paulsimonps wrote: »Annoying things tanks do: When the first thing they do each pull is chaining a melee mob and then spends the rest of the time chaining adds to that one mob rather than taunting melee and making them go into the big pack and chaining stray ranged mobs. Makes every trash pull take twice as long. Or worst yet, NB Tanks that use Fear.........
Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
paulsimonps wrote: »Personofsecrets wrote: »Ep1kMalware wrote: »We all see annoying things, so heres a vent thread. I'll begin:
It kills me when I get a templar tank with 60k health that only uses 1 skill in vet dungeons: repentence. ..and there are 2 stsm tem[lars on the team with 40k max stam. I've tried being polite but dwmn these people. It's so common these days I named my alt: I kick templar tanks.
Blame @ZOS_RichLambert 's stam regen while blocking nerf.
Or better, blame bad tanks that don't know how to play the game at its current state. Heavy attacking to gain stamina is a thing you can do in dungeons since its so easy you don't have to perma block there. And with enough block cost in and 7 heavy armor pieces any class can perma block in a veteran Trial. Just got to not spam your abilities and your stamina will be fine provided you still have a group that gives you synergies, cause any and all synergies will at the very least give you 4% max stamina back provided you have the undaunted command passive.
Personofsecrets wrote: »
@personofsecrets it's not jusst that. it's that you don't even need to bar swap there's not benefits to those other 5 skills they only depend on your playstyle and how far you really want to push, it depends what type of tank you're playing. if you're doing the classic ebon tank then you just need to sit there and do nothing really, the off tank brings everything next to you to eliminate the need for a range taunt.Personofsecrets wrote: »Rev Rielle wrote: »It's not so much annoying, but I simple don't understand two things tanks do; a) Moving around all the time during battles (especially boss fights) where there is simply no need to, and b) blocking almost all the time, and then commenting about their lack of stamina.
You only have to block heavy attacks, and special attacks. And interrupt where appropriate. Other than that you you can let your armour soak up the damage very easily.
With so many great damaging/healing skills being ground targeted these days, the moving around really only prolongs and increases the difficulty of battle for all. But that goes for more than just the tank too, so many DPS just run around for whatever reason as soon as they start getting hit in battle. I've no idea what's gotten in to the player base of ESO, but there is so much unnecessary movement going on by players in the PvE part of the game. I guess it comes with lack of understanding of the mechanics? I don't know. But it's completely unnecessary and just plain confusing.
Since you don't understand about blocking, I will explain.
Although players don't technically have to block all of the time, there are enough times when medium sized attacks from multiple sources can add up to cause what is, basically, spike damage. In the case that tanks take spike damage, then the healers have to break their rotations out of shock, or the tank may just die, and in both instances lower DPS is achieved by not blocking all of the time. There is also going to be stigma around the tank dying and with the way that tanking spot are limited in raids, it is a lot harder to find a good raid team than it is to die from not blocking every single attack. This aspect must be added to the calculation.
Can good players not block, gain some small stamina regen ticks, and be advantaged resource wise? Yes, but even for good players, this line of play offers only marginal resource improvements.
Now I have a note for @ZOS_RichLambert too.
One good tank @Nifty2g has taken this risk adverse play to a new level. They don't even bar swap because the risk associated with the "inability to block frames" during a bar swap does not outweigh the benefit of having access to 5 other skills. I've tried to talk to you alot about that silly mechanic, but it seems to be that the tanking meta will be changing due to play style before it changes due to mechanic updates.
I think that this instance of play says some interesting things about the state of tanking.
By the way, @Rev Rielle, before you say that such strategy is bad, @Nifty2g is tanking for one of the best NA teams.
Personofsecrets wrote: »The best advice is to just advise people to not do the role.
Tanks are mostly needed for raids.
Maybe 12 out of 240 players raid.
2/12 players get to tank in a raid.
There are just a small number of us needed to begin with and the enjoyable parts of tanking can be enjoyable for other roles too.