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Happy or Unhappy with the games direction

  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    Stuck on the fence
    + It seems the devs have realized the CP system (difference of passive stats between players from 0 to 600 CP) and the extra regen it has provided need to be worked on, a LOT.
    + Housing system is great (but we need more item slots in houses)
    + Battlegrounds
    + Trials going in the right direction, going away from stack and burn
    + Having a no-CP campaign

    - Outnumbered PvP suffers due to poisons, procsets, removal of dynamic ultimate generation. PvP should not be only about numbers.
    - Removing counters in PvP: nerfing DK wings, Meteor not reflectable anymore. Purge hopelessly outdated with all the debuffs one gets these days on one at the same time.
    - New challenging group dungeons come out way too rarely
    - Robbing classes of their core identities and playstyles: Mag DK in PvP. Nb sap tanks?
    - There should be 2 new trials per year
    - Too much farming is needed for sets
    - Forced Morrowind purchasing for subscribers
    - The noncommittance of ZOS to declare what is allowed and not allowed in PvP IN TIME (double AP even Bleakers farming)
    - Rewards for the Worthy spam with stale sets
    - Very little space for leaving text messages to the guild in the guild MOTD / About page, the whole guild info system needs to be redone
    Edited by RoamingRiverElk on May 7, 2017 10:42AM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • majulook
    majulook
    ✭✭✭✭✭
    Unhappy

    Tired of have to start over with a new character after almost every major patch. The game when starting a new character is no longer fun. I have only one character that has done everything its a NB and I guess it will be pretty much useless after the next update.

    Really dreading starting over again, doing all the grinding for mages, fighters, thieves, dark brotherhood, and undaunted guilds. Along with the grind horses, crafting, and all that. All the while hoping that this new character (that wish I did not have to create ) will be at least stable long enough to get it fully developed.



    Si vis pacem, para bellum
  • itscompton
    itscompton
    ✭✭✭✭✭
    Unhappy
    MyKillv2.0 wrote: »
    I am happy with the game's direction, just not current location. They are just starting this rebalancing thing, at the end I hope they are better where they are now, which consists of macroing your keybinds and drinking coffee while raiding. I want more thinking, less button mashing. Currently, we still have too much cheap fluff in the game but that is what happens when you let 1/3 of the game dictate the wills and direction of the entire game for th first couple years. Maybe now they understand 2/3s of the game is on console and is it not as easy to keybind and play Zo$ on easy mode

    That is definitely an alternative fact.

  • Balamoor
    Balamoor
    ✭✭✭✭✭
    Happy
    hassubhai wrote: »
    This poll should be enough for zos to start rethinking their life choices

    Not when you consider that folks buy cheap keys just to troll the forums...so this and all polls mean jack [Snip]

    [Edited for bypassing the profanity filter]
    Edited by ZOS_Ragnar on May 7, 2017 2:08PM
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    Stuck on the fence
    I really had to stand on the fence with this one. I'm okay at the moment by and large. The upcoming changes could push me over. There are some things I am really unhappy with which bug the heck out me. The Crown Store the biggest. Not just the fluff. But the prices. I can't believe this game doesn't have a barber shop and they sale appearance changes for $10. That's usually free in all manner of games. Race change is usually $15 but here its $30. Same with name at $25. Those prices are just plain money grabs. About the only thing that is comparable is their additional character slots. No reasons for those type prices. Seems like every time you turn around, they have some terrible pricing. This is one company that I could never have any loyalty towards.
  • seaef
    seaef
    ✭✭✭✭✭
    Happy
    hassubhai wrote: »
    This poll should be enough for zos to start rethinking their life choices

    lol

    Why would they take notice of a small number of people who are unhappy, which is a subset of an already small number of people who use forums? What, is that like 5%?

    ZOS knows how many players use the forum. They can easily figure out how that impacts their bottom line. The fact that they don't respond to your every wish should tell you how significant you actually are to their revenue stream.

    You have an overdeveloped sense of importance.
    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unhappy
    I love that they want to reduce sustain.

    However, they are nerfing PvE endgame into a stupid, boring meta of Heavy Attack weaving.

    I don't like it at all.

    Not only are we utterly removing the need for players to get better at their rotation through experience/progression, we are also making the pinnacle of ESO's "fast-paced" gameplay a bunch of Lightning Staff Heavy Attack Spamming while placing your typical class DoTs every ~10sec.

    Not a fan. I want Necrotc Orb to return resources to allies again.

    Reducing values is cool, removing them altogether is not cool. The way it works on Morrowind does not promote group play very much anymore. You used to become more powerful and sustain trough teamwork/synergies. Now you sustain through
    Heavy Attack -> DoT -> Heavy Attack -> DoT -> Heavy Attack DoT ->Heavy Attack DoT -> Repeat
    or
    DoT -> DoT -> DoT -> Heavy Attack -> short DoT -> Heavy Attack -> Repeat

    .... great intentions by ZOS but I am not happy about the implementation.

    On top of this, Mag Sorc is still the king of Magicka DPS, with Mag NB posing no form of conpetition whatsoever. Buff Mag NB DPS already!
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Happy
    majulook wrote: »
    Tired of have to start over with a new character after almost every major patch. The game when starting a new character is no longer fun. I have only one character that has done everything its a NB and I guess it will be pretty much useless after the next update.

    Really dreading starting over again, doing all the grinding for mages, fighters, thieves, dark brotherhood, and undaunted guilds. Along with the grind horses, crafting, and all that. All the while hoping that this new character (that wish I did not have to create ) will be at least stable long enough to get it fully developed.



    Why would you need to start over again, given that you can change the race and respec the skills and attributes as well as the CPs (not to mention your gear and consumables) in respect of your existing character(s)?
  • acw37162
    acw37162
    ✭✭✭✭✭
    Niether,

    Have spent a few hours on test with a couple of classes I can say I prefer the live game version to the test version.

    There are a lot of reasons for that not all related to the patch and game direction but it's less fun to play in the new system for just about everyone.
  • majulook
    majulook
    ✭✭✭✭✭
    Unhappy
    Tandor wrote: »
    majulook wrote: »
    Tired of have to start over with a new character after almost every major patch. The game when starting a new character is no longer fun. I have only one character that has done everything its a NB and I guess it will be pretty much useless after the next update.

    Really dreading starting over again, doing all the grinding for mages, fighters, thieves, dark brotherhood, and undaunted guilds. Along with the grind horses, crafting, and all that. All the while hoping that this new character (that wish I did not have to create ) will be at least stable long enough to get it fully developed.



    Why would you need to start over again, given that you can change the race and respec the skills and attributes as well as the CPs (not to mention your gear and consumables) in respect of your existing character(s)?

    You cannot change class so even If I change race it would still be a NB or what ever character race I changed would stay the same class
    Edited by majulook on May 6, 2017 10:38PM
    Si vis pacem, para bellum
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
    ✭✭✭✭
    Unhappy
    I like how ppl keep saying zos is removing ez mode. If it was so ez why are most dungeon finder grps awful. The ppl upset with the changes are the ones that have put the most time into this game and understand how it will affect group play at it's core. If the patch after this one is as awful as this one raiding will likely die out completely.

    I use "easy mode" as a short way of saying that it is easier to have nearly infinite sustainability while still being fully maximized for damage. The bulk of the resource management is in the build and prep, which means that the player can spend less time worrying about resource management and more time generating DPS during combat. It is a trait found primarily in higher level characters and those who are well built and well prepped. This is considerably different from lower level and new players, who have to pay closer attention to resources and do not have as much time to be concerned about DPS. When they look forward, the game is much easier because they get to tap into this.

    One Tamriel cannot have an easy mode. It scales the players so they are all able to do the same basic content. The "power" from character progression should not make the scaled content of the game too easy. ZOS does not list this as a reason, but they have to be thinking it.

    Yeah, people are in here threatening to leave because the game is going to be harder. I suspect that ZOS has been losing players for the opposite reason for a long time now. The game is too easy. That is not the only reason, but it is the one they look to be addressing now. End game sustainability is way too high relative to damage output. They have managed to nip the top end players, who are well represented here in the forum, without doing more than a relative nudge to the low end and new players.

    ZOS needs to make this change, and make it now, while they still can. As people have mentioned, there is competition always nipping at their heels. They don't want to be losing players because the game does not present challenging combat with decisions at the upper end of the game. They want a fast-paced combat where resource management plays a large part in performing effectively. While this update probably won't be the ultimate fix, it is certainly making me happy that they are doing it.



    People aren't leaving because it's harder. They are leaving because heavy atk builds are boring af. End game competitive pve players want harder content to continually challenge themselves. This change doesn't make the game harder for dps that is but it does make it fights slower and not the fast past fights we've come accustomed to. I also sence ppl that want this change are they types that struggle on vanilla hm 4 man dungeons so not game experts by anymeans. Once the population dips like it did wen cp was added they will probably undue some of this nonsence.
    Edited by Zagnut123Zagnut123 on May 7, 2017 12:36AM
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Happy
    When I compare where we started to now, I'm over all happy. Sure there are certain things added and changes made that I'm not a fan of, but no one at ZeniMax asked my opinion. Overall that game is excellent, and WAY better than at launch.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    Happy
    In concept the changes are good, the specific numbers and rebalancing of end game PvE could use some more work though.

    That said the philosophy behind these changes feel like a return to form, I'm tired of the animation cancelling twitchy meta we have right now and loathed having to learn how to animation cancel to compete.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unhappy
    I like how ppl keep saying zos is removing ez mode. If it was so ez why are most dungeon finder grps awful. The ppl upset with the changes are the ones that have put the most time into this game and understand how it will affect group play at it's core. If the patch after this one is as awful as this one raiding will likely die out completely.

    I use "easy mode" as a short way of saying that it is easier to have nearly infinite sustainability while still being fully maximized for damage. The bulk of the resource management is in the build and prep, which means that the player can spend less time worrying about resource management and more time generating DPS during combat. It is a trait found primarily in higher level characters and those who are well built and well prepped. This is considerably different from lower level and new players, who have to pay closer attention to resources and do not have as much time to be concerned about DPS. When they look forward, the game is much easier because they get to tap into this.

    One Tamriel cannot have an easy mode. It scales the players so they are all able to do the same basic content. The "power" from character progression should not make the scaled content of the game too easy. ZOS does not list this as a reason, but they have to be thinking it.

    Yeah, people are in here threatening to leave because the game is going to be harder. I suspect that ZOS has been losing players for the opposite reason for a long time now. The game is too easy. That is not the only reason, but it is the one they look to be addressing now. End game sustainability is way too high relative to damage output. They have managed to nip the top end players, who are well represented here in the forum, without doing more than a relative nudge to the low end and new players.

    ZOS needs to make this change, and make it now, while they still can. As people have mentioned, there is competition always nipping at their heels. They don't want to be losing players because the game does not present challenging combat with decisions at the upper end of the game. They want a fast-paced combat where resource management plays a large part in performing effectively. While this update probably won't be the ultimate fix, it is certainly making me happy that they are doing it.



    @lordrichter

    Easy mode or not, it's what the content was designed around. ZOS was fully complacent in leting that be the meta until now, even tweaking boss mechanics around it.

    ZOS does not need to make this change, at least not this much, and at the very least, not without editing the content to suit the new balance, which they have not done, and probably will never do.

    If they want to lower the sustain and make it a choice, fine. But give people THE TOOLS TO SUSTAIN, instead of throwing them in the bin, change the content to give both positives and negatives to that choice, and do things moderately. But they wont. Which is the issue we keep having here.

    Then again, I guess direhard fans will just consider this another unspoken lie like 'play how you want'.
    Edited by Doctordarkspawn on May 7, 2017 12:58AM
  • Velvelya
    Velvelya
    ✭✭✭
    Stuck on the fence
    Mostly just bored.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Happy
    If they want to lower the sustain and make it a choice, fine. But give people THE TOOLS TO SUSTAIN, instead of throwing them in the bin, change the content to give both positives and negatives to that choice, and do things moderately. But they wont. Which is the issue we keep having here.

    It will be interesting to see where they go with the next patch.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    Unhappy
    The thing that gets me is that they seem to want to get rid of easy mode for the elite, but want to make it easier for casuals,mid level etc..... Simply can't be done. It contradicts itself .Also feel alot of the sustain cp changes went too far or were one sided. Cost reduction should have been cut in half in the cp tree rather than completely removed. I can't but feel that most of it is due to trying to balance pvp and pve at the same time. AS long as they continue with that *** idea. We are going to continue to get nerfs/adjustments that make absolutely no sense.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Happy
    The thing that gets me is that they seem to want to get rid of easy mode for the elite, but want to make it easier for casuals,mid level etc..... Simply can't be done. It contradicts itself .Also feel alot of the sustain cp changes went too far or were one sided.

    Well, low and mid levels can be made "easy" by adjusting the scaling.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Nyghthowler
    Nyghthowler
    ✭✭✭✭✭
    Stuck on the fence
    I'm taking a wait and see stance. I'm not in the beta, so all I have to go by is others opinions. And we all know how some in this community LOVE to shout doom and gloom if their favorite meta even looks like it might get disrupted.....
    I'm not prejudiced; I hate everyone equally !
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stuck on the fence
    Yeah.... I've never played "meta" or "cookie cutter". The changes to nightblade really are that "doom and gloomy". It's not an exaggeration.

    On one hand I would have been a warden from day one if I had the choice, I always pick a pet class and I severely dislike the Sorc aesthetic.

    On the other hand I've become really attached to my current characters. I have tried on the PTS new armor golded out, new skills, new rotations, new attributes, new cps.... nothing is a substitute for Siphoning Attacks. Really, it's not an exaggeration.

    Cp changes? Fine.
    Heavy attacks? Fine.
    Low dps on my magblade and healplar? Used to it.
    Taking forever to kill, strategizing and swapping out skills or points per situation? No complaints here.

    Completely dumping on the worst class in game?-- really disappointed in Zos.

    Zos doesn't play nightblades. Their only interaction with the class is being ganked on in Cyrodiil. Well fine Zos, keep the proposed changes to stop ganking. But why feck over the entire rest of the nightblade population by removing Siphoning Attacks?

    Anyway you don't have to take my word for it. Here is a video demonstration from someone who does the math.

    Relevant demonstration on how important Siphoning Attacks is starts at 34 minutes.

    https://youtu.be/fK5D32QGsy0
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    Unhappy
    Baranthus wrote: »
    Wrekkedd wrote: »
    "We are working on cyrodiil performance." -2015

    This x1000000000000000000000000000000000000000 ad infinitum.

    But seriously, ZoS doesn't give a toss about us players - just our cash. Any game developer with half an ounce of simple common sense knows that nerfing a game and there by making it less enjoyable, will not do the game any favours. But like said - they don't give a toss. Just give them the money. LOL

    @Baranthus 'nerfs' do not make a game less enjoyable, inherently. Stop being salty about being nerfed.

    When they balance by buffing things that are behind, that's powercreep. Powercreep is why the game is currently so easy overall, barring like vTrials
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Tarrocan
    Tarrocan
    ✭✭✭✭
    Unhappy
    Lets see what happen 1 week after patch, maybe more unhappy?
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  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unhappy
    there is nothing positive about the new game direction to be said.
    #MOREORBS
  • Wrekkedd
    Wrekkedd
    ✭✭✭✭
    Unhappy
    I know that 280 votes, isn't anything compared to the entire active playerbase, but my god, 28% of people are happy, that's horrible. I don't care about any argument someone might have about how the forums are "this" or "that" type of player, so the outcome is skewed blah blah. Most of us are DIEHARD fans of this game, and truly love it and want it to succeed.

    The things that are showing from zeni now, are not favorable to our kind, the diehard every day player, casual or not. They don't care if you stay and play the hell out of the game, they are gearing up for the newest business model of, come in buy crowns and leave in a couple months. And that's really sickening.

    End rant...
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stuck on the fence
    Tandor wrote: »
    Bastijer wrote: »
    Too many changes to base content, and no really new content in years :(

    Really? "No really new content in years"? The game's only been out for 3 years, less if you're on console. Why do people think that lying or exaggerating strengthens their argument? I suppose you'll claim that neither Imperial City, Orsinium, Thieves Guild, Dark Brotherhood, Shadows of Hist nor Homestead represents "really new content"! That list covers everyone's choice of playstyle, and while you may argue that some of it didn't take long to complete that's down to how you approach it and with how many characters, but to deny any of it exists is absurd.
    I know, right? When he said "no really new content in years," I was thinking "Whaaaaaaaatttt????"
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stuck on the fence
    I voted "stuck on the fence" because I would have said I was happy before news of the nerfapocalypse broke, but now I'm not so sure. Not looking forward to them destroying my favorite character by ruining her magicka sustain. They're damaging her armor as well, but that change worries me less. They REALLY need to re-think some things. They're making too many huge changes all at once and screwing everybody up.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Happy
    I'm very happy. I've played one toon since launch really, and taken alot of nerfs to my particular build. Update 13 trashed my build and gear totally, and I've not rebuild it yet so this means I can rebuild as everyone else does.
    This brings great balance to PvP, and PvE is all relative so its a good thing. Change is good.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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    Archimus : Bosmer Thief / Archer / Werewolf
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    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
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  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Unhappy
    Baranthus wrote: »
    Wrekkedd wrote: »
    "We are working on cyrodiil performance." -2015

    This x1000000000000000000000000000000000000000 ad infinitum.

    But seriously, ZoS doesn't give a toss about us players - just our cash. Any game developer with half an ounce of simple common sense knows that nerfing a game and there by making it less enjoyable, will not do the game any favours. But like said - they don't give a toss. Just give them the money. LOL

    @Baranthus 'nerfs' do not make a game less enjoyable, inherently. Stop being salty about being nerfed.

    When they balance by buffing things that are behind, that's powercreep. Powercreep is why the game is currently so easy overall, barring like vTrials

    Nerfs don't make the game less enjoyable? Ummmmm. Right, right...

    Idon't give a racoons [split] about vtrials, tbf. I do care about PvP though and nerfs have a huge impact there. Different strokes for different folks. Gather my tears and make some salt ;)

    [Edit to remove profanity]
    Edited by [Deleted User] on November 16, 2021 2:43AM
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Unhappy
    Nifty2g wrote: »
    there is nothing positive about the new game direction to be said.

    Agreed :(
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

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  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Unhappy
    Tarrocan wrote: »
    Lets see what happen 1 week after patch, maybe more unhappy?

    Let's see how they deal with the inevitable mountain of new broken things, bugs and insane imbalance. I reckon we'll be facing 2-3 months of non-regular maintenance and downtime.
    Joined January 2014
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