Giles.floydub17_ESO wrote: »If you don't want to run get dungeons with sub CP 160 players form the group yourself. If you choose to use the GF then deal with what you get unless one wants to be an *** and kick players that don't meet your criteria cause it's to challenging when you don't have someone to carry you
Hand_Bacon wrote: »Giles.floydub17_ESO wrote: »If you don't want to run get dungeons with sub CP 160 players form the group yourself. If you choose to use the GF then deal with what you get unless one wants to be an *** and kick players that don't meet your criteria cause it's to challenging when you don't have someone to carry you
That could go both ways. The problem of people not valuing other people's time as much as their own is not tied to CP or GF or Grind or whatever. The argument here is to cut a little of the problem off the top. There isn't much a low CP player can get from a vet dungeon that they can't get from a normal.
Hand_Bacon wrote: »Giles.floydub17_ESO wrote: »If you don't want to run get dungeons with sub CP 160 players form the group yourself. If you choose to use the GF then deal with what you get unless one wants to be an *** and kick players that don't meet your criteria cause it's to challenging when you don't have someone to carry you
That could go both ways. The problem of people not valuing other people's time as much as their own is not tied to CP or GF or Grind or whatever. The argument here is to cut a little of the problem off the top. There isn't much a low CP player can get from a vet dungeon that they can't get from a normal.
Giles.floydub17_ESO wrote: »
The argument of lower CP players getting just as much from normal as vet is really irrelevant.
Giles.floydub17_ESO wrote: »What is relevant is when one chooses to use the GF they're asking for pot luck. Form ones own group for the dungeon instead.
AhPook_Is_Here wrote: »I think a better idea is to just to make the 1st level past 49, cp160.
Hand_Bacon wrote: »Giles.floydub17_ESO wrote: »
The argument of lower CP players getting just as much from normal as vet is really irrelevant.
I can't agree, I believe its very relevant as it goes to in what the player is vested.Giles.floydub17_ESO wrote: »What is relevant is when one chooses to use the GF they're asking for pot luck. Form ones own group for the dungeon instead.
To me, this is totally irrelevant.
My story. I've played mmo's for well over a decade and have picked up good friends along the way. However, I've played ESO since pre-release and have yet to meet anyone I'd consider a friend or at least a gaming buddy (all my long time gaming friends left ESO in the April after realease). Hell, right now, there is nobody in game, that I've met, that I look forward to chatting with or grouping with on a daily basis.
Now, all of my character slots are full of leveled and geared characters. I've experienced most of the content that there is in the game. I enjoy helping people who want to be helped. However, what you're telling me is that because I'm forced to use GF to find groups for pledges I should have to consistently be disappointed with group-mates? That I should do vet pledges for just one key? If I use the GF I should always be ready to carry the group?
I can't see that this is my burden.
Edit: With a certain CP expectation, I know that if I tell group-finder group mate A, B or C to slot a certain skill and use it a certain way I can have a reasonable expecation of dmg, mitigation, or healing.
Giles.floydub17_ESO wrote: »I've not told you your forced to do anything. I've actually said you have a choice.
You have a choice to form your own group which will permit you to choose your standards and you lose that right of enforcing your lofty standards if you choose to use GF.
Many form groups from zone. Popular locations are around the undaunted quest givers.
Be your own group finder. Fabulous solution. Fortunslfy Zos has more sense than to put into play the restrictions OP suggests.
I was many times in vet dungeons with 300-400CP people who also had no idea what they were doing, so I'm not sure if it will fix the problem. But having all group members with at least 160CP would be better, cause all loot would be max level.
central_scrutinizer wrote: »I think that I did a bunch of vets before v16 was a thing?
I'm past CP160 and I'm pretty sure you would not want to group up with me. Never done vet content before, and only ever saw one dungeon from the inside. That being said, I'm sure there are a lot of talented players who don't have CP160 but who would be able to do vet content. CP isn't everything.
Put in an achievement requirement to unlock vet dungeons, as in get a speedrun from the normal version of the dungeon for example.
Hand_Bacon wrote: »Giles.floydub17_ESO wrote: »I've not told you your forced to do anything. I've actually said you have a choice.
You have a choice to form your own group which will permit you to choose your standards and you lose that right of enforcing your lofty standards if you choose to use GF.
Many form groups from zone. Popular locations are around the undaunted quest givers.
Be your own group finder. Fabulous solution. Fortunslfy Zos has more sense than to put into play the restrictions OP suggests.
Lofty standards? How about a player having enough accountability to match the content they attempt? Of course there are groups forming in /zone all the time. But a person has to sit and wait in a zone for people who either meet criteria that they spam or they find another person advertising. GF allows you to do other things while it finds you a group.
Giles.floydub17_ESO wrote: »Incorrect. You do not have to wait for someone to invite you. You can form your own group. It's really not that hard. Well, as long as a our doing the pledges.
Hand_Bacon wrote: »Giles.floydub17_ESO wrote: »Incorrect. You do not have to wait for someone to invite you. You can form your own group. It's really not that hard. Well, as long as a our doing the pledges.
But a person has to sit and wait in a zone for people who either meet criteria that they spam or they find another person advertising.
There is the part about a person forming a group that you missed. Really not that hard.
As for off-peak hours, zone chat isn't exactly the liveliest spot. Guilds, maybe, hit or miss. But then again, that is all on me because I should be punished by using the group finder.
So, you want to exclude people from content they're allowed to do/learn so you can farm items?... Find some players and hold a static group.
I see what you're saying - but there's a flaw. You expect these guys to not learn vet dungeons at lower level and then start doing them at 160+, well what do you think happens when they're 160+ and still don't know the mechanics WHEN they're expected to at that point? They either get frustrated and drop or get vote kicked for not knowing what to do or how to do it - rendering your argument utterly useless.
Disagree entirely.
SquareSausage wrote: »All the people saying there are worse max level, just get a grip.
As has been mentioned there is no need for anyone to go into vet dungeons under CP160 as you will trash the gear very soon.
Just because the current rules say you can, doesn't mean it should be allowed, as in real life entry levels for example work, sex, drinking, smoking have all changed over years, just cos you used to be able to go work down a mine at 12 years old years ago doesn't mean its right.
Giles.floydub17_ESO wrote: »
@SquareSausage
Merely your oppinion. I was clearing vet dungeons at v1 before most even had a vet character. Brought v1 guildies through dungeons one could not queue for until v6 to get their clear (and to form a group since there were few vets at the time. We did fine
It's really absurd to tell people they have no business going into a vet dungeon until CP 160
Honestly. These attempts to defend banishing CP 160 from using the GF for vet dungeons are entertaining even though the suggestions are very misplaced.
Once again, have an issue then form your own group. use your guilds. It's really that easy.