IndyWendieGo wrote: »
I'd... Just stay inside.
In seriousness though... Interesting results for sure. Tempted to check other forums about it after people have had a chance to play with it on live.
TheRealPotoroo wrote: »IndyWendieGo wrote: »
I'd... Just stay inside.
In seriousness though... Interesting results for sure. Tempted to check other forums about it after people have had a chance to play with it on live.
It's real. https://forums.elderscrollsonline.com/en/discussion/340367/impact-of-mage-champion-point-rebalances/p1
In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded. This means that earlier points are worth much more, while later points are worth much less. In general, at the halfway mark of 50 points invested, you will obtain roughly 75% of an individual Champion ability’s total bonus (for example, at 50 points invested in Thaumaturge, you will have an 18.75% bonus to your damage over time effects).
MaximusDargus wrote: »I just found interesting thing in patch notes:In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded. This means that earlier points are worth much more, while later points are worth much less. In general, at the halfway mark of 50 points invested, you will obtain roughly 75% of an individual Champion ability’s total bonus (for example, at 50 points invested in Thaumaturge, you will have an 18.75% bonus to your damage over time effects).
Official patch notes state that 50CP invested in Thaumaturge will give 18.75% bonus but from discovered jump points, the bonus at 50CP is exactly same as 48CP which is 18%....
Not sure if that comment in patch notes was written by developer or not, but its clearly out of touch with what really happens in game. As other people mentioned, does ZOS know whats going on with CP right now? Maybe its a bug? Why no official source tells players about it?
MaximusDargus wrote: »
The sole existence of "jump points" aside, I personally thing that worst thing about it is that players are not properly informed about it. Why tell us we will get 0.5% increase of something if its not true? Why not make it show real numbers as "next increase at X CP"?
MaximusDargus wrote: »
well for me it comes down to this...
anybody getting worked up over up to a 1% rounding difference is likely as not going to be doing due diligence and will find out from forums or web builds sites or reviews that they round down and its EASY if you have this knowledge to pick points on the screen... no charts needed, just round down and spend accordingly.
The casuals who never bother, wont notice and likely wont care.
So, while yes a "we round down to integer" notice makes sense, its not anything major in my book and not a sign of deception when most of the combat under-pinning math is not shown anywhere on the screen either.
Even the core W/SD+pool/10.46 is not shown and if you are vexed, enraged, or driven to frenzy by no "we round down now" notice on Cp screens, how have you survived the main character screen and damage tooltips without that formula shown with your sanity intact for this long?
this is a molehill with delusions of geographical significance, if you ask me.
well for me it comes down to this...
anybody getting worked up over up to a 1% rounding difference is likely as not going to be doing due diligence and will find out from forums or web builds sites or reviews that they round down and its EASY if you have this knowledge to pick points on the screen... no charts needed, just round down and spend accordingly.
....
MasterLenman wrote: »well for me it comes down to this...
anybody getting worked up over up to a 1% rounding difference is likely as not going to be doing due diligence and will find out from forums or web builds sites or reviews that they round down and its EASY if you have this knowledge to pick points on the screen... no charts needed, just round down and spend accordingly.
....
It's not a 1% difference. Consider this: Someone invests 99 points into a star. He assumes they all count, when in fact he just wasted 24 points. These points, when invested into a different star, could have given him a bonus of over 10%. So sure, the difference within a star might be negligible, but the amount of points you can potentially waste adds up to a large amount of stats.
Giles.floydub17_ESO wrote: »
Often Devs learn the details of how their game works from players like Asayre.