One Tamriel is the best thing that happened to ESO since launch.
If you don't like it, I guess you know where the door is.
Oh wait... you are already not playing.
Just leave him be.
This is the kind of person that only lives in the past.
"You darn millenials with your noise music and your iPhones! I ate mud when I was a kid, and I had more fun than you do."
Showing your age, gramps. I think the genre has moved past your preferred style. But lucky for you there's a game out there to fulfill your WoW-esque gaming experience. It's called WoW.Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.
hmsdragonfly wrote: »Uh,.. You know exactly what im saying.. You just don't like it, oh well.. You will live
We are talking about the outdated level progression system used by WoW 10 years ago, the "+1 damage every level" that has no depth and is so stupid that you defeated armies of undead in a zone then get killed by a freaking mudcrab in the next zone.Uh,.. Yeah they do.. Lots of people just from reading this thread want a measure of added difficulty stemming from upping ones necessary involvement in order to see numerical gains by elongating the process by which one "progresses" EI: leveling
Clearly you dont fit into the demographic who are tired of repeating the same old "awsome" text prompted quests...maybe when you do, your opinion will shift im betting,
Look at this thread. 95% of the people here like the concept of One Tamriel. Make a poll if you want to, you will see exactly why One Tamriel is going to stay: People love it.
What you are suggesting, is turning the game into an endless grindfest like a typical generic MMO. Kill the same enemies over and over and over, get XP to level up, become more powerful everytime you level up, then go to the next zone and do the same thing again. That system is outdated. It's boring, and repetitive, it's the exact reason why MMO as a genre is dying. Gamers of this decade already have new standards, a game now needs depth, immersion, good storytelling and skill-based gameplay. A boring and repetitive game will die. If you can't keep up with the standard of the new decade, you can always go back playing your grindfest game, I totally respect your opinion, there are no shortage of them and I think we all can name like 10 of them right now. The thing is, all of them are dying.Well this statement just has no merit.. Sorry,.. "True elder scrolls game? As in the kind were finished with in 30-35 hours and either are forced into replay or to wait for the next? yeah thats... Depressing
Haha. So you hate the Elder Scrolls series. I wonder what you are doing here? The door is over there, behind you. New content means new stories new region to explore, to find out what is happening to the world, new skill-based trials to test your mechanical skills. That's what keeps the game interesting, not some "moar health moar health" enemies so you and your overpowered gear can kill them over and over and over again lol.you just sound angry,.. If i didnt care about this game (one we share unfortunately) i wouldnt be here advocating a return to the days there was an ounce of difficulty or reason behind it all..but,. Eh,.. mellenials and all,.. Guess its just whats trending these days.. #welfare-epics. #finished-in-15-hours.
Yeah, because killing the same thing over and over again for 200 hours is fun lol. So much fun that the genre is dying. That system worked 10 years ago, because there were no other alternatives. Right now there are just too many better alternatives: competitive games which have amazing skill-based gameplay, RPG games that have amazing storytelling etc. People will play what is more fun. Can't keep up? There are still many games that fulfill your need of grinding, too bad they are all dying. Bethesda and ZOS saw this from miles. They don't want their game to end up dying like all other grindfest MMOs.
Nah I am cool. I am all for more difficulty, I always want mobs in IC to be more dangerous, but your approach will sell the soul of the game - what makes the game good and unique - to freaking Molag Bal, just to fulfil your personal need of a boring grindfest of a generic MMO.
No.Ti_Englesmythe wrote: »When ESO made it's debut, it sounded amazing BECAUSE there were three alliances, three different home areas to explore and quest through.
Taking down faction barriers was the best thing that happened to ESO.
Without One Tamriel you would have everybody hugging 1 or 2 maps. Now I see players of all levels all around the map and that makes the game feel so much more alive.
If you are lvl 50, why would you ever want to go to a lower lvl zone? Now all content is available for all players.
This is one of the biggest problems that most MMOs have, people outlevel zones and then those zones become ghost towns. In ESO everybody is everywhere and I love it.
Maybe try to give it another chance and don't compare it to other MMOs
The one thing I do not like about One Tamriel is the lack of consistency.
You can go anywhere - great. Fab. Good change. But now, I notice a lot of people getting lost - like, where should they go to do things? Having everything open to you is both a blessing and a curse. There's a lot of zones in the game, and you can just hop from one to another to another, and it all seems a little wonky in that respect.
olivesforge wrote: »In the time-honored tradition of ESO, but with the added bonus of OP using words he doesn't understand, I kindly proffer the following request:
Can I annex all of your stuff?
More seriously, I love getting leveled rewards for old content. I've been back to places I haven't seen since around September of 2014. One Tamriel made the entire map relevant for end-game as opposed to just a few zones and Cyro.
Uriel_Nocturne wrote: »In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.Ti_Englesmythe wrote: »I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
I mean, you understand that, right?
As a new player, One Tamriel has been great for me. I started playing about a month ago. I'm currently CP 35. I can say that I have made a conscious effort to stay "on track", moving _mostly_ zone by zone like I would have before 1T, and playing the main story quests as I went, roughly (but not exactly) like originally designed: I've just gotten to Eastmarch, and finished the main story two days ago. This seemed important to me because I wanted something of the original experience and to not suffer any feeling of "decoherence" from just running around and doing whatever. I won't start on Cadwell's Silver until I've finished the main zone quests in Eastmarch and the Rift. But that's just me. It's also nice that I don't have to.
I do miss feeling OP in the early zones when I go back to visit, which would have been nice. And sometimes the level scaling is uneven -- right now at CP 35, I'm feeling squishier than I did last week at level 45, largely, I think, because advancement is so rapid at this point in the level grind that my gear hasn't been able to keep up.
And the upside is the the freedom -- even at Lvl 20, I could respond to a text chat call for pick-up players and run some normal dungeons for the first time. The whole world is open to me. And I can encounter even max level players at a world boss or public dungeon. A few are now on my friends list. I'm learning a lot from them.
bulbousb16_ESO wrote: »Isn't that exactly what One Tamriel does? Under the previous system, I found you would easily level past the level of the content. So, when you got to the next area, you were several levels above that of your enemies. This was not challenging and did not require effort. With One Tamriel, you never outlevel content.Ti_Englesmythe wrote: »Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?
There have been times I wish I could go back and solo a world boss that was too tough for me in the past, but on the whole the level-scaling seems to have been done well.
starkerealm wrote: »Ti_Englesmythe wrote: »Stark:
http://www.dictionary.com/browse/repeal?s=t
Repealed means to officially revoke, or take back. That's what I'd like to see done with One Tamriel. I don't believe in spoon feeding a game to a new player. I believe in working for your levels, working for your skills, and reaping the feeling of sweet victory when you can finally enter a new area, farm new materials, and bash the skulls of new monsters.
One Tamriel was not created by executive fiat or a legislative act. It is, in fact, the wrong word. The one you're looking for is, "revert."
Nyghthowler wrote: »It's a game. Either like it and play it, or dislike it and don't play it. But please, stop wah-wahing on the forums because it isn't to your specific requirements.
hmsdragonfly wrote: »Ti_Englesmythe wrote: »I feel it may be just me, but One Tamriel was a huge setback for ESO. I've seen, many times, that One Tamriel is a way to bring the game in line with the gameplay of Morrowind and Oblivion, but wasn't ESO meant to be an MMORPG? Aren't MMORPG's designed to be challenging and require work to enter new areas and combat new creatures?
This is a true Elder Scrolls game, not a typical generic WoW's clone. Why should it clone everything WOW does? The leveling system has proven to be very successful in Oblivion and Skyrim, people love it there, people also love it here, just because you are used to the outdated system used by WoW 10 years ago and cannot stand the changes of the new decade, doesn't mean the system is bad or anything. The system is awesome, it has been proven, people love it. You don't? I completely respect your opinion, but as a matter of fact this system works and people love it.
You are suggesting to sell the soul of ESO - what actually makes this game good - to Molag Bal, and turn the game into a generic WOW's clone. You can always play WoW, you know, it's not like the game is dead or anything.
hmsdragonfly wrote: »hmsdragonfly wrote: »andreasranasen wrote: »As a farmer One Tam ruined farming spots
Farming is extremely relaxing to me.
Shouldn't 1T offer more farming spots? You can gather max level mats in every zone now.
It makes it harder to get low level mats.
That's probably my only real issue with 1T.
Hmm i get what you are talking about, but a question, what do you need low level mats for? If it's to craft gear for your alts, you can farm mats with your alts instead of your main. If it's to craft gear for others, most of the time your customers provide you with mats anyway, and crafting writs should provide you enough low level mats.
As a farmer you always farm max level mats anyway. They are way more profitable.
Ti_Englesmythe wrote: »I'll give you that, Rev, I just don't believe one alliance should be able to waltz through another alliances' territory when the alliances are meant to be at war. It makes no sense. I agree with Adam: going back "home" and destroying basic creatures was a blast.
tokewi:
Zenimax IS handing new players a lot. I literally watched a level 6 two shot a creature that was taking me six hits. The two handed iron sword I had on my level 3 character did more damage than my galatite swords on my CP60. That's not right.
Glamdring:
Exactly! The feeling of accomplishment when you find new resources, or can kill new enemies that you could only salivate over from afar. New players won't have that.
First yes lowest levels get a temporary boost which vanishes iirc by the time they hit 15. It helps them when the dont have full skill bars of morphed skills and bar swaps. Seems reasonable.
Also you are comparing 2h vs dw and describing 2h as quicker damage in short fights - seems to match up eith the burst v sustsin dps between those weapons esp for light attacks iirc.
Bet your cp60 has a lot more options than your iron mauler does, almost like experience taught new tricks.
hmsdragonfly wrote: »Im glad i reached maxlvl before one tamriel hit. Must suck to be a new player now. I remember how stoked i was when i could enter the next zone and find new mats, more powerful enemies and so on. was really nice experience to play it all through. Now u really dont need to leave auridon, since all zones are the same.
On the contrary, it's awesome for new players. You can do quest and occasionally jump into cyrodiil, or run through dungeons, or do the guild questline, or main questline etc, and get rewards that are worth it. Before One Tamriel, if you do all the quests of the zone, guild quests and main quests of your level, you will be overpowered for everything and the reward will be terrible. Skip side quests, DLCs, guild and main quests you may say? People play this game for stories, to understand what is happening to this world, not just to kill mobs all day like other MMOs.
I bet you have never played Oblivion or Skyrim
Hahaha... oh the irony XDTi_Englesmythe wrote: »Not sarcastic at all. That's what I'd expect from an entitled gamer.
Seriously, one tamriel overall is one of the most popular patches since launch. You might not like it, but do you seriously think ZOS would bother to take your little petition seriously? Please don't be naive.
I don't know if it's somehow different for me than everyone else but I can still find lower level crafting materials if I'm in the right map.
For example right now my crafter is in Stros M'Kai and about half the ore he finds is dwarven ore (which is because he's a level 16 blacksmith with 4 ranks in Metalworking), but the other half is iron which is the default for this map.
My other characters are in the opposite situation. Because they haven't levelled crafting at all about 1/2 the ore and wood they find are iron and maple (or whatever the first tier wood is), the other half is the one that was on the map before the One Tamriel update.I love One Tamriel.
It means lower level characters can do DLC content at any stage without returning to the base game content ridiculously over-leveled. It also means that higher-level characters can wander through lower-level zones and still get decent xp and loot, while lower level characters can also make their way through higher-level zones for special events etc without being slaughtered along the way.
So far as special events are concerned, I also love the fact that 561CP characters can fight alongside level 3 characters and everyone gets decent xp and loot appropriate to their real level.
With a level 50 character, I like the fact that I can do what I want to do, where I want to do it, and don't have to embrace Cadwell's to do so.
Leveling up your gear and crafting skills etc is down to the individual. Personally, One Tamriel hasn't made any difference to how I play the game from that point of view. I want to keep progressing my gear and crafting skills, so I do. Leveling means every bit as much to me now as it did before One Tamriel.
So far as new players getting lost is concerned, I strongly recommend any new player to complete the main story once in his/her original alliance zones, other than if required the odd session with a friend in another alliance area. I wouldn't recommend new players to wander all over the world map just because they can.
I would be totally opposed to removing the changes introduced by One Tamriel, the game plays extremely well now and is more crowded than ever. I'm amazed how seamlessly it was introduced, although I do think some of the open world boss mobs need to be toned down just a tad so that 3 or 4 non-elite players can tackle them. However, that's my only criticism of One Tamriel which was a great innovation in my view.
This is a good point as well. They wouldn't have been able to do the New Life Festival without the changes One Tamriel made. Or if they had it'd only be accessible to high level players, which would be frustrating for everyone else.
Same with the soon-to-be-added housing update. You'd have to wait until you not only had enough gold but were the right level for the map the house is in, and then you'd out level it and going back to the map right outside your own front door would be pointless. This way everyone can live wherever they choose.
Ti_Englesmythe wrote: »Resources should be in their territory of origin, if only so players will know exactly where they need to go to find them.
They are. In any zone you will find harvest nodes spawn 50% materials applicable to that original zone level and 50% materials applicable to your crafting level for that profession.
Entitlement? I've been playing for over three years. Past the CP cap (and the next one). Every single day I go and do dungeons, delves, and anchors with sub-50 players - and I love it! So yeah, here I am at the same content that they are with a character I've been playing for YEARS and some have likely been playing them for DAYS! So what? I also love that I can go back and farm any zone and still get XP and drops, where as before I'd be out leveled and would get zilch. I live on Stros M'kai - how lame would it be if I couldn't even farm my home town! I don't see any entitlement in these low level players or myself - I think the only entitlement around here is coming from you. But maybe that's what you meant by your statement? That it fueled the sense of entitlement in you? Oh - and if you're not significantly outperforming these low-level characters on the same content, you really need to look at yourself, and not the system in place. Because the rest of us are. Think about this - maybe it was really you who was being carried by the system before 1T?Ti_Englesmythe wrote: »Uriel_Nocturne wrote: »In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.Ti_Englesmythe wrote: »I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
I mean, you understand that, right?
Everything is socialist to a degree, I just believe patches such as One Tamriel fuel the fire of entitlement and diminish the spirit of working toward success.
I'm new to ESO. One Tamriel is the reason I'm here.
If I want regular, immersion-breaking character progression, I'd play any other MMO since ESO is the only one none of my friends was interested in.
Well, managed to convert one friend, and she said the whole One Tamriel thing is awesome. So we can be anywhere we want. Been doing the brotherhood quest line together.
Try to see it this way OP: new mobs and regions aren't the only incentive to level. Actually that's a pretty bad incentive. I'm motivated by the story, by all the stuff to explore. And I've met plenty of people just by wandering around.
Entitlement? I've been playing for over three years. Past the CP cap (and the next one). Every single day I go and do dungeons, delves, and anchors with sub-50 players - and I love it! So yeah, here I am at the same content that they are with a character I've been playing for YEARS and some have likely been playing them for DAYS! So what? I also love that I can go back and farm any zone and still get XP and drops, where as before I'd be out leveled and would get zilch. I live on Stros M'kai - how lame would it be if I couldn't even farm my home town! I don't see any entitlement in these low level players or myself - I think the only entitlement around here is coming from you. But maybe that's what you meant by your statement? That it fueled the sense of entitlement in you? Oh - and if you're not significantly outperforming these low-level characters on the same content, you really need to look at yourself, and not the system in place. Because the rest of us are. Think about this - maybe it was really you who was being carried by the system before 1T?Ti_Englesmythe wrote: »Uriel_Nocturne wrote: »In reference to the bolded sentence: I don't want to inject any political ideology into this conversation; but I hope you realize that MMORPG's are "socialist" by their very design.Ti_Englesmythe wrote: »I've played it. It was live in October; I played October and a little in December and couldn't stand it. I thought it the most ridiculous, socialist update I'd ever seen. I'll give it another shot, but it really goes against everything I was looking for in ESO.
I mean, you understand that, right?
Everything is socialist to a degree, I just believe patches such as One Tamriel fuel the fire of entitlement and diminish the spirit of working toward success.