Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.
Why is this concept so hard for folks to grasp? Make them equal! Rebalance them, whatever. Just do it!
A concept you two seem to be struggling with or simple overlooking is 2H is balanced around not being able to stack two 5 Pice set bonuses and a 2 piece monster helm by allowing to this you are buffing 2H (and may I add specifically leaving out the bow and stave crowd which shows your overall bias and lack of concern for balance) but suspenseding the obvious; how would you adjust (nerf) 2H to account for the buff in gear set build availability?
Bows and staves are 2H. I'm campaigning FOR balance. Hell, I even had 'rebalance' in my comment.
So you say they took extra measures to compensate for 2H weapons' lack of a 2-piece set bonus? Fine. Just undo those specific measures and give them the 2-piece. Nerf them and buff them at the same time - in non-groupspeak, it's called rebalancing.
bowmanz607 wrote: »Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.
Why is this concept so hard for folks to grasp? Make them equal! Rebalance them, whatever. Just do it!
A concept you two seem to be struggling with or simple overlooking is 2H is balanced around not being able to stack two 5 Pice set bonuses and a 2 piece monster helm by allowing to this you are buffing 2H (and may I add specifically leaving out the bow and stave crowd which shows your overall bias and lack of concern for balance) but suspenseding the obvious; how would you adjust (nerf) 2H to account for the buff in gear set build availability?
Bows and staves are 2H. I'm campaigning FOR balance. Hell, I even had 'rebalance' in my comment.
So you say they took extra measures to compensate for 2H weapons' lack of a 2-piece set bonus? Fine. Just undo those specific measures and give them the 2-piece. Nerf them and buff them at the same time - in non-groupspeak, it's called rebalancing.
Thing is, many of us believe there is already a balance as is. Many of us believe that what has been proposed is not balanced because of indirect consequences. Even if it was done properly it is more work then is necessary because you would have to deal with too many moving parts just by one simple change. The time and resources would be wasted.
So you have tonunderstand, while you may believe you are campaigning for balance, not all agree with your conclusion.
sodantokb16_ESO wrote: »bowmanz607 wrote: »Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.
Why is this concept so hard for folks to grasp? Make them equal! Rebalance them, whatever. Just do it!
A concept you two seem to be struggling with or simple overlooking is 2H is balanced around not being able to stack two 5 Pice set bonuses and a 2 piece monster helm by allowing to this you are buffing 2H (and may I add specifically leaving out the bow and stave crowd which shows your overall bias and lack of concern for balance) but suspenseding the obvious; how would you adjust (nerf) 2H to account for the buff in gear set build availability?
Bows and staves are 2H. I'm campaigning FOR balance. Hell, I even had 'rebalance' in my comment.
So you say they took extra measures to compensate for 2H weapons' lack of a 2-piece set bonus? Fine. Just undo those specific measures and give them the 2-piece. Nerf them and buff them at the same time - in non-groupspeak, it's called rebalancing.
Thing is, many of us believe there is already a balance as is. Many of us believe that what has been proposed is not balanced because of indirect consequences. Even if it was done properly it is more work then is necessary because you would have to deal with too many moving parts just by one simple change. The time and resources would be wasted.
So you have tonunderstand, while you may believe you are campaigning for balance, not all agree with your conclusion.
Isnt balance something like 50-50 and not "I think its balanced"? Do you feel like 2H is 50-50 with 1H on mainbar in PVE? PVP is different matter, but even there 2H ranged arent exactly on top of the food chain while 2H melee just has PVP friendly skills.
I'm pretty sure i've killed you before.Doomslinger781 wrote: »"Look man, little Johnny's been dual wielding his whole life... because it's inherently stronger than 2H given the 5/5/2 paradigm, even AFTER 2H was 'offset' in strength. You put 2H on par with dual wielding via rebalancing and an added 2-piece set bonus and he's got no edge. Plus, change is scary. Let him cry wolf over a misinterpreted buff - it's obvious to most that there is an imbalance, but this kid worked so hard on his current setup, given that imbalance."
#compounded problem
"Ok guys, we've got the metrics and all the empirical data, but... a bunch of kids online yelled 'NO' because they were scared or didn't understand, so... this was actually all by design. Deal with it."
#working as intended
Doomslinger781 wrote: »Only undue whatever was specifically done to 2H weapons to offset their lack of a 2-piece bonus, not any other justifiable compensations when compared to other weapons and their strengths. Now this begs the question:
Were 2H weapons given some additional amount of strength solely to compensate for their lack of a 2-piece set bonus?
If so, undo that and give them a 2-piece set bonus.
If not, just give them a 2-piece set bonus.
And if the lack of a 2-piece set bonus was offset by a mix of porkbarrell adjustments to compensate for their differences with other weapons entirely, then yeah... it's time to rebalance them completely TO FEATURE A 2-PIECE SET BONUS.
Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.
Why is this concept so hard for folks to grasp? Make them equal! Rebalance them, whatever. Just do it!
A concept you two seem to be struggling with or simple overlooking is 2H is balanced around not being able to stack two 5 Pice set bonuses and a 2 piece monster helm by allowing to this you are buffing 2H (and may I add specifically leaving out the bow and stave crowd which shows your overall bias and lack of concern for balance) but suspenseding the obvious; how would you adjust (nerf) 2H to account for the buff in gear set build availability?
bowmanz607 wrote: »Staves and bow are Ranged so benefit of not being melee. That leaves 2h. She is the do it all skill line so there is your benefit.
Everyone on here who is saying "no that's stupid", I gots some news.
In a thread that came up while the PTS was still out @Wrobel acknowledged there was a imbalance at how many sets you can use between magicka users using dual wield vs staffs. Kinda seemed like he was leaning towards the idea that a staff/2h/bow would all count as a two piece to a 5 piece set. So a staff of torugs pact gives you the same increased spell damage set bonus as two torugs pact 1h swords would.
It's probably coming next patch, they were "looking into what we could do".
mark my words, if the forums scream too much of "no don't count one weapon as 2 set pieces" they will probably go with the "some inherent bonus" route op mentioned. Which would probably cause much imbalance, based on ZOS's track record.
Everyone on here who is saying "no that's stupid", I gots some news.
In a thread that came up while the PTS was still out @Wrobel acknowledged there was a imbalance at how many sets you can use between magicka users using dual wield vs staffs. Kinda seemed like he was leaning towards the idea that a staff/2h/bow would all count as a two piece to a 5 piece set. So a staff of torugs pact gives you the same increased spell damage set bonus as two torugs pact 1h swords would.
It's probably coming next patch, they were "looking into what we could do".
mark my words, if the forums scream too much of "no don't count one weapon as 2 set pieces" they will probably go with the "some inherent bonus" route op mentioned. Which would probably cause much imbalance, based on ZOS's track record.
It's nice to see some verification from the staff. It's nice to see the devs using logic and common sense once in a while.
Giles.floydub17_ESO wrote: »Everyone on here who is saying "no that's stupid", I gots some news.
In a thread that came up while the PTS was still out @Wrobel acknowledged there was a imbalance at how many sets you can use between magicka users using dual wield vs staffs. Kinda seemed like he was leaning towards the idea that a staff/2h/bow would all count as a two piece to a 5 piece set. So a staff of torugs pact gives you the same increased spell damage set bonus as two torugs pact 1h swords would.
It's probably coming next patch, they were "looking into what we could do".
mark my words, if the forums scream too much of "no don't count one weapon as 2 set pieces" they will probably go with the "some inherent bonus" route op mentioned. Which would probably cause much imbalance, based on ZOS's track record.
It's nice to see some verification from the staff. It's nice to see the devs using logic and common sense once in a while.
Good to see, but I still have not seen a good magika build that used DW on their main bar.
What are you guys pulling single target on vet trial bosses using DW as your main bar?
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
To fix the disparity between set bonuses of weapon types, simply make all 2-handed weapons count as two pieces of a set. If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus.
No. It's ONE item you need to hold with two of your hands. That's why it's called "two handed".
And last i checked we're not applying traits and enchants to our hands.
If you want two items, use the ones provided by the game. It's called a "choice". Deal with it.
bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.Doomslinger781 wrote: »Nobody said anything about making 2-handed setups better than 1-handed setups. I'm speaking strictly about set bonuses and the illogical design of making it impossible to have an equal amount of set bonuses based on preference of weapon type.
Why is this concept so hard for folks to grasp? Make them equal! Rebalance them, whatever. Just do it!
A concept you two seem to be struggling with or simple overlooking is 2H is balanced around not being able to stack two 5 Pice set bonuses and a 2 piece monster helm by allowing to this you are buffing 2H (and may I add specifically leaving out the bow and stave crowd which shows your overall bias and lack of concern for balance) but suspenseding the obvious; how would you adjust (nerf) 2H to account for the buff in gear set build availability?
"...2H is balanced around not being able to stack two 5 pice set bonus..."
This assumption is based on what? Why wouldn't all weapon types be balanced with all possible sets? Do you think the devs looked at every possible set combination and balanced them specifically with all the possible combinations you can make with 1-handed vs 2-handed weapons?
That's so ridiculous it's funny. No. This game has never been perfectly balanced, isn't now, and never will be (like every other game out there). Likely, the set bonus problem is just another oversight out of the thousands that exist. To fix this flaw would objectively improve the game. Whatever balance issues that arise can be handled accordingly.
bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
@tnanever
Ok, I will make this as clear as possible. I have had zero issues with how it is now within the topic you are bringing up. I do not see the change you are proposing as needed at all. This is thread is just one of many on similar topics that do not last long before they fade away.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Saying you want something to be equal and then saying it's not a balance issue is a fallacy. You can't have an objective discussion without discussing the pros and cons of said changes. The fact remains, under the current combat system giving two Handed weapons a set bonus would make the current system unbalanced.
Two handers hit harder than 2 swords/daggers/sword and board. There is a reason why Stam sorcs, Stam dks, Stam nb, and magicka sorcs all run two handers and staffs. Now you want to give them a set bonus too? Seriously, when was the last time you got annihilated by hidden blade, steel tornado, flurry, or shield bash. Last time I checked people have been wrecking face with crit charge, wrecking blow, reverse slice, eye of flame or heavy attack from stealth.
I'm sorry but advocating for a change has consequences. You can't start a post and only discuss a change without a logical and objection discussion of said changes.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Saying you want something to be equal and then saying it's not a balance issue is a fallacy. You can't have an objective discussion without discussing the pros and cons of said changes. The fact remains, under the current combat system giving two Handed weapons a set bonus would make the current system unbalanced.
Two handers hit harder than 2 swords/daggers/sword and board. There is a reason why Stam sorcs, Stam dks, Stam nb, and magicka sorcs all run two handers and staffs. Now you want to give them a set bonus too? Seriously, when was the last time you got annihilated by hidden blade, steel tornado, flurry, or shield bash. Last time I checked people have been wrecking face with crit charge, wrecking blow, reverse slice, eye of flame or heavy attack from stealth.
I'm sorry but advocating for a change has consequences. You can't start a post and only discuss a change without a logical and objection discussion of said changes.
"The fact remains..." - nope. Not at all. Re-read my post.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Saying you want something to be equal and then saying it's not a balance issue is a fallacy. You can't have an objective discussion without discussing the pros and cons of said changes. The fact remains, under the current combat system giving two Handed weapons a set bonus would make the current system unbalanced.
Two handers hit harder than 2 swords/daggers/sword and board. There is a reason why Stam sorcs, Stam dks, Stam nb, and magicka sorcs all run two handers and staffs. Now you want to give them a set bonus too? Seriously, when was the last time you got annihilated by hidden blade, steel tornado, flurry, or shield bash. Last time I checked people have been wrecking face with crit charge, wrecking blow, reverse slice, eye of flame or heavy attack from stealth.
I'm sorry but advocating for a change has consequences. You can't start a post and only discuss a change without a logical and objection discussion of said changes.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Saying you want something to be equal and then saying it's not a balance issue is a fallacy. You can't have an objective discussion without discussing the pros and cons of said changes. The fact remains, under the current combat system giving two Handed weapons a set bonus would make the current system unbalanced.
Two handers hit harder than 2 swords/daggers/sword and board. There is a reason why Stam sorcs, Stam dks, Stam nb, and magicka sorcs all run two handers and staffs. Now you want to give them a set bonus too? Seriously, when was the last time you got annihilated by hidden blade, steel tornado, flurry, or shield bash. Last time I checked people have been wrecking face with crit charge, wrecking blow, reverse slice, eye of flame or heavy attack from stealth.
I'm sorry but advocating for a change has consequences. You can't start a post and only discuss a change without a logical and objection discussion of said changes.
"The fact remains..." - nope. Not at all. Re-read my post.
Sure, I've read it. Why don't you propose how it would work and how it wouldn't unbalance the system. Rather than just saying you want equality. Otherwise this post has no substance other than wrobel agrees with me.
Giles.floydub17_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »
Weapons already have unique skills and bonuses regardless of whatever sets exist in the game. Again you've missed the point and haven't justified opposition to all weapon types being able to complete equipment sets at the same rate.
Also, your Quake analogy isn't valid here. The weapons in that game were obviously and intentionally unbalanced.
I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus. Your failure to see that or acknowledge thathat has led to a standoff rather than an open discussion. Everything has its pros and cons, yet you seem to refuse to realize the cons of changing the system and the pros of leaving it.
"I believe objective and logical reasoning has been used to justify not allowing all weapons types having 2 pc bonus."
Where? The only possible reasons are the cries regarding balance, but that's invalid because:
1) That assumes 2-handed weapons are inherently stronger to compensate for lack of set bonuses.
-There is nowhere this has ever been said, to my knowledge.
-This would necessarily mean that 2-handed weapons are overpowered when sets are not involved (again, there is nowhere we can see any evidence of this being as the official design).
-Regardless, this is easy to fix by simply tweaking some numbers (whether weapon damage or skills).
2) Any trivial issues regarding upgrade costs, for example, are just that - trivial and simple to fix, and not even worth discussing as an argument against equality of set bonuses for all weapon types.
Nobody has brought up a real reason why 2-handed weapon users are unable to complete the standard 5/5/2 set bonuses that 1-handed weapon users enjoy. Forget all the ancillary stuff - just point out directly why it's logical to have such a glaring imbalance of set-completion capability among the weapons.
I suggest you reread the thread. The balance issue is valid. Whether you agree or disagree with the points made in the thread regarding balance issues is something else entirely. That does not mean they are invalid. In fact the are objectively reasonable observations and points.
Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue.
@bowmanz607
@acw37162
@Giles.fl@bowmanz607
Guys, really try to pay attention here.
"Making 2H weapons into 2 set bonus does not fix the balance. This thread does not offer much of an education on the balance issue."
This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues.
Saying you want something to be equal and then saying it's not a balance issue is a fallacy. You can't have an objective discussion without discussing the pros and cons of said changes. The fact remains, under the current combat system giving two Handed weapons a set bonus would make the current system unbalanced.
Two handers hit harder than 2 swords/daggers/sword and board. There is a reason why Stam sorcs, Stam dks, Stam nb, and magicka sorcs all run two handers and staffs. Now you want to give them a set bonus too? Seriously, when was the last time you got annihilated by hidden blade, steel tornado, flurry, or shield bash. Last time I checked people have been wrecking face with crit charge, wrecking blow, reverse slice, eye of flame or heavy attack from stealth.
I'm sorry but advocating for a change has consequences. You can't start a post and only discuss a change without a logical and objection discussion of said changes.
That's the problem - we have PvE and PvP people and this thread and there's no way they can understand each other. Beacuse 2h is great in PvP and useless in PvE.