Simple solution for this - make heavy attacks from stealth/crouch have non automatic release, and keep heavy attacks from regular, non crouch position automatic release. Both PvP and PvE win by this. All are happy, songs are sung and for once, Zos is praised on wise decision.
Simple solution for this - make heavy attacks from stealth/crouch have non automatic release, and keep heavy attacks from regular, non crouch position automatic release. Both PvP and PvE win by this. All are happy, songs are sung and for once, Zos is praised on wise decision.
Personally think it's a great change as it completely *** on ganking playstyle which is the most cancerous playstyle in ESO. Rather face 10 tankplars than 1 ganker.
Simple solution for this - make heavy attacks from stealth/crouch have non automatic release, and keep heavy attacks from regular, non crouch position automatic release. Both PvP and PvE win by this. All are happy, songs are sung and for once, Zos is praised on wise decision.
JackDaniell wrote: »Thank you for the shout out Liam! And yes this is a TERRIBLE change!
From the patch notes: Bow
Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:
Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
I have allot of trouble seeing how this change does anything but ADD BARIERS to using a UNIQUELY FUNCTIONING HEAVY ATTACK. zeni max seems determined to water down all playstyles to be the same.
All because of the new battlegrounds maybe?
not sure battlegrounds has anything to do with this. in some of the hvy attack threads the lack of auto-fire on bows was brought up as a problem and i saw one or more specific requests for auto-fire instead of hold-fire.
IMO, heading into a heavy attack important patch it makes lotsa sense to have all weapons heavy the same way - auto-release or hold-release. Changing the one outlier to match the rest makes sense.
After a period of seeing how this plays out maybe a better more comprehensive solution would be a setting for for "auto-fire all heavy attacks when charged" would be needed if the input continues to favor such.
It actually makes little sense for combat with a bow to be treated the same as combat up close with a blade. And it actually makes opening with a heavy attack from stealth more difficult to do since you now have to make sure you are ready and on target before pulling the trigger.
Sugaroverdose wrote: »Any vids about holding fireball on the edge of inferno staff?
@ZOS_GinaBruno
The bow change is an excellent gift for bow users, gankers, and those who like to be prepared when the enemy rounds the corner alike.
As someone who has spent a great deal of time practicing the animation cancelling with heavy attacks in Cyrodiil, I've long since run up against the limitations of animation cancelling with a bow due to the hold-until-release mechanic.
This change better allows me to animation cancel not only Lethal Arrow and Poison Injection, the two previously weavable skills, but also allows me to weave in a wider skillset from the bow line and elsewhere. It will also allow me to animation cancel across bars, as I could with DW/2H, but cannot presently do.
The argument that one must have a heavy attack charged in preparation for the enemy rounding the corner or what have you is ridiculous. Instead, the bow user should be activating Lethal Arrow from crouch, so as to achieve 1) the immobilization from stealth, 2) equipped poison activation applying hindrance or resource drain, and 3) MAJOR DEFILE. This activation of Lethal Arrow would then be followed by a weaved heavy attack, and from there, poison injection. If crouched stealth is not an option, the bow user should apply lethal arrow when the enemy comes into view, followed by bombard/acid spray to apply hindrance, and then a roll dodge to remove themselves from the attacker's gap-close range.
Allowing for more varied, and efficient, weaving with the bow is of course a boon to stam dps in PvE, but it must be noted that it opens up a world of possibilities for ability barrages from stamina users.
I am baffled as to why this, of all things, was greeted with derision, when there's so much else for stamina users to justifiably hate.
As a stamblade bow/bow user in Cyrodiil (been that way since the beginning), this change is a dream come true for me, and you know that I would be screaming bloody murder if it were otherwise.
DRXHarbinger wrote: »ZoS did you genuinely sit there and think people were actually forgetting to release the arrow or something?
DRXHarbinger wrote: »ZoS did you genuinely sit there and think people were actually forgetting to release the arrow or something?
I think it's pretty obvious: Since managing your resources with heavy attacks will be much more important now, having bow heavy attacks not auto-release when fully charged would make people either misjudge and release the attack too soon (thus getting no resources back) or releasing it too late, lowering their resource gains. (if you release a 1 sec charge heavy just 100ms later, you just nerfed your resource regen by 10%).
DRXHarbinger wrote: »DRXHarbinger wrote: »ZoS did you genuinely sit there and think people were actually forgetting to release the arrow or something?
I think it's pretty obvious: Since managing your resources with heavy attacks will be much more important now, having bow heavy attacks not auto-release when fully charged would make people either misjudge and release the attack too soon (thus getting no resources back) or releasing it too late, lowering their resource gains. (if you release a 1 sec charge heavy just 100ms later, you just nerfed your resource regen by 10%).
Yes but how many of us will actually be managing resources with a bow now. Fighting at range with a bow in pvp...99% of instances you won't be low on stamina, also from a pvp stance youll want that kill with a 2h equipped for the regen passive. If you're fighting melee you aren't going to back away and charge a bow attack now are you? The needs of the very very few here are vastly outweighing the needs of the many.
DRXHarbinger wrote: »DRXHarbinger wrote: »ZoS did you genuinely sit there and think people were actually forgetting to release the arrow or something?
I think it's pretty obvious: Since managing your resources with heavy attacks will be much more important now, having bow heavy attacks not auto-release when fully charged would make people either misjudge and release the attack too soon (thus getting no resources back) or releasing it too late, lowering their resource gains. (if you release a 1 sec charge heavy just 100ms later, you just nerfed your resource regen by 10%).
Yes but how many of us will actually be managing resources with a bow now. Fighting at range with a bow in pvp...99% of instances you won't be low on stamina, also from a pvp stance youll want that kill with a 2h equipped for the regen passive. If you're fighting melee you aren't going to back away and charge a bow attack now are you? The needs of the very very few here are vastly outweighing the needs of the many.
MADshadowman_ wrote: »jakeedmundson wrote: »MADshadowman_ wrote: »jakeedmundson wrote: »JackDaniell wrote: »JackDaniell wrote: »Thank you for the shout out Liam! And yes this is a TERRIBLE change!
From the patch notes: Bow
Heavy Attacks now automatically fire when they are fully charged.
Developer Comment:
Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.
I have allot of trouble seeing how this change does anything but ADD BARIERS to using a UNIQUELY FUNCTIONING HEAVY ATTACK. zeni max seems determined to water down all playstyles to be the same.
I also have a terrible time seeing it from a real life application too. Bow hunters boast how accurate they can be with how long they can hold the how's draw. Some people can hold abow string pull for 2 minutes before firing off an accurate shot.
Edit:
Source = https://forums.bowhunting.com/threads/how-long-can-you-honestly-hold-your-bow-back-and-still-shoot-accurately.34465/
(From google)How to fire a bow:
1. Stance. Stance prior to shooting the bow: Stand upright with feet shoulder width apart, and feet at 90 degrees to the target.
2. Grip. ...
3. Place The Arrow On The Bow. ...
4. Finger Position. ...
5. Draw. ...
6. Aiming. ...
7. Release.
Notice step 5. DRAW coming in before aiming and release.https://youtu.be/wESnn1ox85U
In this instructional video on firing an arrow the instructor STRESSES THE IMPORTANCE OF DRAWING YOUR SHOT AND SETTING IT BEFORE RELEASING THE ARROW.
ZENIMAX MY IMMERSION. ZENIMAX MY UNIQUE GAMEPLAY.
seriously though, only a tard would fire arrows like they are proposing.
I know this is just a joke... but people want to talk about immersion and making it seem realistic or ruining some random niche build...it's insane... get over it. This style fits with every other weapon in the game now.
To prove your immersion concept doesn't fit...
first - Go out and find a bow... not a compound bow... find a recurve bow or a long bow... 50lb draw weight is pretty average for an adult. I use a 55lb when i target shoot (i have a friend that hunts with a 70lb draw and he's a monster)
second - do a full draw all the way to anchor... if you're even able to
third - attempt to HOLD that draw while you aim at something indefinitely....just like you are wanting to do in this game.
come back and let me know how long you could hold it... here's a hint, it won't be very long. Most people only hold it for a couple seconds. (compound bows like the one in the video... are MUCH easier to hold - we dont' have those in ESO)
Sorry, did that ruin your "immersion"?
Go out and find a fire staff.
Oh, did I just prove your whole argument invalid?
Keep walking, pal.
umm... no? that's literally what i brought up in the first sentence of my post... that this isn't real.
nice try though.
If you were paying attention... i was responding to people posting real videos of people using a bow.
Unfortunately that doesn't make your argument any more valid.
And btw. Please show me a long bow in ESO.
Furthermore, even with a long bow you hold it drawn for a moment while you aim. And since most bows in ESO are in fact short bows/ compound bows it's not hard for a trained archer to hold a heavy attack for a while.
There you go.
From a dev standpoint: there are X weapons in his game, and one of them returns less resources over time than the others because it requires a manual release of heavy attacks while the others don't. So he fixes it. He doesn't give rat's ass about your fighting preferences. You do not balance game fundamentals around what the "current hottest meta" is.