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Happy or Unhappy with the games direction

  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Unhappy
    Wrekkedd wrote: »
    I know that 280 votes, isn't anything compared to the entire active playerbase, but my god, 28% of people are happy, that's horrible. I don't care about any argument someone might have about how the forums are "this" or "that" type of player, so the outcome is skewed blah blah. Most of us are DIEHARD fans of this game, and truly love it and want it to succeed.

    The things that are showing from zeni now, are not favorable to our kind, the diehard every day player, casual or not. They don't care if you stay and play the hell out of the game, they are gearing up for the newest business model of, come in buy crowns and leave in a couple months. And that's really sickening.

    End rant...

    It makes me very sad, rather than angry.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

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    Bam Bam Bara
  • Calandrae
    Calandrae
    ✭✭✭✭
    Unhappy
    Very unhappy. I will list some reasons that first come to mind (I only play PvE so all my comments are PvE related):

    * Class skills and class identities becoming redundant/useless. I for one don't wish to play a game where class choice becomes mostly cosmetic. If every class is meant to fill every role, then they should develop the classes in interesting and unique ways instead of just making them all bland and generic.

    * Class balance getting worse and worse. Even though I don't play a NB I feel very sad about the treatment the class is getting. I main a Templar and we are not in a good place either, but at least the class will still be somehow useful. NB won't. Not in any end-game content.

    * Too much superficial new content. Housing is a good example. I really enjoyed it at first - even though having and decorating a house is just cosmetic/RP stuff. However the item limits are ridiculously low, even with ESO plus. So for now housing content is done for me, and it took only a few months to reach the limit. Very disappointing. Until they raise the item limit/add more functionality to housing, it's game over in that department. And no, I don't want to buy a second house to furnish. I would like to be able to concentrate on the one I have. Even the Hlaalu furnishing documents are going to be ridiculously expensive come Morrowind. Not good.
    Both TG and DB dlc were extremely superficial too, imo. The quest-lines were short and uninspiring, the areas small. Not much point to return to those either.

    * Guild tools are lacking and haven't been developed further. No in-game events calendar, no LF guild system in-game, guild bank options have no variety, just a tabard to try and form some kind of visual guild identity. Etc.

    * Lack of communication between devs and playerbase. This has been pretty abhorrent all the time, but with Morrowind patch the problem has become even more obvious and distressing. Feedback seems totally wasted, and generic posts "we are listening" seem condescending since they mean nothing in practice. This is one problem that for me is pretty impossible to ignore. I pay for this product, I know I am not entitled (there is very little entitlement in life, after all) but customers shouldn't be ignored and disrespected either. It's bad business and public relations no matter how one tries to spin it.

    * "Lowering the ceiling and raising the floor" sounds good, but that's not what's happening in reality. Maybe the ceiling will be lowered, I don't know since I have never reached it. However the floor is not getting raised, quite the contrary. Both total newbies and more casual end-game players will suffer a lot. The game won't become more fun, it will become more tedious. Work and real life can be very tedious, a game should be fun. Progression is fun for most people. Now it's being destroyed on too many fronts.

    * RNG is horrible. I don't want stuff handed to me. But the current RNG is just too random and daunting. Some sort of token system should be placed. I wouldn't care if I had to repeat some content many many times to get the token for the item I need. As long as I knew there was a certain possibility of all that repeating and practicing to actually pay off, I would do it. But as it it now, it's just too much with limited play-time (like most people have). Again, a game should be fun.

    So yeah, I'm not a happy camper atm. I've been googling and searching for another MMO option. ESO has taught me to love MMOs, so at least I can take that with me if I leave this game.
    Edited by Calandrae on May 7, 2017 8:59AM
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Unhappy
    I'd love to see how this would look as a multi-part poll to see how the answers are impacted by the type of content people prefer, their level of skill and time they have available to play...

    Overall from a combat POV I accept that some changes were needed but strongly feel that the changes coming to the CP system alone would have achieved 90% of what was needed with the rest being very targeted hits on a handful of skills and set combos that were too beneficial. Instead ZoS as of 3.0.2 are using a hammer where a scalpel would be better - my experience of this is that it is painful for end game but is even more painful for newly rolled characters just starting out where combat just feels clumsy and does not flow... and the cardinal sin for a game - it is not fun. Preventing us from using skills does not make combat feel challenging it just makes it feel... meh...

    To correct that IMO they really need to revisit how they could balance PvP and PvE in different ways so that the unintended consequences of a change for one doesn't muck up the other.

    On a brighter note I loved housing - it's trivial and offers no PvE or PvP advantages but they made a good system and it offers a good number of hours playing a game within the game. If they can add more 'crafting' content in future releases with similar attention to detail then that is good.

    I am mostly OK with what they have done with the crown store - so far it's mostly eye candy and there is no real need to spend anything you don't want in there... at the same time I quite like some of the stuff and don't mind dropping some real world monies to buy fluff that makes the game more enjoyable. I do have minor concerns about the creep of some of the 'time saving items' but at the same time if people are willing to drop serious cash to have a 60/60/60 horse or level 1-50 in double quick time then I don't think it really hurts the game - but we will need to keep them honest because they will get pressure to monetise more and more...

    ESO Plus is fine...I've been subbed for 3 years now and free access to most DLC plus a couple of nice perks is fair enough. I wish they'd kept the loyalty system so that you got some sort of unique cosmetic every 6 months of continued support - a relatively easy way for ZoS to recognise those that stay loyal.

    Overall - and this is the big one apart from combat changes - I would like to see more content. I would like to see the 4 proper DLC they promised at the start. Half the reason, IMO, they are making such wild changes to combat and systems is to make old content feel new again to keep the endgame elite happy - the solution to this is to actually deliver new hard content in their DLC... new Vet Dungeons and new Trials that challenge the top players and keep them busy trying to beat it for months but also that give the rest of us more normal players things to work towards where we know what we need to achieve to be viable and not have the rug yanked out from under us just before we get there.

    They killed my love of PvP... between the months of chronic lag, the still unaddressed cheat engine situation, the months they took to deal with gap closing and the current tedious eye of whatever trains I have lost my love of PvP. I enjoyed it for over 2 years both solo and in my guilds but now the only thing I can enjoy is the low level stuff where there is still some free and open play going on. I don't really have any ideas on this one... too many good PvP players and guilds have left and there is a real hostility present in that environment that goes beyond legitimate competitiveness coupled with players seemingly feeling free to cheat the game and abuse other players simply because ZoS seem to be nowhere to be found when it comes to either clear communication or enforcement.

    And that's my last gripe - ZoS are lousy communicators. Not all of them and not all the time but too often big issues happen and ZoS are silent until it's too late. Other games seem to be able to manage this and there are clearly people like Gina, Jessica and Kai who are more than willing to communicate so I can only assume that there are some poor internal processes that either stop them doing so or do not grasp the things we need to hear about... it has got somewhere better in recent months but the recent double AP debacle is a clear example where a simple response to the multiple questions would have prevented a lot of the problems that arose.

    Anyway if you read all this... wow!

    TL;DR - I say unhappy but there is much that is good in this game so they need to look at some core areas that DO need fixing and maybe leave some others that are working alone!



    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Happy
    Changes were needed. There is no doubt about that. And change is hard, but with time we'll get use to it. We always have in the past, and it's not like development is going to make content that is impossible to complete.
    If you can be anything, be kind.
  • playsforfun
    playsforfun
    ✭✭✭✭
    Unhappy
    Tavore1138 wrote: »
    I'd love to see how this would look as a multi-part poll to see how the answers are impacted by the type of content people prefer, their level of skill and time they have available to play...

    Overall from a combat POV I accept that some changes were needed but strongly feel that the changes coming to the CP system alone would have achieved 90% of what was needed with the rest being very targeted hits on a handful of skills and set combos that were too beneficial. Instead ZoS as of 3.0.2 are using a hammer where a scalpel would be better - my experience of this is that it is painful for end game but is even more painful for newly rolled characters just starting out where combat just feels clumsy and does not flow... and the cardinal sin for a game - it is not fun. Preventing us from using skills does not make combat feel challenging it just makes it feel... meh...

    To correct that IMO they really need to revisit how they could balance PvP and PvE in different ways so that the unintended consequences of a change for one doesn't muck up the other.

    On a brighter note I loved housing - it's trivial and offers no PvE or PvP advantages but they made a good system and it offers a good number of hours playing a game within the game. If they can add more 'crafting' content in future releases with similar attention to detail then that is good.

    I am mostly OK with what they have done with the crown store - so far it's mostly eye candy and there is no real need to spend anything you don't want in there... at the same time I quite like some of the stuff and don't mind dropping some real world monies to buy fluff that makes the game more enjoyable. I do have minor concerns about the creep of some of the 'time saving items' but at the same time if people are willing to drop serious cash to have a 60/60/60 horse or level 1-50 in double quick time then I don't think it really hurts the game - but we will need to keep them honest because they will get pressure to monetise more and more...

    ESO Plus is fine...I've been subbed for 3 years now and free access to most DLC plus a couple of nice perks is fair enough. I wish they'd kept the loyalty system so that you got some sort of unique cosmetic every 6 months of continued support - a relatively easy way for ZoS to recognise those that stay loyal.

    Overall - and this is the big one apart from combat changes - I would like to see more content. I would like to see the 4 proper DLC they promised at the start. Half the reason, IMO, they are making such wild changes to combat and systems is to make old content feel new again to keep the endgame elite happy - the solution to this is to actually deliver new hard content in their DLC... new Vet Dungeons and new Trials that challenge the top players and keep them busy trying to beat it for months but also that give the rest of us more normal players things to work towards where we know what we need to achieve to be viable and not have the rug yanked out from under us just before we get there.

    They killed my love of PvP... between the months of chronic lag, the still unaddressed cheat engine situation, the months they took to deal with gap closing and the current tedious eye of whatever trains I have lost my love of PvP. I enjoyed it for over 2 years both solo and in my guilds but now the only thing I can enjoy is the low level stuff where there is still some free and open play going on. I don't really have any ideas on this one... too many good PvP players and guilds have left and there is a real hostility present in that environment that goes beyond legitimate competitiveness coupled with players seemingly feeling free to cheat the game and abuse other players simply because ZoS seem to be nowhere to be found when it comes to either clear communication or enforcement.

    And that's my last gripe - ZoS are lousy communicators. Not all of them and not all the time but too often big issues happen and ZoS are silent until it's too late. Other games seem to be able to manage this and there are clearly people like Gina, Jessica and Kai who are more than willing to communicate so I can only assume that there are some poor internal processes that either stop them doing so or do not grasp the things we need to hear about... it has got somewhere better in recent months but the recent double AP debacle is a clear example where a simple response to the multiple questions would have prevented a lot of the problems that arose.

    Anyway if you read all this... wow!

    TL;DR - I say unhappy but there is much that is good in this game so they need to look at some core areas that DO need fixing and maybe leave some others that are working alone!



    nice write up and this is how i feel atm
  • Romo
    Romo
    ✭✭✭✭
    Unhappy
    Nifty2g wrote: »
    there is nothing positive about the new game direction to be said.

    This, simply this.
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    Happy
    Threads like this confirm my belief that we simply don't know what's best for us.

    Edit: It also confirms my beliefs that nothing will ever satisfy this community. This is not the community I remember from this game, the community that stuck by what was a broken game and enjoyed it because they loved what the game could be. Every patch is the patch that kills the game. Every time a drop of rain touches ground people scream that the sky is falling.

    If anything kills ESO, it will be a toxic community. If anyone kills ESO, it won't be ZOS, it'll be us.
    Edited by ParaNostram on May 7, 2017 6:00PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Happy
    majulook wrote: »
    Tandor wrote: »
    majulook wrote: »
    Tired of have to start over with a new character after almost every major patch. The game when starting a new character is no longer fun. I have only one character that has done everything its a NB and I guess it will be pretty much useless after the next update.

    Really dreading starting over again, doing all the grinding for mages, fighters, thieves, dark brotherhood, and undaunted guilds. Along with the grind horses, crafting, and all that. All the while hoping that this new character (that wish I did not have to create ) will be at least stable long enough to get it fully developed.



    Why would you need to start over again, given that you can change the race and respec the skills and attributes as well as the CPs (not to mention your gear and consumables) in respect of your existing character(s)?

    You cannot change class so even If I change race it would still be a NB or what ever character race I changed would stay the same class

    But your claim was having to di it repeatedly after every major patch so if you ditched your Nb several major patches ago what would you be doing with them now?

    There were only four classes for three year more or less and if you ditched an entire class mag and stam every or almost every major patch how are you playing now?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Unhappy
    I've seen a lot of these post recently saying you're happy or unhappy about things within the game or the future game lets as a community consolidate these into one post.

    Please explain reasons on you've chosen that answer and if you've any ideas on how to make things better for the longevity of the game.

    The game lost its way along time ago. The nail in the coffin was to push the two most important guilds out as single player passive based mechanics. Leave systems completely unfinished and totally broken like the cp system.ignore end game and focus on a player base that does not even play the whole game
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Happy
    Very unhappy. I will list some reasons that first come to mind (I only play PvE so all my comments are PvE related):

    * Class skills and class identities becoming redundant/useless. I for one don't wish to play a game where class choice becomes mostly cosmetic. If every class is meant to fill every role, then they should develop the classes in interesting and unique ways instead of just making them all bland and generic.

    * Class balance getting worse and worse. Even though I don't play a NB I feel very sad about the treatment the class is getting. I main a Templar and we are not in a good place either, but at least the class will still be somehow useful. NB won't. Not in any end-game content.

    * Too much superficial new content. Housing is a good example. I really enjoyed it at first - even though having and decorating a house is just cosmetic/RP stuff. However the item limits are ridiculously low, even with ESO plus. So for now housing content is done for me, and it took only a few months to reach the limit. Very disappointing. Until they raise the item limit/add more functionality to housing, it's game over in that department. And no, I don't want to buy a second house to furnish. I would like to be able to concentrate on the one I have. Even the Hlaalu furnishing documents are going to be ridiculously expensive come Morrowind. Not good.
    Both TG and DB dlc were extremely superficial too, imo. The quest-lines were short and uninspiring, the areas small. Not much point to return to those either.

    * Guild tools are lacking and haven't been developed further. No in-game events calendar, no LF guild system in-game, guild bank options have no variety, just a tabard to try and form some kind of visual guild identity. Etc.

    * Lack of communication between devs and playerbase. This has been pretty abhorrent all the time, but with Morrowind patch the problem has become even more obvious and distressing. Feedback seems totally wasted, and generic posts "we are listening" seem condescending since they mean nothing in practice. This is one problem that for me is pretty impossible to ignore. I pay for this product, I know I am not entitled (there is very little entitlement in life, after all) but customers shouldn't be ignored and disrespected either. It's bad business and public relations no matter how one tries to spin it.

    * "Lowering the ceiling and raising the floor" sounds good, but that's not what's happening in reality. Maybe the ceiling will be lowered, I don't know since I have never reached it. However the floor is not getting raised, quite the contrary. Both total newbies and more casual end-game players will suffer a lot. The game won't become more fun, it will become more tedious. Work and real life can be very tedious, a game should be fun. Progression is fun for most people. Now it's being destroyed on too many fronts.

    * RNG is horrible. I don't want stuff handed to me. But the current RNG is just too random and daunting. Some sort of token system should be placed. I wouldn't care if I had to repeat some content many many times to get the token for the item I need. As long as I knew there was a certain possibility of all that repeating and practicing to actually pay off, I would do it. But as it it now, it's just too much with limited play-time (like most people have). Again, a game should be fun.

    So yeah, I'm not a happy camper atm. I've been googling and searching for another MMO option. ESO has taught me to love MMOs, so at least I can take that with me if I leave this game.

    i must say thanks. this post gives me a lot to counter-point to as i find it quite contrary to my experience.

    item 1: Class differentiation - again they said they wanted all classes to be able to perform all roles and in the vast majority of the content - they can. Are they all best at every role in the top-level end-game leaderscvore chasing one-percenter crowd? Nope. but again, as they said being able to do every role does not mean being equal at every role. They like having classes be better at some roles than others. i agree with both sentiments.

    item 2: balance - I always saw the Nb as more stealth-utililty and not DPS, though with big upside in PVP related issues due to stealth features (again not necessarily damage.) Whether or not they make one-percenter pve dps trial/group or not to me has little to do with their overall class balance. i also have not really seen the hue and cry from those who have playtested the warden and templar in the morrow setup now saying that templar is not still a biS healer for that one percenter pve healer trial/group content so... again, not a huge balance concern there for me either.

    my vision of balance is everything good/best somewhere and nothing good/best everywhere. I think on the whole that is closer to being achieved though by no means perfectly.

    item 3 - too much superficial - nah one man's superficial is another mans hours of playtime. While your own itches may not have been scratched by housing mine were and many others were as well. I also found the Tg and Db to be very much additive and substantial to the game overall if for nothing else than their poisons introduction if i remember the timing correctly. Housing gets playtime from me on most days and i use stuff from either Tg or Db every single day i login so... if i compare them to how often i go to orsinium anymore... like i said "one man's superficial..."

    Item - 4 guild stuff - certainly guild stuff could be improved but as far as guild management goes, my bet is more folks each day use the Tg and Db and housing you dismiss as superficial than do guild admin stuff by a large multiplier. So if "number of players who use it daily" is at all a factor in your determination of "substantial" vs "superficial" this item falls way way down into superficial.

    item-5 - communication - see the big difference that i see is the growing belief that somehow "listening" or "communicating" requires "obeying". I have been here since launch and i gotta say between ESO lives setup in response to forum concerns, patch notes becoming more informative and now including dev notes explanations and my not so rosey eyed view of previous PTS cycles... i think comm from devs to players during pts is better than it has been in terms of how much of it there is and how much of it is explanatory of intent as opposed to just recitation of changes. but again, i come from a midset of "communication does not mean they do what i want" and dont feel disrespected when they go a different way.

    item 6 floor/ceiling - Gets misread so many times. First, having played the PTS stuff from leveling up etc, it seems to me the floor is being raised from a good variety of elements. Second, nobody is disputing that the higher end DPS is being lowered so its obvious the ceiling is coming down with benefits in many places. Right now the biggest hue and cry over ceiling seems focused on the PVE content with current dps-tuning vs the new morrow dps-sustain-tuning characters. It is pretending there can never be ever any re-tuning of pve content to meet new outputs and it is imagining the floor to ceiling is about the difficulty in hitting that top end threshold versus the significance of the top performance vs the middle to lower performance.

    item-7 RNG - i agree in principle. Some serious rethinking needs to be done here but... given the the massive huge uptick in drop sets got in 1T and the kick in the naughty bits that gave to crafted set use/desirability, part of and critical to that rethinking and more to the point "a prerequisite to" that needs to be rethinking the competitive aspects between crafted sets and drop sets. i love to death all the drop set whiners who just got handed the steak and potatoes and salad and soup in 1T who now want the dessert (easier trait access) and even the garnish (style control) off the now almost empty crafted set plates before they will be happy. What i would like to see in a fundamental overhaul is for weapons (your worst rng) made craftable only - no drops. Turn maelstrom/master into jewelry. the jewelry with sets locked in drop sets place at the build table (with better rng by default by removing the weapon hunt) and crafted sets with weapons also locked in to have a place at the build table. this ends competition between drops and crafteds and sets them up as collaborators - both needed to reach the top.

    Do not get me wrong, none of these are "perfect" by a long shot. Each needs work and improvements. But from the different perspectives you and i come from, we see the "where we are now" at vastly different places and i suspect just as much the "where we should go."



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Cousin_Idirfa
    Cousin_Idirfa
    ✭✭✭
    Stuck on the fence
    I'm still having fun with the game. And I'm happy that we are getting new content next month, and I'm happy with the addition of some of the holiday events. But I'm unhappy because the direction of the development of the game is hogtied to the marketing of the crown store. It seems like if they can't find a way to monetize it in the crown store, it's not going in the game. It's less and less about what's fun in the game, less and less about playing the game, and more and more about what's in the crown store.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    Stuck on the fence
    Stuck on the fence because this patch isn't done yet.

    If there are no adjustments to improve the quality of dynamic combat in end game raids then these changes result in nothing more than a net loss in total DPS while still having ridiculously high DPS requirements.

    I want chaos in my trials, I want persistant threats and I want a way to deal with those threats on a second-to-second basis not "mmkay guys everyone hit r, good job".
    0331
    0602
  • voidmagic
    voidmagic
    Soul Shriven
    Unhappy
    I'm unhappy that the changes are going to hit us so hard as everything seem to be coming at us at once rather than a slow progressive style
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Stuck on the fence
    Stuck on the fence and struggling to get back. I dislike many things, but also, like many things we will get in the future. Also, hope for so many things we were promised, like Murkmire, Elsweyr, jewelrycrafting, etc.
  • Ahmbor
    Ahmbor
    ✭✭✭
    I'm happy. First, I only started 3 months ago. Secondly, I was never interested in theorycrafting and tweaking of skills. Just grab some two-handed sword, enjoy the world and lore and have some fun.
  • Tempah
    Tempah
    ✭✭✭
    Unhappy
    It is not just the game.
    I am always unhappy.
    Dro'mathra Destroyer, Gryphon Heart, Immortal Redemeer, Tick Tock Tormentor, The Unchained, Exstinguisher of Flames, Flawless Conqueror
  • FoulSnowpaw
    FoulSnowpaw
    ✭✭✭
    Unhappy
    Let's not forget about all those bots that steal our resource nodes, mobs, and loot. ZOS tolerates them breaking the economy and overall game experience. Once there was a player who listed about 20 legendary quality items, all necropotence gold, all by the same person. I doubt it was earned fairly, considering the tons of real people farming their butts off.
  • neverwalk
    neverwalk
    ✭✭✭✭
    Unhappy
    Unhappy, need a new mode of play. HARDCORE called: Not for Milk-drinkers. One Tamriel where your enemy is your enemy.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Unhappy
    postlarval wrote: »
    hassubhai wrote: »
    This poll should be enough for zos to start rethinking their life choices

    lol

    Why would they take notice of a small number of people who are unhappy, which is a subset of an already small number of people who use forums? What, is that like 5%?

    ZOS knows how many players use the forum. They can easily figure out how that impacts their bottom line. The fact that they don't respond to your every wish should tell you how significant you actually are to their revenue stream.

    You have an overdeveloped sense of importance.

    You have an underdeveloped sense of reality if you think ZOS ignores the 5% who whine on these forums. Can't count how many changes were brought about after seeing the feedback from the 5% of players who visit these forums.

    Every nerf we've gotten so far had a whine thread before it was implemented.
    NA/PC
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Happy
    A lot of these changes coming in Morrowind needed to happen. They made WB to where you need a group to kill them, as they should be. People shouldn't be able to solo them. You shouldn't be able to just sit and spam spells in vet dungeons and never worry about your resources.

    It's going to be a wake up call for some people, but it is something that needed to happen.
  • Farorin
    Farorin
    ✭✭✭✭✭
    Stuck on the fence
    Been around long enough to know that the sky might not actually be falling this time.

    At the same time, some of the changes don't make a huge amount of sense, like the crystal frags nerf, and the lack of nerf to sorcs in general, despite the hits the other classes have taken. But it's hardly the end of the world. At least it isn't as bad as it once was, with literal unkillable sorcs that could out DPS and out tank dedicated DPSs and Tanks of other classes. Those were the days.
  • DjMuscleboy02
    DjMuscleboy02
    ✭✭✭✭✭
    Unhappy
    I was doing Hm vmol before Homestead and I have not even completed a full vmol run once this patch. So yeah I'm pretty unhappy with how the game's moving forward.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • mr_runaway_666b16_ESO
    Unhappy
    Unhappy

    The major nerfs to classes to make way for a warden was unnecessary.

    The sustain nerf, maybe it was needed but it's far too much, to suddenly lose all that reduced cost then all the content gets no easier. maybe should of tried 10% less reduced cost when it's nearer 30% why such a big change so sudden?

    We never seam to see small incremental balance changes or fixes, we have to wait for each big patch then they all come too sudden the feedback is just too much and silly changes like repentance nerf gets through to live because people were more vocal about dk major mending changes.

    Why not try 1 change per week, see what the feedback is like then make adjustments over time, I fear they are making such huge changes each big patch to change the meta and create busy work for everyone just to get back to where they was previous patch.

    We have to wait 6 months for big patch to fix all the bugs then introduce new ones which we have to wait 6 months to fix. I'd like to see them fix at least 1 major bug each weekly patch as currently they are laughable.

    On the balancing rather than take away great things from strong classes, buff or add new things to help weaker classes, again i feel they want to effect everyone to create busy work.

    Actually fix the problems in Cyrodiil, it's been 3 years and it just gets worse. ie lag, zergs, unbalanced classes, unbalanced population, aoe caps, the list goes on and on.

    Communication from ZOS, about exploits bugs etc. takes me 2 mins to check forum and find an issue that is ongoing with literally no reply from ZOS as to weather they know about it, are working on it etc. we are just kept in the dark.

    I've un-subbed until the large sustain changes and class nerfs have been thought out a bit better.

    Beardeddraggonborn Stam Templar
    Beardeddragonborn mag DK shelved
    Beardie Stam NB
    Eve Bearegard Mag Sorc

  • azoriangaming
    azoriangaming
    ✭✭✭✭
    Unhappy
    A lot of these changes coming in Morrowind needed to happen. They made WB to where you need a group to kill them, as they should be. People shouldn't be able to solo them. You shouldn't be able to just sit and spam spells in vet dungeons and never worry about your resources.

    It's going to be a wake up call for some people, but it is something that needed to happen.

    I agree it's something that needed to happen i'm just upset how it was implemented.
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Unhappy
    Only Mag sorc DD's and now left as even stronger than currently on live?


    Extremely unhappy

    Enough so that I cancelled my sub and will play as a F2p casual until further notice, this direction is toxic and caters once again to making it only fun for the less than 1 percentage of top players
  • DHale
    DHale
    ✭✭✭✭✭
    Unhappy
    I bet 50 bones someone who does vma pretty regularly to complete it with the same gear they do now on pts. Safest 50 bucks ever. He quit on the ice. Skated away never to be seen again. Has not logged on in 2 days.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    Stuck on the fence
    I have no opinions until the full patch and expansion are released. I don't take patch notes at face value.
  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    Unhappy
    The game doesn't really have a direction. It's just kind of teleporting and jumping through wormholes to various horrifying universes , briefly coming back to our own to make 9 terrible decisions and 1 good one, then repeating the journey.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unhappy
    Not happy. Yes, things still need to play out on live, but everything I have seen through my own testing and that of others suggests to me that the game is heading in a direction that I do not like. I understand the desire to lower the ceiling and raise the floor, but they seemed to have turned the house upside down.

    ZOS needs to learn how to make subtle adjustments. Why they feel the need to drastically re-balance the game every 3-6 months is beyond me.
  • dotme
    dotme
    ✭✭✭✭✭
    Unhappy
    I voted "Unhappy" because most of the friends I made who I played with for over a year have left the game. There wasn't enough there to keep them engaged. That's a bad sign if you're building an online MMO that hopes to attract and retain players (who could turn into subscribers and buyers)

    There are a gazillion reasons why people leave, but boredom and frustration probably come close to the top of the list. Still I hope ZOS is learning a ton from this adventure, and can apply those lessons to make the game fresh with contests, events, content and changes that make people want to log in and play every day.
    PS4NA
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