PTS Patch Notes v3.0.4

  • NBrookus
    NBrookus
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    1. I think @Wrobel and @ZOS_RichLambert should open world on a mDK on Trueflame every night for the entirety of this Update. I'm thinking this is the only way I'll ever see another patch notes I'd actually look forward to reading

    That seems unlikely. :D
  • Nichts
    Nichts
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    czlvmakyrjbr.jpg

    72si3qkh3ba1.png

    Nightblade
    • Assassination
      • Grim Focus:
        • You can now fire multiple Assassin’s Will or Assassin’s Scourge bow procs from a single cast of this ability and its morphs.
        • Increased the amount of Light or Heavy Attacks needed to obtain an Assassin’s Will or Assassin’s Scourge bow proc to 5 attacks from 4.
      • Merciless Resolve (Grim Focus morph): Reduced the duration of the snare from this morph’s Assassin’s Will bow proc to 3 seconds from 5 seconds.
        Developer Comments:
        Allowing you to fire multiple Assassin’s Will procs from a single cast of Grim Focus should streamline the ability usage by eliminating the need to recast it early. We’ve increased the amount of attacks needed to obtain a proc slightly, but the net result should be an increase in Nightblade PvE DPS with the extra global cooldowns.

    I have just tested it - getting 2 procs Assassins Will is easy.
    The third Assissins Will just procs 1 second before grim focus runs out.

    If you do cast some dots on the other bar this will leave no window for additional casts in between each proc.
    Also if lightattacks get stuck (e.g. while bar swapping, or because Funnel Health still hasn't got fixed), you will loose the third proc.

    I really like this new ability, but it would be great if Grim Focus get +2 or +3 seconds of duration.


    It might be, that this is just due to high ping on the pts. :/

    So it would be great if that could be balanced in such a way, that you have 2 (or 3) spare seconds than it needs to proc the maximum amount.
    Edited by Nichts on May 15, 2017 5:14PM
    EU-Server @Nichts
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  • llSRRll
    llSRRll
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    Nifty2g wrote: »
    Am I missing something, @ZOS_RichLambert said faster heavy attacks but all I see is faster flame and frost heavy attacks and not lightning?

    I'm getting tired of the *** said on ESO Live, say it right next time.



    Lightning heavy attacks are a channel ability, it ticks as you use them no need to shorten the duration.
  • FloppyTouch
    FloppyTouch
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    Mdk here ..I.. that's all ZoS that is all
  • VierulSquirrel
    dpencil1 wrote: »
    Some target dummy numbers:

    Lightning heavy attacks take 2.5 seconds to fully channel
    With 75 points in Tenacity, they restore 4140 Magicka, equaling 1656 per second, or an additional 828 Magicka regen while spamming heavy attacks.

    Fire heavy attacks take 2.18 seconds to fully charge
    With 75 points in Tenacity, they restore 3218 Magicka, equaling 1476 per second, or an additional 738 Magicka regen while spamming heavy attacks.

    It also seems like Lightning heavy attacks still do more overall damage than fire, though I'm using a template Sorc, so my numbers could be skewed.

    I like how you didn't even mention frost staves because in their current state they are a joke. Fix them or take them out completely
  • Nazarousb14_ESO
    Nazarousb14_ESO
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    I
    Nifty2g wrote: »
    Nifty2g wrote: »
    Am I missing something, @ZOS_RichLambert said faster heavy attacks but all I see is faster flame and frost heavy attacks and not lightning?

    I'm getting tired of the *** said on ESO Live, say it right next time.

    Typical Wroble if you ask me...
    It's stupid, ZOS know full well if they use their "hard data" to see peoples DPS that lightning heavy attacks are being used but they fail to mention it on ESO Live that heavy attacks from a lightning staff wont be increased, so everyone gets happy only to see that a lightning staff won't be affected by this.

    The resource return change is nice, but are you kidding me? I truly don't know why I am not surprised by this anymore.

    So Lightning staff actually seeing a double nerf, as the aoe damage reduced because they dropped the % increase to the addition mobs, now a direct nerf to heavy attack damage, with no decrease to channel time, which was suppose to keep the damage realitivly the same.

    Not to mention no reductions to two handed or dual wieldheavy attack speed, so now stamina will be taking another hit.
    Edited by Nazarousb14_ESO on May 15, 2017 5:13PM
  • Surak73
    Surak73
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    [6] I think @Wrobel and @ZOS_RichLambert should open world on a mDK on Trueflame every night for the entirety of this Update. I'm thinking this is the only way I'll ever see another patch notes I'd actually look forward to reading

    Probably, they would spam talons and petrify all the time, like all mDK nowadays...
  • LiquidPony
    LiquidPony
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    LiquidPony wrote: »
    LiquidPony wrote: »
    So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.

    We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.

    I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.

    Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.

    How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?

    Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.

    And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.

    NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.

    And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.

    @Mordenkainen ... ... I just almost can't even ...
    And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.

    You got a source for that?

    Yolo sorc parse, where the max frag proc was a little over 50k:
    http://image.prntscr.com/image/50d05e9517704ad58a77e5a668384d02.png

    Magblade parse, same boss, where the max Assasin's Will proc was 61k (and the buff/debuff uptime is much worse in this group):
    https://www2.pic-upload.de/img/32790959/vmol_boss1_46k.png
    I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.

    This sounds like a L2P issue. Weaving is important for many game mechanics. Siphoning, Spectral Bow, Maelstrom staves, BSW/Scathing uptime, etc. If you can't weave, then roll a heavy attack build.

    Sorcs are preferred over magblades because: Liquid Lightning, Volatile Familiar, and Ward. Nothing to do with Frag procs.



    That screenshot comparison is nice. Proves my point actually. You need to hit only 1 button to get that 50k crit compared to 4 (next patch 5) light attacks which take about 4 (5) seconds to get 11k more.

    In the meantime Sorcs can hammer at least 3 more of those 50k frags out provided their procs go off.

    Also, I have no VMA weapons (what a surprise). And people posting as if they are a requirement is just scary at best.

    I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.

    Also my comparison for Sorcs VS NB desireability for trials was based on the classe overall performance. Not crystal frags. I even paragraphed my text, thought that's recognizeable.

    Well you've been playing "since day 1" but you still don't understand how Frag procs work.
    You need to hit only 1 button to get that 50k crit

    No.

    You need to hit an arbitrary number of buttons to get the Frag off. Could be 1 Force Pulse and then 1 Frag. Could be 7 Force Pulses and no Frag. Note that there is a very minor total DPS difference between Frags and Grim Focus in the parses I posted, even though Yolo's parse includes significantly better group buffs.
    I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.

    Honestly not sure how to respond to that without sounding rude, but ... apparently you have a lot of learning yet to do if 20k DPS is your average.

    I am sorry, is Crystal Fragment usage split into 2 slots on the bar? I also even mentioned "provided their procs go off". That's 5 words that explain the chunk of text you put below it. So yes, I do understand how Crystal Fragments work. And the detail picking aside on seconds and such, you can not deny that crystal frags is outright easier to use than Merciless Resolve as it genuinely requires less of the player.

    And before you post anyhting else, keep in mind not everyone is the magic elite that pulls 45k dps pulls and can post those on forums in parse screenshots.

    And if you do not know how to respond to it without being rude, that's just sad in my oppinion, so.. by all means, simply do not. Thank you.

    I said my piece to those patch notes anyway.

    Your caveat "provided their procs go off" renders the prior statement meaningless. It's like saying "becoming a millionaire is easy ... provided you win the lottery."
    you can not deny that crystal frags is outright easier to use than Merciless Resolve as it genuinely requires less of the player.

    I absolutely can and will deny that. It's a matter of opinion. Frag procs are my least favorite thing about my sorc. I much prefer my NBs mechanic where I can build the proc into my rotation ... I know exactly when I'm going to cast it. Frags are random and can be really difficult to proc in certain environments (in a tight stack in a raid with a bunch of AoEs and effects it can be extremely difficult to see/hear the proc indicator).
  • Frenkthevile
    Frenkthevile
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    You are CLEARLY trolling us Templars .
    Nova LANDING TIME, yeah that was the real problem.
    Not even a fake/funny fix to Sorcs pets and shields? Incredible.
    Edited by Frenkthevile on May 15, 2017 5:15PM
  • Rex-Umbra
    Rex-Umbra
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    I though Siphoning attacks was getting the much needed fix this patch... will it not be in on console launch?
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I actually dont hate these changes. Not the most ringing endorsement, but perhaps a step in the right direction. I can get on board with doing a HA every second or third rotation, but I refuse to play a game where it replaces the spammable. This might actually accomplish that. At least the seem to understand that a good light weave should out parse someone with duct tape over their LMB.

    One specific comment on mNB. You are on the right track with merciless. This is a welcome change. I think that you need to increase the duration just a few seconds. Ideally, I think it would be nice if we would have to apply this every third rotation. This would buy you two extra Globals per 3 rotations, and really would amount to a nice buff for PVE DPS. As it is now, I dont think its quite long enough to do that. We are most likely going to have to reapply this every other rotation early, or let it expire and miss a proc on our third. I really only think it needs a few more seconds.

    Bold prediction: NB overtakes sorc for range Magic DPS this patch. Assuming they get the buff to siphoning right, NBs will have the best shot at running a "traditional" DPS rotation. Once they nerf sorc pets to uselessness (we know they wont get the nerf right), people will quickly realize that sorcs as whole arent that OP (they just have an OP skill).
  • Moncho11
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    Rex-Umbra wrote: »
    I though Siphoning attacks was getting the much needed fix this patch... will it not be in on console launch?
    They replied and it supposed to be in next week on the launch patch.
  • HeroOfNone
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    Another question, with the removal of crit boosters on stealth attacks, destruction staff's hitting 20k+ on a heavy attack, and the auto heavy attack fire of bows, why is bow damage still extremely nerfed compared to destruction staves? Even the animations are longer (endless hail verse impulse), it has a charge up attack (take aim/lethal arrow), and it has no spam ability like the destruction staff (poison arrow abilities verse force pulse).

    WHY are we continually buffing the destruction staff builds and not the stamina side? Where is the risk reward for melee abilities over range?
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  • Nichts
    Nichts
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    LiquidPony wrote: »
    LiquidPony wrote: »
    LiquidPony wrote: »
    So instead of buffing the NBs magicka skills a little to make them PvE-wise just a little more viable compared to literally any other class.

    We get 1 more required attack to fire Assassins Will. And the change of being able to fire it multiple times from a single cast is so braindead it hurts reading this.

    I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.

    Yes, let's add more complication to the class that already requires you to have parkinson to play it effectively. A+ Horse dung.

    How do you imagine NB players ZOS? Do we have to drink 50 cans of energy drinks a day to play this class 'right' ?

    Seriously, if you want your players to do this weaving *** more and more with each patch, fix its animation hiccups.

    And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.

    NBs? We need to do the light attack weaving *** dance for about half of the performance of a skill another class needs to push only 1 button for. Getting the spectral bow also takes ages compared to just press the crystal frags button.

    And those 8% from minor berserk the skill grants not even remotely evens this out. If it would, people would actually ask for NBs for trials.

    @Mordenkainen ... ... I just almost can't even ...
    And honestly, the Spectral Bow hits for about 65% of what Crystal Fragments from the sorcerer hits for. What do Sorcerers have to do to get their inhumane crystal frag crit? Press 1 button.

    You got a source for that?

    Yolo sorc parse, where the max frag proc was a little over 50k:
    http://image.prntscr.com/image/50d05e9517704ad58a77e5a668384d02.png

    Magblade parse, same boss, where the max Assasin's Will proc was 61k (and the buff/debuff uptime is much worse in this group):
    https://www2.pic-upload.de/img/32790959/vmol_boss1_46k.png
    I have trouble weaving (That bug you were too lazy to fix and instead declared a feature so long ago) already and get stuck in my animation 50% of the time in fights.

    This sounds like a L2P issue. Weaving is important for many game mechanics. Siphoning, Spectral Bow, Maelstrom staves, BSW/Scathing uptime, etc. If you can't weave, then roll a heavy attack build.

    Sorcs are preferred over magblades because: Liquid Lightning, Volatile Familiar, and Ward. Nothing to do with Frag procs.



    That screenshot comparison is nice. Proves my point actually. You need to hit only 1 button to get that 50k crit compared to 4 (next patch 5) light attacks which take about 4 (5) seconds to get 11k more.

    In the meantime Sorcs can hammer at least 3 more of those 50k frags out provided their procs go off.

    Also, I have no VMA weapons (what a surprise). And people posting as if they are a requirement is just scary at best.

    I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.

    Also my comparison for Sorcs VS NB desireability for trials was based on the classe overall performance. Not crystal frags. I even paragraphed my text, thought that's recognizeable.

    Well you've been playing "since day 1" but you still don't understand how Frag procs work.
    You need to hit only 1 button to get that 50k crit

    No.

    You need to hit an arbitrary number of buttons to get the Frag off. Could be 1 Force Pulse and then 1 Frag. Could be 7 Force Pulses and no Frag. Note that there is a very minor total DPS difference between Frags and Grim Focus in the parses I posted, even though Yolo's parse includes significantly better group buffs.
    I am playing ESO since day 1 of the first beta. Tell me, how much learning do I have to do still to be able to play the game? I get to 20k dps regularily on my magNB and 24k on good days.

    Honestly not sure how to respond to that without sounding rude, but ... apparently you have a lot of learning yet to do if 20k DPS is your average.

    I am sorry, is Crystal Fragment usage split into 2 slots on the bar? I also even mentioned "provided their procs go off". That's 5 words that explain the chunk of text you put below it. So yes, I do understand how Crystal Fragments work. And the detail picking aside on seconds and such, you can not deny that crystal frags is outright easier to use than Merciless Resolve as it genuinely requires less of the player.

    And before you post anyhting else, keep in mind not everyone is the magic elite that pulls 45k dps pulls and can post those on forums in parse screenshots.

    And if you do not know how to respond to it without being rude, that's just sad in my oppinion, so.. by all means, simply do not. Thank you.

    I said my piece to those patch notes anyway.

    Your caveat "provided their procs go off" renders the prior statement meaningless. It's like saying "becoming a millionaire is easy ... provided you win the lottery."
    you can not deny that crystal frags is outright easier to use than Merciless Resolve as it genuinely requires less of the player.

    I absolutely can and will deny that. It's a matter of opinion. Frag procs are my least favorite thing about my sorc. I much prefer my NBs mechanic where I can build the proc into my rotation ... I know exactly when I'm going to cast it. Frags are random and can be really difficult to proc in certain environments (in a tight stack in a raid with a bunch of AoEs and effects it can be extremely difficult to see/hear the proc indicator).


    True, everything you said about the NB.

    Actually this is a huge buff, since:
    live: 1 Activate + 1 Bow = 2*Force Pulse - ~3k (so not worth recasting it)
    pts: 1 Activate + 3 Bow >> 4 Force Pulse

    And additionally: It will make the NB harder to play :D
    I really like that the NB has no "standard" rotation. It makes it a lot more fun to play.
    EU-Server @Nichts
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  • Rex-Umbra
    Rex-Umbra
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    Just to clarify and make sure we're all on the same page, the Sorc adjustments and changes to Siphoning Strikes are not included in this patch. These will be coming in next week's PC patch on Live.

    Will they be on the console patch your sending for certification?
    Xbox GT: Rex Umbrah
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  • CyrusArya
    CyrusArya
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    Sorc Cabal:4
    Crying Peasants:0

    Suck it.
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  • Elsterchen
    Elsterchen
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    Feanor wrote: »
    I have the feeling at ZOS they just throw darts at an ability chart and whatever gets hit gets changed next.

    I just want them to turn the chart a little ... they obviously always hit the same spots!
  • FloppyTouch
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    What is ZoS obsession with chains on a dk ffs and reduce the cost on an ability we don't even have to spam are you idiots?
  • LtCrunch
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    Many good changes with this update, good job! But why did 2h not get the faster heavy attack treatment? They're also quite slow and clunky as it stands. I definitely expected them to be on the list when you mentioned that "slower heavy attack animations will be getting sped up."
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  • Elsterchen
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    For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.

    Sry for double, but will we at least able to sit down again when update hits live?

    I really feel my templar will need to sit down a bit after that blow. And no I don't intend on humiliating the poor girl even more by forcing her to undress first.
  • LtCrunch
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    Nifty2g wrote: »
    Am I missing something, @ZOS_RichLambert said faster heavy attacks but all I see is faster flame and frost heavy attacks and not lightning?

    I'm getting tired of the *** said on ESO Live, say it right next time.

    Lightning deals it's damage throughout the animation, just like resto. I would've been surprised to see them sped up tbh. They already feel pretty good, IMO. The bow, flame and frost ones feel like they take ages, now they should feel a bit better.

    Definitely surprised we didn't see 2h heavy attacks get bumped up though. They're pretty clunky and slow.
    Edited by LtCrunch on May 15, 2017 5:42PM
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  • Nichts
    Nichts
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    About Siphoning Attacks:

    Stats on the NB which got transferred to the pts, with adapted CPs:

    Cost: 1216
    Duration: 20 sec
    Each hit: 198
    End: Restore 2415

    Lets say you can fit 18 LAs in 20 sec: 18*198 + 2415 - 1216 = 4763 magicka recovered within 20 seconds


    1 Heavy Attack:
    Fire: 2823 Magicka
    Ice: 2823 Magicka (ice ... )
    Shock: 3632


    So basically you can just make 1,7 Fire HAs or 1.3 Shock HAs, that do a lot of damage (at least compared to activating SAs, which does 0 damage), and recover the same amount of magicka?

    I thinks something about SA has to change.


    (Recovering HP is no argument for this skill: The NB can use Funnel Health if it has problems in solo content, and in group content you have a healer.)


    I suggest more magicka per hit, 400-500 would be a good option (= 8400-10200 magicka / 20 sec) or something like 350 magicka + 150 stamina (which would make it more viable for pvp, or tanks or vMA where you have to dodge sometimes.)
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  • Hutch679
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    Hmmmm so an increase in light attack damage? They just buffed sorc overload damage then lmao
  • Bashev
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    Is overloard damage increased with the light attack changes?
    Because I can!
  • Weps
    Weps
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    What is ZoS obsession with chains on a dk ffs and reduce the cost on an ability we don't even have to spam are you idiots?

    Tanks have to "spam" it since it's a single target ability.
    It looks like a lazy lazy LAAAZY implementation when, to make it viable, they should just give it an AoE morph where the tank will just stand in the middle and grab everything on sight.

    That might become too overpowered tho
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  • H4RDFOX
    H4RDFOX
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    Good time to dust off your NB and see how the build stacks against 4 other classes. I like these changes, and they have listened to the community by adding to and not taking away from their vision for the game they've created. Heavy attacks boring? As if ability cast, and animation canceling isn't boring itself. Animations that gfx artists put time into are being canceled in order for higher DPS, that's taking away from the immersion. Now it gives more reason to light attack, not just heavy. Now it's time to work at skill people! Not just spamming.
    #NoEasyProps
  • Asgari
    Asgari
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    For those asking about igneous Sheild, it's something we're aware of and working on, but likely won't have a solution in place in time for launch.


    You all should really consider reverting the 3.0.0 change to igneous until you all can apply a fix. This issue basically takes away major mending from DK 99% of the time. The shield is too small already and is gone from 1 dot tick or light attack.

    To have it removed from a friendly means DKs will be fighting each other for healing now too.
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  • Masel
    Masel
    Class Representative
    People need to learn to chill here. They said not all changes made it into the PTS build, so inform yourself before you rage about anything.

    A few things I'd like to say is:

    Heavy lightning attacks already received a nerf through the trifocus change. No need to nerf them by another significant amount, 5-10% would've been enough. Also, I imagined the heavy attacks to be a LOT faster. Inferno attacks still take 2.7 seconds to charge up (basically as they were before ancient knowledge got changed). I had hoped for numbers more on the 25-30% range, while adjusting the damage curve equivalently.

    Nightblades have a really good advantage with strife (it's a lot cheaper than other spammables) and the new assassin's will having that on the front bar will most likely double/triple it's dps while it being a free cast. So they already have superior sustain.

    DKs can of course use flame lash, which is very nice in raids and with a charged staff and lightning blockade in solo play. Burning embers is also dirtcheap. So technically you can just make your way around the sustain changes. I think with the upcoming sorcerer nerf we might see all classes in trials again, which is a very good thing in my opinion.

    Templars already have great cleave damage. Still wondering whether dual wield is really advantageous now. And with channeled focus their sustain is fine.

    The two handed thing is interesting. Might be worth a try in trash mobs.

    Just throw on the moondancer 5 piece and use willpower instead of the 3 IA/MD jewels. Add a drain magicka poison on main bar. Done.
    Edited by Masel on May 15, 2017 5:54PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Midori_Oku
    Midori_Oku
    ✭✭✭
    Oh man, if the light attack damage increase actually works with overload I'm going to be so excited! I love seeing crazy high numbers!
    Midori Oku - Female High Elf - Magicka Sorcerer
    Allesse Nightvale - Female Wood Elf - Stamina Dragonknight
    Raelette Velaoche - Female Breton - Magicka Templar
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Bashev wrote: »
    Is overloard damage increased with the light attack changes?

    I dont think so.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
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