MyKillv2.0 wrote: »I am happy with the game's direction, just not current location. They are just starting this rebalancing thing, at the end I hope they are better where they are now, which consists of macroing your keybinds and drinking coffee while raiding. I want more thinking, less button mashing. Currently, we still have too much cheap fluff in the game but that is what happens when you let 1/3 of the game dictate the wills and direction of the entire game for th first couple years. Maybe now they understand 2/3s of the game is on console and is it not as easy to keybind and play Zo$ on easy mode
This poll should be enough for zos to start rethinking their life choices
Tired of have to start over with a new character after almost every major patch. The game when starting a new character is no longer fun. I have only one character that has done everything its a NB and I guess it will be pretty much useless after the next update.
Really dreading starting over again, doing all the grinding for mages, fighters, thieves, dark brotherhood, and undaunted guilds. Along with the grind horses, crafting, and all that. All the while hoping that this new character (that wish I did not have to create ) will be at least stable long enough to get it fully developed.
Tired of have to start over with a new character after almost every major patch. The game when starting a new character is no longer fun. I have only one character that has done everything its a NB and I guess it will be pretty much useless after the next update.
Really dreading starting over again, doing all the grinding for mages, fighters, thieves, dark brotherhood, and undaunted guilds. Along with the grind horses, crafting, and all that. All the while hoping that this new character (that wish I did not have to create ) will be at least stable long enough to get it fully developed.
Why would you need to start over again, given that you can change the race and respec the skills and attributes as well as the CPs (not to mention your gear and consumables) in respect of your existing character(s)?
lordrichter wrote: »Zagnut123Zagnut123 wrote: »I like how ppl keep saying zos is removing ez mode. If it was so ez why are most dungeon finder grps awful. The ppl upset with the changes are the ones that have put the most time into this game and understand how it will affect group play at it's core. If the patch after this one is as awful as this one raiding will likely die out completely.
I use "easy mode" as a short way of saying that it is easier to have nearly infinite sustainability while still being fully maximized for damage. The bulk of the resource management is in the build and prep, which means that the player can spend less time worrying about resource management and more time generating DPS during combat. It is a trait found primarily in higher level characters and those who are well built and well prepped. This is considerably different from lower level and new players, who have to pay closer attention to resources and do not have as much time to be concerned about DPS. When they look forward, the game is much easier because they get to tap into this.
One Tamriel cannot have an easy mode. It scales the players so they are all able to do the same basic content. The "power" from character progression should not make the scaled content of the game too easy. ZOS does not list this as a reason, but they have to be thinking it.
Yeah, people are in here threatening to leave because the game is going to be harder. I suspect that ZOS has been losing players for the opposite reason for a long time now. The game is too easy. That is not the only reason, but it is the one they look to be addressing now. End game sustainability is way too high relative to damage output. They have managed to nip the top end players, who are well represented here in the forum, without doing more than a relative nudge to the low end and new players.
ZOS needs to make this change, and make it now, while they still can. As people have mentioned, there is competition always nipping at their heels. They don't want to be losing players because the game does not present challenging combat with decisions at the upper end of the game. They want a fast-paced combat where resource management plays a large part in performing effectively. While this update probably won't be the ultimate fix, it is certainly making me happy that they are doing it.
lordrichter wrote: »Zagnut123Zagnut123 wrote: »I like how ppl keep saying zos is removing ez mode. If it was so ez why are most dungeon finder grps awful. The ppl upset with the changes are the ones that have put the most time into this game and understand how it will affect group play at it's core. If the patch after this one is as awful as this one raiding will likely die out completely.
I use "easy mode" as a short way of saying that it is easier to have nearly infinite sustainability while still being fully maximized for damage. The bulk of the resource management is in the build and prep, which means that the player can spend less time worrying about resource management and more time generating DPS during combat. It is a trait found primarily in higher level characters and those who are well built and well prepped. This is considerably different from lower level and new players, who have to pay closer attention to resources and do not have as much time to be concerned about DPS. When they look forward, the game is much easier because they get to tap into this.
One Tamriel cannot have an easy mode. It scales the players so they are all able to do the same basic content. The "power" from character progression should not make the scaled content of the game too easy. ZOS does not list this as a reason, but they have to be thinking it.
Yeah, people are in here threatening to leave because the game is going to be harder. I suspect that ZOS has been losing players for the opposite reason for a long time now. The game is too easy. That is not the only reason, but it is the one they look to be addressing now. End game sustainability is way too high relative to damage output. They have managed to nip the top end players, who are well represented here in the forum, without doing more than a relative nudge to the low end and new players.
ZOS needs to make this change, and make it now, while they still can. As people have mentioned, there is competition always nipping at their heels. They don't want to be losing players because the game does not present challenging combat with decisions at the upper end of the game. They want a fast-paced combat where resource management plays a large part in performing effectively. While this update probably won't be the ultimate fix, it is certainly making me happy that they are doing it.
Doctordarkspawn wrote: »If they want to lower the sustain and make it a choice, fine. But give people THE TOOLS TO SUSTAIN, instead of throwing them in the bin, change the content to give both positives and negatives to that choice, and do things moderately. But they wont. Which is the issue we keep having here.
MehrunesFlagon wrote: »The thing that gets me is that they seem to want to get rid of easy mode for the elite, but want to make it easier for casuals,mid level etc..... Simply can't be done. It contradicts itself .Also feel alot of the sustain cp changes went too far or were one sided.
"We are working on cyrodiil performance." -2015
This x1000000000000000000000000000000000000000 ad infinitum.
But seriously, ZoS doesn't give a toss about us players - just our cash. Any game developer with half an ounce of simple common sense knows that nerfing a game and there by making it less enjoyable, will not do the game any favours. But like said - they don't give a toss. Just give them the money. LOL
I know, right? When he said "no really new content in years," I was thinking "Whaaaaaaaatttt????"Too many changes to base content, and no really new content in years
Really? "No really new content in years"? The game's only been out for 3 years, less if you're on console. Why do people think that lying or exaggerating strengthens their argument? I suppose you'll claim that neither Imperial City, Orsinium, Thieves Guild, Dark Brotherhood, Shadows of Hist nor Homestead represents "really new content"! That list covers everyone's choice of playstyle, and while you may argue that some of it didn't take long to complete that's down to how you approach it and with how many characters, but to deny any of it exists is absurd.
KochDerDamonen wrote: »"We are working on cyrodiil performance." -2015
This x1000000000000000000000000000000000000000 ad infinitum.
But seriously, ZoS doesn't give a toss about us players - just our cash. Any game developer with half an ounce of simple common sense knows that nerfing a game and there by making it less enjoyable, will not do the game any favours. But like said - they don't give a toss. Just give them the money. LOL
@Baranthus 'nerfs' do not make a game less enjoyable, inherently. Stop being salty about being nerfed.
When they balance by buffing things that are behind, that's powercreep. Powercreep is why the game is currently so easy overall, barring like vTrials
Lets see what happen 1 week after patch, maybe more unhappy?