IronCrystal wrote: »I would not argue that they need to be 160 because they will suddenly be better at 160, but honestly selfishly it would be really nice if going into a vet dungeon guaranteed all drops were max level.
Might be that they just want to complete the dungeon or get the skillpoint from it and not bothered about the gear at that point. "No you cannot do that because other members of your party cannot use your loot if you manage to get some good drops."
It isn't elitism. Prior to 160, you are underlevel. The veteran dungeons were designed for Mac level players. You might get by on some, but many are literally impossible with subpar damage, healing, or tanking.
At <160cp, your gear is going to be holding you back. Not only that, it holds back everyone else. How often do people join a dungeon group and see someone looking for certain set pieces? If a sub 160 player is in the group, nothing they loot is usable by the rest.
It takes very little time to grind past the 160 point. New 50's get 4.8 million rested xp right off the bat. If you can't be bothered to grind out a few levels before tackling what is essentially endgame content, don't be surprised if nobody wants to take the time to deal with you.
There is no reason for anyone under 160 to run vet dungeons anyhow, you're not going to use any of the gear you get for more than a few levels.
And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
Then we would just get "lock out vet dungeons under 300 CP" as thread titles.It would just make far more sense to put the barrier at the true max level rather than the level where you stop gaining skill points.And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
Then we would just get "lock out vet dungeons under 300 CP" as thread titles.It would just make far more sense to put the barrier at the true max level rather than the level where you stop gaining skill points.And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
The problem is nothing to do with CP, it's to do with players who don't know game mechanics, the current meta or how to min/max their damage. The game doesn't explain any of that to a player, they have to either be told by someone* or read up online.
Are you going to say that if I had a C40 character with all my knowledge of the game I wouldn't be able to do good enough to clear the content with other skilled players?
* They never get told because everyone runs from them or kicks them from groups.
But they don't require that gear level. Maybe the DLC ones because of having harder mechanics and having been made around the "all damage" meta, but the older content in vet mode was designed for VR1-VR10.Then we would just get "lock out vet dungeons under 300 CP" as thread titles.It would just make far more sense to put the barrier at the true max level rather than the level where you stop gaining skill points.And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
The problem is nothing to do with CP, it's to do with players who don't know game mechanics, the current meta or how to min/max their damage. The game doesn't explain any of that to a player, they have to either be told by someone* or read up online.
Are you going to say that if I had a C40 character with all my knowledge of the game I wouldn't be able to do good enough to clear the content with other skilled players?
* They never get told because everyone runs from them or kicks them from groups.
You're clearly not getting it. If someone says it should be locked out at 300 that doesn't make any sense because it's just an arbitrary number.
CP 160 is the max level for gear. That's why it makes sense as the cut off for vet dungeons. It is the true max level outside of the CP points themselves.
It's not about individual skill. It's not about where you feel the number should be. It's about limiting the hardest dungeons to those at the max gear level.
I don't understand why this is so complicated.
But they don't require that gear level. Maybe the DLC ones because of having harder mechanics and having been made around the "all damage" meta, but the older content in vet mode was designed for VR1-VR10.Then we would just get "lock out vet dungeons under 300 CP" as thread titles.It would just make far more sense to put the barrier at the true max level rather than the level where you stop gaining skill points.And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
The problem is nothing to do with CP, it's to do with players who don't know game mechanics, the current meta or how to min/max their damage. The game doesn't explain any of that to a player, they have to either be told by someone* or read up online.
Are you going to say that if I had a C40 character with all my knowledge of the game I wouldn't be able to do good enough to clear the content with other skilled players?
* They never get told because everyone runs from them or kicks them from groups.
You're clearly not getting it. If someone says it should be locked out at 300 that doesn't make any sense because it's just an arbitrary number.
CP 160 is the max level for gear. That's why it makes sense as the cut off for vet dungeons. It is the true max level outside of the CP points themselves.
It's not about individual skill. It's not about where you feel the number should be. It's about limiting the hardest dungeons to those at the max gear level.
I don't understand why this is so complicated.
Again, I am pretty sure a group of skilled and knowledged C10 to C100 players could clear all of the original veteran content, the issues isn't about CP or gear level it's about knowledge of game mechanics.
ZOS runs around shouting "play the way you want" but in reality the game doesn't work like that. You need to know how skill damage scales, what sets give useful benefits, that you should be using sets to start with etc.
The game doesn't teach players any of this and they're constantly kicked or have people run from their groups because they're meant to hit 20k DPS without any understanding of why or how.
It isn't elitism. Prior to 160, you are underlevel. The veteran dungeons were designed for Mac level players. You might get by on some, but many are literally impossible with subpar damage, healing, or tanking.
At <160cp, your gear is going to be holding you back. Not only that, it holds back everyone else. How often do people join a dungeon group and see someone looking for certain set pieces? If a sub 160 player is in the group, nothing they loot is usable by the rest.
It takes very little time to grind past the 160 point. New 50's get 4.8 million rested xp right off the bat. If you can't be bothered to grind out a few levels before tackling what is essentially endgame content, don't be surprised if nobody wants to take the time to deal with you.
There is no reason for anyone under 160 to run vet dungeons anyhow, you're not going to use any of the gear you get for more than a few levels.
Then we would just get "lock out vet dungeons under 300 CP" as thread titles.It would just make far more sense to put the barrier at the true max level rather than the level where you stop gaining skill points.And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
The problem is nothing to do with CP, it's to do with players who don't know game mechanics, the current meta or how to min/max their damage. The game doesn't explain any of that to a player, they have to either be told by someone* or read up online.
Are you going to say that if I had a C40 character with all my knowledge of the game I wouldn't be able to do good enough to clear the content with other skilled players?
* They never get told because everyone runs from them or kicks them from groups.
You're clearly not getting it. If someone says it should be locked out at 300 that doesn't make any sense because it's just an arbitrary number.
CP 160 is the max level for gear. That's why it makes sense as the cut off for vet dungeons. It is the true max level outside of the CP points themselves.
It's not about individual skill. It's not about where you feel the number should be. It's about limiting the hardest dungeons to those at the max gear level.
I don't understand why this is so complicated.
Then we would just get "lock out vet dungeons under 300 CP" as thread titles.It would just make far more sense to put the barrier at the true max level rather than the level where you stop gaining skill points.And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
The problem is nothing to do with CP, it's to do with players who don't know game mechanics, the current meta or how to min/max their damage. The game doesn't explain any of that to a player, they have to either be told by someone* or read up online.
Are you going to say that if I had a C40 character with all my knowledge of the game I wouldn't be able to do good enough to clear the content with other skilled players?
* They never get told because everyone runs from them or kicks them from groups.
You're clearly not getting it. If someone says it should be locked out at 300 that doesn't make any sense because it's just an arbitrary number.
CP 160 is the max level for gear. That's why it makes sense as the cut off for vet dungeons. It is the true max level outside of the CP points themselves.
It's not about individual skill. It's not about where you feel the number should be. It's about limiting the hardest dungeons to those at the max gear level.
I don't understand why this is so complicated.
The gear cap sounds good but won't necessarily work. I've known players that were past cap but still using sub 100 gear because it was a set.
It would be nice if all drops in the dungeon were at gear cap, but honestly I would prefer if all players in vet dungeons had a good understanding of their role and there were some checks in place to make sure they could perform it effectively.
Then we would just get "lock out vet dungeons under 300 CP" as thread titles.It would just make far more sense to put the barrier at the true max level rather than the level where you stop gaining skill points.And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
The problem is nothing to do with CP, it's to do with players who don't know game mechanics, the current meta or how to min/max their damage. The game doesn't explain any of that to a player, they have to either be told by someone* or read up online.
Are you going to say that if I had a C40 character with all my knowledge of the game I wouldn't be able to do good enough to clear the content with other skilled players?
* They never get told because everyone runs from them or kicks them from groups.
You're clearly not getting it. If someone says it should be locked out at 300 that doesn't make any sense because it's just an arbitrary number.
CP 160 is the max level for gear. That's why it makes sense as the cut off for vet dungeons. It is the true max level outside of the CP points themselves.
It's not about individual skill. It's not about where you feel the number should be. It's about limiting the hardest dungeons to those at the max gear level.
I don't understand why this is so complicated.
The gear cap sounds good but won't necessarily work. I've known players that were past cap but still using sub 100 gear because it was a set.
It would be nice if all drops in the dungeon were at gear cap, but honestly I would prefer if all players in vet dungeons had a good understanding of their role and there were some checks in place to make sure they could perform it effectively.
Well of course. There's bad players at every level and I don't think anyone is arguing otherwise. This sort of barrier doesn't fix people, it just helps with the chance of getting grouped with people who are ready for them.
Another barrier that I personally think would be a good idea is the requirement of having completed the dungeons and quest on normal mode before being able to access the dungeon on vet.
Really starting to get aggravated queuing into a veteran dungeon only to see cp50-100 guys who have no idea what the mechanics are and can't pull over 5k dps.
Veteran dungeons need to be restricted until after 160 champion points. Anyone under that should be running normal to get a handle on the dungeons before jumping into harder content. Nobody wants to take 20 minutes killing a boss because the dps are wearing blue underwhelming gear and don't know what they're doing.
The gear cap sounds good but won't necessarily work. I've known players that were past cap but still using sub 100 gear because it was a set.
It would be nice if all drops in the dungeon were at gear cap, but honestly I would prefer if all players in vet dungeons had a good understanding of their role and there were some checks in place to make sure they could perform it effectively.
And they will never learn what to do if they are just kicked out from groups or restricted to content until certain cp. You think that once someone is cp160 they magically know what to do and put out minimal of 20k dps?
Really starting to get aggravated queuing into a veteran dungeon only to see cp50-100 guys who have no idea what the mechanics are and can't pull over 5k dps.
Veteran dungeons need to be restricted until after 160 champion points. Anyone under that should be running normal to get a handle on the dungeons before jumping into harder content. Nobody wants to take 20 minutes killing a boss because the dps are wearing blue underwhelming gear and don't know what they're doing.