Animation canceling is a bug in the game that was not intended those that animation cancel are just exploiting the bug for malicious purposes, zos cant fix it so they left it in the game still doesn't make it ethical, just because its there doesn't mean it should be used. You can spin it however you want fact is still the same it's a bug in the game that players exploit not much different then ambushing inside a keep or dragon leaping on keep walls ect. Players that have to exploit flaws in a game to get ahead are garbage! Anyone who defends animation canceling should be banned for promoting an exploit!
TOS-
You agree not to use any Service to:
Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or Virtual Currency or virtual items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;
Animation canceling is a bug in the game that was not intended those that animation cancel are just exploiting the bug for malicious purposes, zos cant fix it so they left it in the game still doesn't make it ethical, just because its there doesn't mean it should be used. You can spin it however you want fact is still the same it's a bug in the game that players exploit not much different then ambushing inside a keep or dragon leaping on keep walls ect. Players that have to exploit flaws in a game to get ahead are garbage! Anyone who defends animation canceling should be banned for promoting an exploit!
TOS-
You agree not to use any Service to:
Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or Virtual Currency or virtual items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;

Sneaky-Snurr wrote: »It's not a feature definitely.
It's a bug that ZoS can't fix due to their incompetency. To the people who say it's an unintended effect and not a bug from the development days of the game, well have I got news for you:
ALL bugs can come along unintended with the release of something hence why it's called a bug! Anyone with half of common sense can understand that.
Face it, it's a bug. Not an 'unintended' effect of developing something.
@SigtricA bug is broken code.
AC is a side effect of code that has been and is currently working as intended. There is a difference. If they were to "fix" AC as people want (remove it), it would break real time blocking/dodging
But none of this really matters. Regardless of any original intent, it is part of the game. Deal with it.
Animation canceling is cheating bottom line! It was a Bug that was not intended to be in the game and cheaters exploited it, now eso don't know how to fix it so they leave it in the game instead of addressing the issue like so many other broken things in this game. What's even sadder is some ppl go the extra mile and download 3rd party addons that allow them to use macros and then they tell everyone "I'm just really good at animation canceling" thing is how does an honest player know if someone is just a good animation canceler or using macros? you can't for sure so why the BLANK would you not try to fix this flaw? After zos allowed all the cheaters to come back to eso last year they sent a clear message to the eso community- cheating is fine just don't get reported by hundreds of ppl or zos will give you a 3 day ban(LOL). Seriously I blame streamers the most, they couldn't live without the Bug (animation canceling). ZOS grow a pair of nuts and kick the cheaters/exploiters for good but most importantly fix the game so animation canceling isn't a thing! Cheating in ESO has become the norm, go to any pvp campaign the regulars know who in their campaign is running cheats its not a secret zos just refuses to do anything about it.
https://www.youtube.com/watch?v=txYncSkFo8U Because being forced to continue something inevitably leading to certain death makes a lot sense.Valera Progib wrote: »Weave master race.
It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.
I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.
Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
QuebraRegra wrote: »Nelson_Rebel wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
This is hard evidence
I can get behind banning AC from the game to prevent this
There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.
The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?
Giles.floydub17_ESO wrote: »QuebraRegra wrote: »Nelson_Rebel wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
This is hard evidence
I can get behind banning AC from the game to prevent this
There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.
The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?
@QuebraRegra please link to where Zos admired this. I pay decent attention to what they say and don't recall them admitting to failure in this matter.
I seriously doubt the comment as it's portrayed as the means to eliminate animation cancelling is fairly simple, just takes coding to put a CD on each skill. Which is actually already in place.
What would have made more sense is Zos could not find a way to fix it without destroying the actuon base fluid combat the game has.
Further, Zos has made changes to the game to favor the most basic part of animation canceling 2 years ago with 1.6 (2.0) when basic attacks prompted the buff for combat and ult generation.
QuebraRegra wrote: »Giles.floydub17_ESO wrote: »QuebraRegra wrote: »Nelson_Rebel wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
This is hard evidence
I can get behind banning AC from the game to prevent this
There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.
The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?
@QuebraRegra please link to where Zos admired this. I pay decent attention to what they say and don't recall them admitting to failure in this matter.
I seriously doubt the comment as it's portrayed as the means to eliminate animation cancelling is fairly simple, just takes coding to put a CD on each skill. Which is actually already in place.
What would have made more sense is Zos could not find a way to fix it without destroying the actuon base fluid combat the game has.
Further, Zos has made changes to the game to favor the most basic part of animation canceling 2 years ago with 1.6 (2.0) when basic attacks prompted the buff for combat and ult generation.
we're talking about before the 1.6 cancer... search and ye shall find.
Giles.floydub17_ESO wrote: »QuebraRegra wrote: »Giles.floydub17_ESO wrote: »QuebraRegra wrote: »Nelson_Rebel wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
This is hard evidence
I can get behind banning AC from the game to prevent this
There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.
The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?
@QuebraRegra please link to where Zos admired this. I pay decent attention to what they say and don't recall them admitting to failure in this matter.
I seriously doubt the comment as it's portrayed as the means to eliminate animation cancelling is fairly simple, just takes coding to put a CD on each skill. Which is actually already in place.
What would have made more sense is Zos could not find a way to fix it without destroying the actuon base fluid combat the game has.
Further, Zos has made changes to the game to favor the most basic part of animation canceling 2 years ago with 1.6 (2.0) when basic attacks prompted the buff for combat and ult generation.
we're talking about before the 1.6 cancer... search and ye shall find.
@QuebraRegra
I recall very well the day Zos blessed ani cancel as part of the game. I am saying here about your comment, link it or if didn't happen.
Again, link it or it didn't happen. Enlighten us with your wisdom.
ZOS_JessicaFolsom wrote: »Thank you all for the details in this thread. We're looking into this.
Because being forced to continue something inevitably leading to certain death makes a lot sense.Valera Progib wrote: »Weave master race.
It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.
I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.
Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
Because being forced to continue something inevitably leading to certain death makes a lot sense.Valera Progib wrote: »Weave master race.
It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.
I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.
Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
Once you swing a weapon with enough force to be a threat to the enemy you are targeting, the weapon's momentum will prevent you from just "cancelling" the movement in a split second. In this sense yes, it actually makes a lot of sense that you are forced to continue the swing even if it leads to your death (why do you think people died in real sword fights?)
xblackroxe wrote: »Because being forced to continue something inevitably leading to certain death makes a lot sense.Valera Progib wrote: »Weave master race.
It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.
I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.
Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
Once you swing a weapon with enough force to be a threat to the enemy you are targeting, the weapon's momentum will prevent you from just "cancelling" the movement in a split second. In this sense yes, it actually makes a lot of sense that you are forced to continue the swing even if it leads to your death (why do you think people died in real sword fights?)
Oh come on don't bring realism into this.
What about swinging heavy weapons with full force to restore ressources? What about not dieing for such a hit in an instant? What about all the magic? What about ressources those don't make any sense too.
You can't just cherry pick some stuff out to be more realistic but ignore everything else.
xblackroxe wrote: »Because being forced to continue something inevitably leading to certain death makes a lot sense.Valera Progib wrote: »Weave master race.
It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.
I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.
Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
Once you swing a weapon with enough force to be a threat to the enemy you are targeting, the weapon's momentum will prevent you from just "cancelling" the movement in a split second. In this sense yes, it actually makes a lot of sense that you are forced to continue the swing even if it leads to your death (why do you think people died in real sword fights?)
Oh come on don't bring realism into this.
What about swinging heavy weapons with full force to restore ressources? What about not dieing for such a hit in an instant? What about all the magic? What about ressources those don't make any sense too.
You can't just cherry pick some stuff out to be more realistic but ignore everything else.
Excuse me, but check the sentence i was responding to. It was that which "brought realism into this", talking about what "makes sense".
Since shooting fireballs from one's hands makes no sense by default, i think i had the right to assume he is talking about "realism" of it.
IzakiBrotherSs wrote: »Shad0wfire99 wrote: »bulbousb16_ESO wrote: »
This guy. Every time someone says "animation cancelling" this guy pops out from under his bridge.
Yet he doesn't realize that the combat system would be so terrible that he won't even play the game. Not in the sense of adding extra attacks, but even the basic functions such as stopping your Jesus Beam or you Rapid Strikes to block an incoming attack.