Doomslinger781 wrote: »Back to the matter at hand: I'm still not sure the developers took extra, additional, or even separate steps to buff 2H weapons solely based on the fact that they're closed out from all 5/5/2 builds. I understand they had to increase their damage (and traits and glyphs) to compensate for two sources of damage (and traits and glyphs) coming from dual wielding, but how did they - and how could they - ever compensate for all the possible (2nd) 5-piece bonuses and the extra damage or utility those provide? It seems like a monumental task (which is also fluid in nature given additional set releases), to balance around the lack of all the possible combinations and synergies. Thoughts?
bowmanz607 wrote: »Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
No. You're still wrong, and I still disagree. Let's sum up your posts (you're Person 2):
Person 1 - "Wouldn't it be cool if ____ was changed/added?"
Person 2 - "I disagree because of my gameplay balance opinions."
Person 1 - "Ok, but what if you're wrong and it wouldn't be unbalanced? Or what if you're right, and it was unbalanced, but the devs made it balanced? Either way, your balance concerns don't matter."
Person 2 - "After reading that, I literally have no argument left but I'll still complain about possible balance issues, and now only argue that you can't ignore balance issues...even after pointing out exactly why balance issues aren't a concern. More spam. Noise. Etc."
Just not sure how long you want to keep your little posturing thing here going.
You know i questioned the statements relevence to the quote you included with it and nothing about passives was in that.
This little juxtaposition switcheroo game of yours is just... very illustrative of the dismissal nature shown on this thread.
stevil - stop derailing this thread. Your argument is invalid. You're implying that the devs are so inept that they can't possibly balance 2-handed weapons utilizing both equipment slots like two 1-handed weapons. This is on top of the baseless assumption that somehow this would overpower 2-handed weapons in the first place, while somehow it's fine for 1-handed weapons to have this set bonus. Everything you said is wrong.
Doomslinger781 wrote: »Back to the matter at hand: I'm still not sure the developers took extra, additional, or even separate steps to buff 2H weapons solely based on the fact that they're closed out from all 5/5/2 builds. I understand they had to increase their damage (and traits and glyphs) to compensate for two sources of damage (and traits and glyphs) coming from dual wielding, but how did they - and how could they - ever compensate for all the possible (2nd) 5-piece bonuses and the extra damage or utility those provide? It seems like a monumental task (which is also fluid in nature given additional set releases), to balance around the lack of all the possible combinations and synergies. Thoughts?
What you posted is completely on point. I've posted that exact point multiple times throughout this thread, but apparently my posts were drowned out by spam from bowmanz and stevil. This point is so obvious and basic. People who can't accept this are really grasping at straws.
Doomslinger781 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussionsodantokb16_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
Sure you get more raw power from dw as mag build. But you lose the burst potential from a staff. Also, using magic with two swords is nothing new. Mag and swords have gone hand in hand through gaming. Heck, I find it weird mages even need to slot a staff. Just some hands should do it.
Utterly irrelevant. Whatever balance problems exist is a separate topic. Stop spamming this thread, bowmanz (and everyone else talking about builds/power/etc).
Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
You kinda can suggest combat/gear change and avoid talking balance (IN THIS CASE). First, balance is and always will be achievable after this change. Second, nobody has any idea how will this affect balance (which is, if needed, achievable after the change) since 90% of the game is favoring builds without 2H and the rest (except current meta cases of 1h and shield) was in favor of 2H always even with possibility of more slot bonuses while DW.
Its basically impossible to say much exactly this change makes 2H better, only that they will be better more than they are now and that they wont be better too much (because again, based by past data, 3rd set bonus isnt big reason to switch to DW in PVP). By that you can already predict very small increase of 2H usage in PVP, and AT WORST (craaazy prediction) big increase of 2H usage in PVE, almost on par with DW.
So in those worst scenarios, 2H will make good weapons in PVE, not better than DW and in PVP, already weak DW, will suffer slightly more. Which will be always the case, because of what DW does and if needed, should be concern of different discussion about DW vs 2H balance. Now with better options since people could actually compare the power of 2H with same gear to DW.bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussion
As answered above. Its actually impossible to talk balance until this change is implemented. There are only 2 ways you could discuss balance. DW vs 2H or what 3 sets are OP when used together. You CAN NOT talk balance if same 3sets do different things (read 1 things less) on 2H vs DW. Or how current 2H skillset is balanced because they lack one of the possible most OP 3set combos.
Another day in the "Simply" Dismissal Army for 2H Upgrades.
maybe i have this wrong but... hey folks... chime in and help me out... but.. i think that it is true that balance has been being discussed ever since being in beta, even before and all along for years now in actual play and that would seem to me to make any claims of " You CAN NOT talk balance if same" rather inaccurate (to put it politely) given all during that period where set bonus counts were just like they are now. Sure, MAelstroms got added, masters came in at some time, more sets here and there but folks were able to not only talk balance but see balance changed and adjusted and implemented several different ways.
I am really wanting to quote the prince bride line about how impossible doesn't mean what you think it means.
instead let me observe just another way to say "make our change first and then look at balance concerns." That is so much not gonna sway anyone to the cause, especially developers.
I made promise to myself I wont reply to your comments since they bring nothing to discussion, but I feel I need to clarify something here. All those balance talks here are useless. The only reason I am willing to answer balance concerns is only just another way to make my point more across, more seen, more prominent. Devs could care less what people with ZERO data in this forum think COULD happen if something not measurable changed.
If we here make good point why this change should be added, we get a chance they will actually add it and balance it in their own way.
So, after several days of keeping this thread alive I did my part. It maybe wasn't enough to advocate this change (more because not enough people chimed in), but I definitely know I at least greatly increased chance someone from devs read this and got interested in it.
but i have contributed to the discussion. Outside of balance issues I have mentioned with the proposed changes, I suggested changes of my own in comment 132.
Oh, dont take it personally. Discussing how to implement, what could be changed etc etc are good for discussion. i just feels its totally pointless discussing how could this change affect balance, if we lack any data about how actually is game balanced about not having this. Because if 2H is strong already, or at least same as DW, while lacking possibility to make 3sets builds, it speaks more about 2H/DW skillset/damage and not about this change.Giles.floydub17_ESO wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussionsodantokb16_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
Sure you get more raw power from dw as mag build. But you lose the burst potential from a staff. Also, using magic with two swords is nothing new. Mag and swords have gone hand in hand through gaming. Heck, I find it weird mages even need to slot a staff. Just some hands should do it.
Utterly irrelevant. Whatever balance problems exist is a separate topic. Stop spamming this thread, bowmanz (and everyone else talking about builds/power/etc).
Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
You kinda can suggest combat/gear change and avoid talking balance (IN THIS CASE). First, balance is and always will be achievable after this change. Second, nobody has any idea how will this affect balance (which is, if needed, achievable after the change) since 90% of the game is favoring builds without 2H and the rest (except current meta cases of 1h and shield) was in favor of 2H always even with possibility of more slot bonuses while DW.
Its basically impossible to say much exactly this change makes 2H better, only that they will be better more than they are now and that they wont be better too much (because again, based by past data, 3rd set bonus isnt big reason to switch to DW in PVP). By that you can already predict very small increase of 2H usage in PVP, and AT WORST (craaazy prediction) big increase of 2H usage in PVE, almost on par with DW.
So in those worst scenarios, 2H will make good weapons in PVE, not better than DW and in PVP, already weak DW, will suffer slightly more. Which will be always the case, because of what DW does and if needed, should be concern of different discussion about DW vs 2H balance. Now with better options since people could actually compare the power of 2H with same gear to DW.bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussion
As answered above. Its actually impossible to talk balance until this change is implemented. There are only 2 ways you could discuss balance. DW vs 2H or what 3 sets are OP when used together. You CAN NOT talk balance if same 3sets do different things (read 1 things less) on 2H vs DW. Or how current 2H skillset is balanced because they lack one of the possible most OP 3set combos.
Another day in the "Simply" Dismissal Army for 2H Upgrades.
maybe i have this wrong but... hey folks... chime in and help me out... but.. i think that it is true that balance has been being discussed ever since being in beta, even before and all along for years now in actual play and that would seem to me to make any claims of " You CAN NOT talk balance if same" rather inaccurate (to put it politely) given all during that period where set bonus counts were just like they are now. Sure, MAelstroms got added, masters came in at some time, more sets here and there but folks were able to not only talk balance but see balance changed and adjusted and implemented several different ways.
I am really wanting to quote the prince bride line about how impossible doesn't mean what you think it means.
instead let me observe just another way to say "make our change first and then look at balance concerns." That is so much not gonna sway anyone to the cause, especially developers.
I made promise to myself I wont reply to your comments since they bring nothing to discussion, but I feel I need to clarify something here. All those balance talks here are useless. The only reason I am willing to answer balance concerns is only just another way to make my point more across, more seen, more prominent. Devs could care less what people with ZERO data in this forum think COULD happen if something not measurable changed.
If we here make good point why this change should be added, we get a chance they will actually add it and balance it in their own way.
So, after several days of keeping this thread alive I did my part. It maybe wasn't enough to advocate this change (more because not enough people chimed in), but I definitely know I at least greatly increased chance someone from devs read this and got interested in it.
Tl;dr:
Results of this change:
What I think? It wont make 2H op. What I know? Nothing.
What you and others think? It will make 2H OP. What you and others know? Nothing.
What I want? Make this change and let people who know things decide how to balance it.
What you and others want? Dont make this change or nerf 2H because you know nothing. But you think a lot.
Sorry, facts again. i know you dont like that but hey...
I have said frequently here on this thread if this change occurs it needs to be looked at BEFORE it is implemented and all the inherent boosts need to be considered, not dismissed.
basically "if you do it, do it right not simply"
I know that position is not as easy to dismiss as the ones you trump up but hey facts matter.
@sodantokb16_ESO
I'd suggest avoiding replying to Seargent @STEVIL
He tends to be a little snarky with his replies if your answer doesn't fit into his extreemly narrow idea of what this thread is about or it's not extremely obvious to him. He has become the forum police. Lol.
I know I should but I always get interested what he will think about next There are people talking about why this change should be done, people talking about why this change shouldnt be done and then is he, talking about something.
TBH this whole discussion got so polluted by all posts from STEVIL and all reactions at them (including mine). That it distracts from the main point.
Agreed. I stopped responding to him when he called my statements unhinged and exasperated. He's been derailing the conversation with argumentative, contrarian statements for the last 6 pages. This is an important topic for me and a lot of folks; let's stay focused and keep it respectful.
Back to the matter at hand: I'm still not sure the developers took extra, additional, or even separate steps to buff 2H weapons solely based on the fact that they're closed out from all 5/5/2 builds. I understand they had to increase their damage (and traits and glyphs) to compensate for two sources of damage (and traits and glyphs) coming from dual wielding, but how did they - and how could they - ever compensate for all the possible (2nd) 5-piece bonuses and the extra damage or utility those provide? It seems like a monumental task (which is also fluid in nature given additional set releases), to balance around the lack of all the possible combinations and synergies. Thoughts?
Why does 2 handed need a buff?! In pvp this is the meta.
bowmanz607 wrote: »Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
No. You're still wrong, and I still disagree. Let's sum up your posts (you're Person 2):
Person 1 - "Wouldn't it be cool if ____ was changed/added?"
Person 2 - "I disagree because of my gameplay balance opinions."
Person 1 - "Ok, but what if you're wrong and it wouldn't be unbalanced? Or what if you're right, and it was unbalanced, but the devs made it balanced? Either way, your balance concerns don't matter."
Person 2 - "After reading that, I literally have no argument left but I'll still complain about possible balance issues, and now only argue that you can't ignore balance issues...even after pointing out exactly why balance issues aren't a concern. More spam. Noise. Etc."
bowmanz607 wrote: »Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
No. You're still wrong, and I still disagree. Let's sum up your posts (you're Person 2):
Person 1 - "Wouldn't it be cool if ____ was changed/added?"
Person 2 - "I disagree because of my gameplay balance opinions."
Person 1 - "Ok, but what if you're wrong and it wouldn't be unbalanced? Or what if you're right, and it was unbalanced, but the devs made it balanced? Either way, your balance concerns don't matter."
Person 2 - "After reading that, I literally have no argument left but I'll still complain about possible balance issues, and now only argue that you can't ignore balance issues...even after pointing out exactly why balance issues aren't a concern. More spam. Noise. Etc."
Thats a fair and balanced representation if ever i saw one.
Wreuntzylla wrote: »bowmanz607 wrote: »Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
No. You're still wrong, and I still disagree. Let's sum up your posts (you're Person 2):
Person 1 - "Wouldn't it be cool if ____ was changed/added?"
Person 2 - "I disagree because of my gameplay balance opinions."
Person 1 - "Ok, but what if you're wrong and it wouldn't be unbalanced? Or what if you're right, and it was unbalanced, but the devs made it balanced? Either way, your balance concerns don't matter."
Person 2 - "After reading that, I literally have no argument left but I'll still complain about possible balance issues, and now only argue that you can't ignore balance issues...even after pointing out exactly why balance issues aren't a concern. More spam. Noise. Etc."
Thats a fair and balanced representation if ever i saw one.
The whole premise of ignoring a significant factor is moronic.
"Hey J, let's go rob a store!"
"But it's illegal."
"But maybe they will make it legal in the future!"
"We might get arrested or even shot. It's a serious issue."
"I just told you it might be legal in the future. Stop arguing that point. And since you have no other argument, cmon, let's go rob the store!"
Doomslinger781 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussionsodantokb16_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
Sure you get more raw power from dw as mag build. But you lose the burst potential from a staff. Also, using magic with two swords is nothing new. Mag and swords have gone hand in hand through gaming. Heck, I find it weird mages even need to slot a staff. Just some hands should do it.
Utterly irrelevant. Whatever balance problems exist is a separate topic. Stop spamming this thread, bowmanz (and everyone else talking about builds/power/etc).
Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
You kinda can suggest combat/gear change and avoid talking balance (IN THIS CASE). First, balance is and always will be achievable after this change. Second, nobody has any idea how will this affect balance (which is, if needed, achievable after the change) since 90% of the game is favoring builds without 2H and the rest (except current meta cases of 1h and shield) was in favor of 2H always even with possibility of more slot bonuses while DW.
Its basically impossible to say much exactly this change makes 2H better, only that they will be better more than they are now and that they wont be better too much (because again, based by past data, 3rd set bonus isnt big reason to switch to DW in PVP). By that you can already predict very small increase of 2H usage in PVP, and AT WORST (craaazy prediction) big increase of 2H usage in PVE, almost on par with DW.
So in those worst scenarios, 2H will make good weapons in PVE, not better than DW and in PVP, already weak DW, will suffer slightly more. Which will be always the case, because of what DW does and if needed, should be concern of different discussion about DW vs 2H balance. Now with better options since people could actually compare the power of 2H with same gear to DW.bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussion
As answered above. Its actually impossible to talk balance until this change is implemented. There are only 2 ways you could discuss balance. DW vs 2H or what 3 sets are OP when used together. You CAN NOT talk balance if same 3sets do different things (read 1 things less) on 2H vs DW. Or how current 2H skillset is balanced because they lack one of the possible most OP 3set combos.
Another day in the "Simply" Dismissal Army for 2H Upgrades.
maybe i have this wrong but... hey folks... chime in and help me out... but.. i think that it is true that balance has been being discussed ever since being in beta, even before and all along for years now in actual play and that would seem to me to make any claims of " You CAN NOT talk balance if same" rather inaccurate (to put it politely) given all during that period where set bonus counts were just like they are now. Sure, MAelstroms got added, masters came in at some time, more sets here and there but folks were able to not only talk balance but see balance changed and adjusted and implemented several different ways.
I am really wanting to quote the prince bride line about how impossible doesn't mean what you think it means.
instead let me observe just another way to say "make our change first and then look at balance concerns." That is so much not gonna sway anyone to the cause, especially developers.
I made promise to myself I wont reply to your comments since they bring nothing to discussion, but I feel I need to clarify something here. All those balance talks here are useless. The only reason I am willing to answer balance concerns is only just another way to make my point more across, more seen, more prominent. Devs could care less what people with ZERO data in this forum think COULD happen if something not measurable changed.
If we here make good point why this change should be added, we get a chance they will actually add it and balance it in their own way.
So, after several days of keeping this thread alive I did my part. It maybe wasn't enough to advocate this change (more because not enough people chimed in), but I definitely know I at least greatly increased chance someone from devs read this and got interested in it.
but i have contributed to the discussion. Outside of balance issues I have mentioned with the proposed changes, I suggested changes of my own in comment 132.
Oh, dont take it personally. Discussing how to implement, what could be changed etc etc are good for discussion. i just feels its totally pointless discussing how could this change affect balance, if we lack any data about how actually is game balanced about not having this. Because if 2H is strong already, or at least same as DW, while lacking possibility to make 3sets builds, it speaks more about 2H/DW skillset/damage and not about this change.Giles.floydub17_ESO wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussionsodantokb16_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
Sure you get more raw power from dw as mag build. But you lose the burst potential from a staff. Also, using magic with two swords is nothing new. Mag and swords have gone hand in hand through gaming. Heck, I find it weird mages even need to slot a staff. Just some hands should do it.
Utterly irrelevant. Whatever balance problems exist is a separate topic. Stop spamming this thread, bowmanz (and everyone else talking about builds/power/etc).
Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
You kinda can suggest combat/gear change and avoid talking balance (IN THIS CASE). First, balance is and always will be achievable after this change. Second, nobody has any idea how will this affect balance (which is, if needed, achievable after the change) since 90% of the game is favoring builds without 2H and the rest (except current meta cases of 1h and shield) was in favor of 2H always even with possibility of more slot bonuses while DW.
Its basically impossible to say much exactly this change makes 2H better, only that they will be better more than they are now and that they wont be better too much (because again, based by past data, 3rd set bonus isnt big reason to switch to DW in PVP). By that you can already predict very small increase of 2H usage in PVP, and AT WORST (craaazy prediction) big increase of 2H usage in PVE, almost on par with DW.
So in those worst scenarios, 2H will make good weapons in PVE, not better than DW and in PVP, already weak DW, will suffer slightly more. Which will be always the case, because of what DW does and if needed, should be concern of different discussion about DW vs 2H balance. Now with better options since people could actually compare the power of 2H with same gear to DW.bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussion
As answered above. Its actually impossible to talk balance until this change is implemented. There are only 2 ways you could discuss balance. DW vs 2H or what 3 sets are OP when used together. You CAN NOT talk balance if same 3sets do different things (read 1 things less) on 2H vs DW. Or how current 2H skillset is balanced because they lack one of the possible most OP 3set combos.
Another day in the "Simply" Dismissal Army for 2H Upgrades.
maybe i have this wrong but... hey folks... chime in and help me out... but.. i think that it is true that balance has been being discussed ever since being in beta, even before and all along for years now in actual play and that would seem to me to make any claims of " You CAN NOT talk balance if same" rather inaccurate (to put it politely) given all during that period where set bonus counts were just like they are now. Sure, MAelstroms got added, masters came in at some time, more sets here and there but folks were able to not only talk balance but see balance changed and adjusted and implemented several different ways.
I am really wanting to quote the prince bride line about how impossible doesn't mean what you think it means.
instead let me observe just another way to say "make our change first and then look at balance concerns." That is so much not gonna sway anyone to the cause, especially developers.
I made promise to myself I wont reply to your comments since they bring nothing to discussion, but I feel I need to clarify something here. All those balance talks here are useless. The only reason I am willing to answer balance concerns is only just another way to make my point more across, more seen, more prominent. Devs could care less what people with ZERO data in this forum think COULD happen if something not measurable changed.
If we here make good point why this change should be added, we get a chance they will actually add it and balance it in their own way.
So, after several days of keeping this thread alive I did my part. It maybe wasn't enough to advocate this change (more because not enough people chimed in), but I definitely know I at least greatly increased chance someone from devs read this and got interested in it.
Tl;dr:
Results of this change:
What I think? It wont make 2H op. What I know? Nothing.
What you and others think? It will make 2H OP. What you and others know? Nothing.
What I want? Make this change and let people who know things decide how to balance it.
What you and others want? Dont make this change or nerf 2H because you know nothing. But you think a lot.
Sorry, facts again. i know you dont like that but hey...
I have said frequently here on this thread if this change occurs it needs to be looked at BEFORE it is implemented and all the inherent boosts need to be considered, not dismissed.
basically "if you do it, do it right not simply"
I know that position is not as easy to dismiss as the ones you trump up but hey facts matter.
@sodantokb16_ESO
I'd suggest avoiding replying to Seargent @STEVIL
He tends to be a little snarky with his replies if your answer doesn't fit into his extreemly narrow idea of what this thread is about or it's not extremely obvious to him. He has become the forum police. Lol.
I know I should but I always get interested what he will think about next There are people talking about why this change should be done, people talking about why this change shouldnt be done and then is he, talking about something.
TBH this whole discussion got so polluted by all posts from STEVIL and all reactions at them (including mine). That it distracts from the main point.
Agreed. I stopped responding to him when he called my statements unhinged and exasperated. He's been derailing the conversation with argumentative, contrarian statements for the last 6 pages. This is an important topic for me and a lot of folks; let's stay focused and keep it respectful.
Back to the matter at hand: I'm still not sure the developers took extra, additional, or even separate steps to buff 2H weapons solely based on the fact that they're closed out from all 5/5/2 builds. I understand they had to increase their damage (and traits and glyphs) to compensate for two sources of damage (and traits and glyphs) coming from dual wielding, but how did they - and how could they - ever compensate for all the possible (2nd) 5-piece bonuses and the extra damage or utility those provide? It seems like a monumental task (which is also fluid in nature given additional set releases), to balance around the lack of all the possible combinations and synergies. Thoughts?
The answer is easy but its long.
The answer to "how could they" is called playtest.
the answer to how could they" is ongoing adjustments to balance over two years.
truth be told the vast amount of the actual balance is determined not before play begins in back room meetings with booze and cigars and formulas but in PLAY,, OBSERVATION, ANALYSIS OF REULTS and ADJUSTMENT.
In most cases, you define the core elements, assign guess values in design phase then test test test tweak tweak tweak and that process continues forever.
As i have pointed out many times, the balance has changed drastically since whetver was released on day one.
the balance has wholesale changed several times after play started, so the fevered obsession with "did the devs in their dark room apply the correct adjustments for 552 vs 551 or 543" is angels on head of pin semantics.
That "did they then" discussion focus ignores that ever since then the changes have been most significantly based on play and the evolving game.
HINT: One thing that hasn't evolved is the set count thing, so its not "why things are off now" if one believes its off now.
The answer is that the biggest driving force for "balance change" in this game is the numbers presented into the database by two+ years of play and what the devs wrote down about "offsets for set count bonus" back in the day is just more semantics semantics than substance.
And as long as balance keeps getting divorced from a discussion that alters balance at its core, this will lack the significance to warrant much in the way of serious consideration,
But really, if folks think its a magic formula the devs create day one that drives things two years later after the combat and balance has been radically overhauled several times since... they are wrong.
sodantokb16_ESO wrote: »This post just won't die will it. Giving two handers a set bonus buffs it above what dual wield provides.
1. Two handers hit harder than dual wield.
2. Two handers have a gap closer dual wield does not.
3. Two handers have rally which complements vigor. Dual wield has no such complimentary skills.
4. Staves have 10% spell pen, eye of storms, and hard hitting reduced cost ranged damage skills and ground target aoes. Duel wield has no such skill or advantage. Except maybe hidden dagger or whirlwind. Which don't compare in cost or performance in today's meta.
5. Bows hit just as hard as two handers and from range and stealth. Bows also get expedition. Dual wield has no similar advantage.
6. Sword and board gets a gap closer and added defense. However, Offers little in providing increased damage in the current burst damage meta.
Let dual wield have its set piece. In today's meta, bows, staves, and two handers are superior in raw damage and utility. Giving two handed weapons set pieces too would be a major buff over dual wield and sword and board. The current system in regards to set pieces is balanced.
People need to accept that they have to make choices in favor of getting something while sacrificing something else. You guys want your cake and eat it too. You want to use two handers? You get increased damage and a gap closer at the expense of a set piece. If you want to argue that's not a fair trade off, let's have that discussion.
2H have burst damage with gap closer and bows also run fast, so they dont deserve to have 3rd set bonus as DW have? Nice logic mate. You need to create different thread. By your argument, its obvious 2H is OP and dual wield is completly useless.
I would recommend you checking all the DW skills, you will notice 2H doesnt have many of those either. What a surprise, weapons dont have same skills?
Well, i hope other do reread what i said and if so they will see that what i have been pointing out is that contrary to the "simply" crowds attempts to get folks to ignore everything but set counts (or a unnamed new bonus as seen in the original request) there are lots of baked in inherent favors given to two-handed weapons already.
yes tempers for quality improvement are one.
mats are another.
farm/grind is a third.
base weapon damage/range is a third.
the list goes on.
Actually, its pretty short list that doesnt go on and already stopped.
WuffyCerulei wrote: »
sodantokb16_ESO wrote: »This post just won't die will it. Giving two handers a set bonus buffs it above what dual wield provides.
1. Two handers hit harder than dual wield.
2. Two handers have a gap closer dual wield does not.
3. Two handers have rally which complements vigor. Dual wield has no such complimentary skills.
4. Staves have 10% spell pen, eye of storms, and hard hitting reduced cost ranged damage skills and ground target aoes. Duel wield has no such skill or advantage. Except maybe hidden dagger or whirlwind. Which don't compare in cost or performance in today's meta.
5. Bows hit just as hard as two handers and from range and stealth. Bows also get expedition. Dual wield has no similar advantage.
6. Sword and board gets a gap closer and added defense. However, Offers little in providing increased damage in the current burst damage meta.
Let dual wield have its set piece. In today's meta, bows, staves, and two handers are superior in raw damage and utility. Giving two handed weapons set pieces too would be a major buff over dual wield and sword and board. The current system in regards to set pieces is balanced.
People need to accept that they have to make choices in favor of getting something while sacrificing something else. You guys want your cake and eat it too. You want to use two handers? You get increased damage and a gap closer at the expense of a set piece. If you want to argue that's not a fair trade off, let's have that discussion.
2H have burst damage with gap closer and bows also run fast, so they dont deserve to have 3rd set bonus as DW have? Nice logic mate. You need to create different thread. By your argument, its obvious 2H is OP and dual wield is completly useless.
I would recommend you checking all the DW skills, you will notice 2H doesnt have many of those either. What a surprise, weapons dont have same skills?
Well, i hope other do reread what i said and if so they will see that what i have been pointing out is that contrary to the "simply" crowds attempts to get folks to ignore everything but set counts (or a unnamed new bonus as seen in the original request) there are lots of baked in inherent favors given to two-handed weapons already.
yes tempers for quality improvement are one.
mats are another.
farm/grind is a third.
base weapon damage/range is a third.
the list goes on.
Actually, its pretty short list that doesnt go on and already stopped.
Guess this went over your head. "Mate". The point was to show that two handed weapons provide superior capabilities that dual wield and sword & board do not. Sword and board and dual wield get set bonuses to make up the difference. Hence they are balanced already.
Doomslinger781 wrote: »Doomslinger781 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussionsodantokb16_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
Sure you get more raw power from dw as mag build. But you lose the burst potential from a staff. Also, using magic with two swords is nothing new. Mag and swords have gone hand in hand through gaming. Heck, I find it weird mages even need to slot a staff. Just some hands should do it.
Utterly irrelevant. Whatever balance problems exist is a separate topic. Stop spamming this thread, bowmanz (and everyone else talking about builds/power/etc).
Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
You kinda can suggest combat/gear change and avoid talking balance (IN THIS CASE). First, balance is and always will be achievable after this change. Second, nobody has any idea how will this affect balance (which is, if needed, achievable after the change) since 90% of the game is favoring builds without 2H and the rest (except current meta cases of 1h and shield) was in favor of 2H always even with possibility of more slot bonuses while DW.
Its basically impossible to say much exactly this change makes 2H better, only that they will be better more than they are now and that they wont be better too much (because again, based by past data, 3rd set bonus isnt big reason to switch to DW in PVP). By that you can already predict very small increase of 2H usage in PVP, and AT WORST (craaazy prediction) big increase of 2H usage in PVE, almost on par with DW.
So in those worst scenarios, 2H will make good weapons in PVE, not better than DW and in PVP, already weak DW, will suffer slightly more. Which will be always the case, because of what DW does and if needed, should be concern of different discussion about DW vs 2H balance. Now with better options since people could actually compare the power of 2H with same gear to DW.bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussion
As answered above. Its actually impossible to talk balance until this change is implemented. There are only 2 ways you could discuss balance. DW vs 2H or what 3 sets are OP when used together. You CAN NOT talk balance if same 3sets do different things (read 1 things less) on 2H vs DW. Or how current 2H skillset is balanced because they lack one of the possible most OP 3set combos.
Another day in the "Simply" Dismissal Army for 2H Upgrades.
maybe i have this wrong but... hey folks... chime in and help me out... but.. i think that it is true that balance has been being discussed ever since being in beta, even before and all along for years now in actual play and that would seem to me to make any claims of " You CAN NOT talk balance if same" rather inaccurate (to put it politely) given all during that period where set bonus counts were just like they are now. Sure, MAelstroms got added, masters came in at some time, more sets here and there but folks were able to not only talk balance but see balance changed and adjusted and implemented several different ways.
I am really wanting to quote the prince bride line about how impossible doesn't mean what you think it means.
instead let me observe just another way to say "make our change first and then look at balance concerns." That is so much not gonna sway anyone to the cause, especially developers.
I made promise to myself I wont reply to your comments since they bring nothing to discussion, but I feel I need to clarify something here. All those balance talks here are useless. The only reason I am willing to answer balance concerns is only just another way to make my point more across, more seen, more prominent. Devs could care less what people with ZERO data in this forum think COULD happen if something not measurable changed.
If we here make good point why this change should be added, we get a chance they will actually add it and balance it in their own way.
So, after several days of keeping this thread alive I did my part. It maybe wasn't enough to advocate this change (more because not enough people chimed in), but I definitely know I at least greatly increased chance someone from devs read this and got interested in it.
but i have contributed to the discussion. Outside of balance issues I have mentioned with the proposed changes, I suggested changes of my own in comment 132.
Oh, dont take it personally. Discussing how to implement, what could be changed etc etc are good for discussion. i just feels its totally pointless discussing how could this change affect balance, if we lack any data about how actually is game balanced about not having this. Because if 2H is strong already, or at least same as DW, while lacking possibility to make 3sets builds, it speaks more about 2H/DW skillset/damage and not about this change.Giles.floydub17_ESO wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussionsodantokb16_ESO wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
Sure you get more raw power from dw as mag build. But you lose the burst potential from a staff. Also, using magic with two swords is nothing new. Mag and swords have gone hand in hand through gaming. Heck, I find it weird mages even need to slot a staff. Just some hands should do it.
Utterly irrelevant. Whatever balance problems exist is a separate topic. Stop spamming this thread, bowmanz (and everyone else talking about builds/power/etc).
Your suggestion and balance are directly related to each other. They walk hand in hand. Your simply trying to handcuff the conversation to your views. I will not play ball.
You can't suggest a combat and gear change and not talk balance. Bottom line.
You can disagree with what I say, but you can't disagree that the 2 points run together.
You kinda can suggest combat/gear change and avoid talking balance (IN THIS CASE). First, balance is and always will be achievable after this change. Second, nobody has any idea how will this affect balance (which is, if needed, achievable after the change) since 90% of the game is favoring builds without 2H and the rest (except current meta cases of 1h and shield) was in favor of 2H always even with possibility of more slot bonuses while DW.
Its basically impossible to say much exactly this change makes 2H better, only that they will be better more than they are now and that they wont be better too much (because again, based by past data, 3rd set bonus isnt big reason to switch to DW in PVP). By that you can already predict very small increase of 2H usage in PVP, and AT WORST (craaazy prediction) big increase of 2H usage in PVE, almost on par with DW.
So in those worst scenarios, 2H will make good weapons in PVE, not better than DW and in PVP, already weak DW, will suffer slightly more. Which will be always the case, because of what DW does and if needed, should be concern of different discussion about DW vs 2H balance. Now with better options since people could actually compare the power of 2H with same gear to DW.bowmanz607 wrote: »sodantokb16_ESO wrote: »bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
This here is exactly the problem. Fear that people will combine cancer sets to create slightly more cancerous combo than is available now (same combo with DW). But this is completely wrong. We cannot claim 2H will be overpowered because they will use overpowered sets to achieve bigger "overpowerness". That is different issue that needs solving (urgently), but should NOT affect this. Once we get (again) some sort of magicka meta utilizing for example some broken combo of maul and sword DW, we will still have bad 2H design from fear in past meta?
Again not a different issue. You suggest a change that messes with balance. Therefore, balance is a necessary discussion
As answered above. Its actually impossible to talk balance until this change is implemented. There are only 2 ways you could discuss balance. DW vs 2H or what 3 sets are OP when used together. You CAN NOT talk balance if same 3sets do different things (read 1 things less) on 2H vs DW. Or how current 2H skillset is balanced because they lack one of the possible most OP 3set combos.
Another day in the "Simply" Dismissal Army for 2H Upgrades.
maybe i have this wrong but... hey folks... chime in and help me out... but.. i think that it is true that balance has been being discussed ever since being in beta, even before and all along for years now in actual play and that would seem to me to make any claims of " You CAN NOT talk balance if same" rather inaccurate (to put it politely) given all during that period where set bonus counts were just like they are now. Sure, MAelstroms got added, masters came in at some time, more sets here and there but folks were able to not only talk balance but see balance changed and adjusted and implemented several different ways.
I am really wanting to quote the prince bride line about how impossible doesn't mean what you think it means.
instead let me observe just another way to say "make our change first and then look at balance concerns." That is so much not gonna sway anyone to the cause, especially developers.
I made promise to myself I wont reply to your comments since they bring nothing to discussion, but I feel I need to clarify something here. All those balance talks here are useless. The only reason I am willing to answer balance concerns is only just another way to make my point more across, more seen, more prominent. Devs could care less what people with ZERO data in this forum think COULD happen if something not measurable changed.
If we here make good point why this change should be added, we get a chance they will actually add it and balance it in their own way.
So, after several days of keeping this thread alive I did my part. It maybe wasn't enough to advocate this change (more because not enough people chimed in), but I definitely know I at least greatly increased chance someone from devs read this and got interested in it.
Tl;dr:
Results of this change:
What I think? It wont make 2H op. What I know? Nothing.
What you and others think? It will make 2H OP. What you and others know? Nothing.
What I want? Make this change and let people who know things decide how to balance it.
What you and others want? Dont make this change or nerf 2H because you know nothing. But you think a lot.
Sorry, facts again. i know you dont like that but hey...
I have said frequently here on this thread if this change occurs it needs to be looked at BEFORE it is implemented and all the inherent boosts need to be considered, not dismissed.
basically "if you do it, do it right not simply"
I know that position is not as easy to dismiss as the ones you trump up but hey facts matter.
@sodantokb16_ESO
I'd suggest avoiding replying to Seargent @STEVIL
He tends to be a little snarky with his replies if your answer doesn't fit into his extreemly narrow idea of what this thread is about or it's not extremely obvious to him. He has become the forum police. Lol.
I know I should but I always get interested what he will think about next There are people talking about why this change should be done, people talking about why this change shouldnt be done and then is he, talking about something.
TBH this whole discussion got so polluted by all posts from STEVIL and all reactions at them (including mine). That it distracts from the main point.
Agreed. I stopped responding to him when he called my statements unhinged and exasperated. He's been derailing the conversation with argumentative, contrarian statements for the last 6 pages. This is an important topic for me and a lot of folks; let's stay focused and keep it respectful.
Back to the matter at hand: I'm still not sure the developers took extra, additional, or even separate steps to buff 2H weapons solely based on the fact that they're closed out from all 5/5/2 builds. I understand they had to increase their damage (and traits and glyphs) to compensate for two sources of damage (and traits and glyphs) coming from dual wielding, but how did they - and how could they - ever compensate for all the possible (2nd) 5-piece bonuses and the extra damage or utility those provide? It seems like a monumental task (which is also fluid in nature given additional set releases), to balance around the lack of all the possible combinations and synergies. Thoughts?
The answer is easy but its long.
The answer to "how could they" is called playtest.
the answer to how could they" is ongoing adjustments to balance over two years.
truth be told the vast amount of the actual balance is determined not before play begins in back room meetings with booze and cigars and formulas but in PLAY,, OBSERVATION, ANALYSIS OF REULTS and ADJUSTMENT.
In most cases, you define the core elements, assign guess values in design phase then test test test tweak tweak tweak and that process continues forever.
As i have pointed out many times, the balance has changed drastically since whetver was released on day one.
the balance has wholesale changed several times after play started, so the fevered obsession with "did the devs in their dark room apply the correct adjustments for 552 vs 551 or 543" is angels on head of pin semantics.
That "did they then" discussion focus ignores that ever since then the changes have been most significantly based on play and the evolving game.
HINT: One thing that hasn't evolved is the set count thing, so its not "why things are off now" if one believes its off now.
The answer is that the biggest driving force for "balance change" in this game is the numbers presented into the database by two+ years of play and what the devs wrote down about "offsets for set count bonus" back in the day is just more semantics semantics than substance.
And as long as balance keeps getting divorced from a discussion that alters balance at its core, this will lack the significance to warrant much in the way of serious consideration,
But really, if folks think its a magic formula the devs create day one that drives things two years later after the combat and balance has been radically overhauled several times since... they are wrong.
You're right; there is no magic formula that could possibly compensate for the lack of 5/5/2 build access concerning 2H weapons, which is why we're making the case for 2H receiving two set bonuses - with other counter-balancing adjustments as necessary. If some attempt at a magic formula was applied (obviously in the form of a buff, or part of some larger buff), that additional formulaic application should be reverted in lieu of receiving said two-piece set bonus access. This is the only thing that can bring an level foundation for balance concerning 2H and the 5/5/2 standard.
I kindly disagree with the premise that my questions and observations are merely semantics, and would add that my efforts are to cut right down to the root of the problem, and achieve the best overall balance possible. Furthermore, yes: the lack of 2H 5/5/2 build access has been a problem since the beginning, but it's becoming more and more pronounced as they release additional sets, and really only serves to exclude 2H from the power, synergy, and fun of 5/5/2 builds.
And finally, for all the folks that say "BattleAxes/Staves/Bows are a single weapon, it doesn't make sense to give them a two-piece set bonus", I would counter with the fact that bows have quivers, staves have very distinct hafts with orbs or other affects fastened to their heads, and something like a battleaxe certainly has two distinct pieces - and in actuality, several pieces, as do all weapons. Now THIS is getting into semantics, but at some point, we've all gotta suspend our disbelief if we want to achieve better balance concerning set bonuses.
edited for spelling
Seido_Tensei_ wrote: »sodantokb16_ESO wrote: »This post just won't die will it. Giving two handers a set bonus buffs it above what dual wield provides.
1. Two handers hit harder than dual wield.
2. Two handers have a gap closer dual wield does not.
3. Two handers have rally which complements vigor. Dual wield has no such complimentary skills.
4. Staves have 10% spell pen, eye of storms, and hard hitting reduced cost ranged damage skills and ground target aoes. Duel wield has no such skill or advantage. Except maybe hidden dagger or whirlwind. Which don't compare in cost or performance in today's meta.
5. Bows hit just as hard as two handers and from range and stealth. Bows also get expedition. Dual wield has no similar advantage.
6. Sword and board gets a gap closer and added defense. However, Offers little in providing increased damage in the current burst damage meta.
Let dual wield have its set piece. In today's meta, bows, staves, and two handers are superior in raw damage and utility. Giving two handed weapons set pieces too would be a major buff over dual wield and sword and board. The current system in regards to set pieces is balanced.
People need to accept that they have to make choices in favor of getting something while sacrificing something else. You guys want your cake and eat it too. You want to use two handers? You get increased damage and a gap closer at the expense of a set piece. If you want to argue that's not a fair trade off, let's have that discussion.
2H have burst damage with gap closer and bows also run fast, so they dont deserve to have 3rd set bonus as DW have? Nice logic mate. You need to create different thread. By your argument, its obvious 2H is OP and dual wield is completly useless.
I would recommend you checking all the DW skills, you will notice 2H doesnt have many of those either. What a surprise, weapons dont have same skills?
Well, i hope other do reread what i said and if so they will see that what i have been pointing out is that contrary to the "simply" crowds attempts to get folks to ignore everything but set counts (or a unnamed new bonus as seen in the original request) there are lots of baked in inherent favors given to two-handed weapons already.
yes tempers for quality improvement are one.
mats are another.
farm/grind is a third.
base weapon damage/range is a third.
the list goes on.
Actually, its pretty short list that doesnt go on and already stopped.
Guess this went over your head. "Mate". The point was to show that two handed weapons provide superior capabilities that dual wield and sword & board do not. Sword and board and dual wield get set bonuses to make up the difference. Hence they are balanced already.
As someone who uses 2h / Bow I really wanted to agree with OP, but reading this comment gave me pause. Recently tried a DW / Bow configuration for PVP and decided rally really was good enough for me to lose the second 5 pc on my main bar.
I agree the 5 / 5 / 2 meta is difficult to pass up, but if anything is worth it, rally is. I guess bows and staff suffer the most from this imbalance, but 2H still seems strong. And people giving up poison injectrion for rally seems like a fair trade in my opinion.
It feels like it is just magicka getting the short end.....unless they keep eye of the storm as it is, in which case I have no sympathy.
sodantokb16_ESO wrote: »This post just won't die will it. Giving two handers a set bonus buffs it above what dual wield provides.
1. Two handers hit harder than dual wield.
2. Two handers have a gap closer dual wield does not.
3. Two handers have rally which complements vigor. Dual wield has no such complimentary skills.
4. Staves have 10% spell pen, eye of storms, and hard hitting reduced cost ranged damage skills and ground target aoes. Duel wield has no such skill or advantage. Except maybe hidden dagger or whirlwind. Which don't compare in cost or performance in today's meta.
5. Bows hit just as hard as two handers and from range and stealth. Bows also get expedition. Dual wield has no similar advantage.
6. Sword and board gets a gap closer and added defense. However, Offers little in providing increased damage in the current burst damage meta.
Let dual wield have its set piece. In today's meta, bows, staves, and two handers are superior in raw damage and utility. Giving two handed weapons set pieces too would be a major buff over dual wield and sword and board. The current system in regards to set pieces is balanced.
People need to accept that they have to make choices in favor of getting something while sacrificing something else. You guys want your cake and eat it too. You want to use two handers? You get increased damage and a gap closer at the expense of a set piece. If you want to argue that's not a fair trade off, let's have that discussion.
2H have burst damage with gap closer and bows also run fast, so they dont deserve to have 3rd set bonus as DW have? Nice logic mate. You need to create different thread. By your argument, its obvious 2H is OP and dual wield is completly useless.
I would recommend you checking all the DW skills, you will notice 2H doesnt have many of those either. What a surprise, weapons dont have same skills?
Well, i hope other do reread what i said and if so they will see that what i have been pointing out is that contrary to the "simply" crowds attempts to get folks to ignore everything but set counts (or a unnamed new bonus as seen in the original request) there are lots of baked in inherent favors given to two-handed weapons already.
yes tempers for quality improvement are one.
mats are another.
farm/grind is a third.
base weapon damage/range is a third.
the list goes on.
Actually, its pretty short list that doesnt go on and already stopped.
Guess this went over your head. "Mate". The point was to show that two handed weapons provide superior capabilities that dual wield and sword & board do not. Sword and board and dual wield get set bonuses to make up the difference. Hence they are balanced already.
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »This post just won't die will it. Giving two handers a set bonus buffs it above what dual wield provides.
1. Two handers hit harder than dual wield.
2. Two handers have a gap closer dual wield does not.
3. Two handers have rally which complements vigor. Dual wield has no such complimentary skills.
4. Staves have 10% spell pen, eye of storms, and hard hitting reduced cost ranged damage skills and ground target aoes. Duel wield has no such skill or advantage. Except maybe hidden dagger or whirlwind. Which don't compare in cost or performance in today's meta.
5. Bows hit just as hard as two handers and from range and stealth. Bows also get expedition. Dual wield has no similar advantage.
6. Sword and board gets a gap closer and added defense. However, Offers little in providing increased damage in the current burst damage meta.
Let dual wield have its set piece. In today's meta, bows, staves, and two handers are superior in raw damage and utility. Giving two handed weapons set pieces too would be a major buff over dual wield and sword and board. The current system in regards to set pieces is balanced.
People need to accept that they have to make choices in favor of getting something while sacrificing something else. You guys want your cake and eat it too. You want to use two handers? You get increased damage and a gap closer at the expense of a set piece. If you want to argue that's not a fair trade off, let's have that discussion.
2H have burst damage with gap closer and bows also run fast, so they dont deserve to have 3rd set bonus as DW have? Nice logic mate. You need to create different thread. By your argument, its obvious 2H is OP and dual wield is completly useless.
I would recommend you checking all the DW skills, you will notice 2H doesnt have many of those either. What a surprise, weapons dont have same skills?
Well, i hope other do reread what i said and if so they will see that what i have been pointing out is that contrary to the "simply" crowds attempts to get folks to ignore everything but set counts (or a unnamed new bonus as seen in the original request) there are lots of baked in inherent favors given to two-handed weapons already.
yes tempers for quality improvement are one.
mats are another.
farm/grind is a third.
base weapon damage/range is a third.
the list goes on.
Actually, its pretty short list that doesnt go on and already stopped.
Guess this went over your head. "Mate". The point was to show that two handed weapons provide superior capabilities that dual wield and sword & board do not. Sword and board and dual wield get set bonuses to make up the difference. Hence they are balanced already.
So if they offer superior capabilities, why are they underused in PvE? Maybe because they offer capabilities which are designed more towards PVP, while DW/shields are more for pve?
Also, argument (which I see pretty often here): A has this, B doesnt, but B has this, that makes them balanced, is the most laughtable thing ever. If these things arent comparable, you cant compare their value. 3rd set bonus isnt same as PVP oriented skills, or bonus dmg, or range, therefore you can say jack *** having one of them makes them balanced.
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »This post just won't die will it. Giving two handers a set bonus buffs it above what dual wield provides.
1. Two handers hit harder than dual wield.
2. Two handers have a gap closer dual wield does not.
3. Two handers have rally which complements vigor. Dual wield has no such complimentary skills.
4. Staves have 10% spell pen, eye of storms, and hard hitting reduced cost ranged damage skills and ground target aoes. Duel wield has no such skill or advantage. Except maybe hidden dagger or whirlwind. Which don't compare in cost or performance in today's meta.
5. Bows hit just as hard as two handers and from range and stealth. Bows also get expedition. Dual wield has no similar advantage.
6. Sword and board gets a gap closer and added defense. However, Offers little in providing increased damage in the current burst damage meta.
Let dual wield have its set piece. In today's meta, bows, staves, and two handers are superior in raw damage and utility. Giving two handed weapons set pieces too would be a major buff over dual wield and sword and board. The current system in regards to set pieces is balanced.
People need to accept that they have to make choices in favor of getting something while sacrificing something else. You guys want your cake and eat it too. You want to use two handers? You get increased damage and a gap closer at the expense of a set piece. If you want to argue that's not a fair trade off, let's have that discussion.
2H have burst damage with gap closer and bows also run fast, so they dont deserve to have 3rd set bonus as DW have? Nice logic mate. You need to create different thread. By your argument, its obvious 2H is OP and dual wield is completly useless.
I would recommend you checking all the DW skills, you will notice 2H doesnt have many of those either. What a surprise, weapons dont have same skills?
Well, i hope other do reread what i said and if so they will see that what i have been pointing out is that contrary to the "simply" crowds attempts to get folks to ignore everything but set counts (or a unnamed new bonus as seen in the original request) there are lots of baked in inherent favors given to two-handed weapons already.
yes tempers for quality improvement are one.
mats are another.
farm/grind is a third.
base weapon damage/range is a third.
the list goes on.
Actually, its pretty short list that doesnt go on and already stopped.
Guess this went over your head. "Mate". The point was to show that two handed weapons provide superior capabilities that dual wield and sword & board do not. Sword and board and dual wield get set bonuses to make up the difference. Hence they are balanced already.
So if they offer superior capabilities, why are they underused in PvE? Maybe because they offer capabilities which are designed more towards PVP, while DW/shields are more for pve?
Also, argument (which I see pretty often here): A has this, B doesnt, but B has this, that makes them balanced, is the most laughtable thing ever. If these things arent comparable, you cant compare their value. 3rd set bonus isnt same as PVP oriented skills, or bonus dmg, or range, therefore you can say jack *** having one of them makes them balanced.
First, where is your proof that 2h weapons are underused in pve? Are you talking all pve or only group or only trials? ARe you talking at all levels or only end game? ARe you talking only when elite trial gear, undaunted gear, pvp gear sets etc are included or when sets available thru overland play and crafted are the mainstays?
Secong, the bolded part, just because you say things arent comparable doesnt make it so. The main way that two disparate things are compared is by observation of results. Matter of fact, in complex interrelated systems, comparison of results is oftn more useful as analysis than isolated comparison of selected elements.
Even two identical things can produce different results depending on environment. INc crit chance has greater impact in pve than in pvp cuz pvp tends to see more impen.
But the way you actually compare set bonus to other combat type bonuses is to see the results in play. see how a small test group sees it play out against a selected variety of challenges representative of content in the game. THen compare those results against the results of other runs with different stuff.
Then tweak repeat.
Release to a larger beta group. Collect both results and feedback.
Then tweak and repeat.
Release to full play group. COllect data and feedback.
Then tweak and repeat.
You dont need sameness or homogenization of the elements to compare elements, as much as you need adequate test scenarios.
And yes, its entirely possible some things can be deemed balanced even if one is better against content group A and the other is better against content group B. For example, aoe attacks are usually inferior to single target attacks against single boss encounters but are better agsinst swarm encounters. That makes looking at smalker and smaller groups of content less and less reliable to have say individual mostly anecdotal often disputed judgements as opposed to the collect data feedback tweak across the board methodology.
But the easy fallback dismissal of just refusing to believe you can even compare the impact of things that are different is just an easy oversimplistic maneuver to evade relevant points.
BTW as an aside a very large number of things in the universe were and still are being discovered and analyzed by not direct observation but by spotting and examining their impact, their results their influence on other known products in "play" or in live action so to speak.
"First, where is your proof that 2h weapons are underused in pve?"
Normally, I would agree I carry the burden of proof, but this time proof is all around us. By not agreeing to this statement you are either overly pedantic (yes, staffs are used and bows on off bar too) or just overly ignorant. Take your pick.
Anyway, I hope you will try your best, to answer to these few lines with as much as post limits allow you.
I've given up discussing with him, im tired of exactly that (the universe and bread comparison you made). Too many attempts to sound smart, too few related information in too much text. Nope, not doing that again. I mean look at it, this guy posted 2x as much as me since he joined in march, im here since almost 3 years. And it was all Universe talk. But enough ranting.
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They are saying there are obvious, numerable and significant inherent advantages and disadvantages to the 2h and dw lines that provide each with positives and negative compared to each other and that taking one of those "set bonus" and "simply" declaring all the others irrelevent for discussion is a bad approach.
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The desire and fervor of some of the "supporters" here to dismiss/exclude any discussion of balance, dismiss/exclude any discussion that points out there ARE inherent bonuses to 2H now
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The desire and fervor of some of the "supporters" here to dismiss/exclude any discussion of balance, dismiss/exclude any discussion that points out there ARE inherent bonuses to 2H now
Absolutely not. This baseless assumption is your only argument why all flavors of weapons aren't treated equally for set-completion ability. After all this noise by you and the other anti-equality people, no one has put forth any evidence that the devs specifically gave some bonuses to 2-handed weapons due to their weakness in set-completion. On top of that, as others have pointed out, 1-handed weapons/shields have several advantages over 2-handed weapons, so even your claim of "inherent bonuses" in the first place is doubtful.
bowmanz607 wrote: »...
The desire and fervor of some of the "supporters" here to dismiss/exclude any discussion of balance, dismiss/exclude any discussion that points out there ARE inherent bonuses to 2H now
Absolutely not. This baseless assumption is your only argument why all flavors of weapons aren't treated equally for set-completion ability. After all this noise by you and the other anti-equality people, no one has put forth any evidence that the devs specifically gave some bonuses to 2-handed weapons due to their weakness in set-completion. On top of that, as others have pointed out, 1-handed weapons/shields have several advantages over 2-handed weapons, so even your claim of "inherent bonuses" in the first place is doubtful.
First, antiequality people? Wow so people disagree with you so we automatically don't think we are trying to be equal. You realize from the other perspective your not be equal. But no your right, your views are all that matter.
Two, the evidence is in the game. For one, the game was designed with items to count as one set pc not two. They created the damn game that way. Additionally, update after update and patch after patch and forum thread after forum thread we still have no change to this. After2 and half years nothing. Again, evidence that that points to the inequalities and balance issues associated with a change like this. If it is inherently unequal as you suggest, we would have seen a change awhile ago. No you won't find direct evidence. They did not state it. It is called circumstantial evidence.
Three, one hand in shield is prevalent these days because of proc sets. This goes for mag too. Nothing to do with weapon itself.
Baseless assumptions? Many if us have made logical conclusions. You just yell blah blah blah irrelevant and I'm right. Heck, if we are making baseless assumptions then so are you.
Additionally, it is obvious you don't even want to have a real discussion on the issue. Let's putalk this particular argument aside. Others, including myself, have provided feedback, discussion points, and suggestions to your issue outside the conte,t of these balance issues. Yet, your only reapones are yelling at people talking about balance. You have not engaged with those comments that discuss other points. Or those that make counter suggestions to generate a discussion that may meet some where in the middle. They go completely ignored because your so into yelling at people. In all honesty I'm suprised thread has mad it this from because of that.
It is a simple agree to disagree at this point and move on. I don't want thread to get shutdown cause I am genuinely interested in a solution I just don't like counting 1 item as two in the end. Again look at comment 132. Thoughts? Again, I think it is easy balance fix that doesn't require resources to and work to change how the system currently work. Just skills and passives.maybe not even do the bow suggestion in that comment, but maybe mess with a couple unused skills in the line.
bowmanz607 wrote: »First, antiequality people? Wow so people disagree with you so we automatically don't think we are trying to be equal. You realize from the other perspective your not be equal. But no your right, your views are all that matter.
bowmanz607 wrote: »Two, the evidence is in the game. For one, the game was designed with items to count as one set pc not two. They created the damn game that way.
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bowmanz607 wrote: »...
The desire and fervor of some of the "supporters" here to dismiss/exclude any discussion of balance, dismiss/exclude any discussion that points out there ARE inherent bonuses to 2H now
Absolutely not. This baseless assumption is your only argument why all flavors of weapons aren't treated equally for set-completion ability. After all this noise by you and the other anti-equality people, no one has put forth any evidence that the devs specifically gave some bonuses to 2-handed weapons due to their weakness in set-completion. On top of that, as others have pointed out, 1-handed weapons/shields have several advantages over 2-handed weapons, so even your claim of "inherent bonuses" in the first place is doubtful.
First, antiequality people? Wow so people disagree with you so we automatically don't think we are trying to be equal. You realize from the other perspective your not be equal. But no your right, your views are all that matter.
Two, the evidence is in the game. For one, the game was designed with items to count as one set pc not two. They created the damn game that way. Additionally, update after update and patch after patch and forum thread after forum thread we still have no change to this. After2 and half years nothing. Again, evidence that that points to the inequalities and balance issues associated with a change like this. If it is inherently unequal as you suggest, we would have seen a change awhile ago. No you won't find direct evidence. They did not state it. It is called circumstantial evidence.
Three, one hand in shield is prevalent these days because of proc sets. This goes for mag too. Nothing to do with weapon itself.
Baseless assumptions? Many if us have made logical conclusions. You just yell blah blah blah irrelevant and I'm right. Heck, if we are making baseless assumptions then so are you.
Additionally, it is obvious you don't even want to have a real discussion on the issue. Let's putalk this particular argument aside. Others, including myself, have provided feedback, discussion points, and suggestions to your issue outside the conte,t of these balance issues. Yet, your only reapones are yelling at people talking about balance. You have not engaged with those comments that discuss other points. Or those that make counter suggestions to generate a discussion that may meet some where in the middle. They go completely ignored because your so into yelling at people. In all honesty I'm suprised thread has mad it this from because of that.
It is a simple agree to disagree at this point and move on. I don't want thread to get shutdown cause I am genuinely interested in a solution I just don't like counting 1 item as two in the end. Again look at comment 132. Thoughts? Again, I think it is easy balance fix that doesn't require resources to and work to change how the system currently work. Just skills and passives.maybe not even do the bow suggestion in that comment, but maybe mess with a couple unused skills in the line.
Well said.
I agree with most of it.
For the bold, i think i am less against than you. I dont like its move towards more sameness but if it hapoens it eont bother me much at all ***as long as*** while it is being considered (not after it is implrmented) ALL the inherebt advantages built in for one and the other are also reviewed and many of them adjusted.That seems to be a serious bones of contention for some in the "simply" crowd.
See, i have seen many threads complaining about the cost to upgrade quality to gold but to some in the crowd here the double cost diff between a greatsword and a pair of swords is so trivial they insist its laughable and a distraction.
See, i see threads ***right now*** about how the current model makes weapon, specifically weapons vs other gear, grind such a major time sink but to some here the grind time diff to acquire a single sharpened greatsword vs two sharpened swords is again so trivial they insist its laughable or a distraction, turning to mockery of those making the posts.
Maybe, its because they are so far divorced from the realities of play the others see they really dont recognize those as significant, especially in 1T. If thats the case, it doesnt lend much credence to their "conclusions."
But, also possibly, its because they do absolutely recognize those as quite significant and know what would happen if those were ignored when changes are made, especially in the light of 1T recent launch and the very profound difference it put on needing tonfind/grind one weapon ot two.
Now of course there is a third possibility. THey looked at them and realized both quality cost and grind were significant but the set bonus still needs to happen based on reasoned analysis, but then they would not be so fervent in declaring these as trivial, distractions, derailings etc etc etc.
But hey, whatever happens, based on all history, zos is moved more by arguments based on data and analysis and focused on the full complexities than ones that try and isolate single aspects and dismiss all other directly linked elements.
Zos it seems likely understands "simply" and "easy" are not really rational approaches when talking about changing what has bern a core difference that hss influenced every byte of data/results they have collected over two years.
bowmanz607 wrote: »First, antiequality people? Wow so people disagree with you so we automatically don't think we are trying to be equal. You realize from the other perspective your not be equal. But no your right, your views are all that matter.
What are you even talking about? I want all weapons to be equal in set-completion ability. You don't. You are antiequality for set items. That is a simple fact.bowmanz607 wrote: »Two, the evidence is in the game. For one, the game was designed with items to count as one set pc not two. They created the damn game that way.
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So what if they created it that way? They've made thousands of changes since release. Many changes were made due to the ERRORS in their design or implementation. Set-item weakness for 2-handed weapons is just another design error, because there is no reason to believe otherwise.
For the sake of discussion, let's say you're right. Let's say the devs purposefully looked at the thousands of combinations of sets and balanced them specifically for 1-handed vs 2-handed setups (completely laughable, intractable task, but for the sake of argument...). Then you're also saying that they purposefully made 2-handed weapons less powerful than 1-handed weapons because it takes less materials to upgrade them, and less time to acquire them (finding 2-handed weapon vs two 1-handed weapons/shields). That doesn't make sense in any way, and contradicts yours and others' statements about how 2-handed weapons are supposedly overpowered, and have "inherent bonuses" that somehow go above and beyond what 1-handed weapons have. Your argument is ridiculous on all fronts. I flatly reject your invalid concerns about my suggestion. We can't agree to disagree - you're simply wrong and I'm calling you out for it.
bowmanz607 wrote: »First, antiequality people? Wow so people disagree with you so we automatically don't think we are trying to be equal. You realize from the other perspective your not be equal. But no your right, your views are all that matter.
What are you even talking about? I want all weapons to be equal in set-completion ability. You don't. You are antiequality for set items. That is a simple fact.bowmanz607 wrote: »Two, the evidence is in the game. For one, the game was designed with items to count as one set pc not two. They created the damn game that way.
...
So what if they created it that way? They've made thousands of changes since release. Many changes were made due to the ERRORS in their design or implementation. Set-item weakness for 2-handed weapons is just another design error, because there is no reason to believe otherwise.
For the sake of discussion, let's say you're right. Let's say the devs purposefully looked at the thousands of combinations of sets and balanced them specifically for 1-handed vs 2-handed setups (completely laughable, intractable task, but for the sake of argument...). Then you're also saying that they purposefully made 2-handed weapons less powerful than 1-handed weapons because it takes less materials to upgrade them, and less time to acquire them (finding 2-handed weapon vs two 1-handed weapons/shields). That doesn't make sense in any way, and contradicts yours and others' statements about how 2-handed weapons are supposedly overpowered, and have "inherent bonuses" that somehow go above and beyond what 1-handed weapons have. Your argument is ridiculous on all fronts. I flatly reject your invalid concerns about my suggestion. We can't agree to disagree - you're simply wrong and I'm calling you out for it.