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Is Animation Cancelling a Feature, not a Bug?

  • idk
    idk
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    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    It will make your game more wonderful by increasing your dps. Being that you've been on the receiving end I'd say that maybe check on builds and figure it how to avoid because I just don't see myself dying to a single player so fast.
  • Nelson_Rebel
    Nelson_Rebel
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    This is hard evidence

    I can get behind banning AC from the game to prevent this
  • altemriel
    altemriel
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    ninja style, deal with it :smiley:
  • Demycilian
    Demycilian
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    AC always struck me as a sad case of the devs trying to improve the game, failing at it and then turning around to call a flaw an accepted feature. Doesnt bode well for the game.
  • Rohamad_Ali
    Rohamad_Ali
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    This is hard evidence

    I can get behind banning AC from the game to prevent this

    Some people hate when I post a video showing how bad AC can get with ganking . I can do exactly what that nightblade did in the first clip on my stamblade . There is zero chance for recovery even for good players like Jack Daniels that made the video . This is the main reason I swapped to Magblade with no proc suits . I did not feel other players had a dog in any of my fights . Zero competition . I would play for days and not get killed once . My AP gains were big . By the time the wind up on the heavy attack would get half way I would gap close and drops three more attacks the second I connected . With incap strike even tanky players couldn't get a big enough recovery heal to stop a execute finisher . Boring for me . That combo is not half as strong if done in full animations .
    Edited by Rohamad_Ali on March 31, 2017 7:53PM
  • OdinForge
    OdinForge
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    The Age of Wrobel.
  • Shad0wfire99
    Shad0wfire99
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    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    That's called confirmation bias. They see what they want to see.


    XBox NA
  • Danksta
    Danksta
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    This is hard evidence

    I can get behind banning AC from the game to prevent this

    Hard evidence that there's bugs (double selene's procs) and stacking proc sets, but that's not what this thread is about.
    BawKinTackWarDs PS4/NA

  • Rohamad_Ali
    Rohamad_Ali
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    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .
  • CyrusArya
    CyrusArya
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    This is hard evidence

    I can get behind banning AC from the game to prevent this

    The only thing this comment thread shows evidence of is the sheer ignorance of the anti-animation cancelling crowd. This video highlights (bugged) proc sets and random bugs...not cancelling. Proc sets are like literally the polar opposite of weaving, smh. Besides, this is Jack Daniells video and he is a huge proponent of animation cancelling and skillful play (which cancelling is part and parcel of). He has in fact made several videos to help new players learn how to weave, lol.

    At any rate, every time a new wave of baddies comes around crying about cancelling, I have to make the same rebuttal. You can only animation cancel instant cast abilities. Ergo, you are not bypassing or exploiting around an intended mechanic. I suggest you guys look up the dictionary definition of the word instant then revaluate your argument.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Danksta
    Danksta
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    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).
    BawKinTackWarDs PS4/NA

  • xblackroxe
    xblackroxe
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    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Thanks for proving my point, I guess?
    None of the things showed in this video is AC. Its bugs. Viper shouldnt double proc selene shouldn´t and the rest of the video is that guy talking while hes killing some dudes with destro ult.
    Edited by xblackroxe on March 31, 2017 8:15PM
    Member of HODOR

    Dro-m'Athra Destroyer
  • OdinForge
    OdinForge
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    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? He did a heavy attack into ambush, and viper procced off his ambush. That's one heavy attack, one skill and one proc set. That alone would have been enough to kill Jack, because in case you didn't notice he had 15K health.

    Irrelevant regardless because Jack didn't die from the player, he died from the fall damage bug. A bug that's been around for ages, screwing people over for being on uneven terrain. You could simply just drop a meteor on someone sitting on the stairs and they'd insta-die from fall damage, it has nothing to do with animation canceling.

    You didn't answer my question, you just spouted some misinformation and posted a video that has nothing to do with AC and everything to do with bad ESO bugs.

    Meteor fall damage bug
    https://forums.elderscrollsonline.com/en/discussion/156602/please-fix-meteor-40k-shooting-stars-and-40-60k-fall-damage-bug
    Edited by OdinForge on March 31, 2017 8:17PM
    The Age of Wrobel.
  • Rohamad_Ali
    Rohamad_Ali
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    Danksta wrote: »
    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).

    It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .

    https://m.youtube.com/watch?v=hBoFfEPKnEc

    Watch for when the screen pauses for a millisecond . That's when you know he got off a good AC combo like I described above .
    Edited by Rohamad_Ali on March 31, 2017 8:20PM
  • dday3six
    dday3six
    ✭✭✭✭✭
    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    If the screen 'freezes'' that's related to lag. The kill needed proc sets to happen. Proc sets were present in all the kills that video showed. What do proc sets have to do with animation canceling?

    Further the video showed bad game play in general. The person set still trying to fight multiple opponents. That is bad form, and with or without proc sets it normally results in death. Moving and using LoS is key to winning out numbered fights.

    Any class can gank out of stealth, not just Nightblade. Honestly you thinking that is a massive lost of credibility right there.
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Danksta wrote: »
    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).

    It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .

    https://m.youtube.com/watch?v=hBoFfEPKnEc

    You realize you can pop a health potion while you're CC'd, then CC break quickly and not get ganked right? The very first video shows some noobs not doing that, and that's why they're in that video.

    But what does that have to do with bugs or AC? I can gank people like that on my stamplar, stamdk, magnb what does that even have to do with stamnb?
    The Age of Wrobel.
  • dday3six
    dday3six
    ✭✭✭✭✭
    Danksta wrote: »
    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).

    It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .

    https://m.youtube.com/watch?v=hBoFfEPKnEc

    Watch for when the screen pauses for a millisecond . That's when you know he got off a good AC combo like I described above .

    The screen pausing is lost of frame rate. You know it's called Lagodiil for a reason.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Demycilian wrote: »
    AC always struck me as a sad case of the devs trying to improve the game, failing at it and then turning around to call a flaw an accepted feature. Doesnt bode well for the game.

    @Demycilian even for someone against AC your information is lacking. Devs didn't change anything that brought this about. It was "unintended" from the design. So, yes, a flaw.

    When they reviewed it they realized it was good for the game. At least one dev who plays the game has said they like it.

    So unintended and fully blessed as part of the design now and very much helps the combat in this game be more fluid rather than the stale chunky game play of older games.

    There is a GCD on every skill that cannot be cancelled out regardless of what a player does just like many other games.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    lol if you played nightblade right you would know what I'm talking about . I don't really care anyways . I can always farm AP on my old stamblade anytime I want and rack up hate tells . I'm just attempting to explain it for those people that get insta gibbed so they know someone out there knows they're not crazy and it's not lag killing them . It well timed AC attacks and gear sets with op stealthed bonus . Have a good day lol
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    It's just funny you say that, because you're wrong. Someone dying to the terrain/fall damage bug is not the same thing as someone not knowing how to counter a gank, because they don't keep an HP pot on standby, prebuff or use block.

    That's why the guy at 18 seconds into that Sypher video didn't die, he used block buffed and walked away while the other guys had no idea what they're doing got killed.

    Spreading misinformation is the worst thing, if you want to help people do it without muddying the water.
    The Age of Wrobel.
  • The_Conquerer
    The_Conquerer
    ✭✭✭
    They should just incorporate it in the options. Just how quick casting on ground abilities is. Instead of us having to learn how to block or swap cancel after every single ability efficiently just cancel the animation for us in the options right? Maybe im just the worst but i barely cancel because when i try I either block too early or block doesnt register and wind up getting the full animation anyways. For optimal dps output cancelling is where its at but its not needed half the time. Just something to boost your dps if you get the hang of it.
    Edited by The_Conquerer on March 31, 2017 8:40PM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    OdinForge wrote: »
    Danksta wrote: »
    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).

    It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .

    https://m.youtube.com/watch?v=hBoFfEPKnEc

    You realize you can pop a health potion while you're CC'd, then CC break quickly and not get ganked right? The very first video shows some noobs not doing that, and that's why they're in that video.

    But what does that have to do with bugs or AC? I can gank people like that on my stamplar, stamdk, magnb what does that even have to do with stamnb?

    If you can post a video of doing the SAME gank . Meaning player dies with the initial attack , without animation canceling at all , then you will have proved to me AC makes no difference in PVP . Post a video with no AC on your ganks at all and let's review the success rate .
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..

    Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.

    fOfT2u5.jpg

    Get over it.


  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Danksta wrote: »
    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).

    It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .

    https://m.youtube.com/watch?v=hBoFfEPKnEc

    Watch for when the screen pauses for a millisecond . That's when you know he got off a good AC combo like I described above .

    Another video? But the last one just showcased why stacking proc sets is bad for PvP, which has nothing to do with what we're talking about here. How do I know you aren't going to waste my time with another video that has nothing to do with the subject at hand?
    BawKinTackWarDs PS4/NA

  • Raeph
    Raeph
    ✭✭✭
    Darkstorne wrote: »
    Didaco wrote: »
    Magdalina wrote: »
    Tryxus wrote: »
    It was an unintended effect, but eventually accepted feature of the game

    I suppose I may be the only player on the server who dislikes it because it breaks immersion?

    I might well be missing something becaue it's my first MMO and maybe I'm just taking a lot of things differently than someone with prior MMO experience, but isn't it quite the contrary? A skilled swordsman would make his sword weave into next attack right from the previous one, not patiently wait for his sword to return back to its original posture, no? Seems to make sense for a mage to interweave his spells for biggest effect too if his goal is fast paced combat.

    I can't quite imagine what ESO combat should be like without it...does it mean we'd have to always wait for any skill we start to fully play its (rather slow in many cases) animation? "Press a key - waaaaaaaaaiiiiiiiiiiitttttt - press a key - waaaaaaaaaaaaaaaaiiiiiiiiiitttttttt- ..." ...maybe it'd look prettier but it just seems so...boring to me :/
    Also what happens if an enemy does a heavy attack while we're in the middle of the animation in that scenario? Do we just die because we're unable to cancel it and block/dodge instead?
    That's not trying to be condescending, it's genuinely something ever so puzzling to me every time I see topics like this, I feel like I'm missing something :o

    It's called risk/reward factor.
    You don't play Ninja Gaiden Black and say "I was in the middle of my combo and I got hit because I couldn't block!".
    The same logic applies to every other game that claims to have an action based combat system.
    99% of them has animation canceling but it works in a completely different way, and you can always tell that they're better than Eso's because they're actually INTENDED.

    In those games you can cancel the RECOVERY frames (animation frames that play after the effect of the hit are registered) to be faster, if the system allows you to use it with that particular move at all, beause it's up to the devs to decide which recovery frame you can cancel or not.

    In Eso you can cancel the wind up frames (animation frame playing before the hit is registered) and still accomplish to fire off the skill, with all its effects.
    Any player coming from action games would say this is straight up blasphemy.

    I'm not even talking about block casting.

    And to be honest, this is the reason why I giggle every time I read that it takes skill to be able to AC in this game... In other action games, yes, it does.
    In Eso just not. It's actually the opposite.

    "Hey the boss is about to perform an heavy attack... Who cares, I can block or dodgle whenever I want".

    Exactly. I'd be fine with animation cancelling if it actually cancelled the skill/attack as well. If I'm winding up a weapon swing for a skill attack then suddenly decide to block an incoming attack instead of delivering my own, that's fine. But it's clearly broken when blocking that attack also magically ends up with the enemy taking damage from the skill I just cancelled and clearly didn't execute.

    What's more, this is not intended by game design. The game doesn't explain in a tutorial "you can insta-light attack by cancelling into a skill, then block-cancel all your skills so they fire much faster, dealing much more damage overall, without your character visually executing them!" And why would it? How dumb does that system sound? So instead it's something the core playerbase exploits and the majority of casual players who don't visit the forums never even hear about, let alone make the most of. It's bad for balance, and it makes the combat system look like a glitched out mess. I'd rather they fixed the animation cancelling to make sure skills and light attacks don't deal damage if you cancel them, and then balance skill and attack damage out to compensate for that loss of DPS if required. That requires work and man hours spent fixing a core game issue though, like the jump bug or memory leak that have persisted for years now, so clearly it's never going to happen. ZOS either can't, or won't, put that effort in on the game's underlying systems.

    This exactly.

    It's fine to be able to cancel and block, dodge, whatever. But the damage shouldn't go through. The game still needs to be responsive, but the damage doesn't make sense and I agree is immersion breaking.
    Edited by Raeph on March 31, 2017 8:43PM
  • Demycilian
    Demycilian
    ✭✭✭✭
    Demycilian wrote: »
    AC always struck me as a sad case of the devs trying to improve the game, failing at it and then turning around to call a flaw an accepted feature. Doesnt bode well for the game.

    @Demycilian even for someone against AC your information is lacking. Devs didn't change anything that brought this about. It was "unintended" from the design. So, yes, a flaw.

    When they reviewed it they realized it was good for the game. At least one dev who plays the game has said they like it.

    So unintended and fully blessed as part of the design now and very much helps the combat in this game be more fluid rather than the stale chunky game play of older games.

    There is a GCD on every skill that cannot be cancelled out regardless of what a player does just like many other games.

    Obviously, i was going by the premise that AC is a flawed mechanic and not a feature the devs intentionally introduced. My point being that the devs surrender the game to bugs like AC, instead of making the effort necessary to fix the game. Unsurprisingy, for someone that supports exploiting flawed mechanics like AC you are lacking the concept of a big picture.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
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    exeeter702 wrote: »
    None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..

    Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.

    fOfT2u5.jpg

    Get over it.


    Wrobel already said it was unintended and a bug but they embraced it . Making a chart doesn't change history . I'm not the one that needs to get over anything . I AC every night and stomp players all the time . Even others that AC . I'm completely neutral on the subject . I'm just showing the obvious flaws in it . Nothing more . I will do well with or without it . Honestly do not care even a little . Those people that do not like it have a valid argument as well . It creates some hard to see combat with little counterplay for them . You guys start making graphs and charts and deny everything that might be a valid concern just crack me up . So worried someone will take that little gift away lol ...
  • OdinForge
    OdinForge
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    OdinForge wrote: »
    Danksta wrote: »
    OdinForge wrote: »
    xblackroxe wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    You anti AC people are like the anti vaxxer guys. You got debunked over and over but still spout the same nonsense anyways. There´s no 5 abilities in 1.5 seconds not with macro not with skill not with anything. Its just doesn´t happen.
    And if you don´t wanna get ganked in pvp maybe have more than 20k health and put at least a bare minium effort into survival or maybe dont let your riding stamina drain. If you die from a gank thats on you and only you nobody else.

    For everyone's viewing pleasure .

    https://m.youtube.com/watch?v=ekmGtWaj5CU&ebc=ANyPxKppHfnbxKf-mwNokuP-icfIxdgnbQapaUkM2W1fMJ3Cog6JPf_1LTDW0W7-WAq3KVEZbq7R

    Do you actually think anything in that video has anything to do with animation canceling? You guys need to stop confusing bugs and lag with the capabilities of animation canceling, which are so farfetched in your minds.

    In that first clip he had 15K health and got ganked, and via some typical ESO fall damage uneven terrain bug he died. This bug has a long ESO history going back to meteor and leap on uneven terrain insta-killing people for no reason. His death recap didn't even pickup the ambush that was likely used, and there is no way to see what the lag conditions were like.

    15K health is barely enough to survive just a heavy attack and ambush from stealth, not taking into consideration whatever proc set activates on hit (in the case of that video, viper). But ultimately he got taken down not by the player, but by the long standing fall damage bug.

    Double procs despite a proc cool-down limitation, how can you even prove this is somehow due to animation canceling and not just terrible armor set coding. If a set is designed to proc on melee attacks only, how does it proccing on ranged attacks suddenly make it an AC issue and not just a bad coding issue for whatever rule dictates how it procs?

    When yo do the combo correctly for that gank you must AC . The screen will freeze for a second , you hear one attack go off but all the attacks land at once . Only really fast animation canceling Nightblades pull it off right . So to answer your question , yes , AC is the reason . It can still be done on stamblade even without double proc bugs present . Try doing that without AC , I guarantee you can't pull it off on a good player .

    Combo? The guy died in one shot due to a bug (fall damage) and proc set (Viper).

    It was a bugged recap . Watch this . Sypher can do animation canceling very fast . I wish I could find Sribes channel he does it best .

    https://m.youtube.com/watch?v=hBoFfEPKnEc

    You realize you can pop a health potion while you're CC'd, then CC break quickly and not get ganked right? The very first video shows some noobs not doing that, and that's why they're in that video.

    But what does that have to do with bugs or AC? I can gank people like that on my stamplar, stamdk, magnb what does that even have to do with stamnb?

    If you can post a video of doing the SAME gank . Meaning player dies with the initial attack , without animation canceling at all , then you will have proved to me AC makes no difference in PVP . Post a video with no AC on your ganks at all and let's review the success rate .

    You're not paying attention to anything that anyone is saying, you're trying to imply that Jack in your very first video being insta-killed by fall damage has anything to do with AC. Then you're trying to imply that noobs who don't know how to counter legitimate ganks in Sypher's video is somehow the same thing.

    I think you need to watch the Sypher video you posted and pay really close attention, I'm going to break this down for you really easily. We'll use the first clip to keep this simple as it contains everything we need.

    Starting with the first kill at 2 seconds, pause the video at 3.

    23569 target HP
    6.4K heavy basic attack
    14.4K incap skill
    6.2K viper sting proc set

    That's one heavy attack and one skill, not 5 attacks in one. That's perfectly legitimate animation canceling, and without the proc set the target would have survived. Had the target been casting vigor or rally sooner, and had a HP pot on standby he could have potentially survived that gank.

    Second kill.

    24976 target HP
    11.9K heavy basic attack
    2.5K poison weapon poison
    5.1K ambush skill
    ___
    2.1K light attack basic attack
    5.6K incap skill

    That's two skills separated by cool-down, complimented by poisons and proc sets to do extra damage without requiring him to cast additional skills, this is basic mechanics dude.

    The guy who died here saw the guy dead in front of him, he could have done a number of things. He could have prebuffed his heals/shield whatever he used, got his major defense passives going and had an HP pot on standby. The sound of the arrow went off well enough in advanced, and he didn't die from the initial basic attack + skill hit, he had the opportunity to recover and survive that.

    Third kill attempt

    22962 target HP
    Blocked Sypher's non stealth damage, escapes.

    This video is completely different from the first one you posted with Jack, who died not to gank damage but rather from a well known fall damage bug. I'm not sure how you don't realize this. If you want to help people survive ganks teach them best practices to do so, stop feeding people conspiracy theory.



    Edited by OdinForge on March 31, 2017 9:07PM
    The Age of Wrobel.
  • exeeter702
    exeeter702
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    exeeter702 wrote: »
    None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..

    Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.

    fOfT2u5.jpg

    Get over it.


    Wrobel already said it was unintended and a bug but they embraced it . Making a chart doesn't change history . I'm not the one that needs to get over anything . I AC every night and stomp players all the time . Even others that AC . I'm completely neutral on the subject . I'm just showing the obvious flaws in it . Nothing more . I will do well with or without it . Honestly do not care even a little . Those people that do not like it have a valid argument as well . It creates some hard to see combat with little counterplay for them . You guys start making graphs and charts and deny everything that might be a valid concern just crack me up . So worried someone will take that little gift away lol ...

    For the sake of this discussion, would you mind pointing me to where wrobel said it was a bug and unintended?

    It is a side effect of the active combat system due to having player agency at the foremost priority. It is a side effect of which they fully embrace.

    spoiler: It is objectively NOT a bug. And it is not an exploit.

    What you and many others fail to understand is that no matter what a player does, you can not under any circumstances, bypass the GCD of ability uses, it is hard coded into the game. Its that simple... You can mask the animations of certain skills but you CAN NOT wedge 5 abilities into a 2 second window or boost the damage or any other nonsense you have convinced your self of.
    Edited by exeeter702 on March 31, 2017 9:22PM
  • Shunravi
    Shunravi
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    exeeter702 wrote: »
    None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..

    Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.

    fOfT2u5.jpg

    Get over it.


    Wrobel already said it was unintended and a bug but they embraced it . Making a chart doesn't change history . I'm not the one that needs to get over anything . I AC every night and stomp players all the time . Even others that AC . I'm completely neutral on the subject . I'm just showing the obvious flaws in it . Nothing more . I will do well with or without it . Honestly do not care even a little . Those people that do not like it have a valid argument as well . It creates some hard to see combat with little counterplay for them . You guys start making graphs and charts and deny everything that might be a valid concern just crack me up . So worried someone will take that little gift away lol ...

    That looks like the chart zos themselves made...

    With more text added in...
    Edited by Shunravi on March 31, 2017 9:42PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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