...which is why I mentioned it could make sense to have some races as "one alliance denied" setup.Shardan4968 wrote: »Play as Akaviri and join the Ebonheart Pact, which drove out your kind from Tamriel, seems legit...
Go and find an AD&D or LotR based MMO?Shadow_Viper_vX wrote: »Would like to see Dwarves, Gnomes and Halfings.
No, there aren't. Just like there isn't really a "creative" lore friendly way to have asari in the star wars universe, or twi'leks on a federation starship, or romulans in mass effect. Different universes - different races.Shadow_Viper_vX wrote: »I'm sure there are creative ways to make them lore friendly.
...which we -know- didn't happen from the lore. For one, the dwemer "extinction" was planewide, all of them, everywhere in mundus, gone in an instant. Not some localized disaster that some far off outpost could survive. For another, we know from the records in TES games that take place in a millenia, that only one dwemer survived, and no other had been found in all that time, so no surviving city was unearthed in that time period beetween ESO and TES:Skyrim.Shadow_Viper_vX wrote: »For example, a large dwemer city that survived the 'extinction'
TheShadowScout wrote: »...which we -know- didn't happen from the lore. For one, the dwemer "extinction" was planewide, all of them, everywhere in mundus, gone in an instant. Not some localized disaster that some far off outpost could survive. For another, we know from the records in TES games that take place in a millenia, that only one dwemer survived, and no other had been found in all that time, so no surviving city was unearthed in that time period beetween ESO and TES:Skyrim.Shadow_Viper_vX wrote: »For example, a large dwemer city that survived the 'extinction'
TheShadowScout wrote: »Ayleids - are long gone by this time, you can meet the last of their kind in the course of the main story. But as players, nope, the races remains have long since ben assimilated into other elven races (mostly altmer, since they were most likely to give any alessian-rebellion fleeing ayleids shelter throughout tamriel history)
NOPE.
TheShadowScout wrote: »"New" races are impossible due to lore.
But there still are a few races that are in the lore, and could become crown bought player races.
Unfortunately for the lupine lovers, no definitive wolf race.
Let's review all the possibilities and how possible they might be:
Maormer - sea elves are around, and going strong, as valid a player race as imperials.
YES.
Reachmen - might be just bretons, but if the people at ZOS really wanted they could make them as slightly different offshoot race...
YES.
Goblins - are rather primitive, but they have speech, have their own crafting style and can use magic - that sounds intelligent enough that an exceptional member of their race could be a vestige type hero of sorts.
YES.
Imga - the man-apes of Valenwood who really want to, well, ape high elves are in the lore, but curiously absent during this time, possibly hiding somewhere from this time of troubles... but could plausibly be made into a player race...
YES.
Akaviri - are actually four beast races, snake-scaly Tsaesci, monkey Tang-Mo, tigerish Ka-Po'Tun and "snow demon" Kamal which could mean anything from yeti to whatever, as long as they hibernate during the winter to give birth to the legends of them being "frozen solid" during that time... which might indicate an cold-blooded reptilian race, that could go well with the tales about the last invasion which was kama-driven from all I recall of the lore... (Come to think of it though, actually freezing solid and then reviving is more something I dimly recall spiders doing...) In any case, those races might be possible as player race, leftovers from the ill-fated invasion of skyrim and morrowind ten years before ESO.
YES.
(One possibility would be having some of those races available for only some alliances... like, maormer can join covenant and pact, but not dominion because of the trouble they have with maormer invasion attempts, and akaviri could join dominion and covenant, but not pact since they are still annoyed over the invasion, and reachmen could join dominion and pact, but not covenant because they are too miffed about all the trouble they get from the reach, etc.)
Kothringi - the silver skinned humans of black marsh all died in the knarhaten flu, one way or another (undead doesn't count). But that was a mere twenty years before ESO, so there might be sone lone survivors still around... not enough to continue their race, but enough for an double price crown store race, if the powers that be decide that way...
MAYBE.
Lilmothiit - same for the fox people of black marsh, officially died out twenty years ago, but might be good for an lone survivor or a handful around.
MAYBE.
Sload - the slug people of the western isles have been defeated and driven from tamriel ages ago, and would not be all that suitable as player race anyhow. Maybe someday we might see them as enemies, but that's it I'd think...
UNLIKELY.
Naga - are mentioned in the lore as beatrace in black marsh, similar to argoinains but bigger and more snakelike, and most liklely eill end up impractical as player race much like ogres or giants.
UNLIKELY.
Ayleids - are long gone by this time, you can meet the last of their kind in the course of the main story. But as players, nope, the races remains have long since ben assimilated into other elven races (mostly altmer, since they were most likely to give any alessian-rebellion fleeing ayleids shelter throughout tamriel history)
NOPE.
Falmer - the ice elves of old are gone and done, their blind descendants roam the dwemer ruins beneath skyrim and are likely way to bestial at this time to be more vialble as player race then, say, zombies...
NOPE.
Chimer - are dunmer now.
NOPE.
Yokudans - are redguards now.
NOPE.
Nedes/Atmorans - are nords now. Or bretons. Or imperials.
NOPE.
Dwemer - are all gone save one and that one is the last living dwarf...
DOUBLE NOPE.
Dremora - are effectively demons in the TES lore, and would but be viable as any sort of player race in the world of tamriel - even the most hardened quest giver would run in terror from them, and ask other adventurers to kill the daedra, vendors would refuse to deal with them and run instead, and the city guard would attack them at sight. Not to mention, the mainstory would make a LOT less sense this way. (even though it would be sooo nifty if they ever made a TES game where you can play daedric races through all the planes of oblivion, and enter mundus as "hostile world" questing area to do the bidding of your daedric prince or when summoned by a mortal... But alas, not this game.)
TRIPLE NOPE.
...so, I think that was all roughly player-sized humanoid races I could recall off the top pf my head...
Shadow_Viper_vX wrote: »Would like to see Dwarves, Gnomes and Halfings.
I'm sure there are creative ways to make them lore friendly.
For example, a large dwemer city that survived the 'extinction'
So to start, ALOT of people love wolves. I know people(including I) would love this... a wolf race! ZOS must add this! This would rival the khajiit race(cat/dog). Sure ZOS may say "there are werewolves", but hell it's limited and they look messed up. We need handsome anthropomorphic wolves! Not a hard thing to do! Customers like us must make the push!
We the people must have this integrated into our TESO gaming experience/adventure. How awesome would it be to be a wolf. Come fellow customers. Support this proposition.
I am not a great artist so I have no pictures... But I do have some fragmented lore if this may come to life. (I do admit this thread is poorly constructed but it's merely intended for a "kickstart".
The Lykaios~ coming soon(hopefully)
SydneyGrey wrote: »Shardan4968 wrote: »If there would be tons of people playing this race, then how will you explain why this race don't appear in other TES games?
How exactly are we explaining all the perfectly formed soul shriven vestiges running around saving the world from Molag Bal? You know, given that there is supposed to be one hero and all...
Issues like the one you point out and I point out are a minor technically and the other post directly answering is certainly one way of explaining it. As someone who is finding the content a little stagnant and old right now I'd be up for something like bringing Lilmothiits or Maomer just for a change of pace!
Shgon_Dunstan wrote: »TheShadowScout wrote: »"New" races are impossible due to lore.
But there still are a few races that are in the lore, and could become crown bought player races.
Unfortunately for the lupine lovers, no definitive wolf race.
Let's review all the possibilities and how possible they might be:
Maormer - sea elves are around, and going strong, as valid a player race as imperials.
YES.
Reachmen - might be just bretons, but if the people at ZOS really wanted they could make them as slightly different offshoot race...
YES.
Goblins - are rather primitive, but they have speech, have their own crafting style and can use magic - that sounds intelligent enough that an exceptional member of their race could be a vestige type hero of sorts.
YES.
Imga - the man-apes of Valenwood who really want to, well, ape high elves are in the lore, but curiously absent during this time, possibly hiding somewhere from this time of troubles... but could plausibly be made into a player race...
YES.
Akaviri - are actually four beast races, snake-scaly Tsaesci, monkey Tang-Mo, tigerish Ka-Po'Tun and "snow demon" Kamal which could mean anything from yeti to whatever, as long as they hibernate during the winter to give birth to the legends of them being "frozen solid" during that time... which might indicate an cold-blooded reptilian race, that could go well with the tales about the last invasion which was kama-driven from all I recall of the lore... (Come to think of it though, actually freezing solid and then reviving is more something I dimly recall spiders doing...) In any case, those races might be possible as player race, leftovers from the ill-fated invasion of skyrim and morrowind ten years before ESO.
YES.
(One possibility would be having some of those races available for only some alliances... like, maormer can join covenant and pact, but not dominion because of the trouble they have with maormer invasion attempts, and akaviri could join dominion and covenant, but not pact since they are still annoyed over the invasion, and reachmen could join dominion and pact, but not covenant because they are too miffed about all the trouble they get from the reach, etc.)
Kothringi - the silver skinned humans of black marsh all died in the knarhaten flu, one way or another (undead doesn't count). But that was a mere twenty years before ESO, so there might be sone lone survivors still around... not enough to continue their race, but enough for an double price crown store race, if the powers that be decide that way...
MAYBE.
Lilmothiit - same for the fox people of black marsh, officially died out twenty years ago, but might be good for an lone survivor or a handful around.
MAYBE.
Sload - the slug people of the western isles have been defeated and driven from tamriel ages ago, and would not be all that suitable as player race anyhow. Maybe someday we might see them as enemies, but that's it I'd think...
UNLIKELY.
Naga - are mentioned in the lore as beatrace in black marsh, similar to argoinains but bigger and more snakelike, and most liklely eill end up impractical as player race much like ogres or giants.
UNLIKELY.
Ayleids - are long gone by this time, you can meet the last of their kind in the course of the main story. But as players, nope, the races remains have long since ben assimilated into other elven races (mostly altmer, since they were most likely to give any alessian-rebellion fleeing ayleids shelter throughout tamriel history)
NOPE.
Falmer - the ice elves of old are gone and done, their blind descendants roam the dwemer ruins beneath skyrim and are likely way to bestial at this time to be more vialble as player race then, say, zombies...
NOPE.
Chimer - are dunmer now.
NOPE.
Yokudans - are redguards now.
NOPE.
Nedes/Atmorans - are nords now. Or bretons. Or imperials.
NOPE.
Dwemer - are all gone save one and that one is the last living dwarf...
DOUBLE NOPE.
Dremora - are effectively demons in the TES lore, and would but be viable as any sort of player race in the world of tamriel - even the most hardened quest giver would run in terror from them, and ask other adventurers to kill the daedra, vendors would refuse to deal with them and run instead, and the city guard would attack them at sight. Not to mention, the mainstory would make a LOT less sense this way. (even though it would be sooo nifty if they ever made a TES game where you can play daedric races through all the planes of oblivion, and enter mundus as "hostile world" questing area to do the bidding of your daedric prince or when summoned by a mortal... But alas, not this game.)
TRIPLE NOPE.
...so, I think that was all roughly player-sized humanoid races I could recall off the top pf my head...
You forgot goblins.
So to start, ALOT of people love wolves. I know people(including I) would love this... a wolf race! ZOS must add this! This would rival the khajiit race(cat/dog). Sure ZOS may say "there are werewolves", but hell it's limited and they look messed up. We need handsome anthropomorphic wolves! Not a hard thing to do! Customers like us must make the push!
We the people must have this integrated into our TESO gaming experience/adventure. How awesome would it be to be a wolf. Come fellow customers. Support this proposition.
I am not a great artist so I have no pictures... But I do have some fragmented lore if this may come to life. (I do admit this thread is poorly constructed but it's merely intended for a "kickstart".
The Lykaios~ coming soon(hopefully)
DragonBound wrote: »So to start, ALOT of people love wolves. I know people(including I) would love this... a wolf race! ZOS must add this! This would rival the khajiit race(cat/dog). Sure ZOS may say "there are werewolves", but hell it's limited and they look messed up. We need handsome anthropomorphic wolves! Not a hard thing to do! Customers like us must make the push!
We the people must have this integrated into our TESO gaming experience/adventure. How awesome would it be to be a wolf. Come fellow customers. Support this proposition.
I am not a great artist so I have no pictures... But I do have some fragmented lore if this may come to life. (I do admit this thread is poorly constructed but it's merely intended for a "kickstart".
The Lykaios~ coming soon(hopefully)
This game needs another beast race prefer something cooler and more graceful looking.
-long post that I do not wish to expand the page with again, scroll up to post #143-
Actually if that were the case, he would have been taken as well. Since the only thing that we know about how he remained was that he was on another plane during that time...starkerealm wrote: »TheShadowScout wrote: »...which we -know- didn't happen from the lore. For one, the dwemer "extinction" was planewide, all of them, everywhere in mundus, gone in an instant. Not some localized disaster that some far off outpost could survive. For another, we know from the records in TES games that take place in a millenia, that only one dwemer survived, and no other had been found in all that time, so no surviving city was unearthed in that time period beetween ESO and TES:Skyrim.Shadow_Viper_vX wrote: »For example, a large dwemer city that survived the 'extinction'
Depending on how you read some of the stuff from Kirkbride (and Yagrum Bagarn's dialog), the implication is the Dwarven extinction was transdimensional. Taking any Dwarves wandering around in other planes with it.
Nope, look again, they are there, after Reachmen, before Imga...Shgon_Dunstan wrote: »TheShadowScout wrote: »"New" races are impossible due to lore.
But there still are a few races that are in the lore, and could become crown bought player races.
Unfortunately for the lupine lovers, no definitive wolf race.
Let's review all the possibilities and how possible they might be:
Maormer - sea elves are around, and going strong, as valid a player race as imperials.
YES.
Reachmen - might be just bretons, but if the people at ZOS really wanted they could make them as slightly different offshoot race...
YES.
Goblins - are rather primitive, but they have speech, have their own crafting style and can use magic - that sounds intelligent enough that an exceptional member of their race could be a vestige type hero of sorts.
YES.
Imga - the man-apes of Valenwood who really want to, well, ape high elves are in the lore, but curiously absent during this time, possibly hiding somewhere from this time of troubles... but could plausibly be made into a player race...
YES.
Akaviri - are actually four beast races, snake-scaly Tsaesci, monkey Tang-Mo, tigerish Ka-Po'Tun and "snow demon" Kamal which could mean anything from yeti to whatever, as long as they hibernate during the winter to give birth to the legends of them being "frozen solid" during that time... which might indicate an cold-blooded reptilian race, that could go well with the tales about the last invasion which was kama-driven from all I recall of the lore... (Come to think of it though, actually freezing solid and then reviving is more something I dimly recall spiders doing...) In any case, those races might be possible as player race, leftovers from the ill-fated invasion of skyrim and morrowind ten years before ESO.
YES.
(One possibility would be having some of those races available for only some alliances... like, maormer can join covenant and pact, but not dominion because of the trouble they have with maormer invasion attempts, and akaviri could join dominion and covenant, but not pact since they are still annoyed over the invasion, and reachmen could join dominion and pact, but not covenant because they are too miffed about all the trouble they get from the reach, etc.)
Kothringi - the silver skinned humans of black marsh all died in the knarhaten flu, one way or another (undead doesn't count). But that was a mere twenty years before ESO, so there might be sone lone survivors still around... not enough to continue their race, but enough for an double price crown store race, if the powers that be decide that way...
MAYBE.
Lilmothiit - same for the fox people of black marsh, officially died out twenty years ago, but might be good for an lone survivor or a handful around.
MAYBE.
Sload - the slug people of the western isles have been defeated and driven from tamriel ages ago, and would not be all that suitable as player race anyhow. Maybe someday we might see them as enemies, but that's it I'd think...
UNLIKELY.
Naga - are mentioned in the lore as beatrace in black marsh, similar to argoinains but bigger and more snakelike, and most liklely eill end up impractical as player race much like ogres or giants.
UNLIKELY.
Ayleids - are long gone by this time, you can meet the last of their kind in the course of the main story. But as players, nope, the races remains have long since ben assimilated into other elven races (mostly altmer, since they were most likely to give any alessian-rebellion fleeing ayleids shelter throughout tamriel history)
NOPE.
Falmer - the ice elves of old are gone and done, their blind descendants roam the dwemer ruins beneath skyrim and are likely way to bestial at this time to be more vialble as player race then, say, zombies...
NOPE.
Chimer - are dunmer now.
NOPE.
Yokudans - are redguards now.
NOPE.
Nedes/Atmorans - are nords now. Or bretons. Or imperials.
NOPE.
Dwemer - are all gone save one and that one is the last living dwarf...
DOUBLE NOPE.
Dremora - are effectively demons in the TES lore, and would but be viable as any sort of player race in the world of tamriel - even the most hardened quest giver would run in terror from them, and ask other adventurers to kill the daedra, vendors would refuse to deal with them and run instead, and the city guard would attack them at sight. Not to mention, the mainstory would make a LOT less sense this way. (even though it would be sooo nifty if they ever made a TES game where you can play daedric races through all the planes of oblivion, and enter mundus as "hostile world" questing area to do the bidding of your daedric prince or when summoned by a mortal... But alas, not this game.)
TRIPLE NOPE.
...so, I think that was all roughly player-sized humanoid races I could recall off the top pf my head...
You forgot goblins...
Actually, we know they are "mostly extinct" at this time.WhitePawPrints wrote: »A wolf race is not too likely. Lilmothiit is a reasonable choice, and maybe they can be expanded to include more wolf-like breeds.
The Lilmothiit are believed to be extinct, wiped out by Knahaten Flu because there has not been a surviving record of them being seen since the Flu. The second era war have few surviving records though, which is why ZoS has so much freedom, lore-wise, and if any Lilmothiit were seen, then it's likely no record of them survived and no accurate tales of them were passed down during this time. It is very feasible for the Lilmothiit to be added, and hopefully with some very interesting and well-thought out story on why they're not seen after this era, and rarely seen at all. (Origin story?)
The Lilmothiit should be added similar to the Imperials, with no ties to any faction. I don't imagine they'd have any interest in the war, and probably would be more interested in their surviving members leaving Tamriel.
KochDerDamonen wrote: »-long post that I do not wish to expand the page with again, scroll up to post #143-
@Zarkeson Sorry but, what?
- Craglorn is 'new'
Locations and their names can be missing or changed easily, having an area of the map make an appearance when it is under a different name in-future (sp games) is no issue at all so long as the 'future' sources make no hardened claims of a location being a particular way in this past time. Craglorn is new, but is nothing jarring. A slice of the map is not comparable to injecting a race that would suddenly be all over the map(players) and inexplicably missing and unrecorded in-future.
- ZOS can do whatever they want (citing nerfs)
The lorebooks do not announce that once upon a time the Templar's spear shards restored a certain amount of stamina after being lifted from the ground by an ally. That would be weird. ZOS can certainly play with the lore (a bit too much in some cases), and it's inevitably going to make less sense than usual because MMO, but comparing mechanical balance changes to this doesn't really hold up.
- furries
I'm not clear as to whether you are responding to the people calling this 'furry' as a furry yourself or not, but your explanation isn't going to mean anything to them if they even come back to read it. As someone who fancies himself a 'furry', I do not think pointing out that the word means something along the lines of 'thing that has fur' is helpful or descriptive of what is being referred to. Your best bet is just not responding to that sort of comment, if you don't like them.
- not wanting to 'break' lore, wanting to 'expand' it
To be frank, you can 'expand' a balloon by blowing more air into it, or by jamming a pole into the entrance and stretching it out. One of those choices distorts the original usage and form of the balloon, the way one thinks of it when they perform the action doesn't really change that. In this case, at least. A decrease in variety is the price we pay for a more cohesive setting crafted to hold itself together. TES isn't the most consistent or serious series, but there's a easily seen line between it and say a lobby in a game like SecondLife where things just... are.
- Give us our character.
If you think it's rough liking wolves and wishing to play as them, imagine being someone that doesn't want to play a canine, or a feline, or a variety of bird, or dragon... I've never once played a game where my favorite sort of animal was a playable character, as a feral beast or anthropomorphic creature. It's never bothered me, but I certainly keep a bit of an eye out for it. One can do whatever they wish when creating a 'character' for themselves. Fitting a character into a pre-made world restricts you, gives you things that are in the process of existing and constraints to mold them within. I think it's fun trying to adapt a character to a world.
TheShadowScout wrote: »Actually if that were the case, he would have been taken as well. Since the only thing that we know about how he remained was that he was on another plane during that time...starkerealm wrote: »TheShadowScout wrote: »...which we -know- didn't happen from the lore. For one, the dwemer "extinction" was planewide, all of them, everywhere in mundus, gone in an instant. Not some localized disaster that some far off outpost could survive. For another, we know from the records in TES games that take place in a millenia, that only one dwemer survived, and no other had been found in all that time, so no surviving city was unearthed in that time period beetween ESO and TES:Skyrim.Shadow_Viper_vX wrote: »For example, a large dwemer city that survived the 'extinction'
Depending on how you read some of the stuff from Kirkbride (and Yagrum Bagarn's dialog), the implication is the Dwarven extinction was transdimensional. Taking any Dwarves wandering around in other planes with it.
WhitePawPrints wrote: »A wolf race is not too likely. Lilmothiit is a reasonable choice, and maybe they can be expanded to include more wolf-like breeds.
The Lilmothiit are believed to be extinct, wiped out by Knahaten Flu because there has not been a surviving record of them being seen since the Flu. The second era war have few surviving records though, which is why ZoS has so much freedom, lore-wise, and if any Lilmothiit were seen, then it's likely no record of them survived and no accurate tales of them were passed down during this time. It is very feasible for the Lilmothiit to be added, and hopefully with some very interesting and well-thought out story on why they're not seen after this era, and rarely seen at all. (Origin story?)
The Lilmothiit should be added similar to the Imperials, with no ties to any faction. I don't imagine they'd have any interest in the war, and probably would be more interested in their surviving members leaving Tamriel.