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I'd like to see Transmogrification of armor styles be tel var based.

  • IcyDeadPeople
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    I love this idea. Maybe also add a second Golden Vendor to the IC base who sells a different set of items each week for tel var.
  • TheRealPotoroo
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    code65536 wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.

    The PvP/PvE-hybrid model is why IC failed in the first place.
    Not to mention that you have to waste so much of your life riding across Cyrodiil just to get there and back. The idea of tying transmogrification to IC is brain damaged.
    PC NA, PC EU

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  • Tan9oSuccka
    Tan9oSuccka
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    To echo others here...this is a terrible idea.
  • RoyalPink06
    RoyalPink06
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    No thanks. I don't need more stuff locked behind PVP.
    NA PS4
  • josiahva
    josiahva
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    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    No thank you. I like to PvP and PvE, but I dont support making PvE people have to PvP to get an item.
  • Nemesis7884
    Nemesis7884
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    why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences
  • Sallington
    Sallington
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    Asgari wrote: »
    Something needs to be done to make IC relevant and this will make it so populated that it will be worth going down there for insane fights.

    I fully support the telvar system being the base currency of this new feature.

    Exactly this.

    I miss the first month of IC's release :(
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  • Linaleah
    Linaleah
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    no. no no no no no no no. NO.

    the only way its acceptable if its either/or situation, where you can use tel var as one of the currencies, but not the only currency.
    dirty worthless casual.
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  • casparian
    casparian
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    josiahva wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    No thank you. I like to PvP and PvE, but I dont support making PvE people have to PvP to get an item.

    That's not the suggestion. PvE people would just be able to buy the relevant items from guild stores. This would make transmog moreaccessible than some of the other, more popular suggestions, like making it a feature of ESO Plus or a tool of 9-trait crafters.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • NightbladeMechanics
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    why would you lock something like that behind pvp when the majority of players focus on pve? transmog should be a service available to anyone regardless of play preferences

    That's what guild stores are for.
    Kena
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  • Aromak
    Aromak
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    Can we get a poll on this? I for one think it's a decent idea, I miss the action in IC, seeing it populated again would be fun! :)
  • ExcaliburESO
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    Just no to 'special drops' in sewers im still trying to get soul shriven skin. And it will just bring more zergs into sewers. There will be always that premade group of 12 elitist players with healbots and manouver spammer killing everything on its way. So just no bad idea!
  • IcyDeadPeople
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    Just no to 'special drops' in sewers im still trying to get soul shriven skin. And it will just bring more zergs into sewers. There will be always that premade group of 12 elitist players with healbots and manouver spammer killing everything on its way. So just no bad idea!

    Better than the sewers being empty, as they have been on PC NA for a very long time.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    That's an interesting way of saying 'I want free AP' 1.0
  • Balsagna
    Balsagna
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    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I don't think you understand the anger that the PVE side of the community would feel. The forums would be fun for a few days though. I enjoy whine posts more than any other post.
  • NewBlacksmurf
    NewBlacksmurf
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    No

    Just use what's here now. Crafting materials, motif and the disguise slot

    This whole development should be a simple interaction, not some new force players to do X
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NightbladeMechanics
    NightbladeMechanics
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    Balsagna wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I don't think you understand the anger that the PVE side of the community would feel. The forums would be fun for a few days though. I enjoy whine posts more than any other post.

    I fully understand the implications of my suggestion. I even mentioned guild stores in the op. PvEers get all the new toys and content. They'll be fine.
    Kena
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    Here's a great thread collecting community ideas for PvP updates.

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  • MarekT_T
    MarekT_T
    @NightbladeMechanics Totally down with this idea. Ultimately would give new life to my favorite content in this game.

    As for those protesting the idea, skill based rewards are undoubtedly lacking in this game. I love that in IC deaths are often punished by losses of 10k+ gold in Tel Var, while killing high value targets can be the fastest way to make gold in this game.

    IC is the only place where deaths are actually punished and kills are rewarded effectively based on your group size. Being rewarded with the ability to change the appearance of one's gear is huge and should be rewarded by grinding out thousands of Tel Var off mobs, or by killing those that do.

    Edited by MarekT_T on June 23, 2017 6:02PM
  • Ghost-Shot
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    I agree Kena that IC needs to be more active, its basically just a world boss farm area right now with occasional PvP right now. But I don't think transmog can be tied to PvP exclusively. Honestly I don't think transmog should require any farmed item, the item you are changeing already required some type of farm, they should just use the WoW model of going to a vendor and applying the transmog for a small gold cost. WoW also has an appearance collection UI that saves item appearances once you aquire it so you don't have to fill up bags/bank space with transmog gear, that would be nice to have too.
  • Zvorgin
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    Tel var should be a way to buy the stones while they are also available in other pure PvE means, just like flowers. Both camps Happy, problem solved!
  • Drummerx04
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    Why do we even need to lock a cosmetic system behind some exclusionary thing (must do <content>, regardless of whether it's pvp/vet group/etc)?

    Well, because it encourages wider participation in that content which is a good thing for the content.

    For me such "content locked" items actually gives me an exciting place in the economy. I again use Mazzatun and Silken Ring motifs as an example. There is a 100% drop chance on a high value motif IF you can complete the HM for each dungeon. My friends and I have the skill to do it easily and quickly, so it is very profitable to run these dungeons and sell the motifs. In fact, I was the primary seller of those motifs in my large trade guild for months on end, and it felt amazing.

    I actually want to see more high value motifs and other consumable and sellable items hidden behind the completion of difficult content because it gives players something to strive for, and it gives true end game players something to contribute to the economy. aka, I need alchemy mats but don't want to farm flowers for 20 hours to get the supply I need for a week, so I basically trade these motif pages for the flowers I want. The farmers can't/don't want to get the motif pages, so we have a good arrangement.

    A similar supply chain would be set up by people who are good at (or simply not afraid of) pvp. Maybe transmog items aren't the answer, but I would love to see SOMETHING desirable placed in IC (besides alchemy mats and maybe Hakeijo)
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  • Doctordarkspawn
    Doctordarkspawn
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    Why the hell would anyone want this to be any sort of connected to PVP? Your mad, sir.

    Mad, or trying to monopolize the game for PVP. Which is more likely.
  • DeadlyRecluse
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    If boss farming zergs are currently the safest/most efficient/preferred way to get tel var, how does adding more things available for tel var change that?

    I'd only see this making the boss farming zergs worse, not better.

    IC was great at launch, it was pretty good during double tel var week. Overall, it's a flawed, frustrating design--which is too bad! When it's good, it's good!
    Thrice Empress, Forever Scrub
  • Aliyavana
    Aliyavana
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    Balsagna wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I don't think you understand the anger that the PVE side of the community would feel. The forums would be fun for a few days though. I enjoy whine posts more than any other post.

    I fully understand the implications of my suggestion. I even mentioned guild stores in the op. PvEers get all the new toys and content. They'll be fine.

    Yah I don't like being forced to pvp. Sound like you want easy ap from pvers you lil nightblade. Transmog is a feature appreciated by all and shouldn't be locked behind pvp. If ic was one of the ways to have transmog sure pvpers can have that, but pvers need an outside source. It's bad enough achievement hunters need to spend so much time in there to kill scamps hunt for shards or fish and some pvper comes along and wastes your time.
  • cazlonb16_ESO
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    Forcing people who dont wanna go to the IC to do so anyway just because some extremely desirable stuff only drops there is the exact reason that DLC failed in the first place.
    Edited by cazlonb16_ESO on June 23, 2017 6:14PM
  • Doctordarkspawn
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    Balsagna wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I don't think you understand the anger that the PVE side of the community would feel. The forums would be fun for a few days though. I enjoy whine posts more than any other post.

    I fully understand the implications of my suggestion. I even mentioned guild stores in the op. PvEers get all the new toys and content. They'll be fine.

    Then you fully understand why your idea sucks at a fundemental level.

    I dont care what your justification is, locking it behind PVP, and a DLC, sucks, period, no, stop, go away. You go away now.
  • Tonturri
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    aliyavana wrote: »
    Balsagna wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I don't think you understand the anger that the PVE side of the community would feel. The forums would be fun for a few days though. I enjoy whine posts more than any other post.

    I fully understand the implications of my suggestion. I even mentioned guild stores in the op. PvEers get all the new toys and content. They'll be fine.

    Yah I don't like being forced to pvp. Great, because you're not!Sound like you want easy ap from pvers you lil nightblade. I'm sure he has all the AP he could possibly want.Transmog is a feature appreciated by all and shouldn't be locked behind pvpGood, because it won't!. If ic was one of the ways to have transmog sure pvpers can have that, but pvers need an outside sourceThey would! Does 'buy on kiosks' not count?. It's bad enough achievement hunters need to spend so much time in there to kill scamps hunt for shards or fish and some pvper comes along and wastes your time.

    As a mostly PvE scrub, I can get behind this. It saddens me that - or so it seems - DLCs are launched, played and then mostly forgotten.
  • zergbase_ESO
    zergbase_ESO
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    Nope. Get outta here with that. Bad idea IS BAD!
    Edited by zergbase_ESO on June 23, 2017 6:30PM
  • Doctordarkspawn
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    This is like when people started going "PVP JUSTICE SYSTEM"

    PVP monopolization never changes.
  • Aliyavana
    Aliyavana
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    Tonturri wrote: »
    aliyavana wrote: »
    Balsagna wrote: »
    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I don't think you understand the anger that the PVE side of the community would feel. The forums would be fun for a few days though. I enjoy whine posts more than any other post.

    I fully understand the implications of my suggestion. I even mentioned guild stores in the op. PvEers get all the new toys and content. They'll be fine.

    Yah I don't like being forced to pvp. Great, because you're not!Sound like you want easy ap from pvers you lil nightblade. I'm sure he has all the AP he could possibly want.Transmog is a feature appreciated by all and shouldn't be locked behind pvpGood, because it won't!. If ic was one of the ways to have transmog sure pvpers can have that, but pvers need an outside sourceThey would! Does 'buy on kiosks' not count?. It's bad enough achievement hunters need to spend so much time in there to kill scamps hunt for shards or fish and some pvper comes along and wastes your time.

    As a mostly PvE scrub, I can get behind this. It saddens me that - or so it seems - DLCs are launched, played and then mostly forgotten.

    Zos needs to put new content in ic and new reasons to go there but transmog is not the way. I would rather pay irl money than be forced to participate in pvp and support zos decision to lock it behind pvp by buying the item from pvpers.
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