KochDerDamonen wrote: »-long post that I do not wish to expand the page with again, scroll up to post #143-
@Zarkeson Sorry but, what?
- Craglorn is 'new'
Locations and their names can be missing or changed easily, having an area of the map make an appearance when it is under a different name in-future (sp games) is no issue at all so long as the 'future' sources make no hardened claims of a location being a particular way in this past time. Craglorn is new, but is nothing jarring. A slice of the map is not comparable to injecting a race that would suddenly be all over the map(players) and inexplicably missing and unrecorded in-future.
- ZOS can do whatever they want (citing nerfs)
The lorebooks do not announce that once upon a time the Templar's spear shards restored a certain amount of stamina after being lifted from the ground by an ally. That would be weird. ZOS can certainly play with the lore (a bit too much in some cases), and it's inevitably going to make less sense than usual because MMO, but comparing mechanical balance changes to this doesn't really hold up.
- furries
I'm not clear as to whether you are responding to the people calling this 'furry' as a furry yourself or not, but your explanation isn't going to mean anything to them if they even come back to read it. As someone who fancies himself a 'furry', I do not think pointing out that the word means something along the lines of 'thing that has fur' is helpful or descriptive of what is being referred to. Your best bet is just not responding to that sort of comment, if you don't like them.
- not wanting to 'break' lore, wanting to 'expand' it
To be frank, you can 'expand' a balloon by blowing more air into it, or by jamming a pole into the entrance and stretching it out. One of those choices distorts the original usage and form of the balloon, the way one thinks of it when they perform the action doesn't really change that. In this case, at least. A decrease in variety is the price we pay for a more cohesive setting crafted to hold itself together. TES isn't the most consistent or serious series, but there's a easily seen line between it and say a lobby in a game like SecondLife where things just... are.
- Give us our character.
If you think it's rough liking wolves and wishing to play as them, imagine being someone that doesn't want to play a canine, or a feline, or a variety of bird, or dragon... I've never once played a game where my favorite sort of animal was a playable character, as a feral beast or anthropomorphic creature. It's never bothered me, but I certainly keep a bit of an eye out for it. One can do whatever they wish when creating a 'character' for themselves. Fitting a character into a pre-made world restricts you, gives you things that are in the process of existing and constraints to mold them within. I think it's fun trying to adapt a character to a world.
-insert post #149-
TheShadowScout wrote: »Actually if that were the case, he would have been taken as well. Since the only thing that we know about how he remained was that he was on another plane during that time...starkerealm wrote: »TheShadowScout wrote: »...which we -know- didn't happen from the lore. For one, the dwemer "extinction" was planewide, all of them, everywhere in mundus, gone in an instant. Not some localized disaster that some far off outpost could survive. For another, we know from the records in TES games that take place in a millenia, that only one dwemer survived, and no other had been found in all that time, so no surviving city was unearthed in that time period beetween ESO and TES:Skyrim.Shadow_Viper_vX wrote: »For example, a large dwemer city that survived the 'extinction'
Depending on how you read some of the stuff from Kirkbride (and Yagrum Bagarn's dialog), the implication is the Dwarven extinction was transdimensional. Taking any Dwarves wandering around in other planes with it.Nope, look again, they are there, after Reachmen, before Imga...Shgon_Dunstan wrote: »TheShadowScout wrote: »"New" races are impossible due to lore.
But there still are a few races that are in the lore, and could become crown bought player races.
Unfortunately for the lupine lovers, no definitive wolf race.
Let's review all the possibilities and how possible they might be:
Maormer - sea elves are around, and going strong, as valid a player race as imperials.
YES.
Reachmen - might be just bretons, but if the people at ZOS really wanted they could make them as slightly different offshoot race...
YES.
Goblins - are rather primitive, but they have speech, have their own crafting style and can use magic - that sounds intelligent enough that an exceptional member of their race could be a vestige type hero of sorts.
YES.
Imga - the man-apes of Valenwood who really want to, well, ape high elves are in the lore, but curiously absent during this time, possibly hiding somewhere from this time of troubles... but could plausibly be made into a player race...
YES.
Akaviri - are actually four beast races, snake-scaly Tsaesci, monkey Tang-Mo, tigerish Ka-Po'Tun and "snow demon" Kamal which could mean anything from yeti to whatever, as long as they hibernate during the winter to give birth to the legends of them being "frozen solid" during that time... which might indicate an cold-blooded reptilian race, that could go well with the tales about the last invasion which was kama-driven from all I recall of the lore... (Come to think of it though, actually freezing solid and then reviving is more something I dimly recall spiders doing...) In any case, those races might be possible as player race, leftovers from the ill-fated invasion of skyrim and morrowind ten years before ESO.
YES.
(One possibility would be having some of those races available for only some alliances... like, maormer can join covenant and pact, but not dominion because of the trouble they have with maormer invasion attempts, and akaviri could join dominion and covenant, but not pact since they are still annoyed over the invasion, and reachmen could join dominion and pact, but not covenant because they are too miffed about all the trouble they get from the reach, etc.)
Kothringi - the silver skinned humans of black marsh all died in the knarhaten flu, one way or another (undead doesn't count). But that was a mere twenty years before ESO, so there might be sone lone survivors still around... not enough to continue their race, but enough for an double price crown store race, if the powers that be decide that way...
MAYBE.
Lilmothiit - same for the fox people of black marsh, officially died out twenty years ago, but might be good for an lone survivor or a handful around.
MAYBE.
Sload - the slug people of the western isles have been defeated and driven from tamriel ages ago, and would not be all that suitable as player race anyhow. Maybe someday we might see them as enemies, but that's it I'd think...
UNLIKELY.
Naga - are mentioned in the lore as beatrace in black marsh, similar to argoinains but bigger and more snakelike, and most liklely eill end up impractical as player race much like ogres or giants.
UNLIKELY.
Ayleids - are long gone by this time, you can meet the last of their kind in the course of the main story. But as players, nope, the races remains have long since ben assimilated into other elven races (mostly altmer, since they were most likely to give any alessian-rebellion fleeing ayleids shelter throughout tamriel history)
NOPE.
Falmer - the ice elves of old are gone and done, their blind descendants roam the dwemer ruins beneath skyrim and are likely way to bestial at this time to be more vialble as player race then, say, zombies...
NOPE.
Chimer - are dunmer now.
NOPE.
Yokudans - are redguards now.
NOPE.
Nedes/Atmorans - are nords now. Or bretons. Or imperials.
NOPE.
Dwemer - are all gone save one and that one is the last living dwarf...
DOUBLE NOPE.
Dremora - are effectively demons in the TES lore, and would but be viable as any sort of player race in the world of tamriel - even the most hardened quest giver would run in terror from them, and ask other adventurers to kill the daedra, vendors would refuse to deal with them and run instead, and the city guard would attack them at sight. Not to mention, the mainstory would make a LOT less sense this way. (even though it would be sooo nifty if they ever made a TES game where you can play daedric races through all the planes of oblivion, and enter mundus as "hostile world" questing area to do the bidding of your daedric prince or when summoned by a mortal... But alas, not this game.)
TRIPLE NOPE.
...so, I think that was all roughly player-sized humanoid races I could recall off the top pf my head...
You forgot goblins...Actually, we know they are "mostly extinct" at this time.WhitePawPrints wrote: »A wolf race is not too likely. Lilmothiit is a reasonable choice, and maybe they can be expanded to include more wolf-like breeds.
The Lilmothiit are believed to be extinct, wiped out by Knahaten Flu because there has not been a surviving record of them being seen since the Flu. The second era war have few surviving records though, which is why ZoS has so much freedom, lore-wise, and if any Lilmothiit were seen, then it's likely no record of them survived and no accurate tales of them were passed down during this time. It is very feasible for the Lilmothiit to be added, and hopefully with some very interesting and well-thought out story on why they're not seen after this era, and rarely seen at all. (Origin story?)
The Lilmothiit should be added similar to the Imperials, with no ties to any faction. I don't imagine they'd have any interest in the war, and probably would be more interested in their surviving members leaving Tamriel.
Since we have our lore from two viewpoints, the one in ESO, and the one from the other TES games, set 800-1400 or so years after ESO... and thus we know that in all those centuries, there have been no mentions of the lilmothiit surviving, no mentions of anyone encountering one after the knarhaten flu, but we do have only mentions of their extinction during it. Also, that prison you visit in Shadowfen? Used to be a large lilmothiit settlement if i recall my lore correctly...
However, an extinction is not usually an "poof, gone" event... and the knarhatan flu was only 20 years before the ESO time. So, as I mentioned, there could quite plausibly be some remaining ones wandering around... who were not home in black marsh when the flu hit... too few to sustain a viable population, but enough for some "last survivor" type player characters.
...In additional to the reptilian Argonians, who are today Black Marsh's most visible denizen, there were once tribes of men - Kothringi, Orma, Yespest, Horwalli - and tribes of mer - the Barsaebic Ayleids and the Cantemiric Velothi - and even a tribe who may have been related to the Khajiit of Elsweyr, the vulpine Lilmothiit. Some were sent to Black Marsh as refugees of prisoners, other settled along the coastal waterways and adapted to its strange and usually insalubrious environment.
The cities of Stormhold and Gideon were originally founded by the Ayleids (their Ayleid names are unknown), but were so far removed from their culture in the heartland that they never were attacked by the Alessian army when it rose in revolt. The southern coastal regions, not surprisingly, were the realms of the Lilmothiit, though they were a nomadic group and left few enduring signs of their existence that were not covered up by later civilizations. The Black Marsh elves settled in the eastern regions near present-day Archon, Arnesia, and Thorn....
In CE560, the Knahaten Flu spread through greater Argonia, claiming the lives of the Kothringi tribesmen, the only humans to have persisted in the area for long.
Black Marsh forcibly split from the lands of men, as the Knahaten Plague made the land uninhabitable by all but the Argonians themselves.
Seriously what the heck. My niece loves the beast races, and she doesn't even know what a furry IS. (She's a kid.) She just thinks the Argonians and Khajiits are cool. Just because someone likes the beast races doesn't mean they're a "furry."No, ZOS is not obligated to add a race that doesn't fit the lore or the other several TES games at the whims of some furry.
starkerealm wrote: »WhitePawPrints wrote: »A wolf race is not too likely. Lilmothiit is a reasonable choice, and maybe they can be expanded to include more wolf-like breeds.
The Lilmothiit are believed to be extinct, wiped out by Knahaten Flu because there has not been a surviving record of them being seen since the Flu. The second era war have few surviving records though, which is why ZoS has so much freedom, lore-wise, and if any Lilmothiit were seen, then it's likely no record of them survived and no accurate tales of them were passed down during this time. It is very feasible for the Lilmothiit to be added, and hopefully with some very interesting and well-thought out story on why they're not seen after this era, and rarely seen at all. (Origin story?)
The Lilmothiit should be added similar to the Imperials, with no ties to any faction. I don't imagine they'd have any interest in the war, and probably would be more interested in their surviving members leaving Tamriel.
The problem with this is the kinds of things people are prone to remembering, not that there's no surviving records. It's one thing to go, "oh, hey, there's a hero over there, they're a Breton/Imperial/Altmer/Whatever," which is a race they see every day, so they're less likely to make a special note of it.
When that random hero is of a race they never or almost never seen, like, say, a Falmer, they are far more likely to make a note of it, meaning it becomes substantially more likely that some records will survive, saying, "hey, did you see that weird Snow Elf?" At that point, it's far less likely that all of the records would be lost, and you'd see reports popping up in letters, people's journals, and in other places.
This also carries over even with fairly common races operating outside their normal range of behavior, "Hey, you won't believe what I just heard. Apparently there's a goblin trying to save the King. Wacky, right?"
Precisely! Craglorn is something NEW. A canine race can be something new. Ideas are never limited to explain where and how their arrival came to be. Much like Craglorn, the new race come from a land never before known by lore, but is integrated into lore. This is a very clear advantage.
It is noticeable people fear a wave of a canine race, but as you said, there are people who hate a certain creature, therefore the balance and control of flow is administered properly. People whom truly find interest in that race, place that character as their main.
Furry thing: Yes I agree mentioning that topic is off topic. Just trying to point out to those who improperly and disjunctly use the term as a weak offense, intended merely to insult, discourage. It shouldn't be misused.
Balloon thing: It is clear you are saying that ideas have bounds. We don't want something totally off like a, say a Treant race, doing some impossible moves. A canine race is very similar to khajiits, therefore poses no harm. It does not break lore, but rather contributes more. And if I'm assuming correctly you are saying that because canines do not exist in Skyrim, it is not logical to apply their prescence in TESO which is approximately 1000 years in the past. True, but remember Skyrim is ONLY Skyrim, and is not limited to the vast expanses beyond. And who are we to know the travels and adventures within those 1000 years? Perhaps the canines joined the Akavir nation; or they truly died off? And speaking of the future, perhaps the TES 6(if it comes) can properly introduce this new canine race, and all the lore thereafter. Integration with flow is not a hard thing.
And for the dwemer, the mystery of their disappearance is yet to be solved. Perhaps there is a city of the last dwarves of Tamriel... hidden so much as the clockwork city. The possibilities are ever bountiful.
Adding Maomer is not exactly weird, for they are literally in the game space already; mostly Aldmeri parts.
And gratitudes for keeping this topic civil and productive
Precisely! Craglorn is something NEW.
You know those screaming 'Lore' make me laugh with this game. You want to know what else is lore breaking/immersion breaking?
There are no records of people running around doing hard dungeons/saving people in bath towels, in their underwear and so on.
Everyone in ESO land is perfectly okay with large furry wolf beasts with huge claws, red eyes and all roaming cities. Oh and there are also no reconds of anyone having been saved by a khajiit werewolf.
There are also no records of the many many pale skinned, red eyed monsters called vampires roaming around in hoards either.
The guards in Anvil and Kvatch wear invisible blindfolds apparently, why else can they not notice all the dead bodies?
Oh and what about those people who sweep the ground right on one or even two of their dead selves? No records of that either.
Need I go on?
People are up in arms about a fox race running around saving people and there being no records of it, how is this different then there being no records of werewolves and vampires doing the same? Werewolves especially, giant furred canine monsters? But those are okay, for some reason.
Also cheetoes and micro trannsactions are Real World things, so don't even try to compare the two. Werewolves are a part of the game, cheetoes are not.
starkerealm wrote: »People are up in arms about a fox race running around saving people and there being no records of it, how is this different then there being no records of werewolves and vampires doing the same? Werewolves especially, giant furred canine monsters? But those are okay, for some reason.
Also cheetoes and micro trannsactions are Real World things, so don't even try to compare the two. Werewolves are a part of the game, cheetoes are not.
There are plenty of records of werewolves. Hell, there are records of Vampires becoming Emperor. But, no records of Fox people doing anything more heroic than hiding in the swamps and dying from the flu.
But who says you (or I) have read every single book and paper every single person in Tamriel ever wrote? We're talking periods of hundreds of years, here, in an age where they don't even have the printing press to mass-produce books. LOL. As someone else said, the fox people had only been gone 20 years at the time of ESO. Maybe some very sad remnants exist somewhere. Maybe they only truly die out when those last surviving members die of old age, scratching their fleas and remembering when they were part of a towering civilization.Bobby_V_Rockit wrote: »But to have no records whatsoever of it? Seems illogical to me.
starkerealm wrote: »People are up in arms about a fox race running around saving people and there being no records of it, how is this different then there being no records of werewolves and vampires doing the same? Werewolves especially, giant furred canine monsters? But those are okay, for some reason.
Also cheetoes and micro trannsactions are Real World things, so don't even try to compare the two. Werewolves are a part of the game, cheetoes are not.
There are plenty of records of werewolves. Hell, there are records of Vampires becoming Emperor. But, no records of Fox people doing anything more heroic than hiding in the swamps and dying from the flu.
Show me a record of a werewolf doing something heroic then, in werewolf form.
chaserstorm16909 wrote: »
@chaserstorm16909
No. Werewolves don't look like that, and certainly cannot enjoy the short time it runs. Werewolves are bigger, more savage, and brute. Giving a weak excuse to hinder a possible progression is not productive.
The Lykaios would look similar to khajiit, but are canines in that sense.
@chaserstorm16909
No. Werewolves don't look like that, and certainly cannot enjoy the short time it runs. Werewolves are bigger, more savage, and brute. Giving a weak excuse to hinder a possible progression is not productive.
The Lykaios would look similar to khajiit, but are canines in that sense.
starkerealm wrote: »@chaserstorm16909
No. Werewolves don't look like that, and certainly cannot enjoy the short time it runs. Werewolves are bigger, more savage, and brute. Giving a weak excuse to hinder a possible progression is not productive.
The Lykaios would look similar to khajiit, but are canines in that sense.
If werewolf is a short transform, then that's a L2P issue. I say this as someone who's leveled werewolf from 2 to 10 on a single transform more than once.
starkerealm wrote: »@chaserstorm16909
No. Werewolves don't look like that, and certainly cannot enjoy the short time it runs. Werewolves are bigger, more savage, and brute. Giving a weak excuse to hinder a possible progression is not productive.
The Lykaios would look similar to khajiit, but are canines in that sense.
If werewolf is a short transform, then that's a L2P issue. I say this as someone who's leveled werewolf from 2 to 10 on a single transform more than once.
The goal here is suggesting a new race. And if they leveled their WW fast good for them; this thread is not about WW though. The point is, the werewolf does not sate the race idea, for it is inevitably a limited time. @chaserstorm16909 classifying all elven folk as simply elf entirely won't work as much as classifying a canine race with a werewolf.