item 2: balance - I always saw the Nb as more stealth-utililty and not DPS, though with big upside in PVP related issues due to stealth features (again not necessarily damage.) Whether or not they make one-percenter pve dps trial/group or not to me has little to do with their overall class balance.
My wife and I have been with the game since beta and have seen quite a few changes over the years, some good, some bad. This is our first MMO after coming from playing Skyrim so we don't have much to compare it with, but the general feeling from both of us is that ESO is going the wrong direction.
Here is the list of what we both feel are problems that need to be corrected:
1. The current sustain changes were a bit too much at once. It wouldn't have been so bad if it was just the CP tree, but they had to go and change almost everything that had to do with sustain, armor passives, repentence, shards, siphoning strikes, etc.
2. The dungeon finder. Wow, what can you say? That thing has been so bad since launch that if I was the programmer in charge of that, I would be ashamed of myself. Lets just get it fixed, make it functional, and something that makes grouping fun instead of a PITA.
3. Nightblades. Almost the class that you will now see on the street corners begging for raid action because they sure as hell won't be invited. Both Stamblades and Magblades need some serious love from the developers to be viable DD's.
4. Crafting. One of my favorite things in the game was crafting, but it's in need of some advancement and changes. The last big thing was the Master Crafting writs, but that's just getting to be boring and too dependent on RNG to be fun anymore. Crafted sets need a complete revamp across the board as I would say 80% of them are not being utilized. And we need some new types of crafting like Jewelry, Spell crafting, etc. And where is the armor previews we have been asking for since launch?
5. Their recent change to their business plan was a slap in the face to subscribers. Morrowind should have been a DLC and not a paid expansion, which is debatable on whether or not it deserves that title. There are quite a few indications showing that it doesn't.
6. Housing was a disappointment because of it's lack of functionality. Serously, no storage? How about gardens where we can grow our own alchemy plants, or plant some fish in those ponds, etc? Another thing that bothers me is the lighting is terrible in most of the homes. You have to almost burn the house down to get a decent light
7. Lack of new dungeons. Most of the group dungeons have been here since launch, and they are getting to be quite boring. There should have been at least two new group dungeons INCLUDED with Morrowind, but they decided to make them a future DLC instead. Lame. And although we have the Shadows Of The Hist dungeons like COS and ROM, for the most part they are unobtainable for us in Vet mode. And what can you say about the crappy RNG loot system? The most unmotivational part of doing the dungeons. I hate it.
There are a lot of other things that I could list, but lets just say that I can only hope that ZOS will look at some of these replies and reflect on what it could mean for their franchise if we are continued to be ignored. The poll speaks for itself.
I think its AMAZING that so many people are happy that EVERYONE will be running heavy attacks AND ARE EVEN DEFENDING IT.
A challenge - play the next few days as a heavy attack build (do it properly, no cheating!). Then come back and tell us how awesome its going to be.
MagnusBlackmane wrote: »To be honest with myself I'll stick with "stuck on the fence", with more "I'll tolerate that" vibe. Changes and balancing are ok and needed, in small steps. To quick too much and the balance tips the other way.
Northern_Eve wrote: »Very unhappy. I will list some reasons that first come to mind (I only play PvE so all my comments are PvE related):
* Class skills and class identities becoming redundant/useless. I for one don't wish to play a game where class choice becomes mostly cosmetic. If every class is meant to fill every role, then they should develop the classes in interesting and unique ways instead of just making them all bland and generic.
* Class balance getting worse and worse. Even though I don't play a NB I feel very sad about the treatment the class is getting. I main a Templar and we are not in a good place either, but at least the class will still be somehow useful. NB won't. Not in any end-game content.
* Too much superficial new content. Housing is a good example. I really enjoyed it at first - even though having and decorating a house is just cosmetic/RP stuff. However the item limits are ridiculously low, even with ESO plus. So for now housing content is done for me, and it took only a few months to reach the limit. Very disappointing. Until they raise the item limit/add more functionality to housing, it's game over in that department. And no, I don't want to buy a second house to furnish. I would like to be able to concentrate on the one I have. Even the Hlaalu furnishing documents are going to be ridiculously expensive come Morrowind. Not good.
Both TG and DB dlc were extremely superficial too, imo. The quest-lines were short and uninspiring, the areas small. Not much point to return to those either.
* Guild tools are lacking and haven't been developed further. No in-game events calendar, no LF guild system in-game, guild bank options have no variety, just a tabard to try and form some kind of visual guild identity. Etc.
* Lack of communication between devs and playerbase. This has been pretty abhorrent all the time, but with Morrowind patch the problem has become even more obvious and distressing. Feedback seems totally wasted, and generic posts "we are listening" seem condescending since they mean nothing in practice. This is one problem that for me is pretty impossible to ignore. I pay for this product, I know I am not entitled (there is very little entitlement in life, after all) but customers shouldn't be ignored and disrespected either. It's bad business and public relations no matter how one tries to spin it.
* "Lowering the ceiling and raising the floor" sounds good, but that's not what's happening in reality. Maybe the ceiling will be lowered, I don't know since I have never reached it. However the floor is not getting raised, quite the contrary. Both total newbies and more casual end-game players will suffer a lot. The game won't become more fun, it will become more tedious. Work and real life can be very tedious, a game should be fun. Progression is fun for most people. Now it's being destroyed on too many fronts.
* RNG is horrible. I don't want stuff handed to me. But the current RNG is just too random and daunting. Some sort of token system should be placed. I wouldn't care if I had to repeat some content many many times to get the token for the item I need. As long as I knew there was a certain possibility of all that repeating and practicing to actually pay off, I would do it. But as it it now, it's just too much with limited play-time (like most people have). Again, a game should be fun.
So yeah, I'm not a happy camper atm. I've been googling and searching for another MMO option. ESO has taught me to love MMOs, so at least I can take that with me if I leave this game.
Akevoriath wrote: »I wish they would stop nerfing vampires too,