PTS Feedback Thread for Class Balance

  • usmcjdking
    usmcjdking
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    Just from the patch notes alone, I can tell that Magicka Dragonknights are going to have horrible sustain. The nerf to battle roar, the removal of magicka reduction cp, the lack of regen passives in the class, the regen cp being lowered, and the very high skill cost, more so than any class, is going to make sustaining Mag Dk in general very, very difficult.
    I think their skill costs should be lowered to be on par with other classes.
    (I don't really have much to say about stam dk as i'm not familiar with it)
    I haven't tested it yet on the pts and won't be able to later this week.

    HA mag dk sustain*

    LA mag DK in PVP should weather the storm.
    0331
    0602
  • casparian
    casparian
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    (I don't really have much to say about stam dk as i'm not familiar with it)

    Well let me tell you this: stamDKs make amazing crafters. In fact, I'm confident that this new balance patch will make my stamDK even more of a dedicated crafter than ever before.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • sly007
    sly007
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    Firerock2 wrote: »

    Every class got nerfed pretty much except for Magicka sorc and magicka nightblade. These are massive changes that are far bigger than just a new ult. I don't need to test it to say that I won't be playing this game unless the PTS changes drastically

    I agreed with your post. I'm simply saying that unless things are tested, we can't simply read the changes and make accusations or assumptions when the forum community has a trend of being wrong and in many cases over reacting to a change that is very manageable.
  • Malpeczka
    Malpeczka
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    Why Templar lose Major Mending? All people whitch have the main char as templar healer lose potential because Warden can be better healer with Major Mending. Shards and Obrs do the same and repetance not restore stamina to others so is really bad to take Major Mending form templar. Is not good.
  • Rex-Umbra
    Rex-Umbra
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    Magicka NB has been rough spot for awhile... now much worse.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Rex-Umbra
    Rex-Umbra
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    With all the nerds to sustain and heavy did you really need to nerf block as well.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Stamden
    Stamden
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    Mag DK is pretty much done for. Meanwhile Mag Sorcs untouched. Sigh..
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Passifest
    Passifest
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    Ironic the class that everyone was complaining about being too powerful got indirectly buffed(sorc). No reductions in shield strength while healing was nerfed across the board. No nerf to dark deal when sustain was nerfed across the board. DKs get massively indirectly nerfed via changes from max percentages to base values not to mention effectively multiplying the cost to block by x2 which is a signature aspect of a dk's defense.

    Sorcs need to be balanced to be in line with the changes to the other classes. I think that is fair to say. Currently sorcs are hardly effected by the sustain changes/healing changes.

    I think it is obvious to most everyone that DKs need changes in order to compensate for the resource sustain changes. DK sustain was based on battle roar and helping hands now that they do not scale DKs need something else. A 10% reduction to flame lash cost isn't enough lmao. Yeah the idea of making sustain harder to achieve is a good one and I do think getting rid of percentage based sustain isn't necessarily bad but that said DK's sustain was based off of that type of sustain almost completely where as other classes still have abilities such as dark deal. I mean people were complaining about magdk sustain already before these changes.

  • CavalryPK
    CavalryPK
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    GRIM FOCUS: The day when @ZOS_RichLambert said on ESO LIVE that This skill is going to get a major rework. not in Homstead but in the next update. Rich.... where is the reworked skill...
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • magictucktuck
    magictucktuck
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    @ZOS_GinaBruno I LOVE IT
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • potirondb16_ESO
    potirondb16_ESO
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    Half sustain, on skeleton dummies ! use to down him from 3 millions to 0 with 40k dps, dps seems even at some point but cannot get him further then 1,4 millions with old set up (running eledrain)
  • Rajajshka
    Rajajshka
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    usmcjdking wrote: »
    Just from the patch notes alone, I can tell that Magicka Dragonknights are going to have horrible sustain. The nerf to battle roar, the removal of magicka reduction cp, the lack of regen passives in the class, the regen cp being lowered, and the very high skill cost, more so than any class, is going to make sustaining Mag Dk in general very, very difficult.
    I think their skill costs should be lowered to be on par with other classes.
    (I don't really have much to say about stam dk as i'm not familiar with it)
    I haven't tested it yet on the pts and won't be able to later this week.

    HA mag dk sustain*

    LA mag DK in PVP should weather the storm.

    Eh, they're sustain still isn't that great either way. Not to mention Pve...
  • Moloch1514
    Moloch1514
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    My first run at my Target Dummy is very discouraging (Magplar). I know these changes were made to nerf the top 1%, but someone like me who doesn't play in large groups, mainly does solo or 2-man Vet Dungeons (or VMA one day - though that dream is now over with this update).... this patch is hitting like a ton of bricks!

    @ZOS_GinaBruno could you let the team know that this is only making it harder for "casuals" like me to make the jump to the next step, without making this my full-time job!

    Edited by Moloch1514 on April 17, 2017 10:59PM
    PC-NA
  • timidobserver
    timidobserver
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    @ZOS_GinaBruno
    Did the Breath Of Life change make it into the PTS. It's working the same for me. I'd make a video but I don't want to get banned.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Santa521
    Santa521
    Soul Shriven
    i like this patch. now i can run without armor with my dk to get the buffs. for sure i have a resource pool below 26k magicka/stam. gj ZOS dk is worst class now :disappointed:
  • Ocelot9x
    Ocelot9x
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    Well,stamina was way over performing in PvP. You did a great job ZOS ! I'm so happy with those changes,currently I can't do much in PvP with my 238 cp mag sorc because every other class is so overpowered! Look at those stamina dk! Cyrodiil is so full of them! /lol

    Wtf you guys are thinking? You really need to sell those s***ty wardens that much? Reducing sustain is OK but nerfing bone pirate/helping hands/battle roar AND getting away major mending?(yeah even a poison injection tick destroys that 2k shield,so it's like removing it). Any reason to keep playing a class who got EVERYTHING that made it special destroyed?
  • Excabor
    Excabor
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    What does this all mean for DK tanks? I have no acces to PTS server
  • ZarosA
    ZarosA
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    These balance updates just keep getting worse and worse...
  • Xsorus
    Xsorus
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    I wanna know why healing got nerfed, and sustain on multiple classes for nerfed

    But Sorcs were just flat out untouched

    In fact you have bone pirate being nerfed, but amber plasm is not touched....and dark exchange which is one of the best sustain abilities in the game is left being fine.

    Oh man.... trust me when I say that magicka sorcs are even more overpowered now when you factor in the new sets
    Edited by Xsorus on April 17, 2017 11:49PM
  • utb99
    utb99
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    BLAZING SPEAR STUN
    'The gods can turn anything to good' -Martin Septim
  • NolaArch
    NolaArch
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    Stam NB: Running siphoning attacks. Ran out stam completely on a dps test on the target dummy in 36 seconds. I've never run out of stam on a dps test. This was with siphoning attacks. :/

    On the second test, got to about 45 seconds before running out entirely. I must have missed reusing pots on the first test. Third test was about the same. I'm not really sure how that will hold up in vMA. I guess there's only one way to find out!

    I'm also noticing significant targeting issues. A good bit of my hits went right through the dummy as though he was running evade or something. Right through him. Quite a few animation delays as well.
    Ardat-Yakshii EP Stam NB
    36k anchovy club
    Mash the buttons, hope for the best!
    I have some achievements
  • utb99
    utb99
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    OR LUMINOUS SHARDS STUN
    'The gods can turn anything to good' -Martin Septim
  • KingJ
    KingJ
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    utb99 wrote: »
    OR LUMINOUS SHARDS STUN
    Nahh why would the fix something they broke or promised to fix they to busy breaking everything else.
  • Stamden
    Stamden
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    Mag Sorcs are way too strong. If they get hit hard, class balance will be in a much better place. Until then, there is no concept of balance in this game.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • EldritchPenguin
    EldritchPenguin
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    Well, those patch notes were... Soul crushing, to put it lightly.

    I play predominantly Magicka Dragonknight, and it looks like my character is going to be next to unplayable in Morrowind.

    I appreciate the cost reduction to Whip and Inferno, but considering the nerfs to Battle Roar and cost reduction passives across the board, it's a net loss. A massive net loss, on the class that already has the worst sustain in the game.

    Oh, and then my Nightblade, who I leveled up to try to cope with the upcoming sustain changes, is also getting a massive sustain nerf, with no compensation whatsoever.

    So pretty much the two characters who I was banking on to be my powerhouses in PvE DPS in Morrowind content are going to be the two most worthless classes in the game. Dragonknights because their sustain is going to be downright impossible if you want a build that does good DPS at all, and Nightblades because their one good trait is being taken away without getting any fixes to their problems in return.

    There's honestly nothing anywhere near redeeming about the class changes. Sorcerers and Templars are basically the same, while Dragonknights and Nightblades are going straight to the bottom of the bin.

    I'm not usually vehemently opposed to nerfs in general, but god damn. This is just throwing out nerfs left and right without bringing anything up in return. Good balance involves both buffs and nerfs every patch.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • zuto40
    zuto40
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    KingJ wrote: »
    You guys just made class balanced even worst.

    im quitting if this isnt changed when it drops, you want my stuff?
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • D0ntevenL1ft
    D0ntevenL1ft
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    Im actually dumbfounded at how there can be a nerf to all sustain has been completely removed EXCEPT for stam sorc.

    Every ability now scales off max level but dark exchange remains the same? Helping hands was never as good as dark exchange even before the nerf and now its simply no contest.

    You have completed ruined DK's and have pushed sorcs to a new level of dominance.

    Might as well change your advertising because ESO will not have 5 classes come Morrowind but rather 2; a sorc and a warden.

    Also, you have increased the cost of vigor, taken away cost reduction and removed major mending from the DK line making the only thing DK's had a thing of the past? The DragonKnight now has literally zero class uniqueness.

    SUM: DK's have lower survivability and zero regen, yet specific magicka classes have unimaginable survivability without any nerf to regen.

    Stop making every class suck so we have to buy the new one; pathetic.

    The Elder Staves Online Morrow Edition COMING SOON.

    /RANT
    Edited by D0ntevenL1ft on April 18, 2017 2:09AM
  • Anti_Virus
    Anti_Virus
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    Still no buffs to Stam DK :disappointed:
    Power Wealth And Influence.
  • The_Undefined
    The_Undefined
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    In my opinion, the biggest issue with these changes is that the devs are taking away so much without an alternative source for what they're removing. For example, stamina regeneration. They've taken stamina regeneration from 2 skills completely. I didn't see where this was going to be replaced with in game (player sets, other skills, increase return from heavy attacks, etc). Devs are just straight up deleting these resources from the game entirely.

    I've made this in another post, I understand they're trying to nerf the 1%, but in the process they're SEVERELY nerfing the entire rest of the game. There has to be some sort of give here with all the take, otherwise, it's just entirely new game. A new game that doesn't sound at all appealing to play as a stamina user.

    That's just one aspect, there are others, such as the complete reworking of other templar skills (the primary heal).

    If there's going to be nerfs, there needs to be BALANCE. So far, seeing very little in the way of balance and more so in the way of generally weakening the entire playerbase as a whole.

    Please correct me if I'm wrong... please let me be wrong >.>;
    Edited by The_Undefined on April 18, 2017 2:19AM
  • MopeyHat
    MopeyHat
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    It certainly looks like the game just got quite a bit more difficult for the more casual players. I like the idea of the game feeling a bit more challenging for experienced players, but I wish they would've taken this chance to do a pass over more of the old sets (especially monster) and buff them. Maybe in upcoming patches?

    I'm also not a fan of the Siphoner star so far. A new debuff instead of buffing your character really feels silly, and is of no practical use in pve...?
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