Maintenance for the week of September 15:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The PTS is now offline for the patch 11.2.0 maintenance and is currently unavailable.

Leeching Strikes is terrible now

  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Well so far this patch might actually make me quit my setup has been destroyed, stam DK sustain is getting completely gutted and my race (redguard) is receiving its 4th nerf now.

    Still no sDK improvements, no additional stam morphs I'm still forced to wear proc sets to deal damage and use *** weapon skills.

    What are you waiting for man? The Warden sounds like your dream class. Why don't you quit your DK, and make that ranger class you've always wanted?
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Is the 1500 the heal after battle spirit or it's that the value for pve?

    That's for PvE. I've already tested it in dueling, and it is cut in half by battle spirit, it is reduced by Defile, and it does not crit. It's incredibly underwhelming.

    Ew..

    Yea this nerf sucks... :/ Mageblades had sustain over other classes. We could force battles of attrition...or at least we used to be able to before CP inflation. Now ZOS finally nerfs sustain, and we're left without even that. :(
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Edziu
    Edziu
    ✭✭✭✭✭
    ehh, now on pts we have the worst dps in game as just nightblade and only thing what we have is sustain to figh much much longer without support than other classes

    not enough that then just doesnt changed anything to imrpove our dps to be more viable in pve then just nerfed to *** our sustain and now we have still the worstt dps in game and additional without sustain without help by support
  • HuawaSepp
    HuawaSepp
    ✭✭✭
    Sustain is bad
    dps is bad
    weaving heavy attacks is bad because only 3 useful dots
    support is bad

    The whole class is useless and has no pets,
    change it to necromancer.

    It's even unpolite to offer new players to choose NB as class.
    PTS-EU
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    Edziu wrote: »
    ehh, now on pts we have the worst dps in game as just nightblade and only thing what we have is sustain to figh much much longer without support than other classes

    Jaszcza, we've tested it. In the end - 75 second magNB sustain is as bad as 55 second magDK sustain. I mean, yes - it's better - but still not even close to what's needed.
  • Jeckll
    Jeckll
    ✭✭✭✭✭
    ✭✭
    Not worth slotting anymore.
    Now after relentless focus being next to worthless with good combat prayer uptimes, the last class based buff is broken.

    I think everything about this change was mentioned already. Maybe the next patches will Brighten the whole picture as it seems pretty dark atm in an environment that Wasnt shiny for trial Stamblades to begin with.
    Jeckll has quit the game. Thanks for the great time.
  • Edziu
    Edziu
    ✭✭✭✭✭
    F7sus4 wrote: »
    Edziu wrote: »
    ehh, now on pts we have the worst dps in game as just nightblade and only thing what we have is sustain to figh much much longer without support than other classes

    Jaszcza, we've tested it. In the end - 75 second magNB sustain is as bad as 55 second magDK sustain. I mean, yes - it's better - but still not even close to what's needed.

    yeah + other problem...nb in those 75 second will do maybe just 75% dps of 100% dk dps in 55 seconds.....in other way to translate this because I dont kno how explain it in other way xD

    nb in 75 seonds fight will do for example 750k total dmage while dk will do 1m damage in 55 seconds, just comparing max damage, dps, sustain is in other way which is letting you to fight longer but its not matter if other than your class is doing more damage in shorter thime than your class in longer time
  • makreth
    makreth
    ✭✭✭✭✭
    HuawaSepp wrote: »
    Sustain is bad
    dps is bad
    weaving heavy attacks is bad because only 3 useful dots
    support is bad

    The whole class is useless and has no pets,
    change it to necromancer.

    It's even unpolite to offer new players to choose NB as class.

    You're very wrong there....NB both stamina and magicka nb is one of the best classes in the game if not the top.





    For Thieve's guild and Dark brotherhood dlc ofc.... haha
    Edited by makreth on April 19, 2017 10:52AM
  • Witar
    Witar
    ✭✭✭✭✭
    Just face it, zos hates everyone besides sorcs and their new warden pet. Roll sorc, feels godly after magblade.
    Edited by Witar on April 19, 2017 11:11AM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    it needs to proc off direct damage, not just light attacks.

    Compared to the helping hands PASSIVE, it's not permanently on, it costs resources, costs a skill slot, is half as effective, requires you to damage a mob (ever swung your sword and missed?) and does not require you to drop block. However it does give a heal which quite frankly is a bit useless as we already have plenty of self heals.

  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    This is actually awesome. Think of light/medium armor passives. This effectively makes the cost reduction from the passives + recovery % more of a requirement. HA can only recover resources and gets none of these, also they only get recovery if getting attacked. So what does this do?

    PVP
    Ignore the HA target and they will shortly do no damage unless they spec'ed for resource recovery which then means their damage low which then means you can continue to ignore them.

    PvE
    HA is now not the best choice for classes, because unless you are a tank, you won't get hit enough to have sustain. This means you likely will have to spec in for health. You will likely need to consider mitigation. Content now has more skill to it. Stamina and Magicka are more in balance because max damage has been reduced.

    Overall
    Necrotic Orb now lets anyone in the group perform templar resource management, this is now a required skill. Group buff sets are more worthwhile even in small groups. Hybrids are now effective because damage now lower by necessity (unless in a very well set, skill, cp coordinated group, and therefore can have a lower damage because using 2 resource pools is as effective as building for better recovery, or reduce costs or steal combinations. Everyone is going to have to have some resource management now.

    This helps balance a lot of things by removing the temptation to only going after max damage without rolling with a group that has skills for resource recovery, and also increasing the usefulness of armor sets that do recovery bonuses or have 5 trait bonuses that restore resource pools

    Finally think about weapon/armor traits. Right now impen is as good at divines/infused combos in PvP but no other traits. Now having other traits can be more effective since you will likely be causing damage over longer time as the damage meta wains. So now decisive has value because the fights are longer. Armor increase has value because sustain matters and therefore health sustain matters.

    Same thing with charged on weapons, the fight is extended so statuses matter more as a way of causing damage. Infused is more valuable is your sustain method is to proc resource enchants. Defending is now a good trait, its not just sharpened and precise.

    Making resource management matter is painful, but will solve a lot of problems we are currently facing in the overall game vs it just being a race towards the "who can do the highest damage" meta.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    This is actually awesome. Think of light/medium armor passives. This effectively makes the cost reduction from the passives + recovery % more of a requirement. HA can only recover resources and gets none of these, also they only get recovery if getting attacked. So what does this do?

    PVP
    Ignore the HA target and they will shortly do no damage unless they spec'ed for resource recovery which then means their damage low which then means you can continue to ignore them.

    PvE
    HA is now not the best choice for classes, because unless you are a tank, you won't get hit enough to have sustain. This means you likely will have to spec in for health. You will likely need to consider mitigation. Content now has more skill to it. Stamina and Magicka are more in balance because max damage has been reduced.

    Overall
    Necrotic Orb now lets anyone in the group perform templar resource management, this is now a required skill. Group buff sets are more worthwhile even in small groups. Hybrids are now effective because damage now lower by necessity (unless in a very well set, skill, cp coordinated group, and therefore can have a lower damage because using 2 resource pools is as effective as building for better recovery, or reduce costs or steal combinations. Everyone is going to have to have some resource management now.

    This helps balance a lot of things by removing the temptation to only going after max damage without rolling with a group that has skills for resource recovery, and also increasing the usefulness of armor sets that do recovery bonuses or have 5 trait bonuses that restore resource pools

    Finally think about weapon/armor traits. Right now impen is as good at divines/infused combos in PvP but no other traits. Now having other traits can be more effective since you will likely be causing damage over longer time as the damage meta wains. So now decisive has value because the fights are longer. Armor increase has value because sustain matters and therefore health sustain matters.

    Same thing with charged on weapons, the fight is extended so statuses matter more as a way of causing damage. Infused is more valuable is your sustain method is to proc resource enchants. Defending is now a good trait, its not just sharpened and precise.

    Making resource management matter is painful, but will solve a lot of problems we are currently facing in the overall game vs it just being a race towards the "who can do the highest damage" meta.

    Bud, we're not talking about the entire patch; we're talking about Siphoning Strikes. I agree, overall this patch is great, but they've made this move useless. If they want it used they need to make is either free or increase the stamina gained. Or better yet, they could make Leeching cost magicka, and the other morph cost stamina (exchange magicka for stamina, and vice versa)
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Is the 1500 the heal after battle spirit or it's that the value for pve?

    That's for PvE. I've already tested it in dueling, and it is cut in half by battle spirit, it is reduced by Defile, and it does not crit. It's incredibly underwhelming.

    Yeah basically a crappy version of Crit Surge which is also more restricted. Nice.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    If the devs plan to make us more survivable with this skill they are going to have to increase the heal of this ability because as of right now the loss of filling up your secondary resource pool is a survivability loss.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    If the devs plan to make us more survivable with this skill they are going to have to increase the heal of this ability because as of right now the loss of filling up your secondary resource pool is a survivability loss.

    If they made it so it can proc off of damage (whether it be direct or DoTs), or if they double the heal; it wouldn't be too bad. The proc off of damage change would convince me to use the ability; not sure if I would use it even if they doubled the heal though tbh. I mean crit surge more than doubles the heal, and it goes off every time you crit; which means it would go off way more than Siphoning would.
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    This change is just plain ridiculous.

    Delete your Nightblades and create sorcs. No reason at all to run NBs in PvE at this point (not that there was much of a point after Homestead)

    @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel @ZOS_BrianWheeler

    Out of 822 characters on the PC MoL leaderboards, there are 50 Nightblades. That's 6%. Isn't it clear that there's something wrong with this class?
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Well so far this patch might actually make me quit my setup has been destroyed, stam DK sustain is getting completely gutted and my race (redguard) is receiving its 4th nerf now.

    Still no sDK improvements, no additional stam morphs I'm still forced to wear proc sets to deal damage and use *** weapon skills.

    What are you waiting for man? The Warden sounds like your dream class. Why don't you quit your DK, and make that ranger class you've always wanted?

    Because I've invested a lot of time into the DK class, Im happy for the warden, but its shaping up to be disappointing at least the stam side, no additional effects for stam morphs. Makes me doubtful, the warden seems to play better as a magic druid than an actual ranger.
    Power Wealth And Influence.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Well so far this patch might actually make me quit my setup has been destroyed, stam DK sustain is getting completely gutted and my race (redguard) is receiving its 4th nerf now.

    Still no sDK improvements, no additional stam morphs I'm still forced to wear proc sets to deal damage and use *** weapon skills.

    What are you waiting for man? The Warden sounds like your dream class. Why don't you quit your DK, and make that ranger class you've always wanted?

    Because I've invested a lot of time into the DK class, Im happy for the warden, but its shaping up to be disappointing at least the stam side, no additional effects for stam morphs. Makes me doubtful, the warden seems to play better as a magic druid than an actual ranger.

    I find the stam morphs to be insulting to be honest. Hopefully they'll give those morphs something extra before it goes live.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    As shown in the eso-live, the warden utility skill that help you sustain is free to cast. In light of this, I have my own suggestion to how this skill(s) should work for the nb in a similar way.



    Siphoning strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated your light and heavy attacks restore 1400 health to you.


    Leeching strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated you gain minor mending and your light and heavy attacks restore 400 stamina and 1400 health.

    Siphoning attacks:
    • Cost: free
    • Duration: 20 seconds
    • When activated you gain minor intellect and your light and heavy attacks restore 400 magicka and 1400 health.

    Something to that effect. Stamblades desperately need some better healing, giving them minor mending would help in this regard.

    PC EU
    PvP only
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    olsborg wrote: »
    As shown in the eso-live, the warden utility skill that help you sustain is free to cast. In light of this, I have my own suggestion to how this skill(s) should work for the nb in a similar way.



    Siphoning strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated your light and heavy attacks restore 1400 health to you.


    Leeching strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated you gain minor mending and your light and heavy attacks restore 400 stamina and 1400 health.

    Siphoning attacks:
    • Cost: free
    • Duration: 20 seconds
    • When activated you gain minor intellect and your light and heavy attacks restore 400 magicka and 1400 health.

    Something to that effect. Stamblades desperately need some better healing, giving them minor mending would help in this regard.

    Solid suggestions!
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    The only thing I would change is to swap minor mending for minor vitality. This would make this ability gold for tanks.
    Edited by Strider_Roshin on April 19, 2017 4:16PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    I think that the heal really needs to be increased and it should be able to crit. Look at Crit Surge. It can proc off anything as long as its a crit and the heal itself can crit. A 2k crittable heal should be pretty decent. This would be pretty balanced in regards to Crit Surge due to the fact that it also restores resources.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    The cost should be free. Sounds logical based on the resource returns. I personally didn't use Siphoning Strikes as i was the roaming ganker type but what op has laid out shows how laughable the changes really are. I personally wont be using the ability after this change.



    PS4 NA DC
  • Princess_Ciri
    Princess_Ciri
    ✭✭✭✭✭
    I love my Nightblades but clearly ZOS doesn't feel the same way. Hilarious how everyone was hoping Nightblades would rise next patch because they have a way to sustain and now.... well it's just sad.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    olsborg wrote: »
    As shown in the eso-live, the warden utility skill that help you sustain is free to cast. In light of this, I have my own suggestion to how this skill(s) should work for the nb in a similar way.



    Siphoning strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated your light and heavy attacks restore 1400 health to you.


    Leeching strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated you gain minor mending and your light and heavy attacks restore 400 stamina and 1400 health.

    Siphoning attacks:
    • Cost: free
    • Duration: 20 seconds
    • When activated you gain minor intellect and your light and heavy attacks restore 400 magicka and 1400 health.

    Something to that effect. Stamblades desperately need some better healing, giving them minor mending would help in this regard.

    I like this! I would use Leeching on my mageblade.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    olsborg wrote: »
    As shown in the eso-live, the warden utility skill that help you sustain is free to cast. In light of this, I have my own suggestion to how this skill(s) should work for the nb in a similar way.



    Siphoning strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated your light and heavy attacks restore 1400 health to you.


    Leeching strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated you gain minor mending and your light and heavy attacks restore 400 stamina and 1400 health.

    Siphoning attacks:
    • Cost: free
    • Duration: 20 seconds
    • When activated you gain minor intellect and your light and heavy attacks restore 400 magicka and 1400 health.

    Something to that effect. Stamblades desperately need some better healing, giving them minor mending would help in this regard.

    Shouldn't one of the morphs offer something useful for stam characters?
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    HuawaSepp wrote: »
    Sustain is bad
    dps is bad
    weaving heavy attacks is bad because only 3 useful dots
    support is bad

    The whole class is useless and has no pets,
    change it to necromancer.

    It's even unpolite to offer new players to choose NB as class.

    I support the necromance... after 2 years trying to explain why it was a bad idea, i've realized that there are worse ideas within the development staff.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    LiquidPony wrote: »
    olsborg wrote: »
    As shown in the eso-live, the warden utility skill that help you sustain is free to cast. In light of this, I have my own suggestion to how this skill(s) should work for the nb in a similar way.



    Siphoning strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated your light and heavy attacks restore 1400 health to you.


    Leeching strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated you gain minor mending and your light and heavy attacks restore 400 stamina and 1400 health.

    Siphoning attacks:
    • Cost: free
    • Duration: 20 seconds
    • When activated you gain minor intellect and your light and heavy attacks restore 400 magicka and 1400 health.

    Something to that effect. Stamblades desperately need some better healing, giving them minor mending would help in this regard.

    Shouldn't one of the morphs offer something useful for stam characters?

    Well if minor mending and stamreturn isnt useful for stamina...the I dunno:D

    PC EU
    PvP only
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
    ✭✭✭
    olsborg wrote: »
    LiquidPony wrote: »
    olsborg wrote: »
    As shown in the eso-live, the warden utility skill that help you sustain is free to cast. In light of this, I have my own suggestion to how this skill(s) should work for the nb in a similar way.



    Siphoning strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated your light and heavy attacks restore 1400 health to you.


    Leeching strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated you gain minor mending and your light and heavy attacks restore 400 stamina and 1400 health.

    Siphoning attacks:
    • Cost: free
    • Duration: 20 seconds
    • When activated you gain minor intellect and your light and heavy attacks restore 400 magicka and 1400 health.

    Something to that effect. Stamblades desperately need some better healing, giving them minor mending would help in this regard.

    Shouldn't one of the morphs offer something useful for stam characters?

    Well if minor mending and stamreturn isnt useful for stamina...the I dunno:D

    @olsborg how is minor mending useful for stam DPS?
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    LiquidPony wrote: »
    olsborg wrote: »
    LiquidPony wrote: »
    olsborg wrote: »
    As shown in the eso-live, the warden utility skill that help you sustain is free to cast. In light of this, I have my own suggestion to how this skill(s) should work for the nb in a similar way.



    Siphoning strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated your light and heavy attacks restore 1400 health to you.


    Leeching strikes:
    • Cost: Free
    • Duration: 20 seconds
    • When activated you gain minor mending and your light and heavy attacks restore 400 stamina and 1400 health.

    Siphoning attacks:
    • Cost: free
    • Duration: 20 seconds
    • When activated you gain minor intellect and your light and heavy attacks restore 400 magicka and 1400 health.

    Something to that effect. Stamblades desperately need some better healing, giving them minor mending would help in this regard.

    Shouldn't one of the morphs offer something useful for stam characters?

    Well if minor mending and stamreturn isnt useful for stamina...the I dunno:D

    @olsborg how is minor mending useful for stam DPS?

    It isn't but it would be helpful in PvP. I think minor vitality would be better since it'll strengthen the heals from the healers in PvE; while at the same time being helpful in PvP. The minor vitality shouldn't be passively given though like Swallow Soul; it should be given upon activation for 20 seconds. This way it still remains after weapon swap.
Sign In or Register to comment.