The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Nelson_Rebel wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
This is hard evidence
I can get behind banning AC from the game to prevent this
Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
Nelson_Rebel wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
This is hard evidence
I can get behind banning AC from the game to prevent this
Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
Nelson_Rebel wrote: »This is hard evidence
I can get behind banning AC from the game to prevent this
Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).
https://m.youtube.com/watch?v=hBoFfEPKnEcRohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).
It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .https://m.youtube.com/watch?v=hBoFfEPKnEc
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).
It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .https://m.youtube.com/watch?v=hBoFfEPKnEc
Watch for when the screen pauses for a millisecond . That's when you know he got off a good AC combo like I described above .
Demycilian wrote: »AC always struck me as a sad case of the devs trying to improve the game, failing at it and then turning around to call a flaw an accepted feature. Doesnt bode well for the game.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).
It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .https://m.youtube.com/watch?v=hBoFfEPKnEc
You realize you can pop a health potion while you're CC'd, then CC break quickly and not get ganked right? The very first video shows some noobs not doing that, and that's why they're in that video.
But what does that have to do with bugs or AC? I can gank people like that on my stamplar, stamdk, magnb what does that even have to do with stamnb?

Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).
It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .https://m.youtube.com/watch?v=hBoFfEPKnEc
Watch for when the screen pauses for a millisecond . That's when you know he got off a good AC combo like I described above .
Darkstorne wrote: »Rainwhisper wrote: »
I might well be missing something becaue it's my first MMO and maybe I'm just taking a lot of things differently than someone with prior MMO experience, but isn't it quite the contrary? A skilled swordsman would make his sword weave into next attack right from the previous one, not patiently wait for his sword to return back to its original posture, no? Seems to make sense for a mage to interweave his spells for biggest effect too if his goal is fast paced combat.
I can't quite imagine what ESO combat should be like without it...does it mean we'd have to always wait for any skill we start to fully play its (rather slow in many cases) animation? "Press a key - waaaaaaaaaiiiiiiiiiiitttttt - press a key - waaaaaaaaaaaaaaaaiiiiiiiiiitttttttt- ..." ...maybe it'd look prettier but it just seems so...boring to me
Also what happens if an enemy does a heavy attack while we're in the middle of the animation in that scenario? Do we just die because we're unable to cancel it and block/dodge instead?
That's not trying to be condescending, it's genuinely something ever so puzzling to me every time I see topics like this, I feel like I'm missing something
It's called risk/reward factor.
You don't play Ninja Gaiden Black and say "I was in the middle of my combo and I got hit because I couldn't block!".
The same logic applies to every other game that claims to have an action based combat system.
99% of them has animation canceling but it works in a completely different way, and you can always tell that they're better than Eso's because they're actually INTENDED.
In those games you can cancel the RECOVERY frames (animation frames that play after the effect of the hit are registered) to be faster, if the system allows you to use it with that particular move at all, beause it's up to the devs to decide which recovery frame you can cancel or not.
In Eso you can cancel the wind up frames (animation frame playing before the hit is registered) and still accomplish to fire off the skill, with all its effects.
Any player coming from action games would say this is straight up blasphemy.
I'm not even talking about block casting.
And to be honest, this is the reason why I giggle every time I read that it takes skill to be able to AC in this game... In other action games, yes, it does.
In Eso just not. It's actually the opposite.
"Hey the boss is about to perform an heavy attack... Who cares, I can block or dodgle whenever I want".
Exactly. I'd be fine with animation cancelling if it actually cancelled the skill/attack as well. If I'm winding up a weapon swing for a skill attack then suddenly decide to block an incoming attack instead of delivering my own, that's fine. But it's clearly broken when blocking that attack also magically ends up with the enemy taking damage from the skill I just cancelled and clearly didn't execute.
What's more, this is not intended by game design. The game doesn't explain in a tutorial "you can insta-light attack by cancelling into a skill, then block-cancel all your skills so they fire much faster, dealing much more damage overall, without your character visually executing them!" And why would it? How dumb does that system sound? So instead it's something the core playerbase exploits and the majority of casual players who don't visit the forums never even hear about, let alone make the most of. It's bad for balance, and it makes the combat system look like a glitched out mess. I'd rather they fixed the animation cancelling to make sure skills and light attacks don't deal damage if you cancel them, and then balance skill and attack damage out to compensate for that loss of DPS if required. That requires work and man hours spent fixing a core game issue though, like the jump bug or memory leak that have persisted for years now, so clearly it's never going to happen. ZOS either can't, or won't, put that effort in on the game's underlying systems.
Giles.floydub17_ESO wrote: »Demycilian wrote: »AC always struck me as a sad case of the devs trying to improve the game, failing at it and then turning around to call a flaw an accepted feature. Doesnt bode well for the game.
@Demycilian even for someone against AC your information is lacking. Devs didn't change anything that brought this about. It was "unintended" from the design. So, yes, a flaw.
When they reviewed it they realized it was good for the game. At least one dev who plays the game has said they like it.
So unintended and fully blessed as part of the design now and very much helps the combat in this game be more fluid rather than the stale chunky game play of older games.
There is a GCD on every skill that cannot be cancelled out regardless of what a player does just like many other games.
exeeter702 wrote: »None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..
Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.
Get over it.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »xblackroxe wrote: »
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.
For everyone's viewing pleasure .https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R
Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.
In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.
15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.
Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?
When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).
It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .https://m.youtube.com/watch?v=hBoFfEPKnEc
You realize you can pop a health potion while you're CC'd, then CC break quickly and not get ganked right? The very first video shows some noobs not doing that, and that's why they're in that video.
But what does that have to do with bugs or AC? I can gank people like that on my stamplar, stamdk, magnb what does that even have to do with stamnb?
If you can post a video of doing the SAME gank . Meaning player dies with the initial attack , without animation canceling at all , then you will have proved to me AC makes no difference in PVP . Post a video with no AC on your ganks at all and let's review the success rate .
Rohamad_Ali wrote: »exeeter702 wrote: »None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..
Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.
Get over it.
Wrobel already said it was unintended and a bug but they embraced it . Making a chart doesn't change history . I'm not the one that needs to get over anything . I AC every night and stomp players all the time . Even others that AC . I'm completely neutral on the subject . I'm just showing the obvious flaws in it . Nothing more . I will do well with or without it . Honestly do not care even a little . Those people that do not like it have a valid argument as well . It creates some hard to see combat with little counterplay for them . You guys start making graphs and charts and deny everything that might be a valid concern just crack me up . So worried someone will take that little gift away lol ...
Rohamad_Ali wrote: »exeeter702 wrote: »None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..
Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.
Get over it.
Wrobel already said it was unintended and a bug but they embraced it . Making a chart doesn't change history . I'm not the one that needs to get over anything . I AC every night and stomp players all the time . Even others that AC . I'm completely neutral on the subject . I'm just showing the obvious flaws in it . Nothing more . I will do well with or without it . Honestly do not care even a little . Those people that do not like it have a valid argument as well . It creates some hard to see combat with little counterplay for them . You guys start making graphs and charts and deny everything that might be a valid concern just crack me up . So worried someone will take that little gift away lol ...