Any good player knows that if a sorc plays defensively and stack 3 shields better leave him alone.IzakiBrotherSs wrote: »What they need to do to Shields:
-Remove Bastion CP
-Remove Pirate Skeleton
-Increase cost for consecutive shield casts
-Remove the ability to stack Harness + other shields
-Reduce the magika received from Harness
-Add debuffs that reduce the effectiveness of shields
Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.
Sorcs wear impen too. At least all the good ones.
If you remove all of the above why don't you remove shields all together? They will be a worthless form of defense. So then Sorcs might actually receive some nice survivability mechanics aside from shields. Then all of you guys are going to keep whining because you'll find another reason to do it. Any good player knows damn well that shields on Sorcs aren't a problem to rip through. Like literally, EVERY good or decent player knows that. Because it is easy and it is logical. So that does tell me something about your level of playing
About Sorcs:
ZOS, tell me, how many months in a row we should try to make you understand that Dark Exchange cost must be charged if it's interrupted successfully? Don't wanna do that? OK, make so it won't restore half of the caster's health so they can't just stand there and cast it over and over! This ability has 'counterplay' you say. But, you know, constantly wasting resources (which we now don't have) on bashing the enemy instead of anything else is not counterplay.
UPD: A bit of maths from PTS. Now you've made DK stamina restore from Helping Hnads a flat value. One cast of Igneous Shield costs you near 4k magicka, gives you like an 8k shield on stamina build and restores 990 stamina. Dark Deal costs 3.2k. And it heals you for 8k and restores nearly 5k stamina. 5000 is five times more than 990. Does anyone really think that 1 sec cast time justifies that?
@ZOS_GinaBruno I'm not sure this can be called class balance. This is class domination.
IzakiBrotherSs wrote: »and just because there aren't any changes to Dark Exchange, or the Sorc passives, doesn't mean they aren't going to take as much of a sustain hit as other classes.
IzakiBrotherSs wrote: »Any good player knows that if a sorc plays defensively and stack 3 shields better leave him alone.IzakiBrotherSs wrote: »What they need to do to Shields:
-Remove Bastion CP
-Remove Pirate Skeleton
-Increase cost for consecutive shield casts
-Remove the ability to stack Harness + other shields
-Reduce the magika received from Harness
-Add debuffs that reduce the effectiveness of shields
Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.
Sorcs wear impen too. At least all the good ones.
If you remove all of the above why don't you remove shields all together? They will be a worthless form of defense. So then Sorcs might actually receive some nice survivability mechanics aside from shields. Then all of you guys are going to keep whining because you'll find another reason to do it. Any good player knows damn well that shields on Sorcs aren't a problem to rip through. Like literally, EVERY good or decent player knows that. Because it is easy and it is logical. So that does tell me something about your level of playing
Yeah, is that Sorc doing any damage? No. When they are under pressure they don't have that many options aside from shield stacking. And if you do more damage in a GCD than a shield can take, you'll kill the Sorc no problems. But yeah, might as well not waste your time
IzakiBrotherSs wrote: »Any good player knows that if a sorc plays defensively and stack 3 shields better leave him alone.IzakiBrotherSs wrote: »What they need to do to Shields:
-Remove Bastion CP
-Remove Pirate Skeleton
-Increase cost for consecutive shield casts
-Remove the ability to stack Harness + other shields
-Reduce the magika received from Harness
-Add debuffs that reduce the effectiveness of shields
Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.
Sorcs wear impen too. At least all the good ones.
If you remove all of the above why don't you remove shields all together? They will be a worthless form of defense. So then Sorcs might actually receive some nice survivability mechanics aside from shields. Then all of you guys are going to keep whining because you'll find another reason to do it. Any good player knows damn well that shields on Sorcs aren't a problem to rip through. Like literally, EVERY good or decent player knows that. Because it is easy and it is logical. So that does tell me something about your level of playing
Yeah, is that Sorc doing any damage? No. When they are under pressure they don't have that many options aside from shield stacking. And if you do more damage in a GCD than a shield can take, you'll kill the Sorc no problems. But yeah, might as well not waste your time
Dont mistake mSorc playing defensively with blazing tank or block casting BoL templar. The sorc has amazing dps and can kill you at any time. So it is not just you can leave him and go on another target.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
Umm....Shields don't cost that on PTS either
Hardened Ward with 5/1/1 and ZERO cost reduction on any of my gear is 2879 Cost, Harnessed is 3764 Cost. (Healing Ward is the same)
So either you didn't spec your guy or you're giving the wrong numbers on purpose.
That's the base value of shields with max CP and no cost reduction passives. You have Light Armor cost reduction passives and most likely the Sorc cost reduction passive, which gives you in total 15% cost reduction. That alone brings the base cost close to the values you described. Also you're a Breton.
The base cost of shields are: 3510 Hardened, 4590 Harness, 4590 Healing.
Lets take Hardened: 3510 x 0.85 = 2983.5 that's with just the Sorc passive and the Light Armor passive. Lets check Breton: 3510 x 0.82 = 2878.2
So you're a Breton and you have all the Cost Reduction passives. No wonder you're not getting the same numbers as me. I was talking about the base cost of shields being high.
Stop this bullsh** racial passives don't work on the pts right now. You just want to state that sorcs are crap so that ZoS doesn't nerf them even though they are already the strongest class for both Stam and mag dps and for pvp.
Sorcs deserve to be crap for one patch so that anyone who mains a sorc realises who good they were and stop this stupid defence for sorcs that they are not viable
You sound like you don't know how to play a sorc.Actually a sorc has better burst than a magica Nb.Everyone know you won't run a good sorc out of magica you target there stam pool.Unless they are running amberplasm then it's just going to be a endless fight.A magblade burst have to be setup and on a time limit and based on light attacks to proc your burst move which is merc resolve which can be dodged or blocked.Force pulse its harder than swallow soul.Sorc burst is all delayed burst so you can shield and slot curse than you shielding can help you proc a frag.It sounds like you just plainly don't know what your doing on a sorc.There no reason you magic should get that low that quickly with one shield you need to work on you build.IzakiBrotherSs wrote: »Any good player knows that if a sorc plays defensively and stack 3 shields better leave him alone.IzakiBrotherSs wrote: »What they need to do to Shields:
-Remove Bastion CP
-Remove Pirate Skeleton
-Increase cost for consecutive shield casts
-Remove the ability to stack Harness + other shields
-Reduce the magika received from Harness
-Add debuffs that reduce the effectiveness of shields
Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.
Sorcs wear impen too. At least all the good ones.
If you remove all of the above why don't you remove shields all together? They will be a worthless form of defense. So then Sorcs might actually receive some nice survivability mechanics aside from shields. Then all of you guys are going to keep whining because you'll find another reason to do it. Any good player knows damn well that shields on Sorcs aren't a problem to rip through. Like literally, EVERY good or decent player knows that. Because it is easy and it is logical. So that does tell me something about your level of playing
Yeah, is that Sorc doing any damage? No. When they are under pressure they don't have that many options aside from shield stacking. And if you do more damage in a GCD than a shield can take, you'll kill the Sorc no problems. But yeah, might as well not waste your time
Dont mistake mSorc playing defensively with blazing tank or block casting BoL templar. The sorc has amazing dps and can kill you at any time. So it is not just you can leave him and go on another target.
Why would you leave them alone? Run the sorc out of magicka - with these latest changes that should take what, 10 seconds at most? If there are 2 targets, one of which is a sorc, and you're solo, don't target the sorc - otherwise, one person keeps some pressure on the sorc and he'll be useless and/or dead in 10 seconds. Sorcerers don't have a great burst (have you played a nightblade?), it takes them time to setup/do their damage, so they need something to counter the initial burst of other classes.
I'm a sorcerer who slots (only one) shield to stay alive. If someone ambushes me (e.g. most stamblades), it's 50/50 on whether or not I can get a shield off before I'm dead. When I get a shield off, I can usually live through one person's initial burst by keeping it up and not doing anything else. I'm also dumping at least 50% of my magicka into living through the initial burst when I'm facing a competent player, and this is on live. All of this is just to get a CHANCE at fighting back; once I start actually fighting, I have to stop casting shield (especially since I'm very low on magicka at this point), and I'm not guaranteed to win the fight.
If I tried using another shield, I'd be out of magicka even faster (especially with PTS changes). The only thing that might keep me up longer is harness magicka, but that would only be a good substitute against a magicka-based character, who incidentally can also use harness magicka just as effectively against me.
I'll explain the issue best I can right now.
You basically removed what made DragonKnights/Templar being able to compete in PvP
And Left Sorcs alone, I can get pretty much the same cost Reduction I have right now on Live on PTS by simply swapping my DPS set over to Seducer..Now you might say "But you're giving up DPS?" Only i'm not...
Because They bloody added a second CP node that lets you increase damage by another 25%...They also reduced by Hardy and Elemental by 10% as well...So my damage is going to go up..My Sustain is going to be virtually the same as well....and now DK's/Templars don't have Major Mending so they're automatically weaker as well...They'll also do less damage to me because They're getting getting Destroyed Stamina wise and will run out quicker.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
Umm....Shields don't cost that on PTS either
Hardened Ward with 5/1/1 and ZERO cost reduction on any of my gear is 2879 Cost, Harnessed is 3764 Cost. (Healing Ward is the same)
So either you didn't spec your guy or you're giving the wrong numbers on purpose.
That's the base value of shields with max CP and no cost reduction passives. You have Light Armor cost reduction passives and most likely the Sorc cost reduction passive, which gives you in total 15% cost reduction. That alone brings the base cost close to the values you described. Also you're a Breton.
The base cost of shields are: 3510 Hardened, 4590 Harness, 4590 Healing.
Lets take Hardened: 3510 x 0.85 = 2983.5 that's with just the Sorc passive and the Light Armor passive. Lets check Breton: 3510 x 0.82 = 2878.2
So you're a Breton and you have all the Cost Reduction passives. No wonder you're not getting the same numbers as me. I was talking about the base cost of shields being high.
Stop this bullsh** racial passives don't work on the pts right now. You just want to state that sorcs are crap so that ZoS doesn't nerf them even though they are already the strongest class for both Stam and mag dps and for pvp.
Sorcs deserve to be crap for one patch so that anyone who mains a sorc realises who good they were and stop this stupid defence for sorcs that they are not viable
Aha then how do you explain the 3% difference in cost of shields? Unless shields magically received a 3% cost reduction, there's absolutely nothing that explains this 3% difference aside from race.
I never stated Sorcs were crap, you're putting words in my mouth. I never said they weren't viable. I was saying that they are getting severely hit by the patch too, just like all the other classes, and just because there aren't any changes to Dark Exchange, or the Sorc passives, doesn't mean they aren't going to take as much of a sustain hit as other classes. If you think even a little bit you'll see that magicka Sorcs were sustaining solely through recovery and cost reduction. Stamina Sorcs were sustaining through cost reduction, Constitution (which got a 45% nerf), heavy attacks and Dark Deal, I agree that Dark Deal is OP, and a simple cost increase to 4590 would fix the problem straight away, but I doubt that without cost reduction and consistution you're going to have the same infinite sustain as you can achieve on live. In fact, I'm pretty sure it just won't be possible to rely solely on Dark Deal to sustain, because you just won't be able to Dark Deal as much as now, and all skills are gonna cost at least 16% more. Not to mention the Redguard passive change.
Remember DB? Yeah, Sorcs were beyond crap that patch without any good sets to actually support them. What has changed since then? Destro buffs and new sets. Nothing in the Sorc class has changed since the patch where they were just plain bad in both PvE (Overload no longer viable) and PvP (just bad). The only things that have changed are non-class related things, that helped Sorcs as much as other classes. So who's really to blame here? The class or the sets or the external skill lines? Just like the class itself hasn't changed since DB, but other external things brought it to the high levels where it is now, now nothing changed either and all the external things that are happening are going to drag the sorc down.
IzakiBrotherSs wrote: »Any good player knows that if a sorc plays defensively and stack 3 shields better leave him alone.IzakiBrotherSs wrote: »What they need to do to Shields:
-Remove Bastion CP
-Remove Pirate Skeleton
-Increase cost for consecutive shield casts
-Remove the ability to stack Harness + other shields
-Reduce the magika received from Harness
-Add debuffs that reduce the effectiveness of shields
Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.
Sorcs wear impen too. At least all the good ones.
If you remove all of the above why don't you remove shields all together? They will be a worthless form of defense. So then Sorcs might actually receive some nice survivability mechanics aside from shields. Then all of you guys are going to keep whining because you'll find another reason to do it. Any good player knows damn well that shields on Sorcs aren't a problem to rip through. Like literally, EVERY good or decent player knows that. Because it is easy and it is logical. So that does tell me something about your level of playing
Yeah, is that Sorc doing any damage? No. When they are under pressure they don't have that many options aside from shield stacking. And if you do more damage in a GCD than a shield can take, you'll kill the Sorc no problems. But yeah, might as well not waste your time
He can also throw a curse on you.IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
Umm....Shields don't cost that on PTS either
Hardened Ward with 5/1/1 and ZERO cost reduction on any of my gear is 2879 Cost, Harnessed is 3764 Cost. (Healing Ward is the same)
So either you didn't spec your guy or you're giving the wrong numbers on purpose.
That's the base value of shields with max CP and no cost reduction passives. You have Light Armor cost reduction passives and most likely the Sorc cost reduction passive, which gives you in total 15% cost reduction. That alone brings the base cost close to the values you described. Also you're a Breton.
The base cost of shields are: 3510 Hardened, 4590 Harness, 4590 Healing.
Lets take Hardened: 3510 x 0.85 = 2983.5 that's with just the Sorc passive and the Light Armor passive. Lets check Breton: 3510 x 0.82 = 2878.2
So you're a Breton and you have all the Cost Reduction passives. No wonder you're not getting the same numbers as me. I was talking about the base cost of shields being high.
Stop this bullsh** racial passives don't work on the pts right now. You just want to state that sorcs are crap so that ZoS doesn't nerf them even though they are already the strongest class for both Stam and mag dps and for pvp.
Sorcs deserve to be crap for one patch so that anyone who mains a sorc realises who good they were and stop this stupid defence for sorcs that they are not viable
Aha then how do you explain the 3% difference in cost of shields? Unless shields magically received a 3% cost reduction, there's absolutely nothing that explains this 3% difference aside from race.
I never stated Sorcs were crap, you're putting words in my mouth. I never said they weren't viable. I was saying that they are getting severely hit by the patch too, just like all the other classes, and just because there aren't any changes to Dark Exchange, or the Sorc passives, doesn't mean they aren't going to take as much of a sustain hit as other classes. If you think even a little bit you'll see that magicka Sorcs were sustaining solely through recovery and cost reduction. Stamina Sorcs were sustaining through cost reduction, Constitution (which got a 45% nerf), heavy attacks and Dark Deal, I agree that Dark Deal is OP, and a simple cost increase to 4590 would fix the problem straight away, but I doubt that without cost reduction and consistution you're going to have the same infinite sustain as you can achieve on live. In fact, I'm pretty sure it just won't be possible to rely solely on Dark Deal to sustain, because you just won't be able to Dark Deal as much as now, and all skills are gonna cost at least 16% more. Not to mention the Redguard passive change.
Remember DB? Yeah, Sorcs were beyond crap that patch without any good sets to actually support them. What has changed since then? Destro buffs and new sets. Nothing in the Sorc class has changed since the patch where they were just plain bad in both PvE (Overload no longer viable) and PvP (just bad). The only things that have changed are non-class related things, that helped Sorcs as much as other classes. So who's really to blame here? The class or the sets or the external skill lines? Just like the class itself hasn't changed since DB, but other external things brought it to the high levels where it is now, now nothing changed either and all the external things that are happening are going to drag the sorc down.
3% extra cost is your complaint?
Go an try your NBIzakiBrotherSs wrote: »Any good player knows that if a sorc plays defensively and stack 3 shields better leave him alone.IzakiBrotherSs wrote: »What they need to do to Shields:
-Remove Bastion CP
-Remove Pirate Skeleton
-Increase cost for consecutive shield casts
-Remove the ability to stack Harness + other shields
-Reduce the magika received from Harness
-Add debuffs that reduce the effectiveness of shields
Honestly, the fact that shields can't be critted causes so much problems though. It just allows Sorcs to go full offense while every other class has to spec for impen. That just makes the damage Sorcs can do that much more ridiculous.
Sorcs wear impen too. At least all the good ones.
If you remove all of the above why don't you remove shields all together? They will be a worthless form of defense. So then Sorcs might actually receive some nice survivability mechanics aside from shields. Then all of you guys are going to keep whining because you'll find another reason to do it. Any good player knows damn well that shields on Sorcs aren't a problem to rip through. Like literally, EVERY good or decent player knows that. Because it is easy and it is logical. So that does tell me something about your level of playing
Yeah, is that Sorc doing any damage? No. When they are under pressure they don't have that many options aside from shield stacking. And if you do more damage in a GCD than a shield can take, you'll kill the Sorc no problems. But yeah, might as well not waste your time
He's proccing frags, so he's a threat. Turn around and you are dead
Danse_Mayhem wrote: »AWESOME patch update Gina!
I reckon these big changes will be amazing for Pvp especially and cause teams to have to play the mechanics of PVE instead of just burning past everything with insane Deeps!
One thing I want... And I doubt ANYONE will disagree with me here... Please pretty PLEASE give us a useful alternative morph to Soul tether on the nightblade! Soul Siphon is the other morph that's so useless that barely anyone even knows what it does lol.
Extend the duration of the heal to 8 seconds instead of 4? Change the heal to a group stealth + major expedition for small scale movements? Maybe an AOE debuff like minor / major maim or defile??
In addition to this, prolonged suffering is the only morph worth using of Agony... Malefic wrath is not only awful, but barely different enough from agony to even call it a morph lol.
Do you think these things will eventually be looked at?
Cheeeers!
PLEASE take a closer look at magblade. If magsorcs aren't being nerfed in any way other than the light armor/ cp changes then there is still very little reason to bring a magblade dps into endgame vet trials. Saptank is pretty much dead. This siphoning change needs to be revisited, please.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
Umm....Shields don't cost that on PTS either
Hardened Ward with 5/1/1 and ZERO cost reduction on any of my gear is 2879 Cost, Harnessed is 3764 Cost. (Healing Ward is the same)
So either you didn't spec your guy or you're giving the wrong numbers on purpose.
That's the base value of shields with max CP and no cost reduction passives. You have Light Armor cost reduction passives and most likely the Sorc cost reduction passive, which gives you in total 15% cost reduction. That alone brings the base cost close to the values you described. Also you're a Breton.
The base cost of shields are: 3510 Hardened, 4590 Harness, 4590 Healing.
Lets take Hardened: 3510 x 0.85 = 2983.5 that's with just the Sorc passive and the Light Armor passive. Lets check Breton: 3510 x 0.82 = 2878.2
So you're a Breton and you have all the Cost Reduction passives. No wonder you're not getting the same numbers as me. I was talking about the base cost of shields being high.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »D0ntevenL1ft wrote: »About the Sorcerer :
It's funny to see how much people complain about sorc not getting nerf in the class skill, in factn they are enough nerf, LOG ON ON PTS to try it.
Why sorc are not nerfed in class skills :
Mobility :
Streak costing 21% ( 16% less from cp - 5% less from light armor) more : now just think that skill have a 50% cost increase each time you cast it within 4s => Mobility take serious nerf.
Shields :
It cost about 11k (= 30% of max pool) magicka after sorc sustain passive to use the 3 shields, and when you are it 3 times, harness give you magicka back so it's become a 7.7k cost for stacking all your shield.
Now think theze shields only last 6s and you need to recast it forever. Before harness magicka gave you nearly enough magicka to cast a hardened + a harness. Now, it's far from that.
Damage :
Sorc is already running a damage set and a sustain set. With the spamable defense sorc have, they are very affected by recovery and magicka cost increase, sorcs will reduce their damage or they will not be able to sustain streak and no free shieldstack.
Sustain :
Sorc only have dark deal for sustain, but casting a more expensive stamina skill, when you have a dodge roll and break free cps seperate make this skill extremely hard to use, sorc will run OOS faster and a no stamina sorc is a dead sorc.
Conclusion :
Even if sorc didn't receive direct class nerfs, they are affected a lot, and more than other, because sorc is made for spaming shield and streak and they are now punished for do it.
Before speaking, go to the PTS and try it
Atleast sorcs can still run a damage set. As well as an overpowered damage reduction set that was hardly changed. Also the heals for stamina classes were just increased by 30% along with the cost reduction nerfs making vigor and one dodge roll with a block take up an entire stamina pool. A second dodge roll and we are completely unable to CC break. Let alone this is where our sprint and damage come from as well we will basically be on CC away from death every time.
Also, I don't see the section where sorcs shields got increased? Therefore you still have your main defence at roughly the same cost (minus champion changes) while stamina survivability, which was already lackluster, was made even harder. Espeically for classes like stam dk that relied on things such as major mending, or even night blade that relied on things like dodge roll and sneak.
Same cost? You crazy? Sorcs lost 16% cost reduction on shields from CP and another 5% from Light Armor passives. Shields on PTS cost over 3.5k for Hardened Ward, 4.5k for Harness and 4.5k for Healing Ward. Harness used to refund basically the whole cost of casting Hardened and Harness. With 42k magicka (and the magicka return scales with your max magicka) I have a return of 1.2k per magic damage 3 times. That's 3.6k "effective cost reduction". Your 3 shields will cost a little less than 1/3 of your magicka pool to cast. That's the most expensive defense out of any class considering they have to be actively reapplied every 6 seconds. With 2k recovery, you get 6k magicka back in 6 seconds. The return from Harness gives another 3.6k. We have 9.6k magicka restored over 6 seconds, which is still less than what the shields cost (12k with the cost reduction passives in Light Armor and Sorc passives). And that's in a situation where your shields last their full duration (aka you aren't taking any damage). Sorcs are suffering from these cost reduction changes a lot, arguably more than the other classes.
Umm....Shields don't cost that on PTS either
Hardened Ward with 5/1/1 and ZERO cost reduction on any of my gear is 2879 Cost, Harnessed is 3764 Cost. (Healing Ward is the same)
So either you didn't spec your guy or you're giving the wrong numbers on purpose.
That's the base value of shields with max CP and no cost reduction passives. You have Light Armor cost reduction passives and most likely the Sorc cost reduction passive, which gives you in total 15% cost reduction. That alone brings the base cost close to the values you described. Also you're a Breton.
The base cost of shields are: 3510 Hardened, 4590 Harness, 4590 Healing.
Lets take Hardened: 3510 x 0.85 = 2983.5 that's with just the Sorc passive and the Light Armor passive. Lets check Breton: 3510 x 0.82 = 2878.2
So you're a Breton and you have all the Cost Reduction passives. No wonder you're not getting the same numbers as me. I was talking about the base cost of shields being high.
Wait...Why would you make a post about what a Naked Sorc with no Passives has for Shield Cost?