PTS Feedback Thread for Class Balance

  • Vosital
    Vosital
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    GawdSB wrote: »
    LMAOOO

    Sorcs really about to come out of this whole thing unscathed. I'm livid, I'll probably be done when Morrowind comes if so.

    Every time I log in, I just regret not maining Mag Sorc. I will never give Zenimax a dime until this class sees balance.
  • Drdeath20
    Drdeath20
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    As a templar it makes it easy to quit the game
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    What I don't get is where is all the constructive feedback from the testing you are all doing..... Everyone is just throwing teddies out of their cots FFS. Get a grip here folks. Its day one (of many) of testing.

    Get constructive in this, take the class you play most in the environment you play most......show something proper and prove something for a change instead of drowning yourselves in self pity that your builds are all doomed.

    Going about it this way just won't get anything sorted.

    We have weeks to go yet......


    End of Rant.
  • DeCarn
    DeCarn
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    The nerfs to sustain are extremely heavy handed and over the top, but there is one silver lining; from this low point we can only got up, fine-tune and improve these changes.

    At the moment, if you want to manage your resources; you have 3 choices: Heavy attack, activate synergies or cast abilities that restore resources. There is no strategy in resource management in pve, you either include an ability like the Betty Netch or Channeled Focus in your rotation, activate orbs/shards or heavy attack once you run out of magicka.

    From what I've seen on PTS so far, whichever way of restoring resources you choose, you're gonna end up heavy attacking to restore magicka/stamina because sustain is so hard.

    And because of these sustain changes, you have reduced the amount of fun that players who play dps builds with a complex rotation will have. Because seeing your magicka or stamina evaporate 12 seconds into a bossfight and being forced to heavy attack to continue your rotation is not fun.

    Here are some ideas:

    How about making the trials harder instead of making the players weaker? Wouldn't that be more fun for the players? Still seeing their builds perform well, but putting new challenges in front of them? Halls of Fabrication is a really cool trial that is doing this so right and big well done on that, but its just not as fun playing through it with our characters so much weaker.
    ______________________________________

    Make resource management more rewarding and strategic, for example make a CP passive that increases resources restored by abilities and synergies, put it in the blue tree so that the player has to choose between damage, resources or healing.

    Make the Undaunted Command passive restore resources to 6 allies closest allies

    Activating an ally's synergy restores 1% of your Max Health, Stamina and Magicka each second for 4 seconds to you and 5 nearby allies. This effect can occur once every 10 seconds.

    Making those changes would give certain players who have invested in that particular CP passive priority over activating synergies, making synergy usage more strategic.
    XxX_DPS RECORDS_XxX

    RAKKHAT - 19k
    WARRIOR - 11k
    MAGE - 22k

    Legionary grade 1, Kingmaker, Royal Jester
  • KingJ
    KingJ
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    zuto40 wrote: »
    KingJ wrote: »
    You guys just made class balanced even worst.

    im quitting if this isnt changed when it drops, you want my stuff?
    @zuto40 Lol I just canceled my pre orderer I'm not playing this piece of crap if any of this goes through.
  • zuto40
    zuto40
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    KingJ wrote: »
    zuto40 wrote: »
    KingJ wrote: »
    You guys just made class balanced even worst.

    im quitting if this isnt changed when it drops, you want my stuff?
    @zuto40 Lol I just canceled my pre orderer I'm not playing this piece of crap if any of this goes through.

    hey look on the brightside, black ops 2 is backwards compatible now
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • KingJ
    KingJ
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    zuto40 wrote: »
    KingJ wrote: »
    zuto40 wrote: »
    KingJ wrote: »
    You guys just made class balanced even worst.

    im quitting if this isnt changed when it drops, you want my stuff?
    @zuto40 Lol I just canceled my pre orderer I'm not playing this piece of crap if any of this goes through.

    hey look on the brightside, black ops 2 is backwards compatible now
    Hey things are looking up already.
  • Shelgon
    Shelgon
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    See, the thing I don't get the most out of all of this (and I pretty much don't get all of it), is why there are so many approximations, "approximately 42%". The ***? You literally work at the company, you aren't doing second hand calculations with tooltips and percentages like the playerbase, you have the actual numbers on hand, so what the *** do you mean approximately?

    Every patch I'm getting more and more convinced that ZOS isn't actually a real company, it's just a single computer sitting in an abandoned warehouse that's programmed to randomize the values of the game every 3 months.
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • casparian
    casparian
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    Shelgon wrote: »
    See, the thing I don't get the most out of all of this (and I pretty much don't get all of it), is why there are so many approximations, "approximately 42%". The ***? You literally work at the company, you aren't doing second hand calculations with tooltips and percentages like the playerbase, you have the actual numbers on hand, so what the *** do you mean approximately?

    Every patch I'm getting more and more convinced that ZOS isn't actually a real company, it's just a single computer sitting in an abandoned warehouse that's programmed to randomize the values of the game every 3 months.

    They probably mean 41.9566792%, but don't want to write that out. Of all the things to pick out of these patch notes, you choose this?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • BuggeX
    BuggeX
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    ok, not sure why the next nerf to block.

    not sure what you even thinking. there are now heavy hitting skills throguht the block, eos ticking with 5k,
    curse, purifing light 12k,

    i allready die in 1v2, with perma block cause there are Counters to it. fear, fozzilize any dot ticking throught the block.
    bleed ticks with 2k.


    so insteed increesing a Little the costs from blockcosts, you Change the tickrate from 2 times the sec to 4 times?
    the hell is that? a single second of block will cost me now 2400 Stamina insteed 1200. (600 Stamina each tick with 1 blockcost reduction glyph, 15% from cps and the 34% from passive s/s)

    you shoudld increes the costs of block, so anyone could trade dmg into blockcost reduction if someone wants to maintain the tankyness
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Fodore
    Fodore
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    Templar has been made awful.
    Shards, repentance provided very good sustain as a healer, something which healers are meant to do but with the changes they have been made redundant
    Skills as a PvE healer.

    BoL didn't need that type of nerf, it needed to be made so that it didn't go through walls and so that it healed for a bit less or was made more costly.

    The major mending was good though, was extremely op imo.

    Templar has a skill line dedicated to healing yet you have completely and utterly *** that skill line up. That is what I think of your patch notes

    And now even more people will be rolling magsorcs as the dominant pvp class. It's funny how the combat people don't touch the class they main isn't it?
    Edited by Fodore on April 18, 2017 4:41PM
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Shelgon
    Shelgon
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    casparian wrote: »
    Shelgon wrote: »
    See, the thing I don't get the most out of all of this (and I pretty much don't get all of it), is why there are so many approximations, "approximately 42%". The ***? You literally work at the company, you aren't doing second hand calculations with tooltips and percentages like the playerbase, you have the actual numbers on hand, so what the *** do you mean approximately?

    Every patch I'm getting more and more convinced that ZOS isn't actually a real company, it's just a single computer sitting in an abandoned warehouse that's programmed to randomize the values of the game every 3 months.

    They probably mean 41.9566792%, but don't want to write that out. Of all the things to pick out of these patch notes, you choose this?

    That would just raise even further questions, ~x% would make more sense if it was a smaller number, but 42%? Something like 1.8657346% would seem calculated, and makes it look like you know what you are doing enough to think such a tiny percentage would make a difference, but 41.9343846%? That's hitting levels of arbitrary values I didn't even know existed.
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • LiquidPony
    LiquidPony
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    Lol Nightblade got the biggest boost since they still have Siphoning Attack

    Perhaps you didn't notice that Siphoning Attacks got nerfed?
  • Moglijuana
    Moglijuana
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    Just from the patch notes alone, I can tell that Magicka Dragonknights are going to have horrible sustain. The nerf to battle roar, the removal of magicka reduction cp, the lack of regen passives in the class, the regen cp being lowered, and the very high skill cost, more so than any class, is going to make sustaining Mag Dk in general very, very difficult.
    I think their skill costs should be lowered to be on par with other classes.
    (I don't really have much to say about stam dk as i'm not familiar with it)
    I haven't tested it yet on the pts and won't be able to later this week.

    This^ x100000000. I already run light armor on live, with two recovery glyphs and one cost reduction. Resource management comes down to using pots/ultis together to keep fighting AND I AM STILL USUALLY STRUGGLING FOR AT LEAST ONE RESOURCE REGARDLESS OF WHAT I AM DOING. These changes will kind of f**k DK's royally. Stam & Mag...
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Lieblingsjunge
    Lieblingsjunge
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    Zenimax..... Please, for the love of.. Stendarr, please... Do something about the Heavy Attacks. I can't even imagining the new CP + Elegant + The other new set...

    How much damage do you want on dem heavy attacks? >.<
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
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    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
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    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Moglijuana
    Moglijuana
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    KingJ wrote: »
    olsborg wrote: »
    Im fairly worried that all healing was nerfed pretty hard, for all classes and specially for stamina, but Bastion for damage shields wasnt touched.
    You can't nerf wrobel favorite class but ruin the game for everyone else.

    Ridiculous. Wrobel nerfed Sorcs for 2 years straight while buffing NBs. Now they spent the last 6 months buffing DKs and Temps while still ignoring Sorcs except to cut our Overload ultimate in half! The only actual buffs we've seen since the game LAUNCHED have been to pets.... PETS!

    You play your sorc wrong lol. Sorc is BiS for PvE & PvP atm...
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Rohamad_Ali
    Rohamad_Ali
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    I'm still trying to figure out how to block reactively in a game with animation canceling . It's not as easy as it sounds when you can't see most of the attacks . I will add more thoughts on individual classes after more testing .
  • VycDarkshadow
    VycDarkshadow
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    So many people whine about "Oh, you need to fix things in ESO!", then when they fix things, they whine "Why did you change this?"

    For example, people complained that infinite sustain was breaking the game. ZOS addressed it. Now they complain, "There's no more sustain!"

    The more I read these forums, the more I just feel that everyone's complaining JUST for the sake of complaining.

    Vyc Ðarkshådøw
  • Edziu
    Edziu
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    So many people whine about "Oh, you need to fix things in ESO!", then when they fix things, they whine "Why did you change this?"

    For example, people complained that infinite sustain was breaking the game. ZOS addressed it. Now they complain, "There's no more sustain!"

    The more I read these forums, the more I just feel that everyone's complaining JUST for the sake of complaining.

    for example people are complaing now more about balance, not that much about sustain, look...

    nb no any *** bigger reworks, still shittest dps, heal or tank...shittest everything in pve
    stam dk srewed to *** on nb lvl because of taken away his sustain, in pvp stamd will die becaus eno moblity and now no good sustain

    templar losing his major mending with losing also his sustain and losing his unique support to group while warden have this everything

    sorc...not touched while he is on top in pve dps and in pvp with mobility, burst, survivability and sustain

    #Balance
  • Blackfyre20
    Blackfyre20
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    From a PVP perspective

    Good:
    - Most of the CP changes
    - BoL change
    - Blocking changes from a PVP perspective, sort of. The stam DK permablock till you can land you dizzying swing+leap+executioner combo was a little much. Can't speak to PVE and it sounds like a lotta tanks are not happy.

    Bad:
    - Bastion is "moderately useful" and not "strong"? That's a joke
    - Major mending changes. I made another post about it but this was a key tool for DKs and a staple of the templar class. Pretty convenient that the only class you need to pay for is also the only one which can keep easy 100% uptime on one of the strongest buffs in the game.
    - Mag DK sustain nerfed to oblivion. Nerfs to CP+constitution+battle roar are crippling for this class. Also the block changes don't help.

    I have not been of the mind that sorcs are totally OP. Mag sorcs are probably the strongest class in PVP but there's always going to be a "strongest class" and it's not like they're head and shoulders above everyone else right now IMO. That said, these patch notes are ridiculous. Nerf everyone else's defensive CP but leave bastion alone? Nerf every other class's unique resource returns (siphoning attacks, repentance, battle roar) and pretty much leave dark deal alone? Kinda bananas.
    Buff Soft Caps
  • templesus
    templesus
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    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel

    It is imperative that you revert the major mending changes to both DKs and Templars for the following reason. Currently in the Stam world , Nightblade is dominant in PvP. The fact they have the only stam class gap closer, the only single target ultimate and single target spammable with a wide range of abilities makes it an ideal class. However they lack defense mechanisms, making other classes (stamplar and Stam dk) suitable for people with a less aggressive play style. Taking major mending away from these classes inhibits there defensive ability severely. Major Mensing gives a direct counter to major defile, something stamblades themselves have via their ultimate. Taking away major mending takes away the core concepts of these classes as having more survival with less offense (noted by their lackluster passives and abilities). Stamsorcs in their own right have amazing offensive passives as well as sustain passives and healing through dark deal and crits surge. Nightblades have crit passives so their heals crits more often. Templar and dragon knight have none of this. Major mending gave a defining feel to both classes, and without it they will be nothing but worse versions of nightblades. If your goal is to make end game healing easier for other classes Buff those other classes if it is to reduce Tanky healers in PvP adjust the passive to give increased healing to non restoring light abilities. I as well as many others wish to not see the change make it live as I fear the Stam dk and stamplar population will go extinct.

    Sincerely,
    Your friendly neighborhood stamplar
    Edited by templesus on April 18, 2017 6:37PM
  • Stamden
    Stamden
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    Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:

    -Shields need to be crittable
    -Bastion needs to be removed
    -Pirate skeleton needs real nerfs
    -Lich, Amberplasm, Synablade all need to be nerfed
    -There needs to be a debuff to reduce shield effectiveness
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • arkansas_ESO
    arkansas_ESO
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    Neighbor wrote: »
    Here is just some of what needs to happen to stop Sorcs from being so insanely overpowered:

    -Shields need to be crittable
    -Bastion needs to be removed
    -Pirate skeleton needs real nerfs
    -Lich, Amberplasm, Synablade all need to be nerfed
    -There needs to be a debuff to reduce shield effectiveness


    These are all terrible suggestions, don't implement them. The only thing that really needs a nerf is Harness Magicka stacking with Hardened Ward.
    Edited by arkansas_ESO on April 18, 2017 7:23PM


    Grand Overlord 25/8/17
  • Briuce
    Briuce
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    Ridiculous patch... Saves me from buying Morrowind I guess. All hail Sorcs
    Pc/EU (DC)
    lvl 50 Redguard Stamplar
    lvl 50 Breton Magplar
    lvl 50 Redguard StamDK
  • MoeCoastie
    MoeCoastie
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    TWO posters actually tested something. The rest of the posters (including myself) are just using thread to vent with no real data to support anything they are saying. Posters here can't even follow directions and they think they should be taken seriously? Just something to think about before clicking "post reply" on your latest 5 paragraph rant
  • Zekken86
    Zekken86
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    From the PTS patch notes:

    "Siphoning

    Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
    Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level."

    This does not mention if the weapon damage and spell damage penalty on leeching strikes was removed. If it wasn't removed or split between the two morphs (weapon damage penalty on leeching and spell damage penalty on siphoning attacks) than this is very unfair.

    @ZOS_GinaBruno was this an oversight in the patch notes?

  • Twohothardware
    Twohothardware
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    Stamina Templar needs to receive some actual real buffs to passives and morphs that affect it's sustain and DPS which it has needed for a long time. Stamplar is currently the weakest DPS class in the game for PvE, they're nowhere to be found in any Trials group unless they're a Tank, they along with DK are the two hardest classes by far to complete vMA on, and they have no real strength in PvP against other Stam classes beyond Major Mending which is being removed in this patch.
    Edited by Twohothardware on April 18, 2017 10:01PM
  • BuggeX
    BuggeX
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    MoeCoastie wrote: »
    TWO posters actually tested something. The rest of the posters (including myself) are just using thread to vent with no real data to support anything they are saying. Posters here can't even follow directions and they think they should be taken seriously? Just something to think about before clicking "post reply" on your latest 5 paragraph rant

    i dont Need to test if i allready know the changed values.

    im at the Limit from sustain/dmg, take away sustain i i Need to trade dmg for it.
    it will cost me arround 450 spell dmg and mby a Change of the ulti just to Keep the same stats

    not to mention i dont have a clue how to maintain the ress in non cp even with full sustain...
    Edited by BuggeX on April 18, 2017 8:35PM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Twohothardware
    Twohothardware
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    Edited by Twohothardware on April 18, 2017 9:58PM
  • Lyrander
    Lyrander
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    Drdeath20 wrote: »
    As a templar it makes it easy to quit the game


    i feel like they only took stuff from templars cause they couldnt come up with new stuff for their new class.

    why even a new class? to justify the high cost of Morrowind?
    it feels like Deathknight-disaster all over...
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