postlarval wrote: »
I would be on-board with them bringing back the Lilmothiits as a playable race. It's not hard to believe that some of them survived and that they aren't completely extinct. Although, I never play the beast races, though, so I don't really care, personally. I only play humans and elves. (Mostly humans.)Shardan4968 wrote: »Knahaten flu killed almost every non argonians in Black Marsh, including Lilmothiits the humanoid foxes. They lived in southern part of Black Marsh. Maybe this is the race you looking for? But I still think that ESO already have too many not lore friendly things and last thing I want is tons of people playing as dead race... Just don't give ZOS silly ideas.
Not hard to bring them from the grave my friend, for many a times a people are considered dead, but often times the world finds a remnant unbroken and thriving. Because the Lilmothiits are "scattered" it would make sense for them to find life in war or adventure, in hopes of earning a name for their kind.
Shardan4968 wrote: »Not hard to bring them from the grave my friend, for many a times a people are considered dead, but often times the world finds a remnant unbroken and thriving. Because the Lilmothiits are "scattered" it would make sense for them to find life in war or adventure, in hopes of earning a name for their kind.
If there will be tons of people playing this race, then how will you explain why this race don't appear in other TES games?
Because ESO is a prequel. Maybe the last of the Fox People were around during this time period, but in another 700 years, they're all extinct by then.Shardan4968 wrote: »If there would be tons of people playing this race, then how will you explain why this race don't appear in other TES games?
So to start, ALOT of people love wolves. I know people(including I) would love this... a wolf race! ZOS must add this! This would rival the khajiit race(cat/dog). Sure ZOS may say "there are werewolves", but hell it's limited and they look messed up. We need handsome anthropomorphic wolves! Not a hard thing to do! Customers like us must make the push!
Oh that's easy. We the customers must passionately push/demand for the race. Consistency and prolonged demanding. And I mean REAL pushes. Happens easily in business today(Earth).
Because they(TESO) know people love something so much, it will be made.
Yes, Redguard has an Arab influence seen in Daggerfall.SydneyGrey wrote: »They don't represent those people. They just borrowed from the art/architecture/clothing of those groups to make the Elder Scrolls races. Subtle difference, but it's there all the same. Case in point: it might be insulting to South Americans for you to say that the lizard people "represent" them. No. Oh gosh no. However, Bethesda borrowed some elements of South American architecture and art to use for the Argonians.Korah_Eaglecry wrote: »Bretons represent western Europe during the middle ages and early renaissance. Reachmen represent Celts and Gaulic peoples. Nords the Norse peoples of northern Europe. Imperials the Mediterranian peoples under the influence of Rome. Redguards the Moors and other North African peoples. The Argonians the strange and mystical South American peoples. The bulk of the Mer representing the peoples of the far east.
SydneyGrey wrote: »I'd love to see a new race, but I'd like it to be the Maormer (sea elves), personally.
The more the merrier!
Callous2208 wrote: »The longer this thread goes on the harder it is for me to determine whether the op is delusional or just trolling.
postlarval wrote: »
Yes, their architecture, art and clothing are influenced by the Arabs and the Moors, and North Africa. They don't REPRESENT those people, though. They are a fantasy race that doesn't exist in real life. That's my point.Yes, Redguard has an Arab influence seen in Daggerfall.
Yep, the Lilmothiit.wolfxspice wrote: »i'm pretty sure their is a fox race, but i think they all died
SydneyGrey wrote: »
WalksonGraves wrote: »postlarval wrote: »
In 20 years there will be furries proudly serving in the military and marching in parades.
SydneyGrey wrote: »They don't represent those people. They just borrowed from the art/architecture/clothing of those groups to make the Elder Scrolls races. Subtle difference, but it's there all the same. Case in point: it might be insulting to South Americans for you to say that the lizard people "represent" them. No. Oh gosh no. However, Bethesda borrowed some elements of South American architecture and art to use for the Argonians.Korah_Eaglecry wrote: »Bretons represent western Europe during the middle ages and early renaissance. Reachmen represent Celts and Gaulic peoples. Nords the Norse peoples of northern Europe. Imperials the Mediterranian peoples under the influence of Rome. Redguards the Moors and other North African peoples. The Argonians the strange and mystical South American peoples. The bulk of the Mer representing the peoples of the far east.