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Annoying things tanks do

  • Gargath
    Gargath
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    Tank ignores mobs, no pulling or ranged taunt
    It's not a tank job to pull the mobs, DDs should deal with this. Tank can ignore mobs to keep the boss away.
    Most tanks including mine plays with melee taunt, talking about tank not using ranged taunt is usually an excuse for bad DDs that run out of resources too quick, due to their own rotation faults.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Buffler
    Buffler
    ✭✭✭✭✭
    Gargath wrote: »
    Tank ignores mobs, no pulling or ranged taunt
    It's not a tank job to pull the mobs, DDs should deal with this. Tank can ignore mobs to keep the boss away.
    Most tanks including mine plays with melee taunt, talking about tank not using ranged taunt is usually an excuse for bad DDs that run out of resources too quick, due to their own rotation faults.

    i read the first 9 words of your post and decided you have no idea what your talking about. I havent even bothered with the rest.
  • Savage_Audacity
    Savage_Audacity
    ✭✭✭
    Gargath wrote: »
    Tank ignores mobs, no pulling or ranged taunt
    It's not a tank job to pull the mobs, DDs should deal with this. Tank can ignore mobs to keep the boss away.
    Most tanks including mine plays with melee taunt, talking about tank not using ranged taunt is usually an excuse for bad DDs that run out of resources too quick, due to their own rotation faults.
    hahaha tanks that pull mobs together are part of what it takes to achieve top positions on trials leaderboards. Its what separates the men from the boys.
    To elaborate, if the tank is pulling the mobs closely together they will all be in the aoe damage which will kill adds faster. Obviously, doing so speeds up dungeons and trials alike, thus increasing trials scores.
    Edited by Savage_Audacity on April 2, 2017 1:51PM
  • Magdalina
    Magdalina
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    Gargath wrote: »
    Tank ignores mobs, no pulling or ranged taunt
    It's not a tank job to pull the mobs, DDs should deal with this. Tank can ignore mobs to keep the boss away.
    Most tanks including mine plays with melee taunt, talking about tank not using ranged taunt is usually an excuse for bad DDs that run out of resources too quick, due to their own rotation faults.

    Wait...I actually tank on my pvp trollplar when I do which is in no way optimal(though I've tanked all vet dungeons including COS and ROM hm without much issues, it's actually a fun build) but...do you mean you tank without ranged taunt?D: Even on offbar? What do you do if boss drops taunt, either because it lapsed or because bugs or mechanics, chase him around with s&b?x_x Or if it's one of the bosses you simply cannot be in melee range of, such as last FG 2 boss?
  • Lynx7386
    Lynx7386
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    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    I would suggest trying out the swarm mother monster set. Make sure you're the first one to aggro the mobs, throw Down an aoe to keep the attention of the melee enemies (caltrops/power extraction) and block. The swarm mother set will pull ranged enemies to you when you block their attacks.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • central_scrutinizer
    Outside of vtrial leaderboard runs I don't care one bit what tanks do as long as they gather trash and get bosses to focus them. I don't expect or need anything else.


    But I'm not a primadonna, and I can handle my own sustain.
  • Liofa
    Liofa
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    I am telling this to tanks who move the boss when they don't have to . From buttom of my heart .
    I hate you so much ,
    everyone else does too ,
    you suck
  • Eirikir
    Eirikir
    ✭✭✭✭
    A tank that uses Light and Medium armor "for the bonuses" and bites off way more then they can chew. Melting like Frosty the Snowman in Iraq.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • malicia
    malicia
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    Magdalina wrote: »
    Gargath wrote: »
    Tank ignores mobs, no pulling or ranged taunt
    It's not a tank job to pull the mobs, DDs should deal with this. Tank can ignore mobs to keep the boss away.
    Most tanks including mine plays with melee taunt, talking about tank not using ranged taunt is usually an excuse for bad DDs that run out of resources too quick, due to their own rotation faults.

    Wait...I actually tank on my pvp trollplar when I do which is in no way optimal(though I've tanked all vet dungeons including COS and ROM hm without much issues, it's actually a fun build) but...do you mean you tank without ranged taunt?D: Even on offbar? What do you do if boss drops taunt, either because it lapsed or because bugs or mechanics, chase him around with s&b?x_x Or if it's one of the bosses you simply cannot be in melee range of, such as last FG 2 boss?

    I'm mostly playing on normal; I'll only play vet once I've played normal a couple of times and it went really well. Thus far I haven't met any bosses on whom I couldn't keep aggro with the melee taunt, except for Direfrost Keep and Darkshade II. In both they simply ignored taunts. I don't think I've played FG2 - I can't remember that last boss if I look at Youtube vids of it. So yeah, I was probably lucky thus far to make it without slotting the ranged taunt.
    Lynx7386 wrote: »
    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    I would suggest trying out the swarm mother monster set. Make sure you're the first one to aggro the mobs, throw Down an aoe to keep the attention of the melee enemies (caltrops/power extraction) and block. The swarm mother set will pull ranged enemies to you when you block their attacks.

    I've been meaning to try that one out - RNG almost seems to insist on it. I'll get rich as well, as most of the ones I get are in prosperous. :D
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • WalksonGraves
    WalksonGraves
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    The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.
  • Sovaso
    Sovaso
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    Too salty
  • Ep1kMalware
    Ep1kMalware
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    Liofa wrote: »
    I am telling this to tanks who move the boss when they don't have to . From buttom of my heart .
    I hate you so much ,
    everyone else does too ,
    you suck

    <3 with this. Sucks so hard watching dps drop to like 5%. Sad admission is I've done all that nonsense I'll have my group stop heals/dps and let tank expire. At least if boss has too much hp.
  • Ep1kMalware
    Ep1kMalware
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    • DK spreading mobs with Dragon Leap
    • Nightblade fearing mobs
    • Templar with 70k health and 0 resistances or resources, just constantly taking damage in middle of mobs
    • Sorcerer who just can't leave that streak button be, and streaks out of a cliff errytime during dat dungie ...errytime, 6months later errytime still dies in dat dungie ...
    • Tank going afk before taunting boss
    • Tank running 2 doors down the hall cuz got aggro by boss.....
    • Tank running behind me - a 16k hp altmer healer - to loose aggro from boss
    • Tank not taunting
    • Tank taunting then go in Werewolf mode and looses aggro
    • Tank tries to dps too hard, forgets the 1-shotting attacks the boss can have on the squishier members of the team
    • Tank ignores mobs, no pulling or ranged taunt
    • Tank refuses to stand still with a boss, and kites ....even with a good group, so the DD's that pull 40k-50k dps loose about half of what their dps due to that, and run out of resources.
    • Tank refuses to taunt - F"@#&amp;/

    I have to stop myself here, otherwise I go into caps-locks rage mode -.-

    Am I the only one sitting here clapping here in rememberence?
  • QUEZ420
    QUEZ420
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    If you use dungeon finder that's what you get and you either put up with it or don't use dungeon finder. The other alternative is to be in a pve guild like most people do. Or thirdly you can tank since everyone here is so dam competent at it it shouldn't be a problem.

    This!!!! Baddies should read this once a day before they que up.
  • raglau
    raglau
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    zaria wrote: »
    praglaud wrote: »
    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.
    Benefit of pulling in ranged is that they go down fast in the AoE around boss.
    No its not required but it makes the run faster and its less chance of messing things up.
    Now an DD issue is ignoring adds until group get overwhelmed.

    It's true yes, but it's a 'nice to have' not an essential part of the role. I have a NB tank and sometimes you can pull them in with Inner Fire, but it's not like my DK tank where I can chain them in. But nonetheless, the NB can still tank effectively and whilst he can't do the chaining, he makes up in other areas, i.e. never really needing a heal.
    Edited by raglau on April 2, 2017 5:27PM
  • Splattercat_83
    Splattercat_83
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    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    Yes yes this. So strange. Here https://youtu.be/8Y1gv9yaHfg is a video of a guy just beating on a test dummy, moving all over the place like it is going to fight back. As a healer I am screaming just stand still and let my springs hit you, it will heal you through all but one shots.

    I do the same thing. I had never done it before I started running maelstrom. I think the whole aspect of having to stay mobile engrained itself in me.

    In the defense of this, if I stand still I actually have a harder time aiming my aoes . I have no idea why that is. Also for the amount of movement that guy is doing he would not move out of your healing springs. And he still done 40 k dps. Lol
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    Yes yes this. So strange. Here https://youtu.be/8Y1gv9yaHfg is a video of a guy just beating on a test dummy, moving all over the place like it is going to fight back. As a healer I am screaming just stand still and let my springs hit you, it will heal you through all but one shots.

    I do the same thing. I had never done it before I started running maelstrom. I think the whole aspect of having to stay mobile engrained itself in me.

    In the defense of this, if I stand still I actually have a harder time aiming my aoes . I have no idea why that is. Also for the amount of movement that guy is doing he would not move out of your healing springs. And he still done 40 k dps. Lol

    akot of times I run vdaily with max stam/stam recovery food and life is 11.5. I have to be a tiny hair more reactive so sometimes a small wiggle helps me keep rythm while being ready to bounce out of way.
  • Strider_Roshin
    Strider_Roshin
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    Oh I have to share the annoying thing I did as a tank :lol:

    https://youtu.be/Q3PdEfQZkB8
  • WalksonGraves
    WalksonGraves
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    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    Yes yes this. So strange. Here https://youtu.be/8Y1gv9yaHfg is a video of a guy just beating on a test dummy, moving all over the place like it is going to fight back. As a healer I am screaming just stand still and let my springs hit you, it will heal you through all but one shots.

    I do the same thing. I had never done it before I started running maelstrom. I think the whole aspect of having to stay mobile engrained itself in me.

    In the defense of this, if I stand still I actually have a harder time aiming my aoes . I have no idea why that is. Also for the amount of movement that guy is doing he would not move out of your healing springs. And he still done 40 k dps. Lol

    Do you have instant cast set to always? I find it helps a lot.
  • idk
    idk
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    Annoying things tanks do: When the first thing they do each pull is chaining a melee mob and then spends the rest of the time chaining adds to that one mob rather than taunting melee and making them go into the big pack and chaining stray ranged mobs. Makes every trash pull take twice as long. Or worst yet, NB Tanks that use Fear.........

    This for sure. And some tank one mob.

    I do think maybe a thread for the most annoying things DPS do. Like when I was tanking ICP and someone in the group clearly had not done it before. One DPS kept starting every pull including every boss. I would try to explain the mechanics but could not even get started before the pull begane. He kept pulling even after I suggested we explain fights to this new person and let me start the pulls. This was back when it was nerfed.
  • IronCrystal
    IronCrystal
    ✭✭✭✭✭
    The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.

    Oh so you've found a better tank setup than the current meta? Show me where on the leaderboards this is used.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • malicia
    malicia
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    praglaud wrote: »
    zaria wrote: »
    praglaud wrote: »
    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.
    Benefit of pulling in ranged is that they go down fast in the AoE around boss.
    No its not required but it makes the run faster and its less chance of messing things up.
    Now an DD issue is ignoring adds until group get overwhelmed.

    It's true yes, but it's a 'nice to have' not an essential part of the role. I have a NB tank and sometimes you can pull them in with Inner Fire, but it's not like my DK tank where I can chain them in. But nonetheless, the NB can still tank effectively and whilst he can't do the chaining, he makes up in other areas, i.e. never really needing a heal.

    I get what you say - with many dungeon bosses and world bosses a NB tank can self-sustain and self-heal no matter what the rest of the group does. Some of those bosses will die of boredom before killing me.

    But...

    I did nSO tonight as a DD. Halfway through our tank DCed (we only had one). I ended up tanking the rest (gear and skill change). There's no way that I can self-heal in there. Maybe a real good player will be able to, but I'm certainly not close to that!
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • paulsimonps
    paulsimonps
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    The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.

    Oh so you've found a better tank setup than the current meta? Show me where on the leaderboards this is used.

    https://forums.elderscrollsonline.com/en/discussion/332882/dear-non-dk-tanks-enough-about-swarm-mother

    Not even gonna say anything, just read it :tongue:
  • raglau
    raglau
    ✭✭✭✭✭
    malicia wrote: »
    praglaud wrote: »
    zaria wrote: »
    praglaud wrote: »
    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.
    Benefit of pulling in ranged is that they go down fast in the AoE around boss.
    No its not required but it makes the run faster and its less chance of messing things up.
    Now an DD issue is ignoring adds until group get overwhelmed.

    It's true yes, but it's a 'nice to have' not an essential part of the role. I have a NB tank and sometimes you can pull them in with Inner Fire, but it's not like my DK tank where I can chain them in. But nonetheless, the NB can still tank effectively and whilst he can't do the chaining, he makes up in other areas, i.e. never really needing a heal.

    I get what you say - with many dungeon bosses and world bosses a NB tank can self-sustain and self-heal no matter what the rest of the group does. Some of those bosses will die of boredom before killing me.

    But...

    I did nSO tonight as a DD. Halfway through our tank DCed (we only had one). I ended up tanking the rest (gear and skill change). There's no way that I can self-heal in there. Maybe a real good player will be able to, but I'm certainly not close to that!

    Yes, I think normal trials is the limit for a sap NB tank, and he will still need healer support as you note, but the sapping sustain ability of the tank is still very useful. I could be wrong, but I think for vet trials it's simply got to be a DK tank. The useful thing about a NB tank is he can contribute DPS in a meaningful way to 4 man vet content, so when you end up in a PUG with low DPS players, you can still get through it in a timeley fashion.

    Edited by raglau on April 2, 2017 9:15PM
  • WalksonGraves
    WalksonGraves
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    The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.

    Oh so you've found a better tank setup than the current meta? Show me where on the leaderboards this is used.

    https://forums.elderscrollsonline.com/en/discussion/332882/dear-non-dk-tanks-enough-about-swarm-mother

    Not even gonna say anything, just read it :tongue:

    Go try it, the sets are cheap and easy to acquire.
  • FrancisCrawford
    FrancisCrawford
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    We all see annoying things, so heres a vent thread. I'll begin:

    It kills me when I get a templar tank with 60k health that only uses 1 skill in vet dungeons: repentence. ..and there are 2 stsm tem[lars on the team with 40k max stam. I've tried being polite but dwmn these people. It's so common these days I named my alt: I kick templar tanks.

    If they are only using repentance then how are they tanking with no taunt?

    As a Stampler tank I only use repentance if the healer isn't repenting part way through a trash pull. Healers that leave repentance until the end of the fight bug me.

    Repent now, before the end!!!
  • O_LYKOS
    O_LYKOS
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    Pulls everything away after you just cast you destro storm ult :/
    PC NA - GreggsSausageRoll
  • LordGavus
    LordGavus
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    O_LYKOS wrote: »
    Pulls everything away after you just cast you destro storm ult :/

    I've had this a few times, tank get knocked back or dodge rolls away from the boss, which drags the boss out of aoe and ults. But then they don't move boss back.
    Very annoying to have the boss move just out of range of ults as you cast them.
    Some new tanks don't realise positioning and re-positioning the boss is important.
  • Molydeus
    Molydeus
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    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    Standing still is boring. I feel a pressing need to move around and jump. Years of gaming in fast-paced virtual environments has made it impossible for me to stand still when I'm being attacked.
  • GawdSB
    GawdSB
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    1. The *** tanks that run through and do large pulls of mobs and not even having aggro on most of them. I don't need up just spamming harness because I'm getting *** with 3 different arrows plus mobs hitting me.

    2. The tanks that have to boss on aggro and run around everywhere. How do you expect my dots to do their damage if you're moving them out of everything?
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