I already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewelry should be set items. Make more unique weapons instead, like maelstrom. I will like both solutions.
No, it's not bad design. And there is no problem.It's called "bad design". The number of items required for set bonuses are completely arbitrary. If you're not pro-balance, then you're part of the problem.
Just because you can't figure out how to make a 2H build work doesn't mean it's broken.
It just means you are failing ...
"...because you can't figure out how to make a 2H build work..."
You still have no idea what this thread is even about. Wow. Re-read this thread a few times.
I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
I honestly think apart from rally 2h is the worst stamina weapon skilline in the game. By a wide gap.
I used 2h with my Sorc only because of charge, to have a bit more mobility available in the early levels. Charge added a more dynamic element to fights. Once I got Surge, DW, besides its higher bonus to spell damage and its additional set slot, also became superior to 2h regarding self heal, because of twice as much crit possibilities in melee. With the 2h I had to use health pots pretty frequently, when I started DW I nearly never needed a pot anymore.
Ok, while I actually like this idea for build diversity and equality among using words 5 piece sets and monster helms, explain to me how your going to nerf 2 H to account for the buff?
Does 2h need a nerf?
Let´s play around with the hypothetical idea rally gets moved to the fighters guild skillline to replace expert hunter. Does 2h still look like a skillline worth slotting the weapon for?
Sure atm you see people using executioner/reverse slice/dizzing swing a lot - but would they if they could access rally without 2h? I honestly think apart from rally 2h is the worst stamina weapon skilline in the game. By a wide gap.
I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
I already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
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let me ask you this and its quite simple: IF you get a two-set-count added to 2H weapons are you Ok with at the same time cutting the drop rate for all those 2H weapons to half the rate of 1h weapons so that you can get one maelstrom destro staff or one greatsword of viper sting in the same amount of grind as you can get two maelstrom dagger or dagger of viper sting?
Strider_Roshin wrote: »The issue with the current weapon balance is the fact that DW absolutely dominates 2H in every aspect in PvE. Single target Flurry is far superior to Uppercut. AoE Steel Tornado has forever been the AoE king; Cleave has a nice defensive morph, but the damage doesn't even compare. DW gives you more raw damage so even if you do use moves such as Biting Jabs or Surprise Attack, you're still gimping yourself by using a 2H over DW. DW also allows you to run 5 piece TBS with 5 piece Leviathan while sill being able to use an undaunted set. So not only does the 2H get outclassed by abilities, it also gets outclassed by its weapon damage, and by its gear.
ZOS needs to make the 2H grant you more weapon damage than DW. By doing this, it will find a place among builds that don't need flurry or uppercut as a single target DPS. Because right now the only reason to use the 2H is because you don't have another means of acquiring major brutality.
In both 1 and 2 you keep coming back to lack of evidence as proof. For Lore there is no evidence that says bigger isnt more and for 2 nobody said that balance did include lack of set bonus.
Here is the first logic problem:lack of evidence to the contrary does not equate to proof of the affirmative.
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bowmanz607 wrote: »I know only one thing: mages with two swords should not be meta. Weapon for mages is staff. It is stylish, awesome and cool. Mage with two swords is not cool at all. If we need 2 set item count on staff - I want it.
Or disable set options on all weapons. Only armor and jewerly should be set items. Make more unique weapons istead, like maelstrom. I will like both solutions.
Sure you get more raw power from dw as mag build. But you lose the burst potential from a staff. Also, using magic with two swords is nothing new. Mag and swords have gone hand in hand through gaming. Heck, I find it weird mages even need to slot a staff. Just some hands should do it.
Strider_Roshin wrote: »The issue with the current weapon balance is the fact that DW absolutely dominates 2H in every aspect in PvE. Single target Flurry is far superior to Uppercut. AoE Steel Tornado has forever been the AoE king; Cleave has a nice defensive morph, but the damage doesn't even compare. DW gives you more raw damage so even if you do use moves such as Biting Jabs or Surprise Attack, you're still gimping yourself by using a 2H over DW. DW also allows you to run 5 piece TBS with 5 piece Leviathan while sill being able to use an undaunted set. So not only does the 2H get outclassed by abilities, it also gets outclassed by its weapon damage, and by its gear.
ZOS needs to make the 2H grant you more weapon damage than DW. By doing this, it will find a place among builds that don't need flurry or uppercut as a single target DPS. Because right now the only reason to use the 2H is because you don't have another means of acquiring major brutality.
Absolutely cuz you know nobody ever needs to trigger a HOT and then stealth like you could do with rally or gap close auto-crit.
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let me ask you this and its quite simple: IF you get a two-set-count added to 2H weapons are you Ok with at the same time cutting the drop rate for all those 2H weapons to half the rate of 1h weapons so that you can get one maelstrom destro staff or one greatsword of viper sting in the same amount of grind as you can get two maelstrom dagger or dagger of viper sting?
Sure I'd be fine with that, but that really has nothing to do with this thread, so I don't know why you're wasting space here. You can make that argument right now, regardless of set bonuses.
I already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
...
Right now there are a LOT of hard coded differences between a pair of swords and a greatsword not including the skill line differences.
One of them is the set bonus count. Two swords get two and greatsword gets one.
Others include lowered costs to get quality, farm/grind for one item vs two, mats used, the way enchants/traits work, light hvy dmg.Almost all of these favor greatsword over two swords.
You "simply" want to ger rid of that one major case where 2h gets the short end of the stick and want to it serms dismiss all the baked in ways 2h is favored.
Giles.floydub17_ESO wrote: »I think we've lost sight of what @tnanever really wants.
He didn't create this thread to bring balance between magika and stamina. He really isn't even looking at the big picture.
All he wants is another set bonus slot for the sake of having it. We are over thinking this and should have just moved on from this threadI already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
Saying gap closer puts melee on par with ranged is a fallacy.
First, melee takes more risks which is the main point. Second, spotting a gap closer requires removing something else. I have yet to see a good melee PvE build that includes a gap closer.
Additionally, the differnce, if another set bonus slot was added to 2H weapons, would be small. No one has offered anything that would actually close the gap between stam and magika. More goes into balance that a mere set bonus slot.
But heck, if it makes you feel better having the same number of set bonus slots yet still have lower damage than stamina then it's all good.
Yes, I know OP is just saying he/she wants another set bonus slot.
bowmanz607 wrote: »
...
Keep 2h the same. Because regardless of what many seem to be thinking, this will put 2h over the top. Heck imagine running around with black rose, vel, viper with a 2h. This goes forany set combinations with it
...
Giles.floydub17_ESO wrote: »I think we've lost sight of what @tnanever really wants.
He didn't create this thread to bring balance between magika and stamina. He really isn't even looking at the big picture.
All he wants is another set bonus slot for the sake of having it. We are over thinking this and should have just moved on from this threadI already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
Saying gap closer puts melee on par with ranged is a fallacy.
First, melee takes more risks which is the main point. Second, spotting a gap closer requires removing something else. I have yet to see a good melee PvE build that includes a gap closer.
Additionally, the differnce, if another set bonus slot was added to 2H weapons, would be small. No one has offered anything that would actually close the gap between stam and magika. More goes into balance that a mere set bonus slot.
But heck, if it makes you feel better having the same number of set bonus slots yet still have lower damage than stamina then it's all good.
Yes, I know OP is just saying he/she wants another set bonus slot.
Please reread the original post.
Please pay attention to the part about or getting some other bonus to compensate.
If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus.
Now the op keeps dismissing all the current inherent bonuses as irrelevant.
Pretty obvious this is actually seeking an upgrade, whether it comes from set count or other.
Giles.floydub17_ESO wrote: »I think we've lost sight of what @tnanever really wants.
He didn't create this thread to bring balance between magika and stamina. He really isn't even looking at the big picture.
All he wants is another set bonus slot for the sake of having it. We are over thinking this and should have just moved on from this threadI already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
Saying gap closer puts melee on par with ranged is a fallacy.
First, melee takes more risks which is the main point. Second, spotting a gap closer requires removing something else. I have yet to see a good melee PvE build that includes a gap closer.
Additionally, the differnce, if another set bonus slot was added to 2H weapons, would be small. No one has offered anything that would actually close the gap between stam and magika. More goes into balance that a mere set bonus slot.
But heck, if it makes you feel better having the same number of set bonus slots yet still have lower damage than stamina then it's all good.
Yes, I know OP is just saying he/she wants another set bonus slot.
Please reread the original post.
Please pay attention to the part about or getting some other bonus to compensate.
If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus.
Now the op keeps dismissing all the current inherent bonuses as irrelevant.
Pretty obvious this is actually seeking an upgrade, whether it comes from set count or other.
Nope. You and you other anti-equality people are implying that 2-handed weapons would somehow automatically become overpowered if they had equivalent set-completion capability. I disagree. My viewpoint is from the assumption that there is no inherent bonus to 2-handed weapons to make up for the lack of set-completion capability. Nobody has put forth reasons why that assumption is untrue. As stated before, the only thing from the devs (from wrobel himself) is that 2-handed weapons probably should be changed to count as 2-items from a set.
Giles.floydub17_ESO wrote: »I think we've lost sight of what @tnanever really wants.
He didn't create this thread to bring balance between magika and stamina. He really isn't even looking at the big picture.
All he wants is another set bonus slot for the sake of having it. We are over thinking this and should have just moved on from this threadI already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
Saying gap closer puts melee on par with ranged is a fallacy.
First, melee takes more risks which is the main point. Second, spotting a gap closer requires removing something else. I have yet to see a good melee PvE build that includes a gap closer.
Additionally, the differnce, if another set bonus slot was added to 2H weapons, would be small. No one has offered anything that would actually close the gap between stam and magika. More goes into balance that a mere set bonus slot.
But heck, if it makes you feel better having the same number of set bonus slots yet still have lower damage than stamina then it's all good.
Yes, I know OP is just saying he/she wants another set bonus slot.
Please reread the original post.
Please pay attention to the part about or getting some other bonus to compensate.
If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus.
Now the op keeps dismissing all the current inherent bonuses as irrelevant.
Pretty obvious this is actually seeking an upgrade, whether it comes from set count or other.
Giles.floydub17_ESO wrote: »I think we've lost sight of what @tnanever really wants.
He didn't create this thread to bring balance between magika and stamina. He really isn't even looking at the big picture.
All he wants is another set bonus slot for the sake of having it. We are over thinking this and should have just moved on from this threadI already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
Saying gap closer puts melee on par with ranged is a fallacy.
First, melee takes more risks which is the main point. Second, spotting a gap closer requires removing something else. I have yet to see a good melee PvE build that includes a gap closer.
Additionally, the differnce, if another set bonus slot was added to 2H weapons, would be small. No one has offered anything that would actually close the gap between stam and magika. More goes into balance that a mere set bonus slot.
But heck, if it makes you feel better having the same number of set bonus slots yet still have lower damage than stamina then it's all good.
Yes, I know OP is just saying he/she wants another set bonus slot.
Please reread the original post.
Please pay attention to the part about or getting some other bonus to compensate.
If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus.
Now the op keeps dismissing all the current inherent bonuses as irrelevant.
Pretty obvious this is actually seeking an upgrade, whether it comes from set count or other.
Nope. You and you other anti-equality people are implying that 2-handed weapons would somehow automatically become overpowered if they had equivalent set-completion capability. I disagree. My viewpoint is from the assumption that there is no inherent bonus to 2-handed weapons to make up for the lack of set-completion capability. Nobody has put forth reasons why that assumption is untrue. As stated before, the only thing from the devs (from wrobel himself) is that 2-handed weapons probably should be changed to count as 2-items from a set.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »I think we've lost sight of what @tnanever really wants.
He didn't create this thread to bring balance between magika and stamina. He really isn't even looking at the big picture.
All he wants is another set bonus slot for the sake of having it. We are over thinking this and should have just moved on from this threadI already suggested that for Staves only here:
https://forums.elderscrollsonline.com/en/discussion/298251/a-new-day-a-new-suggestion-to-improve-staves#latest
The reason I only suggested it for staves, was to allow more build variety and options.
Like, think about it. As a Stamina player, you simply have more options.
Not just because you can have 2x 5 piece sets and a 2 piece monster set active at once, you can also have higher damage stats (and effectively use the abilities in conjunction with 2 Weapons compared to dualwielding magicka users) or mitigation(Sword/Board) etc at the same time.
Two-Handed should not get this "count as 2 set pieces" bonus, it has overall stronger Base Damage already and I doubt it needs much of a buff.
For Bow, I may have not mentioned that in my thread, but this could deserve the "2 set pieces bonus", too. Even if a stamina weapon, it suffers from the same, lower Base Damage stat like Staves, and overall is still mainly used as a secondary weapon for buffs or for initiating a battle. Having more build options, could make Bows as Main Weapons more viable, too.
And please, dont say "ranged is a huge advantage" or something like that, its not true. 1 Gap closer and that "advantage" is gone anyway.
Saying gap closer puts melee on par with ranged is a fallacy.
First, melee takes more risks which is the main point. Second, spotting a gap closer requires removing something else. I have yet to see a good melee PvE build that includes a gap closer.
Additionally, the differnce, if another set bonus slot was added to 2H weapons, would be small. No one has offered anything that would actually close the gap between stam and magika. More goes into balance that a mere set bonus slot.
But heck, if it makes you feel better having the same number of set bonus slots yet still have lower damage than stamina then it's all good.
Yes, I know OP is just saying he/she wants another set bonus slot.
Please reread the original post.
Please pay attention to the part about or getting some other bonus to compensate.
If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus.
Now the op keeps dismissing all the current inherent bonuses as irrelevant.
Pretty obvious this is actually seeking an upgrade, whether it comes from set count or other.
@STEVIL
And all weapon lines have passives. That's kind apart of the point of them.