I wish WW had a taunt. My wife and i both play as a WW and i tank/heal i hate going into WW during dungeon cause i cant keep aggro off her, even though WW is super strong and has great survivability
milesrodneymcneely2_ESO wrote: »And that's a bad decision by ZOS. Most of the passives lend themselves VERY well to tanking.
Giles.floydub17_ESO wrote: »Your not pissing off players who pull solid dps that meta builds bring. They can carry group through most dungeons.
milesrodneymcneely2_ESO wrote: »And that's a bad decision by ZOS. Most of the passives lend themselves VERY well to tanking.
Exactly as I said... look at Blood Pack, it's pure tanking perk.
CrazyWolf712 wrote: »My personal idea about a werewolf taunt is this:
Brutal Pounce is a charge ability that hits multiple enemies. While the other morph, Feral Pounce, only hits one target, it increases your timer by four seconds each time you use it. Since Brutal Pounce does not give timer back, but the werewolf passive for taking damage does, it would make sense for this morph to apply a taunt, which will also make it the first AoE taunt in the game. If you run with a werewolf pack in dungeons, the tank could have Brutal Pounce while the dps could have Feral Pounce since they wouldn't be taking as much damage to keep timer.
On top of that, a werewolf tank can use Claws of Life, which puts disease damage on multiple enemies and gives you 2k health back every two seconds.
CrazyWolf712 wrote: »Brutal Pounce is a charge ability that hits multiple enemies.