lack of evidence to counter is not proof of an assertion. I cannot disprove you are not the Pope, but that doesnt mean a claim that you are is true
That's why it's called "two handed". And last I checked we're not applying traits and enchants to our hands.
lack of evidence to counter is not proof of an assertion. I cannot disprove you are not the Pope, but that doesnt mean a claim that you are is true
Right, steve. But we're talking about what's most likely. What's most likely is what I said - the devs didn't balance all combinations of sets against 1 vs 2-handed weapon completion. Your assertion is simply ridiculous. Your whole argument is based on that assertion. You have no argument. Everything you type is a waste of time unless you can show otherwise.
SJD_Phoenix wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.
So a leki 2h would passively give you 126 weapon dmg? 2 handed weapons have their advantages so do not need any more buffing.
As far as logic goes, you can use a 3pc jewellery set, 5 piece armour set, 2 piece undaunted set and a master or maelstrom weapon. Fits perfectly. If you chose to take a 5 piece, undaunted set and don't want to use a 3 piece jewellery or maelstrom/master weapon AND you're using a 2H then deal with the fact you won't have a 2nd 5 piece.
Also how would that work on maelstrom and master weapons anyway?
Please pay attention. Nobody said that 2-handed weapons should be overpowered. This thread has nothing whatsoever to do with how powerful weapons are.
SJD_Phoenix wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.
So a leki 2h would passively give you 126 weapon dmg? 2 handed weapons have their advantages so do not need any more buffing.
As far as logic goes, you can use a 3pc jewellery set, 5 piece armour set, 2 piece undaunted set and a master or maelstrom weapon. Fits perfectly. If you chose to take a 5 piece, undaunted set and don't want to use a 3 piece jewellery or maelstrom/master weapon AND you're using a 2H then deal with the fact you won't have a 2nd 5 piece.
Also how would that work on maelstrom and master weapons anyway?
Please pay attention. Nobody said that 2-handed weapons should be overpowered. This thread has nothing whatsoever to do with how powerful weapons are.
2 handed melee weapons are so strong, because they offer strong active and passive abilities. Uppercut and Executioner are exactly what you need in this burst meta. That's all about it
Staves and Bows on the other hand, are horrible in comparison.
2 handed melee weapons kind of make up for not offering a 2nd slot, the other 2 handed weapons definately don't, they are simply underpowered.
I still think, that it should be fair and that something should be added to make 2 handed weapons count as 2 slots. A common suggestion, was adding some kind of glove that can carry a minor armor enchant and can be crafted for any set and also drops in any set.
delarb14_ESO wrote: »I would like to try a ice staff tank warden but having 2nd handed staves count as only 1 item for item sets makes this not practical. I would like to see 2hd weapons count as two items for set count purposes.
See my other 500 posts on the subject for more details ...delarb14_ESO wrote: »I would like to try a ice staff tank warden but having 2nd handed staves count as only 1 item for item sets makes this not practical. I would like to see 2hd weapons count as two items for set count purposes.