Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
CromulentForumID wrote: »The fact that this change would not affect console is probably why it will not happen.
There is probably a great deal they could break messing with aggro mechanics. And the benefit would be to only 1/3 of the players at most.
If it were me, I'd avoid this change. The cost/benefit math doesn't add up.
CromulentForumID wrote: »The fact that this change would not affect console is probably why it will not happen.
There is probably a great deal they could break messing with aggro mechanics. And the benefit would be to only 1/3 of the players at most.
If it were me, I'd avoid this change. The cost/benefit math doesn't add up.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
CromulentForumID wrote: »The fact that this change would not affect console is probably why it will not happen.
There is probably a great deal they could break messing with aggro mechanics. And the benefit would be to only 1/3 of the players at most.
If it were me, I'd avoid this change. The cost/benefit math doesn't add up.
They added a way for console users to control who their pets attack, and at the same time messed up the mechanics of how PC users have been controlling their pets for a great deal of time. It's not a QOL improvement, it's fixing a problem that was caused by its introduction.
LiquidPony wrote: »As a console player, I'd like to be able to control my pets with tab targeting or some variation on that method (e.g., a double-click tab-target or a left-stick click).
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
LiquidPony wrote: »As a console player, I'd like to be able to control my pets with tab targeting or some variation on that method (e.g., a double-click tab-target or a left-stick click).
Never thought of tab-target targeting.