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PTS Patch Notes v3.0.2

  • angelncelestine
    angelncelestine
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    I am fairly certain there have been enough nerfs! I don't get people asking for more nerfs. In all reality they need to un nerf there heavy handed nerfs to sustain. Mainly armor passives. I don't figure though that they will make any changes. I keep waiting for some balance changes to be done to dungeons to compensate for there nerfs but that doesn't seem to be on the agenda either. Maybe after the patch goes live and they see people leaving the game after the chapter hype because dungeons and trials are not fun anymore or impossible they will then make changes. I am afraid though that by then it might be a little to late to make changes because when most people leave a game they don't come back.
  • jrgray93
    jrgray93
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    "Templars still have crowd control options with other abilities such as Piercing Javelin, Eclipse, and Focused Charge."


    Again, ZERO understanding of how people are playing templars.

    Javelin has its uses but I usually find most other things more worth the slot. Eclipse has always been useless and will continue to be so long as it is tied to CC immunity. Focused Charge is something that's been broken since release and you can't seem to fix. Oh, not to mention nobody is using Focused Charge as a PvE CC.

    What a joke. As usual.
    EP: Slania Isara : Harambe Was an Inside Job
  • Exterminatus
    Exterminatus
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    I just want them to fix dungeon finder ;P
    A real Korean playing eso! Who also can speak english! >.<
  • Zoner
    Zoner
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    Dragon Knight experiencing Zenimax rebalancing changes, circa 2017 (colourised)

    giphy.gif
    NA EP
    Seren Vedrano - EP NB
    Geldis Vedrano -EP DK
    Andewen Vedrano - EP Templar
    Swiggity Swag - DC NB
    Vashai The Impotent - AD DK
    Sprints-With-Erect-Spine - EP Templar
    Approved Inoffensive Name - EP Sorc
    Serana Vedrano - EP DK
    Cuckpoints - EP sorc
  • Banana
    Banana
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    I'm not excited. Night blades getting a sustain buff but unfortunately I only play a DK. :/
  • Mettaricana
    Mettaricana
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    casparian wrote: »
    > The War Maiden set now drops in the Telvanni style instead of Tsaesci. ... The appearance used by the War Maiden set will not be available as a motif with Morrowind.

    BOOOO HIISSSSS

    Csn i atleast see the taesc style?
  • Banana
    Banana
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    ubdlvdmpodqhnipabjeb.jpg
  • quadraxis666
    quadraxis666
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    ░░░░░░█░░ZOS░░░▄▀▀░▐
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    ░░░▀▀░[DragonKnight]░▐▄▄▄▀
  • D0ntevenL1ft
    D0ntevenL1ft
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    Literally just logged in to check my time played on my StamDK main to see how much time ZOS owes me.

    Please contact me when you've figured out a way to return my countless wasted hours.

    @ZOS_GinaBruno
  • Kinnahz
    Kinnahz
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    PvP'ers remain somewhat happy overall unless their own class took a hit... not saying all classes haven't had a hit in someway or another.

    However..... PvE'ers are still screwed.

    Every week I sit here waiting for these PTS patch notes in hopes for a change in the 'Right Direction' but am let down each and every time... eh I'll play morrowind for the story at this stage. But after that $50 you get from me ZoS you won't see my monthly Subscripstion come in or even my credit card in the crown store.

    #wrobeled
    Xbox & PC Gamertag: KINNAHZ
    vHRC HM, vAA HM, vSO HM, vMoL HM, TTT, IR, vCR+3, GS, DB, Oax HM, Lyl & Tur HM, Yaseyla & Twelvane HM, Ryelaz/Zilyesset & Orphic HM, vDSA, Unchained, Flawless, Spirit Slayer
  • Trouble13691
    Trouble13691
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    @ZOS_GinaBruno I was wondering why Zenimax's developers are continuously trying to manage this games "Balance" between PvE and PvP at the same time instead of separating the two. Is there a reason some of these recent changes can't be added to battle spirit ? You've added shields and healing to battle spirit why cant you add damage, regen, all the reduce cost nerfs. You could avoid so much outrage between both type of players if you could look into doing this.
    Every single time you make changes for PvP you hurt PvE and vice versa.

    As a End game PvE player I'm continuously let down by the changes made because someone couldn't get a kill in PvP with their desired class or kept dying to a class because they couldn't be bothered to learn the counters to that class / build.

    Now another comment on these "balance" changes, You claim that these changes recently have been to lower the ceiling (which you are definitely achieving) and raise the floor (LOL) again you are managing one thing but not the other. Nerfs to sustain is lowering the top tier level players dps and ability (lowering the ceiling) but the lower end level players will struggle even more because they'll cast a handful of abilities randomly and be out of resources in 20 seconds(thanks to your recent changes) without proper guidance they would lose interest in your game and move on. Even if they stick with the game you are certainly not "raising the floor" unless you consider them spamming random abilities and doing slightly more damage for 20 seconds.

    Not that you care or will read this I ask for the sake of the thousands of loyal players and the potential new players that Morrowind will bring, Reconsider your ridiculous changes (maybe listen to the thousands of comments on the forums, The constructive ones of course) and consider taking steps in the future to balancing PvE and PvP separately.

    I for one have unsubscribed my ESO plus and cancelled my Morrowind Pre-Order. I hold hope that you will listen to the people and make some big changes in the coming weeks leading to Morrowind's release.

    P.S FIX TRIALS ON XBOX (We miss vMoL dammit) / Stop nerfing Dk's -.-
  • Doctordarkspawn
    Doctordarkspawn
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    Kinnahz wrote: »
    PvP'ers remain somewhat happy overall unless their own class took a hit... not saying all classes haven't had a hit in someway or another.

    However..... PvE'ers are still screwed.

    Every week I sit here waiting for these PTS patch notes in hopes for a change in the 'Right Direction' but am let down each and every time... eh I'll play morrowind for the story at this stage. But after that $50 you get from me ZoS you won't see my monthly Subscripstion come in or even my credit card in the crown store.

    #wrobeled

    50 bucks ain' worth a story to me.
  • Kinnahz
    Kinnahz
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    50 bucks ain' worth a story to me.


    Each to their own.

    Xbox & PC Gamertag: KINNAHZ
    vHRC HM, vAA HM, vSO HM, vMoL HM, TTT, IR, vCR+3, GS, DB, Oax HM, Lyl & Tur HM, Yaseyla & Twelvane HM, Ryelaz/Zilyesset & Orphic HM, vDSA, Unchained, Flawless, Spirit Slayer
  • waitwhat
    waitwhat
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    [*]Siphoning
    • Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
    • Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.
    • Siphoning Strikes: Reduced the cost of this ability and its morphs by approximately 50%.
      Developer Comments:
      While the overall resources restored by the Siphoning Strikes abilities and morphs should remain roughly the same, these changes make the abilities more consistent and convenient for all Nightblades. They now take fewer attacks to recoup the cost, and can be activated when you are near-empty on resources. They are also more effective even if you are not perfectly weaving Light Attacks which is desirable for tanks and healers who spend more time blocking or healing.
    [/list]

    @ZOS_GinaBruno @Wrobel



    These developer comments do not address the hypocrisy inherent in the justification for making the warden's netch free to cast. If warden's resource restoration ability is free because players wanted to be able to get a resource back, but lacked the resource to cast the ability, why isn't Siphoning Strikes also free? I don't buy "can be activated when you are near-empty on resources" and this point doesn't address the efficiency reduction in resource return by making Siphoning Strikes morphs cost the resource they return.

    Either make Siphoning Strikes and its morphs free to cast, or you make them cost the resource opposite of what they return. If you do not do the above, then any claims of not nerfing other classes to make the warden more desirable will always ring false.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    olsborg wrote: »
    So leeching strikes has a duration of 20s, so when you kinda need better sustain you have to wait 20s for this to give back resources, since you also reduced the resource you get per light/heavy atk? How is this good in any way....I fail to see it.

    @ZOS_GinaBruno @Wrobel @olsborg

    This is an excellent point correctly showing that the latest change to Siphoning Strikes is yet another nerf, and that the latest change is in direct contravention to developer's stated goal of making the ability more convenient for nightblades.
    Edited by waitwhat on May 3, 2017 2:27AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    @ZOS_MattFiror

    The changes to nightblade sustain--the latest change even more so--strongly suggest that the adjustments to nightblades are being made in bad faith. A post from the community manager is no longer sufficient to overcome that suggestion.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    Armann wrote: »
    Buffs and nerfs should be based on peoples feelings, not facts and data. You need to nerf sorcs more, that is justice.
    @Armann

    Uhh, well...

    We need to see that sorc data and those sorc facts. A lot of us feel the sorc changes actually comport with neither.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    Rjizzle09 wrote: »
    Basically anyone who defends zos at this point or even remotely likes the natch potes everytime probably arent even playing the game fully. More than likely youre casually doing quests in your hybrid build that doesnt make sense. People who actually do content and hard achievments are the ones yoset right now and rightfully so. I dont understand if people want an easy game go back to skyrim and stop trying to make this game skyrim onlineXD

    @Rjizzle09, funny thing is, I do believe that during release hype for ESO a lot of people wanted a Skyrim Online... they didn't deliver, the game got bashed. Now that devs are making good on "Skyrim Online" idea (or at least try hard to)... they get bashed. And yes I consider my self a casual ESO player at 2-4 hours of play a day max, playing it for fun and not for min/max number crunching.

    Take a chill pill.

    @MagnusBlackmane

    Heavy attacking in Skyrim costs stamina. It is impossible to heavy attack with a staff in Skyrim. The devs aren't "making good on 'Skyrim Online'."
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    Nichts wrote: »
    olsborg wrote: »
    So leeching strikes has a duration of 20s, so when you kinda need better sustain you have to wait 20s for this to give back resources, since you also reduced the resource you get per light/heavy atk? How is this good in any way....I fail to see it.

    Well this is another step in the direction: "We want that everyone can finish all content and it does not matter if you are skilled in this game or not.

    Disagree, so much.

    This change makes sustain for nightblades much crappier than it is currently on live, with the current morphs. So no, it actually is not a "step in the direction: 'We want that everyone can finish all content and it does not matter if you are skilled in this game or not'." It is, in fact, quite the step in the OPPOSITE DIRECTION.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Kalante
    Kalante
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    MyKillv2.0 wrote: »
    Nothing really major, we already knew about the class changes.

    I am sure people will cry about nothing happened to DK...this mindset is really starting to bother me too. A nerf comes out to a class and then everyone who plays that class is calling for other classes to be nerfed as well, not because the other classes need a nerf, nope... simply because their class took a hit.

    And we wonder why class balance will never happen?

    because the devs have no character and on top of it they don't know what they are doing.

    Recipe for disaster.
  • waitwhat
    waitwhat
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    Gan Xing wrote: »
    8o1841wapd8y.png
    General
    • Fixed an issue where your Stamina Recovery would not pause when holding Sprint and not moving. Stamina is still only drained while you are moving.
    • The monsters summoned from the Summon Shade ability or the Maw of the Infernal Item Set will now respond to pet commands and will change targets if you use a heavy attack.
    • Fixed an issue where NPCs would always detect you when you were sneaking around them.

    Nightblade
    • Assassination
      • Death Stroke: Fixed an issue where this ability and the Soul Harvest morph’s damage was being mitigated off the target’s Physical Resistance instead of their Spell Resistance.
    • Siphoning
      • Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
      • Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.
      • Siphoning Strikes: Reduced the cost of this ability and its morphs by approximately 50%.
        Developer Comments:
        While the overall resources restored by the Siphoning Strikes abilities and morphs should remain roughly the same, these changes make the abilities more consistent and convenient for all Nightblades. They now take fewer attacks to recoup the cost, and can be activated when you are near-empty on resources. They are also more effective even if you are not perfectly weaving Light Attacks which is desirable for tanks and healers who spend more time blocking or healing.


    Sorcerer
    • Dark Magic
      • Crystal Fragments (Crystal Shard morph): Reduced the damage bonus of this morph’s instant-cast proc to 10% from 20%.
        Developer Comments:
        Sorcerer’s sustained damage in PvE and burst damage in PvP is currently too high, so reducing the damage bonus from Crystal Fragments brings them down slightly in both areas without being too punishing to the overall damage kit.
    • Storm Calling
      • Bolt Escape: Fixed an issue where this ability and its morphs could fail to function in some locations.

    Templar
    • Aedric Spear
      • Blazing Spear (Spear Shards morph): This morph now increases the damage over time by approximately 30% as a morph effect.
      • Luminous Shard (Spear Shards morph): This morph now causes the synergy to always restore Magicka and Stamina. It restores the current value of Magicka or Stamina to your highest maximum, and half of that value to the opposite resource.
      • Spear Shards: This ability and the Luminous Shard morph no longer disorient an enemy. It also now deals moderate additional damage over time after the spear lands.
        Developer Comments:
        There are three main goals behind the changes to Spear Shards and its morphs. First, we want the design of Spear Shards to be more clearly focused – it’s a powerful area of effect damage ability with a prominent synergy. Templars still have crowd control options with other abilities such as Piercing Javelin, Eclipse, and Focused Charge. This also prevents scenarios where the disorient on this ability would be a detriment; since Spear Shards could proc Burning Light, there would frequently be situations where the disorient broke immediately and gave your enemy a “free” crowd control immunity.

        Second, we wanted to lower the damage gap between the Luminous Shards and Blazing Spear morph choices. Blazing Spear is still ideal for raw damage, but it is no longer such a prominent difference; you won’t feel as penalized if you want to sacrifice some damage to have better group utility.

        Finally, we’ve buffed the Luminous Shard synergy to return more resources. While this synergy still shares a cooldown with Necrotic Orb, it allows Templars to have a more distinct version of the synergy without making it mandatory in end-game group content.
      • Piercing Javelin: Increased the knockback range of this ability and its morphs to 8 meters from 5 meters.
        Developer Comments:
        Increasing the knockback distance of these abilities gives them a stronger niche from other crowd control abilities, and also opens up more opportunities for using that knockback with deadly results in areas with treacherous terrain (such as Battlegrounds).
    • Dawn’s Wrath
      • Backlash: Fixed an issue where the final damage dealt by this ability and its morphs was not respecting its damage limit when used against damage shields.
    • Restoring Light
      • Rushed Ceremony: Fixed an issue where this ability and its morphs would occasionally not display their full animation.

    Weapon
    • Destruction Staff
      • Tri Focus: This passive’s splash damage with Lightning Staves is no longer increased by damage modifiers.
        Developer Comments:
        Area of Effect damage with Lightning Staff Heavy Attacks is currently too high, due to how the splash damage from Tri Focus “double dips” in damage modifiers; the damage modifier would first multiply the Heavy Attack damage, then also multiply the Tri Focus splash damage. This resulted in the splash damage being higher than the damage on the initial target, instead of the intended 100%.


    Guild
    • Fighters Guild
      • Dawnbreaker: Fixed an issue where the damage from this ability and its morphs was being mitigated off the target’s Spell Resistance instead of their Physical Resistance.

    Champion System
    • The Apprentice
      • Spell Erosion: Fixed an issue where this Champion passive was not functioning.
    • The Ritual
      • Piercing: Fixed an issue where this Champion passive was not functioning.

    Slight buff to Nightblades from 3.0
    Slight nerf to Sorcs
    Slight buff to Templars from 3.0

    They did do some listening

    And complete nerfs to Nightblades from live.

    They did not listen at all, and the latest change is in direct contravention to their stated goal of making Siphoning Attacks more convenient for nightblades, given that the ability has a 20 second duration.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    f047ys3v3n wrote: »
    Nightblade

    [*]Siphoning
    • Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
    • Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.

    Even less resources per strike? So you made it more worse again? Now you are changing it to an ability that will restore a little more magic but only 20 seconds after cast and less before then. Yea, I'll just hit that to get some resources in 20 seconds. That is responsive. Ironically, NB has so few good abilities people will probably still slot it and so you guys will look at your statistics, see it slotted often by both NB's in game, and think it must be good and in need of another nerf.
    @f047ys3v3n

    The point about their metrics for slotting is one of which developers should be mindful, though I don't think they even have those metrics internally.

    Given the justification for the Warden's self-sustain ability being free to cast, as well as the most recent nerf to Siphoning Attacks with these patch notes, we as nightblades should not assume our sustain changes are being made in good faith.

    @ZOS_GinaBruno Reversion of any and all changes to Siphoning Strikes and its morphs, or the addition of an on-pool cost to the Warden's resource-return abilities are the minimum actions required to dispel this sentiment.
    Edited by waitwhat on May 3, 2017 3:15AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Trouble13691
    Trouble13691
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    waitwhat wrote: »
    f047ys3v3n wrote: »
    Nightblade

    [*]Siphoning
    • Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
    • Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.

    Even less resources per strike? So you made it more worse again? Now you are changing it to an ability that will restore a little more magic but only 20 seconds after cast and less before then. Yea, I'll just hit that to get some resources in 20 seconds. That is responsive. Ironically, NB has so few good abilities people will probably still slot it and so you guys will look at your statistics, see it slotted often by both NB's in game, and think it must be good and in need of another nerf.
    @f047ys3v3n

    The point about their metrics for slotting is one of which developers should be mindful, though I don't think they even have those metrics internally.

    Given the justification for the Warden's self-sustain ability being free to cast, as well as the most recent nerf to Siphoning Attacks with these patch notes, we as nightblades should not assume our sustain changes are being made in good faith.

    @ZOS_GinaBruno Reversion of any and all changes to Siphoning Strikes and its morphs, or the addition of an on-pool cost to the Warden's resource-return abilities are the minimum actions required to dispel this sentiment.

    While I agree, your comment should be any and all changes to sustain for ALL classes should be reconsidered if not reverted.
  • waitwhat
    waitwhat
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    olsborg wrote: »
    Reduce the cost of vigor again, but make the resolving vigor only heal yourself.

    @ZOS_GinaBruno This a quality suggestion that would further diversify the two Vigor morphs. It would also remove developer concerns about the AoE heal being too inexpensive far more effectively than the current solution.
    Edited by waitwhat on May 3, 2017 3:24AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • OdinBerserk
    Does anyone know if there will be any viable stamplar builds for vMA? Currently vigor and major mending are just enough, if I dodge or block some of the stronger hits. This is the only heal on a stamplar with dual wield and bow. With major mending gone and my 3 weapon damage glyphs replaced with cost reduction, there is no way ill be able to survive more than one hit. The reduced damage will also mean enemies will be alive to cause more damage for longer. I'm on console so I cant test on the PTS so I might be wrong about all this. It does look like ill have to swap dual wield for 2h so I can use rally, reducing dps further.
  • waitwhat
    waitwhat
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    Banana wrote: »
    I'm not excited. Night blades getting a sustain buff but unfortunately I only play a DK. :/

    @Banana

    Not a buff. Please stop calling it that. It is a significant nerf from our current situation on live.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    waitwhat wrote: »
    f047ys3v3n wrote: »
    Nightblade

    [*]Siphoning
    • Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
    • Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.

    Even less resources per strike? So you made it more worse again? Now you are changing it to an ability that will restore a little more magic but only 20 seconds after cast and less before then. Yea, I'll just hit that to get some resources in 20 seconds. That is responsive. Ironically, NB has so few good abilities people will probably still slot it and so you guys will look at your statistics, see it slotted often by both NB's in game, and think it must be good and in need of another nerf.
    @f047ys3v3n

    The point about their metrics for slotting is one of which developers should be mindful, though I don't think they even have those metrics internally.

    Given the justification for the Warden's self-sustain ability being free to cast, as well as the most recent nerf to Siphoning Attacks with these patch notes, we as nightblades should not assume our sustain changes are being made in good faith.

    @ZOS_GinaBruno Reversion of any and all changes to Siphoning Strikes and its morphs, or the addition of an on-pool cost to the Warden's resource-return abilities are the minimum actions required to dispel this sentiment.

    While I agree, your comment should be any and all changes to sustain for ALL classes should be reconsidered if not reverted.

    @Trouble13691 I see where you're coming from, but I'm not going to make an accusation of bad faith that expansively. Nightblade sustain changes are in direct contravention to stated goals and, when coupled with the justification given for the Warden's self-sustain, indicate that legitimate class balance is not the motivation behind them.
    Edited by waitwhat on May 3, 2017 3:28AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    waitwhat wrote: »
    olsborg wrote: »
    Reduce the cost of vigor again, but make the resolving vigor only heal yourself.

    @ZOS_GinaBruno This a quality suggestion that would further diversify the two Vigor morphs. It would also remove developer concerns about the AoE heal being too inexpensive far more effectively than the current solution.

    Agreed. Vigor does not need to cost more. Just reduce or remove the AoE healing on the Resolving morph.
  • Ainle
    Ainle
    Soul Shriven
    waitwhat wrote: »
    olsborg wrote: »
    Reduce the cost of vigor again, but make the resolving vigor only heal yourself.

    @ZOS_GinaBruno This a quality suggestion that would further diversify the two Vigor morphs. It would also remove developer concerns about the AoE heal being too inexpensive far more effectively than the current solution.

    Agreed. Vigor does not need to cost more. Just reduce or remove the AoE healing on the Resolving morph.

    EXACTLY. How do they not realize that people use vigor as a self heal?? There are so many skill morphs that need to be reworked in this game its astounding.
  • oibam
    oibam
    ✭✭✭✭✭
    jrgray93 wrote: »
    "Templars still have crowd control options with other abilities such as Piercing Javelin, Eclipse, and Focused Charge."


    Again, ZERO understanding of how people are playing templars.

    Javelin has its uses but I usually find most other things more worth the slot. Eclipse has always been useless and will continue to be so long as it is tied to CC immunity. Focused Charge is something that's been broken since release and you can't seem to fix. Oh, not to mention nobody is using Focused Charge as a PvE CC.

    What a joke. As usual.

    If I understand correctly, the CC Immunity triggers when Eclipse wears off after 3.5 seconds ... so well timed (3 sec) it still would be possible to apply some CC on the target ... sounds not this bad at all, since Eclipse is unbreakable now.
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