Lightspeedflashb14_ESO wrote: »
The most annoying thing that a tank does is not lead. Tanks are supposed to pull and if you have to wait for one as the healer or dps, the dungeon can just take so much long then it ought to.
Scamandros wrote: »Mine has a hairline crack in the bottom and leaks. Have to top it up with water daily to keep the fish happy
Ep1kMalware wrote: »We all see annoying things, so heres a vent thread. I'll begin:
It kills me when I get a templar tank with 60k health that only uses 1 skill in vet dungeons: repentence. ..and there are 2 stsm tem[lars on the team with 40k max stam. I've tried being polite but dwmn these people. It's so common these days I named my alt: I kick templar tanks.
Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
https://youtu.be/8Y1gv9yaHfg is a video of a guy just beating on a test dummy, moving all over the place like it is going to fight back. As a healer I am screaming just stand still and let my springs hit you, it will heal you through all but one shots. Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
Ep1kMalware wrote: »We all see annoying things, so heres a vent thread. I'll begin:
It kills me when I get a templar tank with 60k health that only uses 1 skill in vet dungeons: repentence. ..and there are 2 stsm tem[lars on the team with 40k max stam. I've tried being polite but dwmn these people. It's so common these days I named my alt: I kick templar tanks.
paulsimonps wrote: »Annoying things tanks do: When the first thing they do each pull is chaining a melee mob and then spends the rest of the time chaining adds to that one mob rather than taunting melee and making them go into the big pack and chaining stray ranged mobs. Makes every trash pull take twice as long. Or worst yet, NB Tanks that use Fear.........
I'll tell you that, as a tank, the most annoying thing dps or healers do is pull before me. I don't have medium armor and a huge stamina pool to sprint through a dungeon, so you need to be a little patient and let me catch up.
Every time someone else aggros first, it makes it ten times harder for the tank to gather up mobs.
Rev Rielle wrote: »(...) b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, (...).
Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal
This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.
But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.
Ranged mobs are the DD's job, killing one by one is imho a proper way, no need to pull everything to one place. Imho tank should wonder only about boss. When I play DD I don't expect a tank to pull any ads, I can handle them more efficiently and this is also fun to run a bit hitting ranged enemies. The most boring thing in group activities is when everyone stays in one place using the same rotation for several minutes, like when are killed the bosses in trials.But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.
Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal
This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.
But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.
Benefit of pulling in ranged is that they go down fast in the AoE around boss.Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal
This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.
But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.
Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.
Wolfchild07 wrote: »How about those DPS with Maw of Infernal and Morkuldins spamming bow light attacks to proc them. And when they get attacked by a trash mob, back off from the group that is stacked on the rest of the mob, and continue spamming light attack on the one thing attacking them.
Also, best not to stand behind me when I'm obviously facing Selene away from the rest of the group, cause, you know...*RAWR*
I'll tell you that, as a tank, the most annoying thing dps or healers do is pull before me. I don't have medium armor and a huge stamina pool to sprint through a dungeon, so you need to be a little patient and let me catch up.
Every time someone else aggros first, it makes it ten times harder for the tank to gather up mobs.
Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal
This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.
But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.
Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.
Rev Rielle wrote: »(...) b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, (...).
The issue is that with so many great damaging/healing skills being ground targeted these days tanks sometimes need sun glasses to see when the heavy boss' attacks come. Boss is clouded by all those animated effects going from all directions, additional pets, rain of elements etc. When I play a tank and stay still taunting/blocking/shielding and I know mechanics, the only problem for me is not to miss the moment when boss tries to hit me. That really annoys me these days.
failkiwib16_ESO wrote: »
- DK spreading mobs with Dragon Leap
- Nightblade fearing mobs
- Templar with 70k health and 0 resistances or resources, just constantly taking damage in middle of mobs
- Sorcerer who just can't leave that streak button be, and streaks out of a cliff errytime during dat dungie ...errytime, 6months later errytime still dies in dat dungie ...
- Tank going afk before taunting boss
- Tank running 2 doors down the hall cuz got aggro by boss.....
- Tank running behind me - a 16k hp altmer healer - to loose aggro from boss
- Tank not taunting
- Tank taunting then go in Werewolf mode and looses aggro
- Tank tries to dps too hard, forgets the 1-shotting attacks the boss can have on the squishier members of the team
- Tank ignores mobs, no pulling or ranged taunt
- Tank refuses to stand still with a boss, and kites ....even with a good group, so the DD's that pull 40k-50k dps loose about half of what their dps due to that, and run out of resources.
- Tank refuses to taunt - F"@#&/
I have to stop myself here, otherwise I go into caps-locks rage mode -.-