MaximusDargus wrote: »Werewolf is for dpsing not tanking.
MaximusDargus wrote: »Werewolf is for dpsing not tanking.
And that's a bad decision by ZOS. Most of the passives lend themselves VERY well to tanking. The ONLY thing needed to make this viable is making a taunt available in Werewolf form.MaximusDargus wrote: »Werewolf is for dpsing not tanking.
KochDerDamonen wrote: »Fun fact for you:
Tormentor set from Banished Cells, applies taunt and defense debuffs on use of a gapcloser (pounce), set bonuses work while in werewolf form
MaximusDargus wrote: »Werewolf is for dpsing not tanking.
wolfdoggie_ESO wrote: »Isn't a charge a rush and a rush a charge? Whys there a difference? .-.
milesrodneymcneely2_ESO wrote: »And that's a bad decision by ZOS. Most of the passives lend themselves VERY well to tanking. The ONLY thing needed to make this viable is making a taunt available in Werewolf form.
There is already a thread on this topic sharing the first page with this one...
usmcjdking wrote: »MaximusDargus wrote: »Werewolf is for dpsing not tanking.
Werewolf is for nothing.
MaximusDargus wrote: »Werewolf is for dpsing not tanking.
Doctordarkspawn wrote: »Wrong, werewolf is for PVP, and nothing else.
DocFrost72 wrote: »Is that why they get 10k resistance bonuses for transforming? Or how about more stam return for heavy attacks? What about that passive that let's them stay in WW form longer if they are being hit, or giving the whole group major brutality?
DocFrost72 wrote: »
usmcjdking wrote: »
Werewolf is for nothing.
I wish WW had a taunt. My wife and i both play as a WW and i tank/heal i hate going into WW during dungeon cause i cant keep aggro off her, even though WW is super strong and has great survivability
MaximusDargus wrote: »Werewolf is for dpsing not tanking.
milesrodneymcneely2_ESO wrote: »And that's a bad decision by ZOS. Most of the passives lend themselves VERY well to tanking. The ONLY thing needed to make this viable is making a taunt available in Werewolf form.
That's so true... a lot of perks are really deffensive (increase physical resistance, improve stamina recovery, heal or prolong boost). I believe it's very tanky, but without taunt it's less useful during rally in a group.There is already a thread on this topic sharing the first page with this one...
Link would be quite useful
That's a good point. My thinking is one of the morphs needs a taunt rolled into it, so it's something you have to actually build for.As a tank who just so happens to also be a werewolf, please no.
To elaborate, I'm tired of light bow spammers popping werewolf in vet dungeons, if they add the taunt that just makes my life harder... if there was a way for werewolf to passively benefit tanks, I'd love it. As it is, keeping the ult on my bar for the 12% stam regent seems like a waste now, but might be necessary come the update.
CrazyWolf712 wrote: »I wish WW had a taunt. My wife and i both play as a WW and i tank/heal i hate going into WW during dungeon cause i cant keep aggro off her, even though WW is super strong and has great survivability
That's how my husband and I both are. We both are tank/dps werewolf hybrid builds and will use werewolf in all dungeons except for a select few bosses. Our other group members have adapted to our style of dungeon running, which is why queuing for ransoms leads to pissed off metas who don't understand our characters. XD