@makeumrage
You don't understand my point. And by that you indirectly prove how so many don't even pay attention.
There is literally no mention as to why the resource return to the casting Tempar has been removed.
Maybe you should re-read the dev quote I mentioned and the particular change I was referring to.
In case I have not made myself clear - I have tested this on the PTS - the resource return *is* gone.
Giles.floydub17_ESO wrote: »@makeumrage
You don't understand my point. And by that you indirectly prove how so many don't even pay attention.
There is literally no mention as to why the resource return to the casting Tempar has been removed.
Maybe you should re-read the dev quote I mentioned and the particular change I was referring to.
In case I have not made myself clear - I have tested this on the PTS - the resource return *is* gone.
Zos made it better for group support which also helps keep the Templar healer in the mix for trial healing.
Shards doesn't need to CC.
It's already a stupidly strong ability that has a CC, disorient, AoE, damage over time, with a 28 cast range, an effect area the size of liquid lightning, and is cheap enough to be spamable, with enough damage to even rival some other spamable abilities... And on top of all that It restores the resources of your teammates by a rather large amount, with barely any restriction to it.
Read that out loud, please.
The ability was OP. It was nerfed.
Now we have two morphs.
1. Blazing Spear: Basically Liquid Lightning, with some stamina restore
2. Luminous Shards: A support oriented ability, with little damage, but tons of help for tanks because of the double resource restore.
You want a stun? Equip Aurora Javelin. You don't want to because it sucks? Well, it's getting buffed next patch, and if you still think that's not enough, maybe your expectations are what's wrong.
DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
Shards doesn't need to CC.
It's already a stupidly strong ability that has a CC, disorient, AoE, damage over time, with a 28 cast range, an effect area the size of liquid lightning, and is cheap enough to be spamable, with enough damage to even rival some other spamable abilities... And on top of all that It restores the resources of your teammates by a rather large amount, with barely any restriction to it.
Read that out loud, please.
The ability was OP. It was nerfed.
Now we have two morphs.
1. Blazing Spear: Basically Liquid Lightning, with some stamina restore
2. Luminous Shards: A support oriented ability, with little damage, but tons of help for tanks because of the double resource restore.
You want a stun? Equip Aurora Javelin. You don't want to because it sucks? Well, it's getting buffed next patch, and if you still think that's not enough, maybe your expectations are what's wrong.
DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
NB don't have a reliable CC.
That's because, just like templars, NB are not a CC class. You're asking for something that should not be given to the class.
And regarding giving resources to the caster... that's a stupid idea to begin with. Because it makes the ability free.
Hell, it doesn't even make it free. you GAIN resources by casting an ability. In a game where casting abilities reduces resources 99.99% of the time.
It's unintuitive, and silly, and very exploitable.
DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
NB don't have a reliable CC.
That's because, just like templars, NB are not a CC class. You're asking for something that should not be given to the class.
And regarding giving resources to the caster... that's a stupid idea to begin with. Because it makes the ability free.
Hell, it doesn't even make it free. you GAIN resources by casting an ability. In a game where casting abilities reduces resources 99.99% of the time.
It's unintuitive, and silly, and very exploitable.
DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
NB don't have a reliable CC.
That's because, just like templars, NB are not a CC class. You're asking for something that should not be given to the class.
And regarding giving resources to the caster... that's a stupid idea to begin with. Because it makes the ability free.
Hell, it doesn't even make it free. you GAIN resources by casting an ability. In a game where casting abilities reduces resources 99.99% of the time.
It's unintuitive, and silly, and very exploitable.
timidobserver wrote: »DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
NB don't have a reliable CC.
That's because, just like templars, NB are not a CC class. You're asking for something that should not be given to the class.
And regarding giving resources to the caster... that's a stupid idea to begin with. Because it makes the ability free.
Hell, it doesn't even make it free. you GAIN resources by casting an ability. In a game where casting abilities reduces resources 99.99% of the time.
It's unintuitive, and silly, and very exploitable.
NB is not a CC class? NB don't have reliable CC?
Is this a troll/sarcasm post or do you actually believe what you are saying?
timidobserver wrote: »DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
NB don't have a reliable CC.
That's because, just like templars, NB are not a CC class. You're asking for something that should not be given to the class.
And regarding giving resources to the caster... that's a stupid idea to begin with. Because it makes the ability free.
Hell, it doesn't even make it free. you GAIN resources by casting an ability. In a game where casting abilities reduces resources 99.99% of the time.
It's unintuitive, and silly, and very exploitable.
NB is not a CC class? NB don't have reliable CC?
Is this a troll/sarcasm post or do you actually believe what you are saying?
Can you please tell me what the reliable NB CC is, then?
No, stealth doesn't count.
No, Incap Strike doesn't count
When we're talking "reliable" CC, we're talking a CC that can be casted on global cooldown. Abilities like Burning Talons, Shield Charge, Shield Bash, Dizzling Swing, Crystal Frags to some degree...
Ron_Burgundy_79 wrote: »
1. A disorient is worthless for a class that has to activate dots to apply self buffs such as major and minor sorcery.
2. The disorient does not apply to the dot version of the skill (blazing spear). The disorient is currently tied to luminous shards.
3. Blazing spear's damage is not comparable to any spammable. If you're counting the dot, how many players are dumb enough to stand in that circle? The initial damage is typically the only damage that applies in pvp.
4. There's a cool down on the synergy. That's a fairly important restriction that you must be forgetting about.
5. Aurora javelin is getting nerfed. The 8m knock back will push enemies out of sweeps range.
Class dismissed.
DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
NB don't have a reliable CC.
That's because, just like templars, NB are not a CC class. You're asking for something that should not be given to the class.
And regarding giving resources to the caster... that's a stupid idea to begin with. Because it makes the ability free.
Hell, it doesn't even make it free. you GAIN resources by casting an ability. In a game where casting abilities reduces resources 99.99% of the time.
It's unintuitive, and silly, and very exploitable.
Ron_Burgundy_79 wrote: »
1. A disorient is worthless for a class that has to activate dots to apply self buffs such as major and minor sorcery.
2. The disorient does not apply to the dot version of the skill (blazing spear). The disorient is currently tied to luminous shards.
3. Blazing spear's damage is not comparable to any spammable. If you're counting the dot, how many players are dumb enough to stand in that circle? The initial damage is typically the only damage that applies in pvp.
4. There's a cool down on the synergy. That's a fairly important restriction that you must be forgetting about.
5. Aurora javelin is getting nerfed. The 8m knock back will push enemies out of sweeps range.
Class dismissed.
1 Agreed
2. Yup
3. It is on many PVE situations. Specially because of the spear passives
4. Yup. But it's still too short to be giving resources back to the caster.
5. If your intention is to get into sweeps range, use Toppling Charge or Shield Charge. Aurora Javelin is a ranged ability, meant to harass, displace, and put enemies into dangerous situations.
You want a close range stun? Use Toppling Charge.
You want a long range stun? Use Aurora Javelin
You want both? Too bad. You're asking for too much.
Ignore him and he will go away no need for more internal bickeringDisgracefulMind wrote: »You want a close range stun? Use Toppling Charge.
You want a long range stun? Use Aurora Javelin
You want both? Too bad. You're asking for too much.
Like I said, you do NOT know anything about Templar.
Toppling is extremely slow, and isn't a reliable CC.
Javelin will push people out of our range, and we're a class meant to be melee and build defenses with the idea of being melee.
You do not know one thing about Templar, you seriously cannot if you're spewing this nonsense.
GallantGuardian wrote: »Ignore him and he will go away no need for more internal bickeringDisgracefulMind wrote: »You want a close range stun? Use Toppling Charge.
You want a long range stun? Use Aurora Javelin
You want both? Too bad. You're asking for too much.
Like I said, you do NOT know anything about Templar.
Toppling is extremely slow, and isn't a reliable CC.
Javelin will push people out of our range, and we're a class meant to be melee and build defenses with the idea of being melee.
You do not know one thing about Templar, you seriously cannot if you're spewing this nonsense.
We were promised the caster would get back the resources and now it's missing the question remains as to is it a glitch ? Or is it tended and why
DisgracefulMind wrote: »You want a close range stun? Use Toppling Charge.
You want a long range stun? Use Aurora Javelin
You want both? Too bad. You're asking for too much.
Like I said, you do NOT know anything about Templar.
Toppling is extremely slow, and isn't a reliable CC.
Javelin will push people out of our range, and we're a class meant to be melee and build defenses with the idea of being melee.
You do not know one thing about Templar, you seriously cannot if you're spewing this nonsense.
DisgracefulMind wrote: »Joy_Division wrote: »Normally I would make a joke of how you must be new here because undocumented nerfs, developers not listening to templar player feedback, and broken promises have been par for the course since Beta (ask the old timers about Restoring Spirit).
But I know you aren't new and I can see you are particularly bothered by this so I will lay out what I think are the two possibilities:
This is likely a bug. I'd like to think it is a bug. ZoS has never been quick to acknowledge bugs. Never. About pretty much anything. It is pretty inexcusable for something as clear cut as this (all they have to do is ask a dev if this is intended, it's not like they need to reproduce this ala say the Streak bug), but it is what it is.
For the other possibility, this maybe intended. Maybe. When they made this change I instantly recognized the very reasons they removed Templar restoring stamina almost became moot, sort of ... because once again we are the only class that can restore the "other" (i.e. not main) resource for classes: you better believe tanks would 1000% prefer a templar Luminous shard than a Warden's Energy Orb, and anyone who has played a magicka toon in PvP knows how valuable their stam pool is. So because of the change, Templars will kind of regain a monopoly of resource return and it's possible that in ZoS's mind this made this skill strong enough to warrant remove the templar's own personal return.
Now, I'm the person who wrote how the Templar soul has been pretty much gutted so what I think about ZoS's changes should be obvious, but for clarity's sake I'll unequivocally say this change (amongst many many many others) should be reverted.
Hopefully we will see a green box in this thread later today just to clear up this issue.
ZoS did not state they were removing this, and had even stated in 3.0.1 that they were working on making this function work better for the casting Templar.
They can at least tell us when they take away something that should be there a a compensation for them continuously nerfing shards. /:
ZOS_KNowak wrote: »Joy_Division,
Thanks for bringing this to our attention. This change was intended, and we apologize for missing the patch note for it. Ultimately, the rationale was that the change to the Focused Healing passive means Puncturing Sweep is now eligible for that healing bonus and will heal for more than compared to Live. So we reduced Puncturing Sweep's healing by 5% to compensate; in the end, it's still a net buff to total healing.
Joy_Division wrote: »DisgracefulMind wrote: »Joy_Division wrote: »Normally I would make a joke of how you must be new here because undocumented nerfs, developers not listening to templar player feedback, and broken promises have been par for the course since Beta (ask the old timers about Restoring Spirit).
But I know you aren't new and I can see you are particularly bothered by this so I will lay out what I think are the two possibilities:
This is likely a bug. I'd like to think it is a bug. ZoS has never been quick to acknowledge bugs. Never. About pretty much anything. It is pretty inexcusable for something as clear cut as this (all they have to do is ask a dev if this is intended, it's not like they need to reproduce this ala say the Streak bug), but it is what it is.
For the other possibility, this maybe intended. Maybe. When they made this change I instantly recognized the very reasons they removed Templar restoring stamina almost became moot, sort of ... because once again we are the only class that can restore the "other" (i.e. not main) resource for classes: you better believe tanks would 1000% prefer a templar Luminous shard than a Warden's Energy Orb, and anyone who has played a magicka toon in PvP knows how valuable their stam pool is. So because of the change, Templars will kind of regain a monopoly of resource return and it's possible that in ZoS's mind this made this skill strong enough to warrant remove the templar's own personal return.
Now, I'm the person who wrote how the Templar soul has been pretty much gutted so what I think about ZoS's changes should be obvious, but for clarity's sake I'll unequivocally say this change (amongst many many many others) should be reverted.
Hopefully we will see a green box in this thread later today just to clear up this issue.
ZoS did not state they were removing this, and had even stated in 3.0.1 that they were working on making this function work better for the casting Templar.
They can at least tell us when they take away something that should be there a a compensation for them continuously nerfing shards. /:
Perhaps they will.
These are the same developers who told me this during the Orsinium patch, when I posted that Puncturing Sweeps received an undocumented 5% nerf to healing.ZOS_KNowak wrote: »Joy_Division,
Thanks for bringing this to our attention. This change was intended, and we apologize for missing the patch note for it. Ultimately, the rationale was that the change to the Focused Healing passive means Puncturing Sweep is now eligible for that healing bonus and will heal for more than compared to Live. So we reduced Puncturing Sweep's healing by 5% to compensate; in the end, it's still a net buff to total healing.
Does it matter that Major Mending and the entire justification for this nerf is no longer applicable? Of course not, the nerf lives on in permanence.
Wasn't this game a whole lot more fun when we were trying to clear Sanctum Ophidia way back in the day with Smokus, Bigtone, Fairly, etc.?
You have got to be kidding? Because last I looked, I saw that NB had fear, a root, a stun from stealth, a disorient, AND a cheap ultimate that stuns.DisgracefulMind wrote: »Do you know how to play Magplar? Good, if you do then you know the Javelin "buff" isn't actually a buff. Templar has no reliable CC. None. It's not expectations, it's literally that ZoS doesn't seem to have any idea what to do with the Templar toolkit.
Besides that, we're wondering what happened to the resource restore to the caster on Luminous Shards.
NB don't have a reliable CC.
That's because, just like templars, NB are not a CC class. You're asking for something that should not be given to the class.
Joy_Division wrote: »Does it matter that Major Mending and the entire justification for this nerf is no longer applicable? Of course not, the nerf lives on in permanence.
Wasn't this game a whole lot more fun when we were trying to clear Sanctum Ophidia way back in the day with Smokus, Bigtone, Fairly, etc.?