@leepalmer95 considering i had allready played 2000+ hours by the time eso came out on ps4 i still find it hard to take advice from console players
But i appreciate you trying
This is not about copy pasting builds however, it is my sense of loss with the direction the game is taking, no progession but the constant nerfs
No amount of throwing heavy attacks in will fix this
Yea, cos when you use 1 or 2 abilities and resources all gone, it's ridiculous. It should at least let us use 4-6 times before draining the resources.
Also, the healing cone theme is really not working with pug groups, they don't care where the healer is and just die.
you are exaggerating. one or two abilities and you're empty? is your character naked? are you magicka but put all points and geared for stamina?
hyperbole much?
Absolut_Turkey wrote: »If you honestly can't adapt to the changes in resource regen, then perhaps ESO isn't the game for you. Might I suggest Minecraft, Trove, or Ark? Those games are fairly easy, and don't require too much thought...or effort.
@leepalmer95 considering i had allready played 2000+ hours by the time eso came out on ps4 i still find it hard to take advice from console players
But i appreciate you trying
This is not about copy pasting builds however, it is my sense of loss with the direction the game is taking, no progession but the constant nerfs
No amount of throwing heavy attacks in will fix this
Yea, cos when you use 1 or 2 abilities and resources all gone, it's ridiculous. It should at least let us use 4-6 times before draining the resources.
Also, the healing cone theme is really not working with pug groups, they don't care where the healer is and just die.
you are exaggerating. one or two abilities and you're empty? is your character naked? are you magicka but put all points and geared for stamina?
hyperbole much?
How do you think it affects people w/o tons of CP? Use your head.
Ehehehe, oh, it was. As was health regen. But also this was a thing:CaptainBeerDude wrote: »
It's been a long time...
But wasn't mag at 0 regen in TES3?

https://www.youtube.com/watch?v=IiYjNT19JqII mean this is no fun, there is nothing to look forward to, no progression. I find it hard to motivate to log in and do anything because something died in me with this patch. And it was not even necessary, i just cant understand unless they want people to quit and leave the game.
DMuehlhausen wrote: »This is so over the top and descriptive you can tell it's a troll post.
You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.
These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.
DMuehlhausen wrote: »This is so over the top and descriptive you can tell it's a troll post.
You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.
These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.
DMuehlhausen wrote: »This is so over the top and descriptive you can tell it's a troll post.
You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.
These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.
This isn´t a post about "adapting". It´s about OP not thinking the game is as fun as Before Morrowind with the Changes to sustain, and I agree with OP, it´s less fun.
DMuehlhausen wrote: »It is about adapting though. Right from the start he says he can't adapt. Then goes into some song and dance whine about how his fingers can't make the magic sing anymore cause he doesn't have magicka.
Maybe read opening posts more closely?It feels like i have been saving up and investing time to get a great sportscar but now suddenly there is a fuel shortage and instead of enjoying the car i am just desperately trying to save fuel to get to the pump station. Defensive slow driving instead of the thrill of the drive
Imean this is no fun, there is nothing to look forward to, no progression. <...>
If playing a game is not fun anymore what is the point right? I can only hope some future update will revert this nonsense.
You say "adapt" like it's some kind of effort here. Some kind of heroic deed. Be good and brave - adapt. Please. Adapting is easy, it always was for those who have a bit of understanding of the game. There is nothing special in adapting and it's not about that, it's never about that. It's about enjoying the game.
Being stuck in "~100cp" limbo for no reason and having artificially prolonged fights isn't fun. Easy as that.
DMuehlhausen wrote: »This is so over the top and descriptive you can tell it's a troll post.
You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.
These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.
This isn´t a post about "adapting". It´s about OP not thinking the game is as fun as Before Morrowind with the Changes to sustain, and I agree with OP, it´s less fun.
IzakiBrotherSs wrote: »I mean... If you were planning on doing vMol Hard Mode, I'm guessing you know how the game works, shouldn't be hard to adapt to something as easy to fix as sustain changes...
A heavy attack or 2 doesn't hurt your DPS at all and it gives more than enough juice to last for 15minute fights. Just have to learn how to use it and when.
Adapting to the changes still feels nothing like the game used to.
It´s flatout horrible gameplay since morrowind. I don´t like it at all personally (and would probably stop pveing at all if i didn´t like my guild quite as much).
Just the fact that you can adapt does not make it fun to play in the new environment.
Phahahahaha!IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.
Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource managementIt was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both?
Skyrim? Oh boy, I don't even know where to start about Skyrim
Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game
I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.
But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.
No, "bugging" was famous stealing through "bucket-on-the-head"IzakiBrotherSs wrote: »Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
IzakiBrotherSs wrote: »Phahahahaha!IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.
Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource managementIt was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both?
Skyrim? Oh boy, I don't even know where to start about Skyrim
Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game
I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.
But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.
Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
IzakiBrotherSs wrote: »Phahahahaha!IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.
Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource managementIt was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both?
Skyrim? Oh boy, I don't even know where to start about Skyrim
Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game
I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.
But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.
Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
Since when was ESO a single player action roleplaying game? ESO is an MMO. Granted it is TES, but it's still an MMO.
No, "bugging" was famous stealing through "bucket-on-the-head"IzakiBrotherSs wrote: »Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
Alchemy wasn't a bug and neither was Chameleon. It was benefits from maxing craft, something that is plain dead in ESO. And resources management as limiting mechanic existed only for as long as you didn't bothet with craft.
There is no way you can play Morrowind without negating resource management, because, as it was stated, hp and mag regen were solid 0. They didn't exist. You were out of everything after 1 mob. You level craft or you get out. You continue level the craft - you don't care. Even without pushing Alchemy after 100. Same stays for Oblivion.
So please, really, don't sell apple as oranges