Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
This is downright hilarious. I see a massive amount of replies saying stop the nerfs and buff the other 3 classes to sorcs level. Take a minute and think, thats not going to happen... Zos has spent how much time/resources nerfing the other 3 classes? While mag sorcs remain untouched and have been clearly over performing since the 1 Tamriel patch. If you are DPSing any trial, or PVE content, if you are not running a mag sorc you are handicapping yourself. Its as simple as that. Zos wants nerfs, I want balance. I do not wanna see 6-8 mag sorcs needed for top tier competitive trial scores, with maybe a couple mag dks for chains. I would like to see relatively equal top DPS capabilities for all 5 classes, MAGICKA AND STAMINA... Is that going to happen? No, not with the current dev team we have. I can still make forum posts and QQ about it though, and hope one day it might happen.
hmsdragonfly wrote: »Just want to correct you a little bit, magdks are pulling more single target DPS than magsorcs.
Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 55k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.
This is downright hilarious. I see a massive amount of replies saying stop the nerfs and buff the other 3 classes to sorcs level. Take a minute and think, thats not going to happen... Zos has spent how much time/resources nerfing the other 3 classes? While mag sorcs remain untouched and have been clearly over performing since the 1 Tamriel patch. If you are DPSing any trial, or PVE content, if you are not running a mag sorc you are handicapping yourself. Its as simple as that. Zos wants nerfs, I want balance. I do not wanna see 6-8 mag sorcs needed for top tier competitive trial scores, with maybe a couple mag dks for chains. I would like to see relatively equal top DPS capabilities for all 5 classes, MAGICKA AND STAMINA... Is that going to happen? No, not with the current dev team we have. I can still make forum posts and QQ about it though, and hope one day it might happen.
who the F*** pulls 55+k lol the people who are all gold..
central_scrutinizer wrote: »Wow.. All this nerf hatred. Do you guys ever stop and think? If you made a line out of 100 peas, and one was out of position, would you move the other 99 up to line up with the wrong one?
Then you realise that they are all too close to the edge of the table and so have to build an extension to it..
Its a good job coding is a lot simpler than moving peas, and there's a lot less that can go wrong.. And then cos everything has been buffed, content is too easy so you gotta buff all the mobs too (widen the table).
Or, you could always just move one pea down a little instead.
The issue with sorcs being so far ahead is barely even grazed by this nerf that does nothing to address the actual main sources of sorc dps/burst combined with the mechanics that allow them to be delivered from safety not available to most other dps...in your scenario it's akin to taking the peas, crushing them up and freebasing them and then hanging out nude at the loading dock in hopes of catching the mailman conducting espionage on behalf of his home planet.
While yes Magdk pull higher single target several downsides and a reason groups only use 1 magdk. Magdk have to fight in melee range while sorcs are range, range is safer. Than we have magdk can pull higher single target which is nice sorc are second, Sorc have the Advantage of have vastly higher AOE/cleave damage. Majority of Bosses have adds which makes cleave damage very important.hmsdragonfly wrote: »Just want to correct you a little bit, magdks are pulling more single target DPS than magsorcs.
While yes Magdk pull higher single target several downsides and a reason groups only use 1 magdk. Magdk have to fight in melee range while sorcs are range, range is safer. Than we have magdk can pull higher single target which is nice sorc are second, Sorc have the Advantage of have vastly higher AOE/cleave damage. Majority of Bosses have adds which makes cleave damage very important.hmsdragonfly wrote: »Just want to correct you a little bit, magdks are pulling more single target DPS than magsorcs.
Single target important but with every boss having adds cleave is just as important.That's why groups run 6 magsorc 2 magdk.
This one want to force them to do random veteran dungeons in JuneCaligamy_ESO wrote: »I can't wait til the patch goes live and all these pro-nerfers cry about how they're running out of resources in trials and vet pledges and then complain about that too like threads like this didn't happen.
hmsdragonfly wrote: »Just want to correct you a little bit, magdks are pulling more single target DPS than magsorcs.
Yes forgot the PUG partThis one want to force them to do random veteran dungeons in JuneCaligamy_ESO wrote: »I can't wait til the patch goes live and all these pro-nerfers cry about how they're running out of resources in trials and vet pledges and then complain about that too like threads like this didn't happen.
In PUGs. Yes.
central_scrutinizer wrote: »Wow.. All this nerf hatred. Do you guys ever stop and think? If you made a line out of 100 peas, and one was out of position, would you move the other 99 up to line up with the wrong one?
Then you realise that they are all too close to the edge of the table and so have to build an extension to it..
Its a good job coding is a lot simpler than moving peas, and there's a lot less that can go wrong.. And then cos everything has been buffed, content is too easy so you gotta buff all the mobs too (widen the table).
Or, you could always just move one pea down a little instead.
The issue with sorcs being so far ahead is barely even grazed by this nerf that does nothing to address the actual main sources of sorc dps/burst combined with the mechanics that allow them to be delivered from safety not available to most other dps...in your scenario it's akin to taking the peas, crushing them up and freebasing them and then hanging out nude at the loading dock in hopes of catching the mailman conducting espionage on behalf of his home planet.
This my friend, is a downright hilarious yet accurate response. It made me laugh quite loudly, and for this I give you kudos.
Trinity_Is_My_Name wrote: »My main toon is a Mag Sorc and I've been playing it for 2 years with thousands of hours on it. Can I hit 55K Single Target? LOLOLOLOLOL! NO! I'm lucky if I even hit 30K for a few seconds. These players in Trials are using end game Trial gear and Maelstrom weapons with hundreds of hours of practice to achieve their DPS and....they are doing it while being buffed by multiple support toons in Trials. If you think it is easy to achieve single target DPS of 55K I suggest you try it on a test dummy. Make a Mag Sorc if you need to and see for yourself. A friend of mine mains a Mag Sorc in Trials and he is only able to reach 38K DPS on a test dummy every once in a while. His single target DPS is usually around 35K.
So stop with the nerf threads. The game is going to **** because of all the people calling for nerfs continuously!
grim_tactics wrote: »TL:DR
To OP
Sorcs should be the highest DPS period.
Any class that can be killed as fast as a Sorc should also be the highest DPS.
I know all the hate comes mostly from NBs so I'll say this: you chose a rogue character which relies on stealth and cunning. So play smarter or just get better with your character and stop blaming a class.
Want max DPS? Play a Sorc. If you're not willing to do so then just get better with your character and stop all the complaining about an element that's been in the game since day 1.
grim_tactics wrote: »TL:DR
To OP
Sorcs should be the highest DPS period.
Any class that can be killed as fast as a Sorc should also be the highest DPS.
I know all the hate comes mostly from NBs so I'll say this: you chose a rogue character which relies on stealth and cunning. So play smarter or just get better with your character and stop blaming a class.
Want max DPS? Play a Sorc. If you're not willing to do so then just get better with your character and stop all the complaining about an element that's been in the game since day 1.
This just takes us back to 1.5, where everyone stacked health. This simply makes tanks tankier.all damage shield should scale with health, so they should think twice to get more high dps or a bit survive....
No, you compare these things by simulating perfect rotations on that million dollar server you have access to as a ZoS developer. You take the human factor completely out of it and from there you know "This is the best # that can ever be achieved." From there, you dial things back, you look at real world average timing and damage/survivability/sustain potential, and you adjust again.You know why you use the top players to compare classes? Because all of them have perfectly executed rotations and are at roughly the same skill level.
If you compare some mediocre players you can't say which class is better because they mess up the rotation from time to time so you can't measure things like like dps precisely.
You'd have to take certain variables into your comparison like: how many light attacks did he miss, how often did he fail to have the perfect rotation, does the gear in purple has the same effects for both classes or are the bonuses for one class better in purple gear (percentage based)
You don't have to worry about these things if you compare the 1% best players and that's why people mention these 55k+ dps parses
You clearly have your own bias going on. Each class has benefits and downsides.Nelson_Rebel wrote: »grim_tactics wrote: »TL:DR
To OP
Sorcs should be the highest DPS period.
Any class that can be killed as fast as a Sorc should also be the highest DPS.
I know all the hate comes mostly from NBs so I'll say this: you chose a rogue character which relies on stealth and cunning. So play smarter or just get better with your character and stop blaming a class.
Want max DPS? Play a Sorc. If you're not willing to do so then just get better with your character and stop all the complaining about an element that's been in the game since day 1.
This comment... I can't even imagine being this ignorant..
You're clearly so blinded by the mag sorc meta. lmao
First off sorcerers have the best survivability in shields!
Secondly...
NO ONE CLASS SHOULD BE THE ONLY VIABLE CLASS. That was the whole point of introducing the warden to diversify the tank and healer slots. And you think sorcs should get a pass to be the only choice because?...I said so? You are absolutely *** hilarious to read.
Really? Really?! This again?!If you can kindly link me a parse where a mag dk is pulling over 56k single target on a vet trial boss... I will gladly correct my post. Until then I will continue to observe 6+ mag sorcs dpsing end game competitve trials. Smiley face with tongue out while winking.
FYI mag dks should pull higher, considering they are forced melee while sorcs can go ranged easily. This just simply is not the case. Reroll ur dk to sorc.
No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar
I'm a Drom'Athra Destroyer and (though it sounds cocky) a fantastic DPS amongst the best on my server.
I always slot a shield. Harness Magicka is great, but I slot Empowered Ward to buff my group when it's up. If no shield is slotted I use Boundless Storm for the good DPS+defense but only sometimes.
All (99.99999%) Magicka-based DPS should have a shield slotted. Period.
Merlin13KAGL wrote: »This just takes us back to 1.5, where everyone stacked health. This simply makes tanks tankier.all damage shield should scale with health, so they should think twice to get more high dps or a bit survive....
You shield to supplement lower health. If mitigation were set up like it should be, physical resist higher on Heavy/Medium, but with the opposing effect on spell resist, then you'd have an argument.
As it stands, HA and MA don't have to contend with the downside of LA, thus the necessity of shields for most LA users.No, you compare these things by simulating perfect rotations on that million dollar server you have access to as a ZoS developer. You take the human factor completely out of it and from there you know "This is the best # that can ever be achieved." From there, you dial things back, you look at real world average timing and damage/survivability/sustain potential, and you adjust again.You know why you use the top players to compare classes? Because all of them have perfectly executed rotations and are at roughly the same skill level.
If you compare some mediocre players you can't say which class is better because they mess up the rotation from time to time so you can't measure things like like dps precisely.
You'd have to take certain variables into your comparison like: how many light attacks did he miss, how often did he fail to have the perfect rotation, does the gear in purple has the same effects for both classes or are the bonuses for one class better in purple gear (percentage based)
You don't have to worry about these things if you compare the 1% best players and that's why people mention these 55k+ dps parses
Using the top 1% to set the standard of comparison does not help the majority, as most will not have BiS golded gear, maelstrom weapons, and superb buff uptime from their group members.
Comparing a Ferrari to a Dodge Charger, you're going to see the Ferrari have much higher performance. You don't subsequently cut the acceleration of both in half and expect there not to still be a difference between the two. You also need to factor in how many Ferrari's are out there vs how many Chargers vs how many average/typical cars.
There was not nearly as much ceiling vs floor discrepancy when soft-caps offered truly diminishing returns. It didn't eliminate the difference, but it was significantly lower than it is now, on all classes.You clearly have your own bias going on. Each class has benefits and downsides.Nelson_Rebel wrote: »grim_tactics wrote: »TL:DR
To OP
Sorcs should be the highest DPS period.
Any class that can be killed as fast as a Sorc should also be the highest DPS.
I know all the hate comes mostly from NBs so I'll say this: you chose a rogue character which relies on stealth and cunning. So play smarter or just get better with your character and stop blaming a class.
Want max DPS? Play a Sorc. If you're not willing to do so then just get better with your character and stop all the complaining about an element that's been in the game since day 1.
This comment... I can't even imagine being this ignorant..
You're clearly so blinded by the mag sorc meta. lmao
First off sorcerers have the best survivability in shields!
Secondly...
NO ONE CLASS SHOULD BE THE ONLY VIABLE CLASS. That was the whole point of introducing the warden to diversify the tank and healer slots. And you think sorcs should get a pass to be the only choice because?...I said so? You are absolutely *** hilarious to read.
If sorc's had the best of everything, as is often claimed, they'd be the only ones on the leaderboards (PvE and PvP) and the only ones performing all roles. Obviously this is not the case.
Do things need to be adjusted? Yes. Is any skillfully played class going to be strong and survivable? Yes.
No one class should be viable, agreed, but the average Sorc is also not the be-all end-all that many are trying to make them out to be.
Things are being based on a handful of builds and a handful of skills, in the hands of high end, very skilled players and then calling that the standard, which it's not.
grim_tactics wrote: »TL:DR
To OP
Sorcs should be the highest DPS period.
Any class that can be killed as fast as a Sorc should also be the highest DPS.
I know all the hate comes mostly from NBs so I'll say this: you chose a rogue character which relies on stealth and cunning. So play smarter or just get better with your character and stop blaming a class.
Want max DPS? Play a Sorc. If you're not willing to do so then just get better with your character and stop all the complaining about an element that's been in the game since day 1.
No one uses shields in trials that's a good way for you to be moved from the a team to the c team. But I do use harness magic on my Templar