magictucktuck wrote: »YAY maybe Xbox will have people in the no CP campaign now so i can be in there.
EdmundTowers wrote: »So Haderus is going no cp basically is all this is. And new names for all campaigns. I only played in azuras, so now i have a choice between staying in azuras or going to haderus. 30 day campaign vs 7 day campaign. Im undecided atm, but i wonder how the players who played in haderus feel about this..
magictucktuck wrote: »YAY maybe Xbox will have people in the no CP campaign now so i can be in there.
Non-CP on Xbox is a barren wasteland. And that's with only one campaign option that effectively forces everyone to gather together (rather than here where you'll now spread out that population among 3 other campaigns).
This is a horrible change. It just further demonstrates to the community that the ZoS combat team does not the ability to balance the game with a progressive system, which is the crux of any MMORPG.
People play (and continue to play) MMORPG's to advance their characters strength. Whether that's Paragon, or Champion Points, or a new item/gear setup... whatever. People play to get more powerful. Its why they are fun.
If CP is too strong, continue to balance it. But don't remove it.
Think about it. When you buy a new game and start learning it, what's the first thing you do? You level your character, and you acquire more powerful items and gear. Why it is so exciting? As you advance through the levels, you can see your character become more powerful. You don't mind farming new sets and new gear, if it makes you better and/or stronger.
magictucktuck wrote: »YAY maybe Xbox will have people in the no CP campaign now so i can be in there.
Non-CP on Xbox is a barren wasteland. And that's with only one campaign option that effectively forces everyone to gather together (rather than here where you'll now spread out that population among 3 other campaigns).
This is a horrible change. It just further demonstrates to the community that the ZoS combat team does not the ability to balance the game with a progressive system, which is the crux of any MMORPG.
People play (and continue to play) MMORPG's to advance their characters strength. Whether that's Paragon, or Champion Points, or a new item/gear setup... whatever. People play to get more powerful. Its why they are fun.
If CP is too strong, continue to balance it. But don't remove it.
Think about it. When you buy a new game and start learning it, what's the first thing you do? You level your character, and you acquire more powerful items and gear. Why it is so exciting? As you advance through the levels, you can see your character become more powerful. You don't mind farming new sets and new gear, if it makes you better and/or stronger.
And this power creep should go on for...how long? I mean, I started playing during Beta, have lots of sets and CP so I don't mind getting more and more powerful forever. I am just curious how much more powerful than a new player I am going to be allowed to become using your obviously refined and well-conceived game design. When I can one-shot you with a light attack, is that powerful enough? Or can I keep going?
Interesting...
RIP Azura, you had the best name of all.
Also come on, wouldn't it be easier to just remove CP already? So many game changes to work around it.
magictucktuck wrote: »YAY maybe Xbox will have people in the no CP campaign now so i can be in there.
Non-CP on Xbox is a barren wasteland. And that's with only one campaign option that effectively forces everyone to gather together (rather than here where you'll now spread out that population among 3 other campaigns).
This is a horrible change. It just further demonstrates to the community that the ZoS combat team does not the ability to balance the game with a progressive system, which is the crux of any MMORPG.
People play (and continue to play) MMORPG's to advance their characters strength. Whether that's Paragon, or Champion Points, or a new item/gear setup... whatever. People play to get more powerful. Its why they are fun.
If CP is too strong, continue to balance it. But don't remove it.
Think about it. When you buy a new game and start learning it, what's the first thing you do? You level your character, and you acquire more powerful items and gear. Why it is so exciting? As you advance through the levels, you can see your character become more powerful. You don't mind farming new sets and new gear, if it makes you better and/or stronger.
And this power creep should go on for...how long? I mean, I started playing during Beta, have lots of sets and CP so I don't mind getting more and more powerful forever. I am just curious how much more powerful than a new player I am going to be allowed to become using your obviously refined and well-conceived game design. When I can one-shot you with a light attack, is that powerful enough? Or can I keep going?
magictucktuck wrote: »YAY maybe Xbox will have people in the no CP campaign now so i can be in there.
Non-CP on Xbox is a barren wasteland. And that's with only one campaign option that effectively forces everyone to gather together (rather than here where you'll now spread out that population among 3 other campaigns).
This is a horrible change. It just further demonstrates to the community that the ZoS combat team does not the ability to balance the game with a progressive system, which is the crux of any MMORPG.
People play (and continue to play) MMORPG's to advance their characters strength. Whether that's Paragon, or Champion Points, or a new item/gear setup... whatever. People play to get more powerful. Its why they are fun.
If CP is too strong, continue to balance it. But don't remove it.
Think about it. When you buy a new game and start learning it, what's the first thing you do? You level your character, and you acquire more powerful items and gear. Why it is so exciting? As you advance through the levels, you can see your character become more powerful. You don't mind farming new sets and new gear, if it makes you better and/or stronger.