Rohamad_Ali wrote: »exeeter702 wrote: »None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..
Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.
Get over it.
Wrobel already said it was unintended and a bug but they embraced it . Making a chart doesn't change history . I'm not the one that needs to get over anything . I AC every night and stomp players all the time . Even others that AC . I'm completely neutral on the subject . I'm just showing the obvious flaws in it . Nothing more . I will do well with or without it . Honestly do not care even a little . Those people that do not like it have a valid argument as well . It creates some hard to see combat with little counterplay for them . You guys start making graphs and charts and deny everything that might be a valid concern just crack me up . So worried someone will take that little gift away lol ...
Darkstorne wrote: »Rainwhisper wrote: »
I might well be missing something becaue it's my first MMO and maybe I'm just taking a lot of things differently than someone with prior MMO experience, but isn't it quite the contrary? A skilled swordsman would make his sword weave into next attack right from the previous one, not patiently wait for his sword to return back to its original posture, no? Seems to make sense for a mage to interweave his spells for biggest effect too if his goal is fast paced combat.
I can't quite imagine what ESO combat should be like without it...does it mean we'd have to always wait for any skill we start to fully play its (rather slow in many cases) animation? "Press a key - waaaaaaaaaiiiiiiiiiiitttttt - press a key - waaaaaaaaaaaaaaaaiiiiiiiiiitttttttt- ..." ...maybe it'd look prettier but it just seems so...boring to me
Also what happens if an enemy does a heavy attack while we're in the middle of the animation in that scenario? Do we just die because we're unable to cancel it and block/dodge instead?
That's not trying to be condescending, it's genuinely something ever so puzzling to me every time I see topics like this, I feel like I'm missing something
It's called risk/reward factor.
You don't play Ninja Gaiden Black and say "I was in the middle of my combo and I got hit because I couldn't block!".
The same logic applies to every other game that claims to have an action based combat system.
99% of them has animation canceling but it works in a completely different way, and you can always tell that they're better than Eso's because they're actually INTENDED.
In those games you can cancel the RECOVERY frames (animation frames that play after the effect of the hit are registered) to be faster, if the system allows you to use it with that particular move at all, beause it's up to the devs to decide which recovery frame you can cancel or not.
In Eso you can cancel the wind up frames (animation frame playing before the hit is registered) and still accomplish to fire off the skill, with all its effects.
Any player coming from action games would say this is straight up blasphemy.
I'm not even talking about block casting.
And to be honest, this is the reason why I giggle every time I read that it takes skill to be able to AC in this game... In other action games, yes, it does.
In Eso just not. It's actually the opposite.
"Hey the boss is about to perform an heavy attack... Who cares, I can block or dodgle whenever I want".
Exactly. I'd be fine with animation cancelling if it actually cancelled the skill/attack as well. If I'm winding up a weapon swing for a skill attack then suddenly decide to block an incoming attack instead of delivering my own, that's fine. But it's clearly broken when blocking that attack also magically ends up with the enemy taking damage from the skill I just cancelled and clearly didn't execute.
What's more, this is not intended by game design. The game doesn't explain in a tutorial "you can insta-light attack by cancelling into a skill, then block-cancel all your skills so they fire much faster, dealing much more damage overall, without your character visually executing them!" And why would it? How dumb does that system sound? So instead it's something the core playerbase exploits and the majority of casual players who don't visit the forums never even hear about, let alone make the most of. It's bad for balance, and it makes the combat system look like a glitched out mess. I'd rather they fixed the animation cancelling to make sure skills and light attacks don't deal damage if you cancel them, and then balance skill and attack damage out to compensate for that loss of DPS if required. That requires work and man hours spent fixing a core game issue though, like the jump bug or memory leak that have persisted for years now, so clearly it's never going to happen. ZOS either can't, or won't, put that effort in on the game's underlying systems.
This exactly.
It's fine to be able to cancel and block, dodge, whatever. But the damage shouldn't go through. The game still needs to be responsive, but the damage doesn't make sense and I agree is immersion breaking.
Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
Could you come back with actual facts?
Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
Could you come back with actual facts?
Here's a fact . Why would ZoS need to "embrace" an intended game feature ? That is common sense it was not intended but they went with it anyways . ZoS puts up graphs all the time like Rich Lamberts on RNG . That was worth a good laugh too . Lighten up . You like AC and believe it's great , good . Enjoy it . We know it's not an exploit . We know it's allowed . Some people just don't like it and some do .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
Could you come back with actual facts?
Here's a fact . Why would ZoS need to "embrace" an intended game feature ? That is common sense it was not intended but they went with it anyways . ZoS puts up graphs all the time like Rich Lamberts on RNG . That was worth a good laugh too . Lighten up . You like AC and believe it's great , good . Enjoy it . We know it's not an exploit . We know it's allowed . Some people just don't like it and some do .
Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
Having spent many, many, many years in the industry, i'd say about 20% of features are bugs that nobody bothered to (or was able to) fix and people got used to them.Rainwhisper wrote: »Is Animation Cancelling a Feature, not a Bug?
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .
Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .
Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .
What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.
You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.
If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .
Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .
What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.
You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.
If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.
I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .
White gear is rare, blue / purple of random weight and set is far more so.Shad0wfire99 wrote: »deepseamk20b14_ESO wrote: »Why are people talking about this after three years?
Because they still haven't learned how to do it, so "it's a bug." lol
Really this is the only relevant explanation at this point in the game. ZOS has tweaked animation priority on several occasions for better or worse, they've addressed their stance on it through their twitch stream.
About the only thing they haven't done is created an in depth combat guide for new players, or the overwhelming amount of long term players in this game that still run around in white gear.
White gear is rare, blue / purple of random weight and set is far more so.Shad0wfire99 wrote: »deepseamk20b14_ESO wrote: »Why are people talking about this after three years?
Because they still haven't learned how to do it, so "it's a bug." lol
Really this is the only relevant explanation at this point in the game. ZOS has tweaked animation priority on several occasions for better or worse, they've addressed their stance on it through their twitch stream.
About the only thing they haven't done is created an in depth combat guide for new players, or the overwhelming amount of long term players in this game that still run around in white gear.
An undauned drill school would be awesome, also teaching other roles, just to understand why standing just behind the tank is bad or being out of range of healer it bad.
Minimum level to enter is 10, clearing it is required to queue for using the dungeon finder.
Animation canceling is mentioned but focus is not spamming snipe / frag.
The advanced version is worse and required for queuing for veteran dungeons.
Yes it should have all the stereotypes, the Orc drill sergeant, the altmer with nose very high in the sky and so on.
This works well for the light attack before ability or the combat bar swap LA-ability and swap.Buy youself macro keyboard set macros and you are ready to own...
Macroes does not help here, macro is nice for dropping the LA before ability the LA-ability-bar swap and even applying dots even applying DoT on back bar, not the multiple hit at once.
The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.
Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
Because all for the wonderful flow of combat after you have ridden a lot just to get this.
And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
Casting 5 skills in 1.5 seconds is called macroing.
Again it could be fixed by giving all skills an casting time like hard casting ones as snipe or dark flare just shorter than global cooldown this is trivial to implement.QuebraRegra wrote: »bulbousb16_ESO wrote: »
while I agree with yer feelings, I'm afraid not...
The DEVs did say it was a bug, and a major problem, and it required a fix. They tried several times, and failed. In their defense many games have this issue, and few ever corrected the problem.
They had a management meeting, realized they were not up to the task of addressing the animation canceling problem and embraced a certain user base who felt it was beneficial.
It's not a bug, it's a "feature". Spin to win.
Never thought about that oneWhite gear is rare, blue / purple of random weight and set is far more so.Shad0wfire99 wrote: »deepseamk20b14_ESO wrote: »Why are people talking about this after three years?
Because they still haven't learned how to do it, so "it's a bug." lol
Really this is the only relevant explanation at this point in the game. ZOS has tweaked animation priority on several occasions for better or worse, they've addressed their stance on it through their twitch stream.
About the only thing they haven't done is created an in depth combat guide for new players, or the overwhelming amount of long term players in this game that still run around in white gear.
An undauned drill school would be awesome, also teaching other roles, just to understand why standing just behind the tank is bad or being out of range of healer it bad.
Minimum level to enter is 10, clearing it is required to queue for using the dungeon finder.
Animation canceling is mentioned but focus is not spamming snipe / frag.
The advanced version is worse and required for queuing for veteran dungeons.
Yes it should have all the stereotypes, the Orc drill sergeant, the altmer with nose very high in the sky and so on.
I agree they could do a nice tutorial for everything involved with combat in this game. There are many things people just don't know, and you have to kind of just learn it on your own. A lot of advanced tricks that aren't even related to animation canceling, such as the ability to use potions while CC'd that I mentioned earlier.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .
Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .
What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.
You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.
If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.
I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .
Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .
What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.
You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.
If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.
I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .
Misrepresentations are not lies. In this instance it's the presentation of data in a certain manner to support an agenda driven narrative. It's divisive, but it's not lying.
Calling people triggered is not being polite, and if you find me rude for snarking at you for it, perhaps refain from making rude remarks, lest they will be returned to you.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »Threads full of triggered people . lol I'm gonna go have fun .
You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .
Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .
What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.
You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.
If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.
I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .
Misrepresentations are not lies. In this instance it's the presentation of data in a certain manner to support an agenda driven narrative. It's divisive, but it's not lying.
Calling people triggered is not being polite, and if you find me rude for snarking at you for it, perhaps refain from making rude remarks, lest they will be returned to you.
I never said you were triggered . I never mentioned anyone in particular or quoted anyone . Maybe you thought that was directed towards you . You are seeing things your way again . There's no agenda in my posts . In the time I left the forums I've AC ganked 3 DC and 4 EP . You don't know or understand anything I'm saying so drop it . Let's fight in game instead of forums . What's your toons names ? What server you on ? It's way more fun Ingame . lol
raidentenshu_ESO wrote: »raidentenshu_ESO wrote: »Animation cancelling is cheating and the developers encourages this practice because their unable to fix the bug.
That also confuses me. Isn't cheating by definition something that gives someone an unfair advantage that others don't possess? But how does ani canceling give anyone an unfair advantage when it's there for anyone/everyone to use?
It's not that confusing at all. Don't you see? When someone uses animation cancelling gives them an unfair advantage over others in form of DPS numbers. Those who uses animation cancelling can boost their DPS up far more then someone who doesn't use it. This is unfair IMO. combat animation is there for a reason... to provide realism.
Tell me something. Do you think the top players in this game would have 40k or 50k DPS without using any kind of animation cancelling whatsoever? What if ZOS actually took action and decided to finally fix the animation cancelling bug? You would see that the top players would no longer have the kind of DPS numbers that they love to brag about on Youtube.
You guys show great skills in how to miss the point.
But let me help you and bold the important one from my quote: Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...
I know how to cancel animation. I just don't use it because it's seriously immersion breaking and takes a lot away from the game.
But I logged in now and had a few shots and slashes on a bunch of werewolves and have to say my impression has not changed. It's working of course but causes a lot of lag with the time backlog it creates and makes only 2 moves to reduce the mob's red line to zero. And even with that it stands there for another 1.5 seconds (this time is now for real!) before falling.
So I still don't see the beauty of ACing. Help me.
The game play wouldn't be harder, it would be different. The game is designed with reactive actions such as blocking and dodging in mind. Removing a player's ability to do those sort of reactions means the game play would need to be altered as well.