Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Can't get used to sustain changes. No sustain = no fun

  • AdicusDio
    AdicusDio
    ✭✭✭
    When EVERYTHING on a stam nb requires Stamina, it's a bit much at times. The stam regen (mine is maxed 15%, and I run WW ult slotted tho I can't really see the +15% difference now, plus a constant food buff for regen) is buggy as well, which has been the case for some time. But between most every weapon ability needs stam, sprint needs stam, block needs stam, roll dodge needs stam, the self-healing needs stam- it's way too much of a drain. Some bosses are not easy to run up to, "heavy attack" until full, then swiftly get out of their way, especially ones that have mobs of adds that can constantly stun or snare you. It's even worse if I'm having to carry the dps, as it's impossible to stay up while running around picking all the adds of the healer and other dps + bash the boss, even with a stam tri-pot constantly being used. So in my case, that's 15% +15% + 20% + food regen and the damned bar will barely nudge up, and often seems to sag and hold out longer than a second, where it'll finally increase, they immediately drop (like it's bouncing) only to recover. Doing away with stam reduction was stupid, especially in a game that's been around this long. We shouldn't be forced to give up actual damage output to run a less than ideal set (especially after we invest a ton of time and in-game currency to gold everything including jewelry) that might favor a touch more stam regen while sacrificing nearly 525+ reduction in damage. WTF already.
  • AdicusDio
    AdicusDio
    ✭✭✭
    Dixa wrote: »
    akl77 wrote: »
    Beesting wrote: »
    @leepalmer95 considering i had allready played 2000+ hours by the time eso came out on ps4 i still find it hard to take advice from console players

    But i appreciate you trying

    This is not about copy pasting builds however, it is my sense of loss with the direction the game is taking, no progession but the constant nerfs
    No amount of throwing heavy attacks in will fix this

    Yea, cos when you use 1 or 2 abilities and resources all gone, it's ridiculous. It should at least let us use 4-6 times before draining the resources.
    Also, the healing cone theme is really not working with pug groups, they don't care where the healer is and just die.

    you are exaggerating. one or two abilities and you're empty? is your character naked? are you magicka but put all points and geared for stamina?

    hyperbole much?

    How do you think it affects people w/o tons of CP? Use your head.
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nerfs are never fun, no matter how you look at them...

    On one hand, I can understand the changes to resource management and believe that ZOS did have good intentions. I mean, it was easy to maintain your resource pools and build for max damage without having to make sacrifices in your build so I guess it was only natural for this to get nerfed in an attempt to make gameplay more "tactical"

    However, on the other hand, ZOS screwed up on the execution of their plans. They either went way overboard with the nerfs, or completely missed the mark. And as a result, not many ppl like the new gameplay we're dealing with now.

    So in the end, it's either sink of swim for us.
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • wahoozie
    wahoozie
    ✭✭✭
    I've been running the same dps setups without issue. No reduce cost or witchmother/dubious. In random pick up groups I heavy attack now and then but in decent groups the sustain through synergies keeps me >50% resources almost all the time. Does your vmol group not use synergies? Do you only heavy attack once you're sitting at 0% resource or pre-emptively throw in a heavy attack to keep resources at a stable level? Personally I feel like I need to be aware of my skills drain on resources now rather than just mindlessly going through a rotation.
  • Absolut_Turkey
    Absolut_Turkey
    ✭✭✭
    If you honestly can't adapt to the changes in resource regen, then perhaps ESO isn't the game for you. Might I suggest Minecraft, Trove, or Ark? Those games are fairly easy, and don't require too much thought...or effort.
    Omniel Morningstar - Khajiit - Nightblade
    Veyron Galerion - Altmer - Sorcerer
    Star-Caller - Argonian - Templar
    Aradriel Nightwood - Bosmer - Warden
    Vermillion Alexander - Imperial - Dragonknight
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    While combat system is a snorefest now, there are ways, you know. Sustain sets, heavy attacks, build changes.
    Unless you're a magdk or magden. In that case, roll a magsorc.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • NiclasFridholm
    NiclasFridholm
    ✭✭✭✭
    If you honestly can't adapt to the changes in resource regen, then perhaps ESO isn't the game for you. Might I suggest Minecraft, Trove, or Ark? Those games are fairly easy, and don't require too much thought...or effort.

    The point is it gets boring, noone said anything about not being able to adapt. We cleared the new trial on HM and while it was nice to finish it as a group I found the new playstyle slow and dull. Had so much fun the last 2 patches and really miss the game it once was :neutral:
    Tobias Funke - Magplar since forever

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    AdicusDio wrote: »
    Dixa wrote: »
    akl77 wrote: »
    Beesting wrote: »
    @leepalmer95 considering i had allready played 2000+ hours by the time eso came out on ps4 i still find it hard to take advice from console players

    But i appreciate you trying

    This is not about copy pasting builds however, it is my sense of loss with the direction the game is taking, no progession but the constant nerfs
    No amount of throwing heavy attacks in will fix this

    Yea, cos when you use 1 or 2 abilities and resources all gone, it's ridiculous. It should at least let us use 4-6 times before draining the resources.
    Also, the healing cone theme is really not working with pug groups, they don't care where the healer is and just die.

    you are exaggerating. one or two abilities and you're empty? is your character naked? are you magicka but put all points and geared for stamina?

    hyperbole much?

    How do you think it affects people w/o tons of CP? Use your head.

    uhhh... correct me if i am wrong but the changes removed the biggest cp impact on sustain - the cost reductions. the sustain gap between high cp and low cp is less now, not higher.

    So when i use my head, i see folks w/o tons of cp being less impacted by the sustain changes than folks with tons.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    i just use spell sym now on my mag toon that are not my sorc, put the resource management on the healer , where it belongs.
  • Dantaria
    Dantaria
    ✭✭✭✭✭

    It's been a long time...
    But wasn't mag at 0 regen in TES3?
    Ehehehe, oh, it was. As was health regen. But also this was a thing:

    maxresdefault.jpg

    And cooldown on potions = zero. And you could stack mag regen + hp regen (though not 2 mag regensm iirc). And you totally could endlessly stack attributes. Also you could legitly (not cheats - in-game artefacts, etc) boost you alchemy beyond 100 and LOLs became real :D

    https://www.youtube.com/watch?v=IiYjNT19JqI

    There were always means to trivialize resource management in TES. I love TES, I truly do, but it was always about open world and magnificent lore, not intricate gameplay. With all due respect to TES - if you want meaningful resource management, go play Dark Souls.

    TES always had 100500 loopholes for casuals. And ESO started exactly like this... but now suddenly went "LOL, nope, play Dark Souls". It's unexpected, unwanted and honestly cannot be justified with "spirit of franchise".

    If I wanted to play Dark Souls, I would.
    Edited by Dantaria on June 12, 2017 11:18AM
    English isn't my native, apologies for any mistakes.
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    I mean this is no fun, there is nothing to look forward to, no progression. I find it hard to motivate to log in and do anything because something died in me with this patch. And it was not even necessary, i just cant understand unless they want people to quit and leave the game.

    I 100% agree :/ I always was single player when it comes to games. Too bad I wanted Skyrim 2 and found ESO :D I never played any MMO before and I never will, the fact that after I payed for the game and dedicated lot of time to it I can lose all things I enjoy there not because I lost interest but just because developers nerf it - it was very unpleasant surprise for me... Lesson learned.

    I discovered werewolves and awesome Pack Leader morph in April - in the end of May, with Dark Brotherhood white werewolf was nerfed and 2 seconds were replaced with two annoying pets. No more werewolf fun... In July I discovered dungeons, very exciting group content. Then after One Tamriel bosses and mobs in vet dungeons were buffed so it became unnecessary harder to complete them. No more dungeon fun... Then I just bought dlc mega pack and was doing quests. After I got very bored I discovered I can improve my characters - and then in December developers stated they want to nerf everyone so new players don't feel too intimidated by old players :/ What a "logical" move. Homestead, few nerfs... "Wait till you see what's coming next!" :D Morrowind PTS patch notes of doom posted... Knowing that this is now or never, I finally completed vet Maelstrom Arena and had some time to farm it for Perfect Run. It wasn't fun, but it was rewarding to do it. Then awful news about early access, and with 2 more weeks of subscription running ( it should have run out just on morrowind release day, I specially bought it like this), I was simply gathering crafting materials and did one run of each normal dungeon for new trophy furnishings. It's so awesome to kill mobs near crafting nodes with sharpened Maelstrom weapons, so worth leveling and investing time in the game.

    Good thing that I don't have to buy "chapter", also for now I deconstructed many sets and have lot of free spaces in bank and on characters (after morrowind nerfs, I really play only one character and have 7 "mules" now).

    I still hope that all nerfs will be reverted, and I will see that my characters become more powerful, as it should be.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    So much hyperbole, and terminological inexactitudes.
    These forums keep on falling and falling.... it's been so sad to see the decline over the years.

    It's perfectly fine to voice opinions, it's exactly what the forums are for. But exaggerating to the point of ridiculousness and touting clear lies like they're facts, just doesn't help anyone or any cause you're trying to make.
    If you can be anything, be kind.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    @ZOS_RichLambert

    Among who I play with, the game is hemorrhaging people in a similar way as to when Paul Sage was staging his escape. I personally see a pair of guilds with a core that hanged on by a thread.

    How exactly do resource changes that nobody wants fit into the grand vision of the game - does the grand vision involve a culling of players? People may be able to adapt to changes, but what happens when it just isn't that interactive and not really that fun to adapt to those changes? That is a mental note for you all to keep in mind.

    How exactly does not being able to cast as many skills cause those who took a risk by investing on this game increase the value of their investment by at least a fraction of a percent? Are you saving on the server power bill because Cyrodiil loses some ability casts per second by a slim margin? If an aspect of an investment isn't making money (poor balance changes), then it is losing money.

    I sure hope that the developers come to the rescue and fix another problem that they didn't need to create to begin with again.
    Edited by Personofsecrets on June 12, 2017 4:43PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    This is so over the top and descriptive you can tell it's a troll post.

    You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.

    These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    This is so over the top and descriptive you can tell it's a troll post.

    You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.

    These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.

    One's perspective is probably different if they where one of the following.

    A. Born poor and stayed poor their whole life.

    B. Born wealthy and became poor.

    Both adapt to their condition and both get to wallow around in the mud, but one of them knows a better life while the other can only imagine.

    Which person do you think is more vocal - which more resistant to change?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is so over the top and descriptive you can tell it's a troll post.

    You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.

    These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.

    This isn´t a post about "adapting". It´s about OP not thinking the game is as fun as Before Morrowind with the Changes to sustain, and I agree with OP, it´s less fun.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    This is so over the top and descriptive you can tell it's a troll post.

    You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.

    These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.

    This isn´t a post about "adapting". It´s about OP not thinking the game is as fun as Before Morrowind with the Changes to sustain, and I agree with OP, it´s less fun.

    It is about adapting though. Right from the start he says he can't adapt. Then goes into some song and dance whine about how his fingers can't make the magic sing anymore cause he doesn't have magicka.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    Get stamina users in your group running necrotic orb.
  • Dantaria
    Dantaria
    ✭✭✭✭✭
    It is about adapting though. Right from the start he says he can't adapt. Then goes into some song and dance whine about how his fingers can't make the magic sing anymore cause he doesn't have magicka.

    OP:
    Beesting wrote: »
    It feels like i have been saving up and investing time to get a great sportscar but now suddenly there is a fuel shortage and instead of enjoying the car i am just desperately trying to save fuel to get to the pump station. Defensive slow driving instead of the thrill of the drive

    Imean this is no fun, there is nothing to look forward to, no progression. <...>

    If playing a game is not fun anymore what is the point right? I can only hope some future update will revert this nonsense.
    Maybe read opening posts more closely? :D

    Screw it, I will repeat myself for the history :D (https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956)
    You say "adapt" like it's some kind of effort here. Some kind of heroic deed. Be good and brave - adapt. Please. Adapting is easy, it always was for those who have a bit of understanding of the game. There is nothing special in adapting and it's not about that, it's never about that. It's about enjoying the game.

    Being stuck in "~100cp" limbo for no reason and having artificially prolonged fights isn't fun. Easy as that.
    English isn't my native, apologies for any mistakes.
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    I agree. Combat post Morrowind is slow, clunky, and boring. Raise that point, however, and you'll be told to "L2P" by players that have clearly never L'd 2 P themselves. Personally, ZoS isn't getting another penny of my money until they at least make some adjustments to this trash combat.


    XBox NA
  • faerigirl
    faerigirl
    ✭✭✭✭
    For me personally, it's the fact that I need to rotate in auto attacks to 'adapt' to the changes.

    I dunno, maybe I'm just too old to play games anymore, because in my gaming 'career' it was beaten into you that only scrubs used auto attacks.

    I just hate it. Can I do it? Yes, of course but I hate doing it. I just don't see how it is adding to the play as you want to deal.
  • drakhan2002_ESO
    drakhan2002_ESO
    ✭✭✭✭✭
    For stamina builds, use reduce cost jewelry glyphs

    For magicka builds, use increase regen jewelry glyphs

    ...works for me...
  • Magıc
    Magıc
    ✭✭✭✭✭
    Qbiken wrote: »
    This is so over the top and descriptive you can tell it's a troll post.

    You have been reduced to light attack spamming I mean come on really? Grow up stop whining. If you have played since launch then you were doing dungeons when it vet ranks and you would have had the same sustain issues then. You got by then it's not different now, still easier with champ points.

    These posts that always start with I've been playing since launch but this last change is to much always make me laugh. You've adapted to every other change that has been made, and there have been plenty, yet this one single one, in this case sustain, has made the game totally unplayable.

    This isn´t a post about "adapting". It´s about OP not thinking the game is as fun as Before Morrowind with the Changes to sustain, and I agree with OP, it´s less fun.

    You agree with OP because like 95% of people on this game, CP carried you.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    I mean... If you were planning on doing vMol Hard Mode, I'm guessing you know how the game works, shouldn't be hard to adapt to something as easy to fix as sustain changes...
    A heavy attack or 2 doesn't hurt your DPS at all and it gives more than enough juice to last for 15minute fights. Just have to learn how to use it and when.

    Adapting to the changes still feels nothing like the game used to.
    It´s flatout horrible gameplay since morrowind. I don´t like it at all personally (and would probably stop pveing at all if i didn´t like my guild quite as much).

    Just the fact that you can adapt does not make it fun to play in the new environment.

    Idk personally my stamblade is more fun than ever this patch, haven't noticed much difference on Sorc either to be honest
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can definitely tell a difference. But as other posters have pointed out - it just requires that you be more attentive at using heavy attacks to keep your resources up.

    It does slow combat down and causes you to become more vulnerable at times. But I don't see this as a bad thing necessarily.

    This game was becoming too easy. At least now resource management is actually something you have to pay attention to again - and I see that as a positive development.
    Edited by Jeremy on June 12, 2017 1:54PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Dantaria wrote: »
    Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
    Phahahahaha!

    People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.

    Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource management :D It was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both? :D:D:D Skyrim? Oh boy, I don't even know where to start about Skyrim :D

    Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game :D

    I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.

    But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.

    Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Dantaria
    Dantaria
    ✭✭✭✭✭
    Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
    No, "bugging" was famous stealing through "bucket-on-the-head" :D

    Alchemy wasn't a bug and neither was Chameleon. It was benefits from maxing craft, something that is plain dead in ESO. And resources management as limiting mechanic existed only for as long as you didn't bothet with craft.

    There is no way you can play Morrowind without negating resource management, because, as it was stated, hp and mag regen were solid 0. They didn't exist. You were out of everything after 1 mob. You level craft or you get out. You continue level the craft - you don't care. Even without pushing Alchemy after 100. Same stays for Oblivion.

    So please, really, don't sell apple as oranges :)
    English isn't my native, apologies for any mistakes.
  • Magıc
    Magıc
    ✭✭✭✭✭
    Dantaria wrote: »
    Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
    Phahahahaha!

    People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.

    Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource management :D It was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both? :D:D:D Skyrim? Oh boy, I don't even know where to start about Skyrim :D

    Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game :D

    I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.

    But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.

    Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that

    Since when was ESO a single player action roleplaying game? ESO is an MMO. Granted it is TES, but it's still an MMO.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Magıc wrote: »
    Dantaria wrote: »
    Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
    Phahahahaha!

    People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.

    Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource management :D It was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both? :D:D:D Skyrim? Oh boy, I don't even know where to start about Skyrim :D

    Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game :D

    I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.

    But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.

    Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that

    Since when was ESO a single player action roleplaying game? ESO is an MMO. Granted it is TES, but it's still an MMO.

    How does that fit into the equation? Still the same franchise, and as a matter of fact, its the only one that actually needs stricter restrictions that single player games, because of whole balance thing. So resource management was a part of TES games, ESO decided to use resource management as the only restricting mechanic in the game and in One Tamriel/Homestead infinite resources were insanely easy to achieve, so in Morrowind they made it harder (doesn't mean its still not possible).
    Dantaria wrote: »
    Yeah and ESO is also about cheesing. Nonetheless my point still stands that resource management has always been the only limiting mechanic in TES. Sure you could light attack your way through everything and have no issues whatsoever, but the resource restriction has always been there. Also I highly doubt that bugging your way through a game is what the devs intended. So my point still stands and a LOL button won't change that
    No, "bugging" was famous stealing through "bucket-on-the-head" :D

    Alchemy wasn't a bug and neither was Chameleon. It was benefits from maxing craft, something that is plain dead in ESO. And resources management as limiting mechanic existed only for as long as you didn't bothet with craft.

    There is no way you can play Morrowind without negating resource management, because, as it was stated, hp and mag regen were solid 0. They didn't exist. You were out of everything after 1 mob. You level craft or you get out. You continue level the craft - you don't care. Even without pushing Alchemy after 100. Same stays for Oblivion.

    So please, really, don't sell apple as oranges :)

    You said that: "It was about overleveling and finding a cheese, which made you immortal killing machine" was the whole point of TES games. I think you can stop now. That effectively murders the whole point of resource management.

    And that last paragraph of yours just confirms everything I said: resource management was a part of the game and you had to do something to be able to actually manage your resources.

    Why you still arguing when all your arguments are basically just confirming what I'm saying?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    People who lose limbs can adapt to using just one arm or walking on a prosthesis.

    In fact, their only choice may be to adapt.

    Having to adapt to a circumstance isn't proof positive that the causation for adaptation is a good thing. Adapting to circumstances doesn't prove anything at all about how life could have been without the need to adapt.

    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
Sign In or Register to comment.