ZOS_BrianWheeler wrote: »Those fixes are still going through engineer reviews and QA testing so when they pass those we can give an ETA.
ZOS_BrianWheeler wrote: »Those fixes are still going through engineer reviews and QA testing so when they pass those we can give an ETA.
Great news, thank you! Any chance to push it to PTS?
ZOS_BrianWheeler wrote: »Any fixes we find get pushed right to Live at this point.
ZOS_BrianWheeler wrote: »Any fixes we find get pushed right to Live at this point.
ZOS_BrianWheeler wrote: »We have some more fixes in the works regarding how the server requests instances of Battlegrounds/Dungeons. This potentially fixes several cases such as getting a full ready check then getting a "someone declined message" as well as getting kicked back to the queue/ready check after you get "forming group" messages.
Awesome. Any date we can expect it to be ready and pushed live?
Drakkdjinn wrote: »ZOS_BrianWheeler wrote: »Any fixes we find get pushed right to Live at this point.
Try using the PTS before pushing unfinished features to Live next time.
The issue is even worst on Xbox.
Same bs "someone decline inv" when trying to enter bg as a group... third f. patch and still cant play it. WTF zos?
ZOS_GinaBruno wrote: »To be fair, you will receive the message that someone declined the invitation if someone does legitimately decline the Ready Check.
ZOS_GinaBruno wrote: »To be clear, the message you all are seeing about someone in your group declining the invite could be for any one of the 12 players in your group - not just anyone on your own team. This is working as designed. However! We are actively investigating to see if there's any remaining bugs with this system that's causing you to be kicked back to the queue incessantly.
We need to ask if everyone is ready to join the Battleground, otherwise you could be ported over if you're in the middle of doing something else (killing a boss, looting a chest, etc).
Uncle_Sweetshare wrote: »Well maybe if we're lucky @ZOS_BrianWheeler logs in to the game often enough in the next time so we can have a working product in 6 months.
We should start taking bets on how long it will take ZOS to bring Battlegrounds up to par with other MMO's PvP arenas.
ZOS_BrianWheeler wrote: »Any fixes we find get pushed right to Live at this point.
mihaiisraging wrote: »
If someone que's for Battle Grounds and then decides to go open a chest or fight a boss, they deserve to lose their progress. Que when you're ready to play and not before. There's no need to build a feature that prevents groups from forming smoothly to satisfy a small subset of players doing something they shouldn't be doing.
But there are a plethora of problems with the grouping tool beyond this. It doesn't match groups evenly, either in number or level. There don't even appear to be two promised tiers (vet and non vet).
Personally I've been able to get into BGs in less than 6 minutes every time. So the ready check isn't as big an issue for me as all the other grouping issues.
My worst surprise was when I switched onto my level 10 alt, who I created for Morrowind, and qued for a BG. I got matched with CP400s and above.
If someone que's for Battle Grounds and then decides to go open a chest or fight a boss, they deserve to lose their progress. Que when you're ready to play and not before. There's no need to build a feature that prevents groups from forming smoothly to satisfy a small subset of players doing something they shouldn't be doing.
But there are a plethora of problems with the grouping tool beyond this. It doesn't match groups evenly, either in number or level. There don't even appear to be two promised tiers (vet and non vet).
Personally I've been able to get into BGs in less than 6 minutes every time. So the ready check isn't as big an issue for me as all the other grouping issues.
My worst surprise was when I switched onto my level 10 alt, who I created for Morrowind, and qued for a BG. I got matched with CP400s and above.
CP doesn't have anything to do with anything in Battlegrounds...