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Annoying things tanks do

Ep1kMalware
Ep1kMalware
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We all see annoying things, so heres a vent thread. I'll begin:

It kills me when I get a templar tank with 60k health that only uses 1 skill in vet dungeons: repentence. ..and there are 2 stsm tem[lars on the team with 40k max stam. I've tried being polite but dwmn these people. It's so common these days I named my alt: I kick templar tanks.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The reason the fact that those stamplars had 40k max stam matter is that repentance scales off of your highest stat, be it magic or stam and then gives 10% of said stat back as health and stamina per body, up to six bodys at a time. So the tank probably only had like at most 20k stam, so Evey time that they repentanced, the DPS was getting screwed.

    The most annoying thing that a tank does is not lead. Tanks are supposed to pull and if you have to wait for one as the healer or dps, the dungeon can just take so much long then it ought to.
    Edited by Lightspeedflashb14_ESO on April 2, 2017 5:21AM
  • paulsimonps
    paulsimonps
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    Annoying things tanks do: When the first thing they do each pull is chaining a melee mob and then spends the rest of the time chaining adds to that one mob rather than taunting melee and making them go into the big pack and chaining stray ranged mobs. Makes every trash pull take twice as long. Or worst yet, NB Tanks that use Fear.........
  • LordGavus
    LordGavus
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    The most annoying thing that a tank does is not lead. Tanks are supposed to pull and if you have to wait for one as the healer or dps, the dungeon can just take so much long then it ought to.

    This bugs me the most.
    Tanks don't have to start each trash pull, but when they refuse to engage a boss first it's pretty annoying.
  • Rev Rielle
    Rev Rielle
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    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
    If you can be anything, be kind.
  • Scamandros
    Scamandros
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    Mine has a hairline crack in the bottom and leaks. Have to top it up with water daily to keep the fish happy
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • Rohamad_Ali
    Rohamad_Ali
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    Scamandros wrote: »
    Mine has a hairline crack in the bottom and leaks. Have to top it up with water daily to keep the fish happy

    Mine gurgles at night an I have to get out of bed and jiggle the handle to make it stop . The floor is always cold too .
  • ynimma
    ynimma
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    We all see annoying things, so heres a vent thread. I'll begin:

    It kills me when I get a templar tank with 60k health that only uses 1 skill in vet dungeons: repentence. ..and there are 2 stsm tem[lars on the team with 40k max stam. I've tried being polite but dwmn these people. It's so common these days I named my alt: I kick templar tanks.

    The rate you shoot these tank-realted posts (once or twice a week) can actually be very helpful to learn about the subject.
    Regardless of your constant templar-bashing attitude ;)
  • Lynx7386
    Lynx7386
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    I'll tell you that, as a tank, the most annoying thing dps or healers do is pull before me. I don't have medium armor and a huge stamina pool to sprint through a dungeon, so you need to be a little patient and let me catch up.

    Every time someone else aggros first, it makes it ten times harder for the tank to gather up mobs.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    Yes yes this. So strange. Here https://youtu.be/8Y1gv9yaHfg is a video of a guy just beating on a test dummy, moving all over the place like it is going to fight back. As a healer I am screaming just stand still and let my springs hit you, it will heal you through all but one shots.
    Edited by Lightspeedflashb14_ESO on April 2, 2017 8:44AM
  • Lynx7386
    Lynx7386
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    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Curragraigue
    Curragraigue
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    We all see annoying things, so heres a vent thread. I'll begin:

    It kills me when I get a templar tank with 60k health that only uses 1 skill in vet dungeons: repentence. ..and there are 2 stsm tem[lars on the team with 40k max stam. I've tried being polite but dwmn these people. It's so common these days I named my alt: I kick templar tanks.

    If they are only using repentance then how are they tanking with no taunt?

    As a Stampler tank I only use repentance if the healer isn't repenting part way through a trash pull. Healers that leave repentance until the end of the fight bug me.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Ep1kMalware
    Ep1kMalware
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    Annoying things tanks do: When the first thing they do each pull is chaining a melee mob and then spends the rest of the time chaining adds to that one mob rather than taunting melee and making them go into the big pack and chaining stray ranged mobs. Makes every trash pull take twice as long. Or worst yet, NB Tanks that use Fear.........

    Hahahaha holycrap! I've never seen that before, xD
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Lynx7386 wrote: »
    I'll tell you that, as a tank, the most annoying thing dps or healers do is pull before me. I don't have medium armor and a huge stamina pool to sprint through a dungeon, so you need to be a little patient and let me catch up.

    Every time someone else aggros first, it makes it ten times harder for the tank to gather up mobs.

    This one has experienced all 3 sides, having DPS characters, a tank and a healer.

    Each group always finds something to blame on the others.

    DPS moaning at healers for not healing them through 25k hits when they have 15-16k health and no shields/protection. This one has had this on numerous occasions and Khajiit has no time for such foolishness.

    Tanks moaning at DPS for standing in stupid places (at the side of the tank) or taking shards thrown for the tank in specific fights (Cradle of Shadows this one booted a DPS for this crime. Khajiit had been hit with a green ball, asked for shards and then the DPS picked them up. No stamina to block the heavy attack, caused a wipe. Their response was "I needed stamina.")

    Tanks moaning at healers for being on their DPS bars too much in certain fights.

    Healers hating on tanks for not taking the aggro of ranged targets (Archers kill healers walkers, never forget it).

    Healers hating on DPS for standing in red circles when they can take a small step and be out of them.

    It's a triangle of rage and hate going all ways. Khajiit understands this and hopes walkers do too.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • ArchMikem
    ArchMikem
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    Blaming the Healer for dying because they didn't keep the Boss from rampaging after the Healer.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    ArchMikem wrote: »
    Blaming the Healer for dying because they didn't keep the Boss from rampaging after the Healer.

    This.... so much of this :lol:
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Gargath
    Gargath
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    Rev Rielle wrote: »
    (...) b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, (...).

    The issue is that with so many great damaging/healing skills being ground targeted these days tanks sometimes need sun glasses to see when the heavy boss' attacks come. Boss is clouded by all those animated effects going from all directions, additional pets, rain of elements etc. When I play a tank and stay still taunting/blocking/shielding and I know mechanics, the only problem for me is not to miss the moment when boss tries to hit me. That really annoys me these days.
    Edited by Gargath on April 2, 2017 9:06AM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • malicia
    malicia
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    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    malicia wrote: »

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    Use your ability to move walker, Usually the range targets start in a small cluster or can be L.O.S in to a small cluster. Then you run the melee to them and have a lovely dance party of death in the AOE. There may be the odd one who is socially awkward and doesn't want to join the party... but they can be taken care of.
    Edited by OneKhajiitCrimeWave on April 2, 2017 9:10AM
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • ScooberSteve
    ScooberSteve
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    If you use dungeon finder that's what you get and you either put up with it or don't use dungeon finder. The other alternative is to be in a pve guild like most people do. Or thirdly you can tank since everyone here is so dam competent at it it shouldn't be a problem.
  • Wolfchild07
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    How about those DPS with Maw of Infernal and Morkuldins spamming bow light attacks to proc them. And when they get attacked by a trash mob, back off from the group that is stacked on the rest of the mob, and continue spamming light attack on the one thing attacking them.

    Also, best not to stand behind me when I'm obviously facing Selene away from the rest of the group, cause, you know...*RAWR*
  • Gargath
    Gargath
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    malicia wrote: »
    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.
    Ranged mobs are the DD's job, killing one by one is imho a proper way, no need to pull everything to one place. Imho tank should wonder only about boss. When I play DD I don't expect a tank to pull any ads, I can handle them more efficiently and this is also fun to run a bit hitting ranged enemies. The most boring thing in group activities is when everyone stays in one place using the same rotation for several minutes, like when are killed the bosses in trials.
    Sometimes I see tank pulling ads all together close to him (so close to the boss), then DDs and healer come close too, boss makes his heavy aoe along as ads hitting too and people suffer heavy damage before they can escape.
    Personally I like to play in group with lightning staff sorcerer since his heavy aoe attack usually pulls ads to him. Then I can finish them from the side.
    Tank pulling ads to boss isn't the best tactic imo.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • raglau
    raglau
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    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.
  • zaria
    zaria
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    praglaud wrote: »
    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.
    Benefit of pulling in ranged is that they go down fast in the AoE around boss.
    No its not required but it makes the run faster and its less chance of messing things up.
    Now an DD issue is ignoring adds until group get overwhelmed.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ep1kMalware
    Ep1kMalware
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    How about those DPS with Maw of Infernal and Morkuldins spamming bow light attacks to proc them. And when they get attacked by a trash mob, back off from the group that is stacked on the rest of the mob, and continue spamming light attack on the one thing attacking them.

    Also, best not to stand behind me when I'm obviously facing Selene away from the rest of the group, cause, you know...*RAWR*

    Dude true story. Every time me and my gf que up for selene we always take bets on who's going to get killed by the green bear of death.
  • Savage_Audacity
    Savage_Audacity
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    kiting the boss instead of tanking... no one wants to reapply ground based dots every 2 seconds
  • Brrrofski
    Brrrofski
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    Lynx7386 wrote: »
    I'll tell you that, as a tank, the most annoying thing dps or healers do is pull before me. I don't have medium armor and a huge stamina pool to sprint through a dungeon, so you need to be a little patient and let me catch up.

    Every time someone else aggros first, it makes it ten times harder for the tank to gather up mobs.

    Like when a DPS throws caltrops and aggros the entire room meaning I have to individually taunt everything.
  • malicia
    malicia
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    praglaud wrote: »
    malicia wrote: »
    Lynx7386 wrote: »
    Rev Rielle wrote: »
    It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.

    I try to keep enemies on the aoe, but movement is sometimes unavoidable. As for blocking, my sap tank can basically permablock with no resource issues, but not all tanks are created equal

    This is my current greatest challenge when tanking (stamblade tanking, not saptanking) - to try and arrange mobs into a nice little bunch for the AoEs to take them down. Melee mobs are sort of easy - as long as I get aggro first they tend to cluster around me, so I'll spend a couple of seconds taunting a few more, then gather my faithful followers into a nice little circle of death.

    But ranged mobs. Those are making me wonder whether a stamblade tank can ever be a really good tank. I just can't seem to make them behave. Most of the time my poor groups need to kill them one by one.

    Ranged mobs are the DDs job to polish off. And that is my view as a player who runs DD, Tank and Healer classes. ESO Tank's job is to deal with the most threatening mob(s) and keep them away from the weaker chars who are polishing off the strays.

    In areas with only mobs I try to gather all the mobs, and that is where the ranged mobs' anti-social behaviour crawls under my skin. In boss zones I try to taunt the boss, and if he has one or two special friends, I'll invite them to our dance as well. I'm normally a bit shy there, so I try to face the boss away from my group. ZOS really gave the bosses ugly faces, so I don't want my group to have to look at them.
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • Rev Rielle
    Rev Rielle
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    Gargath wrote: »
    Rev Rielle wrote: »
    (...) b) blocking almost all the time, and then commenting about their lack of stamina.

    You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.

    With so many great damaging/healing skills being ground targeted these days, (...).

    The issue is that with so many great damaging/healing skills being ground targeted these days tanks sometimes need sun glasses to see when the heavy boss' attacks come. Boss is clouded by all those animated effects going from all directions, additional pets, rain of elements etc. When I play a tank and stay still taunting/blocking/shielding and I know mechanics, the only problem for me is not to miss the moment when boss tries to hit me. That really annoys me these days.

    I must admit that filling the role of the tank at times this is a pain, but really it's only that Infernal Daedroth for me that makes it impossible for me as a tank to see the queues for a heavy attack/et

    But yes, it certainly is a light-show at times, I wish there was a way we could turn it down a bit. Without losing quality otherwise in the game.
    If you can be anything, be kind.
  • failkiwib16_ESO
    failkiwib16_ESO
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    • DK spreading mobs with Dragon Leap
    • Nightblade fearing mobs
    • Templar with 70k health and 0 resistances or resources, just constantly taking damage in middle of mobs
    • Sorcerer who just can't leave that streak button be, and streaks out of a cliff errytime during dat dungie ...errytime, 6months later errytime still dies in dat dungie ...
    • Tank going afk before taunting boss
    • Tank running 2 doors down the hall cuz got aggro by boss.....
    • Tank running behind me - a 16k hp altmer healer - to loose aggro from boss
    • Tank not taunting
    • Tank taunting then go in Werewolf mode and looses aggro
    • Tank tries to dps too hard, forgets the 1-shotting attacks the boss can have on the squishier members of the team
    • Tank ignores mobs, no pulling or ranged taunt
    • Tank refuses to stand still with a boss, and kites ....even with a good group, so the DD's that pull 40k-50k dps loose about half of what their dps due to that, and run out of resources.
    • Tank refuses to taunt - F"@#&/

    I have to stop myself here, otherwise I go into caps-locks rage mode -.-

  • Delimber
    Delimber
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    • DK spreading mobs with Dragon Leap
    • Nightblade fearing mobs
    • Templar with 70k health and 0 resistances or resources, just constantly taking damage in middle of mobs
    • Sorcerer who just can't leave that streak button be, and streaks out of a cliff errytime during dat dungie ...errytime, 6months later errytime still dies in dat dungie ...
    • Tank going afk before taunting boss
    • Tank running 2 doors down the hall cuz got aggro by boss.....
    • Tank running behind me - a 16k hp altmer healer - to loose aggro from boss
    • Tank not taunting
    • Tank taunting then go in Werewolf mode and looses aggro
    • Tank tries to dps too hard, forgets the 1-shotting attacks the boss can have on the squishier members of the team
    • Tank ignores mobs, no pulling or ranged taunt
    • Tank refuses to stand still with a boss, and kites ....even with a good group, so the DD's that pull 40k-50k dps loose about half of what their dps due to that, and run out of resources.
    • Tank refuses to taunt - F"@#&/

    I have to stop myself here, otherwise I go into caps-locks rage mode -.-

    I use to tank, but took an Arrow to the knee jk :smiley:

    I loved the one of the tank going in to WW

    From my time as a tank if you do your job the fights are very boring, block, taunt, heavy attack to restore stam, block, use ult to rebuild stam, block, taunt etc.

    Stand in the danger zone and trust the healer to do what healers do best.

    Helps if players have run through a dungeon while leveling up to have an idea of what it is like before doing vet pledges.
    Solo PvP and PvE most of the time.
    CP 2700+
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