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Is Animation Cancelling a Feature, not a Bug?

  • OdinForge
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    exeeter702 wrote: »
    None of those videos show anything even remotely close to animation canceling being an issue.... All they demonstrate is latency / frame rate issues and the strength of proc sets..

    Animation canceling was not an "accident" it was a side effect of the combat system they implemented and accepted it as a non factor.

    fOfT2u5.jpg

    Get over it.


    Wrobel already said it was unintended and a bug but they embraced it . Making a chart doesn't change history . I'm not the one that needs to get over anything . I AC every night and stomp players all the time . Even others that AC . I'm completely neutral on the subject . I'm just showing the obvious flaws in it . Nothing more . I will do well with or without it . Honestly do not care even a little . Those people that do not like it have a valid argument as well . It creates some hard to see combat with little counterplay for them . You guys start making graphs and charts and deny everything that might be a valid concern just crack me up . So worried someone will take that little gift away lol ...

    That chart was provided by ZOS around the time of Thieves Guild, geez dude you're really bad.

    https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations/p1
    The Age of Wrobel.
  • Magdalina
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    I think far as ganking goes, that's a combo of several factors. Ani canceling does play a part in (most) of it, as do proc sets and as do cp(allowing for the giant power creep with op burst damage potential). Ganking was nowhere near as bad before proc sets and cp system as I remember, though it was always a thing.
    For instance, during non cp week my very squishy(and rather potato currently, I haven't played her for a while) magsorc with whopping 20k health got ganked successflly ONE time. Yes one. Well I'm not counting being jumped by 4-5 gankers from stealth, that's just lawl. All the other times I(20k health, 200-300 ping) actually had time to react and break free, pop a pot, shield, streak, heal, counter attack etc - to my greatest surprise, I was fully expecting to die. Hell a few times I got ganked by 2 and they still failed. That was after they removed crit chance from proc sets and without cp.

    It is possible to literally oneshot players from stealth with certain combos with said players having pretty much 0 way to avoid it. And I do think it's an issue but I don't think it's an issue of ani canceling. It's mostly an issue of proc sets(slighty better now), lack of soft caps and cp, the latter 2 allowing for absolutely insane burst. It's more than a ganking issue, the insane power creep is not good for PvE or non-ganking PvP builds either, but that's another story and one that has very little to do with ani canceling.

    Something to keep in mind in regards to ganking though - while I really, really, REALLY don't approve of ganking, it seems to be a type of playstyle many enjoy. At first I thought it must just be...mean people but lateron I found out even some of my friends, nicest people ever, enjoy it sometimes. For a change of pace, or the ap, or the fun, I don't know honestly but while I don't like it, and you may not like it either, does it mean these people are wrong in playing that way if it's how they want to play?
  • Rohamad_Ali
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    Threads full of triggered people . lol I'm gonna go have fun .
  • exeeter702
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    Raeph wrote: »
    Darkstorne wrote: »
    Didaco wrote: »
    Magdalina wrote: »
    Tryxus wrote: »
    It was an unintended effect, but eventually accepted feature of the game

    I suppose I may be the only player on the server who dislikes it because it breaks immersion?

    I might well be missing something becaue it's my first MMO and maybe I'm just taking a lot of things differently than someone with prior MMO experience, but isn't it quite the contrary? A skilled swordsman would make his sword weave into next attack right from the previous one, not patiently wait for his sword to return back to its original posture, no? Seems to make sense for a mage to interweave his spells for biggest effect too if his goal is fast paced combat.

    I can't quite imagine what ESO combat should be like without it...does it mean we'd have to always wait for any skill we start to fully play its (rather slow in many cases) animation? "Press a key - waaaaaaaaaiiiiiiiiiiitttttt - press a key - waaaaaaaaaaaaaaaaiiiiiiiiiitttttttt- ..." ...maybe it'd look prettier but it just seems so...boring to me :/
    Also what happens if an enemy does a heavy attack while we're in the middle of the animation in that scenario? Do we just die because we're unable to cancel it and block/dodge instead?
    That's not trying to be condescending, it's genuinely something ever so puzzling to me every time I see topics like this, I feel like I'm missing something :o

    It's called risk/reward factor.
    You don't play Ninja Gaiden Black and say "I was in the middle of my combo and I got hit because I couldn't block!".
    The same logic applies to every other game that claims to have an action based combat system.
    99% of them has animation canceling but it works in a completely different way, and you can always tell that they're better than Eso's because they're actually INTENDED.

    In those games you can cancel the RECOVERY frames (animation frames that play after the effect of the hit are registered) to be faster, if the system allows you to use it with that particular move at all, beause it's up to the devs to decide which recovery frame you can cancel or not.

    In Eso you can cancel the wind up frames (animation frame playing before the hit is registered) and still accomplish to fire off the skill, with all its effects.
    Any player coming from action games would say this is straight up blasphemy.

    I'm not even talking about block casting.

    And to be honest, this is the reason why I giggle every time I read that it takes skill to be able to AC in this game... In other action games, yes, it does.
    In Eso just not. It's actually the opposite.

    "Hey the boss is about to perform an heavy attack... Who cares, I can block or dodgle whenever I want".

    Exactly. I'd be fine with animation cancelling if it actually cancelled the skill/attack as well. If I'm winding up a weapon swing for a skill attack then suddenly decide to block an incoming attack instead of delivering my own, that's fine. But it's clearly broken when blocking that attack also magically ends up with the enemy taking damage from the skill I just cancelled and clearly didn't execute.

    What's more, this is not intended by game design. The game doesn't explain in a tutorial "you can insta-light attack by cancelling into a skill, then block-cancel all your skills so they fire much faster, dealing much more damage overall, without your character visually executing them!" And why would it? How dumb does that system sound? So instead it's something the core playerbase exploits and the majority of casual players who don't visit the forums never even hear about, let alone make the most of. It's bad for balance, and it makes the combat system look like a glitched out mess. I'd rather they fixed the animation cancelling to make sure skills and light attacks don't deal damage if you cancel them, and then balance skill and attack damage out to compensate for that loss of DPS if required. That requires work and man hours spent fixing a core game issue though, like the jump bug or memory leak that have persisted for years now, so clearly it's never going to happen. ZOS either can't, or won't, put that effort in on the game's underlying systems.

    This exactly.

    It's fine to be able to cancel and block, dodge, whatever. But the damage shouldn't go through. The game still needs to be responsive, but the damage doesn't make sense and I agree is immersion breaking.

    Hypothetical situation time ---

    Im in a bout with another player, we go back and forth and i notice the opponent is not alone, he has a friend coming who happens to be set up for max snipe damage. I acknowledge this. As i successfully land a well timed dizzying swing i realize that the approaching player has cocked a snipe and it is flying right towards me.....

    According to you and most opponents of "animation canceling", I, by all rights, should be bound to the follow through animation of dizzying swing (the animation where i am recovering from the weight of the 2h weapon). I should have no right to react to the nuke flying my way? Even despite successfully resolving the dizzying swing, the skill was checked, the damage was applied, it was completely resolved. So now i have to artificially be locked out of any sort of reaction and eat the snipe? The reason block, dodge roll, and bash are off the GCD is because when they were crafting this combat system, they wanted it to be responsive. They wanted it to reward the player for being aware and successfully landing hits.

    Pro tip.. if you cancel a skill with block or dodge roll before it resolves then you are not awarded anything, this is the case with cast time abilities. For instant cast abilities, it is irrelevant because they are instant cast anyways, you are provided the ability to dodge or block as soon as the game allows regardless.

    This is the crux of the issue... there are far too many people that have no clue as to what is actually going on under the hood of this combat system and instead make up nonsense and hyperbole in the tune of "exploiting" and "cheating" to squeeze in numerous skills within a short time frame where as you would not normally be allowed to.

    The reality is that you can not do that, the global cool down keeps this in check. What animation canceling is REALLY doing is simply masking the recovery animation of abilities.

  • Shunravi
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    Threads full of triggered people . lol I'm gonna go have fun .

    Could you come back with actual facts?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Rohamad_Ali
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    Shunravi wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    Could you come back with actual facts?

    Here's a fact . Why would ZoS need to "embrace" an intended game feature ? That is common sense it was not intended but they went with it anyways . ZoS puts up graphs all the time like Rich Lamberts on RNG . That was worth a good laugh too . Lighten up . You like AC and believe it's great , good . Enjoy it . We know it's not an exploit . We know it's allowed . Some people just don't like it and some do .
  • dday3six
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    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.
  • exeeter702
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    Shunravi wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    Could you come back with actual facts?

    Here's a fact . Why would ZoS need to "embrace" an intended game feature ? That is common sense it was not intended but they went with it anyways . ZoS puts up graphs all the time like Rich Lamberts on RNG . That was worth a good laugh too . Lighten up . You like AC and believe it's great , good . Enjoy it . We know it's not an exploit . We know it's allowed . Some people just don't like it and some do .

    It is not an exploit.....
  • Shunravi
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    Shunravi wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    Could you come back with actual facts?

    Here's a fact . Why would ZoS need to "embrace" an intended game feature ? That is common sense it was not intended but they went with it anyways . ZoS puts up graphs all the time like Rich Lamberts on RNG . That was worth a good laugh too . Lighten up . You like AC and believe it's great , good . Enjoy it . We know it's not an exploit . We know it's allowed . Some people just don't like it and some do .

    Liking the sytem or not is not the issue here.

    Originally intended or not is not the isue here.

    Spreading falsehoods, and misinformation is the issue here.

    And thats what im asking and arguing about. I do not care in any way if you like the system or not. I couldn't care less if it was origonally intended. Dont spread and endorse lies. Thats all I am asking.

    (Edit ) I dont think anyone disputes that it increases dps

    Also want to emphasise endorse. Your intent may have been different, but there is an abundance of misinformation that your arguments have supported.
    Edited by Shunravi on March 31, 2017 10:21PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Rohamad_Ali
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    dday3six wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.

    What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .

    Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .
  • KanedaSyndrome
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    It started out as a bug, they gave up on fixing it, so they reclassified it as a feature, which in turn completely invalidated traits such as weighted which increases attack speed.
    Edited by KanedaSyndrome on March 31, 2017 10:04PM
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • KanedaSyndrome
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    SirAndy wrote: »
    Is Animation Cancelling a Feature, not a Bug?
    Having spent many, many, many years in the industry, i'd say about 20% of features are bugs that nobody bothered to (or was able to) fix and people got used to them.
    type.gif

    Indeed.
    • Animation cancelling
    • Infinite stamina on mounts
    • Mount slow down if it hits a pebble
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • dday3six
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    dday3six wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.

    What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .

    Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .

    What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.

    You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.

    If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.
  • Rohamad_Ali
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    dday3six wrote: »
    dday3six wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.

    What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .

    Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .

    What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.

    You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.

    If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.

    I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .
  • Shunravi
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    dday3six wrote: »
    dday3six wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.

    What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .

    Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .

    What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.

    You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.

    If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.

    I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .

    Your examples seemed to be part of the argument that animation canceling does more than is actually possible, and then you got defensive when people pointed out what was actually going on.

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • zaria
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    OdinForge wrote: »
    Why are people talking about this after three years?

    Because they still haven't learned how to do it, so "it's a bug." lol

    Really this is the only relevant explanation at this point in the game. ZOS has tweaked animation priority on several occasions for better or worse, they've addressed their stance on it through their twitch stream.

    About the only thing they haven't done is created an in depth combat guide for new players, or the overwhelming amount of long term players in this game that still run around in white gear.
    White gear is rare, blue / purple of random weight and set is far more so.
    An undauned drill school would be awesome, also teaching other roles, just to understand why standing just behind the tank is bad or being out of range of healer it bad.
    Minimum level to enter is 10, clearing it is required to queue for using the dungeon finder.
    Animation canceling is mentioned but focus is not spamming snipe / frag.
    The advanced version is worse and required for queuing for veteran dungeons.
    Yes it should have all the stereotypes, the Orc drill sergeant, the altmer with nose very high in the sky and so on.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • OdinForge
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    zaria wrote: »
    OdinForge wrote: »
    Why are people talking about this after three years?

    Because they still haven't learned how to do it, so "it's a bug." lol

    Really this is the only relevant explanation at this point in the game. ZOS has tweaked animation priority on several occasions for better or worse, they've addressed their stance on it through their twitch stream.

    About the only thing they haven't done is created an in depth combat guide for new players, or the overwhelming amount of long term players in this game that still run around in white gear.
    White gear is rare, blue / purple of random weight and set is far more so.
    An undauned drill school would be awesome, also teaching other roles, just to understand why standing just behind the tank is bad or being out of range of healer it bad.
    Minimum level to enter is 10, clearing it is required to queue for using the dungeon finder.
    Animation canceling is mentioned but focus is not spamming snipe / frag.
    The advanced version is worse and required for queuing for veteran dungeons.
    Yes it should have all the stereotypes, the Orc drill sergeant, the altmer with nose very high in the sky and so on.

    I agree they could do a nice tutorial for everything involved with combat in this game. There are many things people just don't know, and you have to kind of just learn it on your own. A lot of advanced tricks that aren't even related to animation canceling, such as the ability to use potions while CC'd that I mentioned earlier.

    The Age of Wrobel.
  • zaria
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    Malmai wrote: »
    Buy youself macro keyboard set macros and you are ready to own...
    This works well for the light attack before ability or the combat bar swap LA-ability and swap.
    Alpheu5 wrote: »
    ynimma wrote: »
    Shunravi wrote: »

    The current development of action mmos is to embrace animation canceling and to build systems around the flow of combat you can achieve with it. ESO is not the only one.


    Right. I'll love to gank you in Cyrodiil with 5 attacks carried out in 1.5 seconds. Don't bother thinking about what happened, you can see it on the death recap anyway.
    Because all for the wonderful flow of combat after you have ridden a lot just to get this.
    And maybe it's not you I'll gank but someone. Someone who actually BELIEVES that the information being given on a skill is valid while it's just not.
    Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    Casting 5 skills in 1.5 seconds is called macroing.
    Macroes does not help here, macro is nice for dropping the LA before ability the LA-ability-bar swap and even applying dots even applying DoT on back bar, not the multiple hit at once.

    Yes as I understand you can wind up an heavy attack and an hard cast crystal fragment at once, then apply an instant ability afterward.
    Khajiit does not know how to program an macro who does this, she is PvE only and use macros for meta studies of casting styles only, and the items in this one inventory is borrowed from friendly orcs.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Tryxus wrote: »
    It was an unintended effect, but eventually accepted feature of the game
    It is a bug and a cancer on the game. Nobody "accepts" it - if we all protest enough, we can see it gone.

    while I agree with yer feelings, I'm afraid not...

    The DEVs did say it was a bug, and a major problem, and it required a fix. They tried several times, and failed. In their defense many games have this issue, and few ever corrected the problem.

    They had a management meeting, realized they were not up to the task of addressing the animation canceling problem and embraced a certain user base who felt it was beneficial.

    It's not a bug, it's a "feature". Spin to win.
    Again it could be fixed by giving all skills an casting time like hard casting ones as snipe or dark flare just shorter than global cooldown this is trivial to implement.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    OdinForge wrote: »
    zaria wrote: »
    OdinForge wrote: »
    Why are people talking about this after three years?

    Because they still haven't learned how to do it, so "it's a bug." lol

    Really this is the only relevant explanation at this point in the game. ZOS has tweaked animation priority on several occasions for better or worse, they've addressed their stance on it through their twitch stream.

    About the only thing they haven't done is created an in depth combat guide for new players, or the overwhelming amount of long term players in this game that still run around in white gear.
    White gear is rare, blue / purple of random weight and set is far more so.
    An undauned drill school would be awesome, also teaching other roles, just to understand why standing just behind the tank is bad or being out of range of healer it bad.
    Minimum level to enter is 10, clearing it is required to queue for using the dungeon finder.
    Animation canceling is mentioned but focus is not spamming snipe / frag.
    The advanced version is worse and required for queuing for veteran dungeons.
    Yes it should have all the stereotypes, the Orc drill sergeant, the altmer with nose very high in the sky and so on.

    I agree they could do a nice tutorial for everything involved with combat in this game. There are many things people just don't know, and you have to kind of just learn it on your own. A lot of advanced tricks that aren't even related to animation canceling, such as the ability to use potions while CC'd that I mentioned earlier.
    Never thought about that one :)
    Thank you
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • dday3six
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    dday3six wrote: »
    dday3six wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.

    What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .

    Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .

    What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.

    You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.

    If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.

    I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .

    Misrepresentations are not lies. In this instance it's the presentation of data in a certain manner to support an agenda driven narrative. It's divisive, but it's not lying.

    Calling people triggered is not being polite, and if you find me rude for snarking at you for it, perhaps refain from making rude remarks, lest they will be returned to you.
    Edited by dday3six on March 31, 2017 11:50PM
  • Sigtric
    Sigtric
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    The more and more I read these threads about AC the more and more I come to realize that the anti-ac crowd is also the same people who make up the core membership of the Flat Earth Society.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Shad0wfire99
    Shad0wfire99
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    "L2P" is gonna be my response to every animation cancelling thread from now until the end of time. This "debate" is growing tiresome.


    XBox NA
  • Rohamad_Ali
    Rohamad_Ali
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    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.

    What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .

    Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .

    What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.

    You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.

    If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.

    I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .

    Misrepresentations are not lies. In this instance it's the presentation of data in a certain manner to support an agenda driven narrative. It's divisive, but it's not lying.

    Calling people triggered is not being polite, and if you find me rude for snarking at you for it, perhaps refain from making rude remarks, lest they will be returned to you.

    I never said you were triggered . I never mentioned anyone in particular or quoted anyone . Maybe you thought that was directed towards you . You are seeing things your way again . There's no agenda in my posts . In the time I left the forums I've AC ganked 3 DC and 4 EP . You don't know or understand anything I'm saying so drop it . Let's fight in game instead of forums . What's your toons names ? What server you on ? It's way more fun Ingame . lol
  • dday3six
    dday3six
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    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Threads full of triggered people . lol I'm gonna go have fun .

    You mean people don't take kindly to your blatant misrepresentations. Surprise...Surprise.

    What did I misrepresent ? If animation canceling does not give an advantage then don't use it . Don't get so angry at people that show it glitches . Most of seem scared it could one day go away . It won't .

    Does it increase dps ? If doesn't , then why use it ? Can it be used to make attacks invisible ? Yes . Several videos show that . All I am trying to represent is AC in PVP make ganks even stronger . That is all . In PVE who cares . Did anyone post counter proof that not using AC in ganks is just as strong ? No . Everyone avoided that challenge .

    What indicators did I give you that I'm angry. Because I'm sarcastic? That's my general demeanor. What misrepresentations. How about the classic asking for those opposing your position to prove a negative.

    You post videos that didn't even demonstrate what you claim they did, and you're shocked that people rebuked your easily falsifiable claims? I'm not even sure you understand either the ironic or non-ironic way that 'triggered' is used if you believe people calling your BS out to be attributed to you triggering them.

    If you don't like animation canceling that is fine, but speak honestly and earnestly from that point of view rather than employing these tired olympic caliber feats of mental gymnastics trying to justify your dislike.

    I only report what I see in videos and add my opinion to what is happening according to my very own experience in game . Everything I have stated with how AC ganks work is honest and from my personal experience . Granted showing examples is not easy with videos and people will always see things in their own light . But I am not being mean to anyone here and try to answer questions politely even when others are in my opinion not polite . You may call yourself "sarcastic" as that is how you see yourself . Not everyone would agree with that term .... But that's how you see it right ? I am not endorsing lies and do not appreciate being inferred as a liar .

    Misrepresentations are not lies. In this instance it's the presentation of data in a certain manner to support an agenda driven narrative. It's divisive, but it's not lying.

    Calling people triggered is not being polite, and if you find me rude for snarking at you for it, perhaps refain from making rude remarks, lest they will be returned to you.

    I never said you were triggered . I never mentioned anyone in particular or quoted anyone . Maybe you thought that was directed towards you . You are seeing things your way again . There's no agenda in my posts . In the time I left the forums I've AC ganked 3 DC and 4 EP . You don't know or understand anything I'm saying so drop it . Let's fight in game instead of forums . What's your toons names ? What server you on ? It's way more fun Ingame . lol

    I don't boot up the game for mediocre players.
  • Rohamad_Ali
    Rohamad_Ali
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    LMAO
  • Artis
    Artis
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    Magdalina wrote: »
    Animation cancelling is cheating and the developers encourages this practice because their unable to fix the bug.


    That also confuses me. Isn't cheating by definition something that gives someone an unfair advantage that others don't possess? But how does ani canceling give anyone an unfair advantage when it's there for anyone/everyone to use?

    It's not that confusing at all. Don't you see? When someone uses animation cancelling gives them an unfair advantage over others in form of DPS numbers. Those who uses animation cancelling can boost their DPS up far more then someone who doesn't use it. This is unfair IMO. combat animation is there for a reason... to provide realism.

    Tell me something. Do you think the top players in this game would have 40k or 50k DPS without using any kind of animation cancelling whatsoever? What if ZOS actually took action and decided to finally fix the animation cancelling bug? You would see that the top players would no longer have the kind of DPS numbers that they love to brag about on Youtube.

    What? How is that an unfair advantage? Does having gear also give them an unfair advantage? No, everyone has access to that, and everyone chooses to use it or not.

    At this point, it's already like 3 people who asked you the same thing @raidentenshu_ESO
    ynimma wrote: »
    You guys show great skills in how to miss the point.
    But let me help you and bold the important one from my quote: Now if you could please tell me and that so called "vocal minority" how this can make my or the other's game more wonderful...

    I know how to cancel animation. I just don't use it because it's seriously immersion breaking and takes a lot away from the game.
    But I logged in now and had a few shots and slashes on a bunch of werewolves and have to say my impression has not changed. It's working of course but causes a lot of lag with the time backlog it creates and makes only 2 moves to reduce the mob's red line to zero. And even with that it stands there for another 1.5 seconds (this time is now for real!) before falling.
    So I still don't see the beauty of ACing. Help me.

    So a naked dude walking around in snow, killing whole towns and draggons and eating 15 cabbages at once during combat didn't break your immersion, but this thing does? Whaaaat?

  • Sharee
    Sharee
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    dday3six wrote: »
    The game play wouldn't be harder, it would be different. The game is designed with reactive actions such as blocking and dodging in mind. Removing a player's ability to do those sort of reactions means the game play would need to be altered as well.

    Of course the removal of anim cancelling might not make the game harder *if* at the same time ZOS made other alterations to counteract the difficulty increase, but that is not what i am talking about. I am talking about how removal of animation cancelling would affect the difficulty in the game as it currently is, not in some hypothetical game whose gameplay has been altered in other ways.

    Right now to "master" the game, with animation cancelling, all you need to learn is how to press button fast in the correct sequence. This is so trivial that you can even macro it to some degree.
    With animation cancelling disabled, you would instead have to learn to pay attention to what your enemy is doing, as to not lock yourself into a bad animation at a time when a defensive measure was needed. That, IMHO, requires a much more skilled gameplay, which is why i don't buy the argument that animation cancelling would dumb the game down or make it easier.
    Edited by Sharee on April 1, 2017 11:31AM
  • notimetocare
    notimetocare
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    The only thing about AC that is unintentional is the extent.
  • Lord-Otto
    Lord-Otto
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    I don't mind it.

    But, it was unintended and by typical ZOS procedure, should be removed. Their willingness to "embrace" just shows how they bend the rules if they see fit. They've proven that again with non-ESO+ Morrowind "chapter".

    What's the justification for correcting the magicka cost calculation then? Why can't I fire light attacks while hardcasting Frags? Is me gapclosing into keeps exploitation or a feature?

    ZOS are blurring the lines here. And this is dangerous. As long as it's only AC, we can deal with it. But they are doing it again. It reveals what ZOS really are: arbitrary.
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