sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »
Also dont forget the only "raw" advantage of 2H is increased damage for melee 2H. And range for ranged 2H (they have same dmg as 1h)
Have no idea what you intend "raw" to convey in this context so i have to ignore that division in my response and just refer to advantages.
Long wall of text.
What if I tell you using lot of big words that say nothing about problem at hand isnt considered worthy argument to discussion.
So i will address only those two paragraphs that had some meaning in them. First "raw" is the only measurable difference between 2H and 1H. Skills are skills and there is no source that Wrobel were balancing skills around missing second 5th item slot bonus. The only existing obvious differences between 2H melee/2H ranged and 1H are damage/range.
For your second point, allow me to laught for few minutes at your argument with tempers and mats. For one, nobody with 2H even cares about those. Cost of making and upgrading 2H items happen only once in lifespan of weapon. For all I care make it 10 times more expensive.
If you wanna argument about 5th slot in 2H bring some relevant points, not something that isnt important at all and that could be changed in 5m if ZoS decides to make balance changes.
Rest is rubbish. This is mechanic change that would make all 2H weapons better, therefore every change that would make them worse could be offered as a trade. And it was offered many times here. My offered trade was nerf nothing, because I believe change as this wouldn't affect the balance of weapons in both modes. It would bring them closer together and allowed for more precise changes, if needed, by devs. If you disagree, offer better trade offs.
//EDIT:
Forgot tl;dr because nobody reads long texts, but basically Doomslinger below me said it best.
First, there are many obvious differences, you ate seeming to just want to ignore them.
Second, givennfrequency of threads about cost of mats/tempers etc i think you may be in a very small minority if you dont think doubling the tempers needed etc or even the 10x is so laughable.
Your devotion to dismissing so over the top issues you dont want to deal with reduces your argument's strength.
Mordenkainen wrote: »I think this thread has massively derailed due to misunderstanding what the OP actually meant. As he said a handful of times already, he isn't demanding or wanting two-handed weapons to be buffed.
He wants the set-item count equalized between two-handed weapons and one-handed weapons.
He also wasn't saying two-handed weapons should have two traits/enchantments.
Plain and simple; As example if you were running 5 Hundings - 3 armor pieces and 2 one-handed weapons - you reach the 5-piece bonus.
His suggestion merely means that 3 armor pieces and a two-handed weapon would make you reach the 5-piece bonus as well - making the two-handed weapon simply count as two pieces for the related set it was crafted as part of, in that sense equalizing the available equipment slots for everyone no matter what weapon you choose.
This would make two-handers more viable without actually making them overpowered, as it would be the same as if you were dual-wielding two one-handed weapons.
Looking at the weapon skill lines even, dual wield would still be superior anyway so there is absolutely nothing wrong with it. If anything it allows people who like two-handed weapons more than one-handed weapons to play what they like without sucking in comparison to the end-game meta. At least not as much I suppose.
I'm personally fine with the way things are. And I say that as someone whose characters mainly use 2H weapons.
However, the only way I can see this working without breaking the game would be by removing all the 2-piece set bonuses and making sets start at 3.
If not, please excuse my while I go craft a dozen staves of Torug's Pact...
I'm personally fine with the way things are. And I say that as someone whose characters mainly use 2H weapons.
However, the only way I can see this working without breaking the game would be by removing all the 2-piece set bonuses and making sets start at 3.
If not, please excuse my while I go craft a dozen staves of Torug's Pact...
So you think people would prefer a second item bonus over a fifth item bonus?
I'm personally fine with the way things are. And I say that as someone whose characters mainly use 2H weapons.
However, the only way I can see this working without breaking the game would be by removing all the 2-piece set bonuses and making sets start at 3.
If not, please excuse my while I go craft a dozen staves of Torug's Pact...
So you think people would prefer a second item bonus over a fifth item bonus?
There are a number of builds that use 1 5-piece and then combinations of other sets. Even for the Monster sets, people will use mismatched head and shoulder if they have a stat they want to stack.
Like, my Nightblade has 5 Julianos, 3 Willpower, 2 Torug's (one of which is staves) and 1 Kena.
I've seen tank builds with 5x Ebon and then several partial sets that stack Health.
One could also do 5-piece set, 2-piece Monster, 3-piece partial and a Maelstrom/Master weapon. The possibilities are almost endless with the new sets.
I'm personally fine with the way things are. And I say that as someone whose characters mainly use 2H weapons.
However, the only way I can see this working without breaking the game would be by removing all the 2-piece set bonuses and making sets start at 3.
If not, please excuse my while I go craft a dozen staves of Torug's Pact...
So you think people would prefer a second item bonus over a fifth item bonus?
There are a number of builds that use 1 5-piece and then combinations of other sets. Even for the Monster sets, people will use mismatched head and shoulder if they have a stat they want to stack.
Like, my Nightblade has 5 Julianos, 3 Willpower, 2 Torug's (one of which is staves) and 1 Kena.
I've seen tank builds with 5x Ebon and then several partial sets that stack Health.
One could also do 5-piece set, 2-piece Monster, 3-piece partial and a Maelstrom/Master weapon. The possibilities are almost endless with the new sets.
You suggested making Torug's staves. As of right now, I could get that same two piece bonus using two Torug's swords plus spell damage from the dual wield passive. So making a staff two items out of a set would only bring it halfway to where swords already are. And I can't be the only one who thinks getting far more spell damage out of two swords than you get out of a two handed staff is kinda silly.
Mordenkainen wrote: »I think this thread has massively derailed due to misunderstanding what the OP actually meant. As he said a handful of times already, he isn't demanding or wanting two-handed weapons to be buffed.
He wants the set-item count equalized between two-handed weapons and one-handed weapons.
He also wasn't saying two-handed weapons should have two traits/enchantments.
Plain and simple; As example if you were running 5 Hundings - 3 armor pieces and 2 one-handed weapons - you reach the 5-piece bonus.
His suggestion merely means that 3 armor pieces and a two-handed weapon would make you reach the 5-piece bonus as well - making the two-handed weapon simply count as two pieces for the related set it was crafted as part of, in that sense equalizing the available equipment slots for everyone no matter what weapon you choose.
This would make two-handers more viable without actually making them overpowered, as it would be the same as if you were dual-wielding two one-handed weapons.
Looking at the weapon skill lines even, dual wield would still be superior anyway so there is absolutely nothing wrong with it. If anything it allows people who like two-handed weapons more than one-handed weapons to play what they like without sucking in comparison to the end-game meta. At least not as much I suppose.
First bold
"Simply" adding a second set piece slot count for 2h weapons is a buff. if you look in this very thread you may see its proponents arguing such an improvement is needed to increase the use of 2H weapons. In the original post the Op added "If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus." So even in that very first post they acknowledge there is a buff involved.
We may disagree on whether or not the addition of a set piece bonus is a warranted buff or not or whether it would increase the power level too much, but please, we cannot be arguing whether or not it is a buff, can we?
Second bold
i sure hope not. Currently traits on 2h weapons have twice the yield as traits on a single one handed weapon for the exact same investment. Asking to double that by allowing two traits, that would be insane.
Third bold
You left out in your plain and simple example "for less investment than you would if you were doing the same with two one handed weapons."
Fourth bold
it also merely means that you can farm for that "4 pc version of a 5pc set" in less time than you can for the real 5pc version of the 5pc set, right? Farming for set pieces is a new things and weapons are not normally available in overland except from chests so that means dungeons and more specifically it means final dungeon bosses (mixed with jewelry) or chests.
maybe you haven't noticed but weapons for the drop sets are fairly precious commodities, as are maelstrom weapons.
So getting one two-hand weapon is a lucky jackpot of a payday if they also count as two for the 5pc set gathering.
Would you agree that if they start counting as two, making a 4pc version of a complete 5pc set possible, then the drop rate for two-handed weapons including greatsword, greataxe, maul, bows and all staves should be cut in half in all cases compared to one-handed weapons?
or is it the goal of the proposer, its proponents or you to make completing 5pc sets easier with two-handed weapons than it is with one-handed weapons?
sodantokb16_ESO wrote: »Mordenkainen wrote: »I think this thread has massively derailed due to misunderstanding what the OP actually meant. As he said a handful of times already, he isn't demanding or wanting two-handed weapons to be buffed.
He wants the set-item count equalized between two-handed weapons and one-handed weapons.
He also wasn't saying two-handed weapons should have two traits/enchantments.
Plain and simple; As example if you were running 5 Hundings - 3 armor pieces and 2 one-handed weapons - you reach the 5-piece bonus.
His suggestion merely means that 3 armor pieces and a two-handed weapon would make you reach the 5-piece bonus as well - making the two-handed weapon simply count as two pieces for the related set it was crafted as part of, in that sense equalizing the available equipment slots for everyone no matter what weapon you choose.
This would make two-handers more viable without actually making them overpowered, as it would be the same as if you were dual-wielding two one-handed weapons.
Looking at the weapon skill lines even, dual wield would still be superior anyway so there is absolutely nothing wrong with it. If anything it allows people who like two-handed weapons more than one-handed weapons to play what they like without sucking in comparison to the end-game meta. At least not as much I suppose.
First bold
"Simply" adding a second set piece slot count for 2h weapons is a buff. if you look in this very thread you may see its proponents arguing such an improvement is needed to increase the use of 2H weapons. In the original post the Op added "If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus." So even in that very first post they acknowledge there is a buff involved.
We may disagree on whether or not the addition of a set piece bonus is a warranted buff or not or whether it would increase the power level too much, but please, we cannot be arguing whether or not it is a buff, can we?
Second bold
i sure hope not. Currently traits on 2h weapons have twice the yield as traits on a single one handed weapon for the exact same investment. Asking to double that by allowing two traits, that would be insane.
Third bold
You left out in your plain and simple example "for less investment than you would if you were doing the same with two one handed weapons."
Fourth bold
it also merely means that you can farm for that "4 pc version of a 5pc set" in less time than you can for the real 5pc version of the 5pc set, right? Farming for set pieces is a new things and weapons are not normally available in overland except from chests so that means dungeons and more specifically it means final dungeon bosses (mixed with jewelry) or chests.
maybe you haven't noticed but weapons for the drop sets are fairly precious commodities, as are maelstrom weapons.
So getting one two-hand weapon is a lucky jackpot of a payday if they also count as two for the 5pc set gathering.
Would you agree that if they start counting as two, making a 4pc version of a complete 5pc set possible, then the drop rate for two-handed weapons including greatsword, greataxe, maul, bows and all staves should be cut in half in all cases compared to one-handed weapons?
or is it the goal of the proposer, its proponents or you to make completing 5pc sets easier with two-handed weapons than it is with one-handed weapons?
What are you, again, talking about. People wont finish their sets with 2H so they can avoid having to farm for the second weapon to 1H pack The more you talk, the more you look like some newbie who just happened to come to this game and found out he has to farm long to get his weapons and then spend too much getting them gold.
Again. Availability of 2H weapons and their cost to upgrade them are the literally the least important things to discuss in this matter. This is discussion about mechanic change and its balance in combat. You arent farming or upgrading weapons during battle. Therefore this argument is irrelevant and you can keep it in your head for when (if) this change happens, as a suggestion.
Skills and achiavable damage are 99.9% of decision making what weapon you will use. The rest is about farming or mats cost.
sodantokb16_ESO wrote: »
Skills and achiavable damage are 99.9% of decision making what weapon you will use. The rest is about farming or mats cost.
Silver_Strider wrote: »Just add new items for 2 handed weapons to get their extra slot
Add Sheaths for 2h weapons, Arrows for Bows and some mystic item for Staves (Focus Stones, wards, etc.) that can be equipped in the off-hand slot of 2handers so as to get their extra set piece.
From there, it's more a matter of the Devs getting the numbers just right so that the buff for 2h is at a minimal outside of getting a set bonus, which might be hard, unless the extra set piece is an armor slot item, like a shield, in which case people get a small resistance buff and some increase to their resource pools thru enchantments (would be best to make it a small enchantment instead of a large one so as to minimize the boost of the new item)
The biggest downside to this, is that it would introduce 3 new items into the Loot tables as well as 3 more items to research for crafters (3 more months of research. Such joy )
@tnanever says
"This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues."
Bold for emphasis mine.
Ok here you go...
Logically a single large weapon should behave differently than a pair of smaller weapons.
there you go.
Now, if you have a logical reason why that should not be the case, please proceed to provide it but remember you just said balance is not a valid issue to bring up.
You just said "This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes."
So what non-balance logical reason is it that one large weapon and two small weapons should be treated the same for set bonus reasons?
It cant be size since a dagger and a sword and an axe and a mace and a shield all have the same one set bonus even though their sizes differ greatly.
So far your non-balance argument seems to be " I say that all weapon types should be equal in that regard." but thats a conclusion, not a rationale.
please show us your inescapable logic.
I see where the op is coming from and where many others are saying it makes the item OP. See when you equip the 2-handed it auto gets the buff from the set setting it apart from any other weapons that require another item in the off hand which makes it OP. But I see where the op is coming from cause it makes no sense that the item is of a set and dual wield gets the set bonus plus the the option to have to 5 piece and one 2 piece set. While 2-handed does not get this option.
This is where the problem is not anything else.
sodantokb16_ESO wrote: ».
.
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//EDIT:
Another little point to all balance geeks there. Isnt balancing around everyone having access to 5/5/2 easier than balancing around half the weapon skill lines not having access?
"Simply" adding a second set piece slot count for 2h weapons is a buff. ...
...In the original post the Op added "If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus." So even in that very first post they acknowledge there is a buff involved.
Ok, while I actually like this idea for build diversity and equality among using words 5 piece sets and monster helms, explain to me how your going to nerf 2 H to account for the buff?
Ok, while I actually like this idea for build diversity and equality among using words 5 piece sets and monster helms, explain to me how your going to nerf 2 H to account for the buff?
Does 2h need a nerf?
Let´s play around with the hypothetical idea rally gets moved to the fighters guild skillline to replace expert hunter. Does 2h still look like a skillline worth slotting the weapon for?
Sure atm you see people using executioner/reverse slice/dizzing swing a lot - but would they if they could access rally without 2h? I honestly think apart from rally 2h is the worst stamina weapon skilline in the game. By a wide gap.
@tnanever says
"This is the last time I'm saying this. This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes. Really, just stop bringing it up. Make your own thread about whatever balance problems you perceive.
This is strictly about one thing - the fact that 2-handed weapons don't have the same ability as 1-handed weapons to complete equipment sets. That's it. I say that all weapon types should be equal in that regard. Apparently wrobel agrees, according to another poster in this thread. Whatever issues this might cause (balance issues, for example), should and will be addressed if this sensible change is made.
Now unless you have a logical reason why the game shouldn't be that way, don't spam my thread with irrelevant issues."
Bold for emphasis mine.
Ok here you go...
Logically a single large weapon should behave differently than a pair of smaller weapons.
there you go.
Now, if you have a logical reason why that should not be the case, please proceed to provide it but remember you just said balance is not a valid issue to bring up.
You just said "This change request has literally nothing to do with how certain weapons may or may not be overpowered, or whether or not some weapons might become overpowered with set-item changes."
So what non-balance logical reason is it that one large weapon and two small weapons should be treated the same for set bonus reasons?
It cant be size since a dagger and a sword and an axe and a mace and a shield all have the same one set bonus even though their sizes differ greatly.
So far your non-balance argument seems to be " I say that all weapon types should be equal in that regard." but thats a conclusion, not a rationale.
please show us your inescapable logic.
This is ridiculous reasoning. Let's approach this from two angles:
1) Lore - Elder Scrolls is a world of magic and practically arbitrary powers. There is no inherent reason why these magical pieces of equipment that provide magical bonuses when combined (AKA set items), should not provide more magical power through a larger item (say, a greatsword), compared to two smaller items (like two 1-handed swords). Why would a mystical blacksmith waste his time creating set items that included 2-handed weapons that, for no reason at all, don't count the same as holding two of the 1-handed weapons/shields that he creates? Wouldn't the blacksmith create all sets specifically for the purpose of completing the sets? To think otherwise is just being purposefully obtuse.
2) Gameplay/Design - There has never been any communication regarding why 2-handed weapons are less capable at completing sets. Nobody from Beth/Zen ever said that 2-handed weapons were designed to be more powerful than 1-handed options by default, to make up for the fact that they're inferior when it comes to completing set bonuses. I'd love to see someone show me otherwise. As I've said before, it appears there is only evidence supporting my position - from wrobel himself.
"Simply" adding a second set piece slot count for 2h weapons is a buff. ...
...In the original post the Op added "If not, 2-handed weapons should have some inherent bonus to make up for the loss of a set bonus." So even in that very first post they acknowledge there is a buff involved.
Nope. To assume that a weapon that takes up two slots would be "buffed" by having a set bonus that requires two slots, is assuming that two-handed weapons are overpowered to begin with to compensate for taking up two equipment slots (thus hurting set-completion ability). There is no reason to believe this. If two-handed weapons are overpowered, then that's an irrelevant balance issue that the devs need to fix REGARDLESS of whether or not this idea is implemented.
When I say that 2-handed weapons should have an inherent bonus to make up for the loss of a set bonus - that does not imply that 2-handed weapons should be more powerful than 1-handed weapons. If you think it implies that, it means you think 2-handed weapons were purposefully made stronger than 1-handed weapons specifically for the lack of set bonuses. Again, I disagree. Regardless, if 2-handed weapons are overpowered, again, that's an irrelevant separate issue.
On top of this, 2-handed weapons are already used as 5-piece sets - so apparently that's not your concern. We can conclude that your real concern is 2-handed weapons, as part of 5-piece sets, used with other 5-piece sets (instead of 4-piece sets, while assuming a 2-piece monster set is in play in either scenario).
As I've noted before, we can simply use Occam's razor. You have two options for balance:
-Make all weapons equal at completing sets, so that the devs can simply balance the sets.
Or... -The devs must balance every possible set combination, 5/5/2, 5/4/2, (not even counting maelstrom...) against both 1-handed and 2-handed weapons.
Let's use a little common sense here.
I honestly think apart from rally 2h is the worst stamina weapon skilline in the game. By a wide gap.