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Is Animation Cancelling a Feature, not a Bug?

  • Sigtric
    Sigtric
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    Khrogo1 wrote: »
    Animation canceling is a bug in the game that was not intended those that animation cancel are just exploiting the bug for malicious purposes, zos cant fix it so they left it in the game still doesn't make it ethical, just because its there doesn't mean it should be used. You can spin it however you want fact is still the same it's a bug in the game that players exploit not much different then ambushing inside a keep or dragon leaping on keep walls ect. Players that have to exploit flaws in a game to get ahead are garbage! Anyone who defends animation canceling should be banned for promoting an exploit!

    TOS-
    You agree not to use any Service to:
    Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or Virtual Currency or virtual items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;

    All your other inaccuracies aside, ZOS told us to use it. Your mention of the TOS is irrelevant.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • DjMuscleboy02
    DjMuscleboy02
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    Khrogo1 wrote: »
    Animation canceling is a bug in the game that was not intended those that animation cancel are just exploiting the bug for malicious purposes, zos cant fix it so they left it in the game still doesn't make it ethical, just because its there doesn't mean it should be used. You can spin it however you want fact is still the same it's a bug in the game that players exploit not much different then ambushing inside a keep or dragon leaping on keep walls ect. Players that have to exploit flaws in a game to get ahead are garbage! Anyone who defends animation canceling should be banned for promoting an exploit!

    TOS-
    You agree not to use any Service to:
    Promote, upload, transmit, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or Virtual Currency or virtual items. In an effort to continuously improve the Services, You and other players discovering exploits, cheats, cracks or other inconsistencies are required to report them to ZeniMax;
    1044c966b183ff5c7653005158ad23c7.jpg




    Edited by DjMuscleboy02 on May 17, 2017 4:33PM
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Sneaky-Snurr
    Sneaky-Snurr
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    It's not a feature definitely.
    It's a bug that ZoS can't fix due to their incompetency. To the people who say it's an unintended effect and not a bug from the development days of the game, well have I got news for you:
    ALL bugs can come along unintended with the release of something hence why it's called a bug! Anyone with half of common sense can understand that.

    Face it, it's a bug. Not an 'unintended' effect of developing something.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Sigtric
    Sigtric
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    It's not a feature definitely.
    It's a bug that ZoS can't fix due to their incompetency. To the people who say it's an unintended effect and not a bug from the development days of the game, well have I got news for you:
    ALL bugs can come along unintended with the release of something hence why it's called a bug! Anyone with half of common sense can understand that.

    Face it, it's a bug. Not an 'unintended' effect of developing something.

    A bug is broken code.
    AC is a side effect of code that has been and is currently working as intended. There is a difference. If they were to "fix" AC as people want (remove it), it would break real time blocking/dodging

    But none of this really matters. Regardless of any original intent, it is part of the game. Deal with it.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Sneaky-Snurr
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    Sigtric wrote: »
    A bug is broken code.
    AC is a side effect of code that has been and is currently working as intended. There is a difference. If they were to "fix" AC as people want (remove it), it would break real time blocking/dodging

    But none of this really matters. Regardless of any original intent, it is part of the game. Deal with it.
    @Sigtric
    A broken code can still run within any scripts I think you know that.
    A side effect? There are constraints to any code so I doubt that ZoS can't fix it. They're just too lazy or incompetent or both to fix it.

    Oh trust me I have definitely "deal with it" as I use AC every single time.
    The side effect to this now is it gets wonky and makes your character have *** and spasms when you weave and cancel.
    That's what some people here are saying that it's breaking immersion and I agree with them. It just doesn't look fluid and you can deal damage while your character looks like it's doing nothing.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • hmsdragonfly
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    Khrogo1 wrote: »
    Animation canceling is cheating bottom line! It was a Bug that was not intended to be in the game and cheaters exploited it, now eso don't know how to fix it so they leave it in the game instead of addressing the issue like so many other broken things in this game. What's even sadder is some ppl go the extra mile and download 3rd party addons that allow them to use macros and then they tell everyone "I'm just really good at animation canceling" thing is how does an honest player know if someone is just a good animation canceler or using macros? you can't for sure so why the BLANK would you not try to fix this flaw? After zos allowed all the cheaters to come back to eso last year they sent a clear message to the eso community- cheating is fine just don't get reported by hundreds of ppl or zos will give you a 3 day ban(LOL). Seriously I blame streamers the most, they couldn't live without the Bug (animation canceling). ZOS grow a pair of nuts and kick the cheaters/exploiters for good but most importantly fix the game so animation canceling isn't a thing! Cheating in ESO has become the norm, go to any pvp campaign the regulars know who in their campaign is running cheats its not a secret zos just refuses to do anything about it.

    ZOS decided to turn it into a feature:

    https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1

    So, they did fix it.
    Aldmeri Dominion Loyalist. For the Queen!
  • Nifty2g
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    Animation cancelling doesn't even speed stuff up - only if you do it with a bar swap

    You can't skip global cooldowns.

    If you think you are bypassing a cooldown, this is what it looks like when you don't have global cooldowns - the old rapid regen bug
    https://www.youtube.com/watch?v=txYncSkFo8U
    #MOREORBS
  • F7sus4
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    Sharee wrote: »
    Weave master race.

    It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.

    I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.

    Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
    Because being forced to continue something inevitably leading to certain death makes a lot sense.
  • Instant
    Instant
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    Nifty2g wrote: »
    Animation cancelling doesn't even speed stuff up - only if you do it with a bar swap

    What does that mean?
    Peace is a lie, there is only passion.
  • idk
    idk
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    This is hard evidence

    I can get behind banning AC from the game to prevent this

    There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.

    The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?

    @QuebraRegra please link to where Zos admired this. I pay decent attention to what they say and don't recall them admitting to failure in this matter.

    I seriously doubt the comment as it's portrayed as the means to eliminate animation cancelling is fairly simple, just takes coding to put a CD on each skill. Which is actually already in place.

    What would have made more sense is Zos could not find a way to fix it without destroying the actuon base fluid combat the game has.

    Further, Zos has made changes to the game to favor the most basic part of animation canceling 2 years ago with 1.6 (2.0) when basic attacks prompted the buff for combat and ult generation.
  • Demycilian
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    Nice skill animations and an orderly combat are the salt of the mmo soup. Not sure why ZOS think they are doing their game a favour by offering us No Animations Online. From my perspective its a flawed service that im not going to reward with any more money.
  • ArgonianAustin
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    I sure hated animation cancels, I thought it looked so dumb but I decided to try and now that I'm a master of it, it feels so good to animation cancel, especially canceling an incap, it just emits out of you.
    Just a Lizard Man that plays ESO with my twin brother khajiit_kyle
  • QuebraRegra
    QuebraRegra
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    This is hard evidence

    I can get behind banning AC from the game to prevent this

    There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.

    The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?

    @QuebraRegra please link to where Zos admired this. I pay decent attention to what they say and don't recall them admitting to failure in this matter.

    I seriously doubt the comment as it's portrayed as the means to eliminate animation cancelling is fairly simple, just takes coding to put a CD on each skill. Which is actually already in place.

    What would have made more sense is Zos could not find a way to fix it without destroying the actuon base fluid combat the game has.

    Further, Zos has made changes to the game to favor the most basic part of animation canceling 2 years ago with 1.6 (2.0) when basic attacks prompted the buff for combat and ult generation.

    we're talking about before the 1.6 cancer... search and ye shall find. :)
  • dday3six
    dday3six
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    Instant wrote: »
    Nifty2g wrote: »
    Animation cancelling doesn't even speed stuff up - only if you do it with a bar swap

    What does that mean?

    The window for perfect animation canceling cuts off more time when bar swapping. So for instance if a hypothetical skill's animation last 1.5s and block canceling gets that down to 1.3s, bar swap canceling would further reduce it to 1.2s.

    Note that the global cooldown is 0.9s. So if a skill's animation is cut to under 0.9s by AC, another skill cannot be cast before the 0.9s GCD has past.
  • idk
    idk
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    This is hard evidence

    I can get behind banning AC from the game to prevent this

    There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.

    The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?

    @QuebraRegra please link to where Zos admired this. I pay decent attention to what they say and don't recall them admitting to failure in this matter.

    I seriously doubt the comment as it's portrayed as the means to eliminate animation cancelling is fairly simple, just takes coding to put a CD on each skill. Which is actually already in place.

    What would have made more sense is Zos could not find a way to fix it without destroying the actuon base fluid combat the game has.

    Further, Zos has made changes to the game to favor the most basic part of animation canceling 2 years ago with 1.6 (2.0) when basic attacks prompted the buff for combat and ult generation.

    we're talking about before the 1.6 cancer... search and ye shall find. :)

    @QuebraRegra

    I recall very well the day Zos blessed ani cancel as part of the game. I am saying here about your comment, link it or if didn't happen.

    Again, link it or it didn't happen. Enlighten us with your wisdom.
  • Publius_Scipio
    Publius_Scipio
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    Not a feature nor is it a bug. It is simply a byproduct of the ESO combat system. It exists because ESO combat is supposed to be fast and fluid. No real way around it.
  • idk
    idk
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    Instant wrote: »
    Nifty2g wrote: »
    Animation cancelling doesn't even speed stuff up - only if you do it with a bar swap

    What does that mean?

    Bar swap can happen before the CD on the skill. Otherwise bad swap would be very clunky.
  • QuebraRegra
    QuebraRegra
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    This is hard evidence

    I can get behind banning AC from the game to prevent this

    There's been evidence presented from the very beginning, and ZOS does not deny this. The problem was they were unable to technically address the problem (this was also admitted), and as such declared the bug (as it was listed) to be a feature.

    The full animations were intended to be a balancing factor, but why worry about balance in this game now anyway?

    @QuebraRegra please link to where Zos admired this. I pay decent attention to what they say and don't recall them admitting to failure in this matter.

    I seriously doubt the comment as it's portrayed as the means to eliminate animation cancelling is fairly simple, just takes coding to put a CD on each skill. Which is actually already in place.

    What would have made more sense is Zos could not find a way to fix it without destroying the actuon base fluid combat the game has.

    Further, Zos has made changes to the game to favor the most basic part of animation canceling 2 years ago with 1.6 (2.0) when basic attacks prompted the buff for combat and ult generation.

    we're talking about before the 1.6 cancer... search and ye shall find. :)

    @QuebraRegra

    I recall very well the day Zos blessed ani cancel as part of the game. I am saying here about your comment, link it or if didn't happen.

    Again, link it or it didn't happen. Enlighten us with your wisdom.

    I thought you had been around since launch? Weren't you here for the whole debacle?
    Thank you all for the details in this thread. We're looking into this.

    That was the first official recognition of the problem, from this thread:
    https://forums.elderscrollsonline.com/en/discussion/85594/major-combat-flaw-animation-canceling-damage-stacking-devs-please-look-here/p1

    There were a couple of posts after that where the devs were going to address this in upcoming PTS, and there were several attempts, but no changes.... then it got WROBELED!!! Wrobel looked at it, admitted it was unintended (see Tamriel Foundry (I can provide the link if you need it), but said he liked the way it affected combat as an "unintended consequence", so a bug became a "feature". Then by TG, they tried to "balance it" one more time by altering combat animations (you can search the PTS and see the document), and ended up rolling back the changes under the title of "prioritizing combat animations". I think you were around for that?
  • Sharee
    Sharee
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    F7sus4 wrote: »
    Sharee wrote: »
    Weave master race.

    It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.

    I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.

    Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
    Because being forced to continue something inevitably leading to certain death makes a lot sense.

    Once you swing a heavy weapon with enough force to be a threat to the enemy you are targeting, the weapon's momentum will prevent you from just "cancelling" the movement in a split second. In this sense yes, it actually makes a lot of sense that you are forced to continue the swing even if it leads to your death (that's how people died in real sword fights)
    Edited by Sharee on May 18, 2017 7:14AM
  • xblackroxe
    xblackroxe
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    Sharee wrote: »
    F7sus4 wrote: »
    Sharee wrote: »
    Weave master race.

    It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.

    I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.

    Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
    Because being forced to continue something inevitably leading to certain death makes a lot sense.

    Once you swing a weapon with enough force to be a threat to the enemy you are targeting, the weapon's momentum will prevent you from just "cancelling" the movement in a split second. In this sense yes, it actually makes a lot of sense that you are forced to continue the swing even if it leads to your death (why do you think people died in real sword fights?)

    Oh come on don't bring realism into this.

    What about swinging heavy weapons with full force to restore ressources? What about not dieing for such a hit in an instant? What about all the magic? What about ressources those don't make any sense too.

    You can't just cherry pick some stuff out to be more realistic but ignore everything else.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Sharee
    Sharee
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    xblackroxe wrote: »
    Sharee wrote: »
    F7sus4 wrote: »
    Sharee wrote: »
    Weave master race.

    It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.

    I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.

    Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
    Because being forced to continue something inevitably leading to certain death makes a lot sense.

    Once you swing a weapon with enough force to be a threat to the enemy you are targeting, the weapon's momentum will prevent you from just "cancelling" the movement in a split second. In this sense yes, it actually makes a lot of sense that you are forced to continue the swing even if it leads to your death (why do you think people died in real sword fights?)

    Oh come on don't bring realism into this.

    What about swinging heavy weapons with full force to restore ressources? What about not dieing for such a hit in an instant? What about all the magic? What about ressources those don't make any sense too.

    You can't just cherry pick some stuff out to be more realistic but ignore everything else.

    Excuse me, but check the sentence i was responding to. It was that which "brought realism into this", talking about what "makes sense".

    Since shooting fireballs from one's hands makes no sense by default, i think i had the right to assume he is talking about "realism" of it.
    Edited by Sharee on May 18, 2017 7:23AM
  • xblackroxe
    xblackroxe
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    Sharee wrote: »
    xblackroxe wrote: »
    Sharee wrote: »
    F7sus4 wrote: »
    Sharee wrote: »
    Weave master race.

    It is a feature. Everyone calling AC bugbor exploit should get gud, this game is already super casual friendly. Stop. Stop it.

    I don't buy the argument that removing animation cancelling would make combat more casual friendly. If anything, the ability to cancel any ongoing animation at any time makes the game much easier.

    Take dark souls for example. Once you commit to an animation, there is no coming back, you have to finish it. If you misjudged the enemy, he will kill you because you are unable to block or dodge until your attack finishes. In TESO, if i charge up a wrecking blow against someone who is doing the same, but i'm a split second later (which means i would get stunned before finishing the windup) i can just cancel my "cast" with a roll or block, no problem. That's super casual/forgiving compared to having to actually judge the timing before acting. It is the latter what truly requires skill, IMHO.
    Because being forced to continue something inevitably leading to certain death makes a lot sense.

    Once you swing a weapon with enough force to be a threat to the enemy you are targeting, the weapon's momentum will prevent you from just "cancelling" the movement in a split second. In this sense yes, it actually makes a lot of sense that you are forced to continue the swing even if it leads to your death (why do you think people died in real sword fights?)

    Oh come on don't bring realism into this.

    What about swinging heavy weapons with full force to restore ressources? What about not dieing for such a hit in an instant? What about all the magic? What about ressources those don't make any sense too.

    You can't just cherry pick some stuff out to be more realistic but ignore everything else.

    Excuse me, but check the sentence i was responding to. It was that which "brought realism into this", talking about what "makes sense".

    Since shooting fireballs from one's hands makes no sense by default, i think i had the right to assume he is talking about "realism" of it.

    I don't see how that comment is related to realism. I would have seen it game mechanics wise.
    But I see where you come from and I just hope we can agree that realism doesn't have any place in this argument no matter on which side you stand.
    Member of HODOR

    Dro-m'Athra Destroyer
  • KochDerDamonen
    KochDerDamonen
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    Tryxus wrote: »
    It was an unintended effect, but eventually accepted feature of the game
    It is a bug and a cancer on the game. Nobody "accepts" it - if we all protest enough, we can see it gone.

    This guy. Every time someone says "animation cancelling" this guy pops out from under his bridge.

    Yet he doesn't realize that the combat system would be so terrible that he won't even play the game. Not in the sense of adding extra attacks, but even the basic functions such as stopping your Jesus Beam or you Rapid Strikes to block an incoming attack.

    @IzakiBrother If you cancel Rapids or Radiant, the spell stops doing damage... totally fair animation cancel trade-off.

    Mashing left click and any given spell (or block cancelling) succeeds in making your character have a fit, and you get the whole effects of both with a total reduced time cost.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • old_mufasa
    old_mufasa
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    Zos could fix it by making the damage come at the end of the animation and that any effects that break the animation stops the damage.. but...

    Then they would need to rebalance the bulk of the game... and that means man hours and more work.
  • Vipstaakki
    Vipstaakki
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    Animation cancelling is a bug and to the people who say L2P they should really take their own advice and L2P themselves without having to abuse a bug.
  • Flameheart
    Flameheart
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    Beating the dead horse again ?

    Doesn't matter what it once was, now it's an official feature, announced by Zos.

    ...and I like it, because it gives PvE dpsing depth.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Bringer
    Bringer
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    Honestly 'animation cancelling' is far too cool/technical sounding a name for such a mundane thing. I dont see how its any different from auto attack damage in lock on mmos, and other 'action mmos' have had similar things, such as aion.
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