Rainwhisper wrote: »
Oreyn_Bearclaw wrote: »It was unintentional, but the consensus of the devs and basically any skilled player is that it adds a layer to the combat system that makes it much more dynamic, fun, and skill-based.
Rainwhisper wrote: »
But I don't plan on running veteran content any time soon, if ever. If I do, it will be as a tank. Is animation-cancelling important for tanks?
Well, from my experience animation canceling is something you just naturaly often do, especially when tanking. I mean, when you use a skill and then, while pressing the key you notice the boss starts charging a special attack. Will you wait untill the animation of your skill is finished? Or will you just instantly bash the boss no matter what your character is currently doing?Rainwhisper wrote: »Oreyn_Bearclaw wrote: »It was unintentional, but the consensus of the devs and basically any skilled player is that it adds a layer to the combat system that makes it much more dynamic, fun, and skill-based.
That makes perfect sense. I'm definitely old-school RPG, in that I want combat to be numbers/gear based, not click-speed/coordination-based.
But I don't plan on running veteran content any time soon, if ever. If I do, it will be as a tank. Is animation-cancelling important for tanks?
Rainwhisper wrote: »
bulbousb16_ESO wrote: »
raidentenshu_ESO wrote: »Animation cancelling is cheating and the developers encourages this practice because their unable to fix the bug.
This is why I refuse to PvP in this game due this exploitative practice.
raidentenshu_ESO wrote: »Animation cancelling is cheating and the developers encourages this practice because their unable to fix the bug.
That also confuses me. Isn't cheating by definition something that gives someone an unfair advantage that others don't possess? But how does ani canceling give anyone an unfair advantage when it's there for anyone/everyone to use?
Rainwhisper wrote: »Oreyn_Bearclaw wrote: »It was unintentional, but the consensus of the devs and basically any skilled player is that it adds a layer to the combat system that makes it much more dynamic, fun, and skill-based.
That makes perfect sense. I'm definitely old-school RPG, in that I want combat to be numbers/gear based, not click-speed/coordination-based.
But I don't plan on running veteran content any time soon, if ever. If I do, it will be as a tank. Is animation-cancelling important for tanks?
lol Mag, dont bother with logic with these types. They will do extreme mental gymnastics to justify their inability to perform.
bulbousb16_ESO wrote: »
bulbousb16_ESO wrote: »
Rainwhisper wrote: »
Rainwhisper wrote: »
For me, it's immersion breaking because, at least from the videos I saw, it doesn't show the full flow of the animations, and looks rushed and jerky. It makes PvE fights look like PvP to me.