I had a guy chase my sorc a bit after I killed a guy near him, stop and turn around till a large group of 12 or so caught up then mount up and all of them chase me down *grin*
LeifErickson wrote: »Ever since the great one Maubee got banned, I haven't been chased halfway across the map as much as I use to. Man do I miss that guy. His group chasing me has lead to some of the most exciting fights I've ever had. I can only speak for myself but I enjoy being chased by many.
What im worried about, is that their solution to nerfing resource managment is targeting regeneration and cost reduction only, not resource returns. Take a look at dk helping hands, take a look at redguard passive, take a look at heavy armor constitution..there are others too. If they nerf regeneration (light and medium armor) they push the meta even further into heavy armor, wich is already fairly ahead of medium and light armor.
@EtanielYou get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?
You fight 5v10 and get zerged by 20 more during the fight? -> Why didn't you a) pull the enemies away from reinforcement lines and/or b) why didn't you disengage the fight in time when you saw 20 more enemies? (It's highly unlikely that in such a situation the 20 randomly came to a spot way off the lines)
You get root spammed? -> Shouldn't be a problem if you are fighting an acceptable amount of enemies, it only *** you if you try to retreat but ideally you started kiting soon enough so you didn't let the rootspammer come close enough.
Etc.
Disengage? If by disengage you mean : not even engaging and running away, spreading out the group so that one may survive and place a camp, then I agree.
But you can't disengage just by snapping your fingers. I mean, I can see a sorc streaking away, or a nightblade using shade and cloaking away, but that's it.
You can't disengage the way your bomb group would be able to , with rapids and barrier for example. You just can't slot that.
I think it's pretty safe to say that our fights our 90% started by kiting the enemy pretty far from the travelled path, into a location we feel comfortable fighting in, never do we zerg dive and complain we got outnumbered, but it happens very often that we'll try to engage a similarly sized group and get added by 5 + stealthers, or an entire zerg will change their course to reach that small cross on the map. You can't disengage from that. Once you start a fight, you pretty much have to commit to it.
@EtanielYou get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?
You fight 5v10 and get zerged by 20 more during the fight? -> Why didn't you a) pull the enemies away from reinforcement lines and/or b) why didn't you disengage the fight in time when you saw 20 more enemies? (It's highly unlikely that in such a situation the 20 randomly came to a spot way off the lines)
You get root spammed? -> Shouldn't be a problem if you are fighting an acceptable amount of enemies, it only *** you if you try to retreat but ideally you started kiting soon enough so you didn't let the rootspammer come close enough.
Etc.
Disengage? If by disengage you mean : not even engaging and running away, spreading out the group so that one may survive and place a camp, then I agree.
But you can't disengage just by snapping your fingers. I mean, I can see a sorc streaking away, or a nightblade using shade and cloaking away, but that's it.
You can't disengage the way your bomb group would be able to , with rapids and barrier for example. You just can't slot that.
I think it's pretty safe to say that our fights our 90% started by kiting the enemy pretty far from the travelled path, into a location we feel comfortable fighting in, never do we zerg dive and complain we got outnumbered, but it happens very often that we'll try to engage a similarly sized group and get added by 5 + stealthers, or an entire zerg will change their course to reach that small cross on the map. You can't disengage from that. Once you start a fight, you pretty much have to commit to it.
With mistform and some healing wards by the Sorcs are enough for to kite as long as you don't hesitate too much. Obviously not all classes are equally good for smallscaling but that shouldn't be a surprise for anyone.
Of course my statement was a bit over the top but I stick with it - even tho there might be some situations where you really couldn't have done anything better - in almost every situation you could. The real question is what you consider a given. Everything is a long chain of actions in which a mistake made at some point might lead to a wipe in a later stage in which the wipe can't be avoided.
Not trying to be offensive but I'd consider something as basic as not using destro ults to quickly end outnumbered fights a mistake if you struggle to wipe enemies before the rest runs back.
Is this the part where you tell me ad pugs are harder to fight than ep or dc?Small scaling as AD on Trueflame must be a magical experience
Thanks for your contribution to the discussion.@EtanielYou get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?
You fight 5v10 and get zerged by 20 more during the fight? -> Why didn't you a) pull the enemies away from reinforcement lines and/or b) why didn't you disengage the fight in time when you saw 20 more enemies? (It's highly unlikely that in such a situation the 20 randomly came to a spot way off the lines)
You get root spammed? -> Shouldn't be a problem if you are fighting an acceptable amount of enemies, it only *** you if you try to retreat but ideally you started kiting soon enough so you didn't let the rootspammer come close enough.
Etc.
Disengage? If by disengage you mean : not even engaging and running away, spreading out the group so that one may survive and place a camp, then I agree.
But you can't disengage just by snapping your fingers. I mean, I can see a sorc streaking away, or a nightblade using shade and cloaking away, but that's it.
You can't disengage the way your bomb group would be able to , with rapids and barrier for example. You just can't slot that.
I think it's pretty safe to say that our fights our 90% started by kiting the enemy pretty far from the travelled path, into a location we feel comfortable fighting in, never do we zerg dive and complain we got outnumbered, but it happens very often that we'll try to engage a similarly sized group and get added by 5 + stealthers, or an entire zerg will change their course to reach that small cross on the map. You can't disengage from that. Once you start a fight, you pretty much have to commit to it.
With mistform and some healing wards by the Sorcs are enough for to kite as long as you don't hesitate too much. Obviously not all classes are equally good for smallscaling but that shouldn't be a surprise for anyone.
Of course my statement was a bit over the top but I stick with it - even tho there might be some situations where you really couldn't have done anything better - in almost every situation you could. The real question is what you consider a given. Everything is a long chain of actions in which a mistake made at some point might lead to a wipe in a later stage in which the wipe can't be avoided.
Not trying to be offensive but I'd consider something as basic as not using destro ults to quickly end outnumbered fights a mistake if you struggle to wipe enemies before the rest runs back.
lol.
Is this the part where you tell me ad pugs are harder to fight than ep or dc?Small scaling as AD on Trueflame must be a magical experienceThanks for your contribution to the discussion.@EtanielYou get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?
You fight 5v10 and get zerged by 20 more during the fight? -> Why didn't you a) pull the enemies away from reinforcement lines and/or b) why didn't you disengage the fight in time when you saw 20 more enemies? (It's highly unlikely that in such a situation the 20 randomly came to a spot way off the lines)
You get root spammed? -> Shouldn't be a problem if you are fighting an acceptable amount of enemies, it only *** you if you try to retreat but ideally you started kiting soon enough so you didn't let the rootspammer come close enough.
Etc.
Disengage? If by disengage you mean : not even engaging and running away, spreading out the group so that one may survive and place a camp, then I agree.
But you can't disengage just by snapping your fingers. I mean, I can see a sorc streaking away, or a nightblade using shade and cloaking away, but that's it.
You can't disengage the way your bomb group would be able to , with rapids and barrier for example. You just can't slot that.
I think it's pretty safe to say that our fights our 90% started by kiting the enemy pretty far from the travelled path, into a location we feel comfortable fighting in, never do we zerg dive and complain we got outnumbered, but it happens very often that we'll try to engage a similarly sized group and get added by 5 + stealthers, or an entire zerg will change their course to reach that small cross on the map. You can't disengage from that. Once you start a fight, you pretty much have to commit to it.
With mistform and some healing wards by the Sorcs are enough for to kite as long as you don't hesitate too much. Obviously not all classes are equally good for smallscaling but that shouldn't be a surprise for anyone.
Of course my statement was a bit over the top but I stick with it - even tho there might be some situations where you really couldn't have done anything better - in almost every situation you could. The real question is what you consider a given. Everything is a long chain of actions in which a mistake made at some point might lead to a wipe in a later stage in which the wipe can't be avoided.
Not trying to be offensive but I'd consider something as basic as not using destro ults to quickly end outnumbered fights a mistake if you struggle to wipe enemies before the rest runs back.
lol.
Thanks for your contribution to the discussion.
Well, I can't agree with you.Thanks for your contribution to the discussion.
It might not be the most constructive feedback to your post. But it most certainly hits the nail on the head.
I´d have wholeheartedly agreed with you (for certain classes) up until orsinium. Ever since then a group outnumbering you and determined to kill you will do that unless you port into a keep or into a different campaign.
Disengaging is not possible against semi competent players or incompetent players vastly outnumbering you.
Getting vastly outnumbered is not avoidable anymore.
Well, I can't agree with you.Thanks for your contribution to the discussion.
It might not be the most constructive feedback to your post. But it most certainly hits the nail on the head.
I´d have wholeheartedly agreed with you (for certain classes) up until orsinium. Ever since then a group outnumbering you and determined to kill you will do that unless you port into a keep or into a different campaign.
Disengaging is not possible against semi competent players or incompetent players vastly outnumbering you.
Getting vastly outnumbered is not avoidable anymore.
For groups of <5 I think the best setup is to go with only mag sorcs, except maybe 1 templar. Mag sorc combines good ranged single target damage with good moveability, aswell as having the option to coordinate storms for AOE damage. Usually we go a bit on the sides of some travel line between enemy keeps and pull people away while always staying on range and focussing down the closest squishy guy. If they move towards us, we move away from them keeping distance while still ranging them down. If it's getting many we pull towards some choke and when they stack up we cast 4 storms and vaporize them. Even with otherwise fully singletarget oriented builds, 4 storms are usually enough to kill a bunch of stacked enemies. Afterwards you just clear up the survivors and start over again.
As you can see, in this playstyle there isn't really anything like "commiting" to a fight that you can't disengage from and due to sorc mobility and range, there is also no reason why you wouldn't be able to avoid getting vastly outnumbered.
Well, I can't agree with you.Thanks for your contribution to the discussion.
It might not be the most constructive feedback to your post. But it most certainly hits the nail on the head.
I´d have wholeheartedly agreed with you (for certain classes) up until orsinium. Ever since then a group outnumbering you and determined to kill you will do that unless you port into a keep or into a different campaign.
Disengaging is not possible against semi competent players or incompetent players vastly outnumbering you.
Getting vastly outnumbered is not avoidable anymore.
For groups of <5 I think the best setup is to go with only mag sorcs, except maybe 1 templar. Mag sorc combines good ranged single target damage with good moveability, aswell as having the option to coordinate storms for AOE damage. Usually we go a bit on the sides of some travel line between enemy keeps and pull people away while always staying on range and focussing down the closest squishy guy. If they move towards us, we move away from them keeping distance while still ranging them down. If it's getting many we pull towards some choke and when they stack up we cast 4 storms and vaporize them. Even with otherwise fully singletarget oriented builds, 4 storms are usually enough to kill a bunch of stacked enemies. Afterwards you just clear up the survivors and start over again.
As you can see, in this playstyle there isn't really anything like "commiting" to a fight that you can't disengage from and due to sorc mobility and range, there is also no reason why you wouldn't be able to avoid getting vastly outnumbered.
Small scaling as AD on Trueflame must be a magical experience
Ghost-Shot wrote: »
Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.
Princess_Asgari wrote: »Hopefully if the keep the reduced cost cp change they go back and reduce the skill costs as well to compensate. It was something like 26% increase when cp was introduced with 1.6 (could be less).
A lot of skills for both mag and stam on a few classes are just too high for both pve and pvp. It just pushes everyone into the exact same gear using less availible sets even more.
Well, I can't agree with you.Thanks for your contribution to the discussion.
It might not be the most constructive feedback to your post. But it most certainly hits the nail on the head.
I´d have wholeheartedly agreed with you (for certain classes) up until orsinium. Ever since then a group outnumbering you and determined to kill you will do that unless you port into a keep or into a different campaign.
Disengaging is not possible against semi competent players or incompetent players vastly outnumbering you.
Getting vastly outnumbered is not avoidable anymore.
For groups of <5 I think the best setup is to go with only mag sorcs, except maybe 1 templar. Mag sorc combines good ranged single target damage with good moveability, aswell as having the option to coordinate storms for AOE damage. Usually we go a bit on the sides of some travel line between enemy keeps and pull people away while always staying on range and focussing down the closest squishy guy. If they move towards us, we move away from them keeping distance while still ranging them down. If it's getting many we pull towards some choke and when they stack up we cast 4 storms and vaporize them. Even with otherwise fully singletarget oriented builds, 4 storms are usually enough to kill a bunch of stacked enemies. Afterwards you just clear up the survivors and start over again.
As you can see, in this playstyle there isn't really anything like "commiting" to a fight that you can't disengage from and due to sorc mobility and range, there is also no reason why you wouldn't be able to avoid getting vastly outnumbered.
The base change was just "multiplying stuff by 10", but they also changed things on the back end, Ezareth pointed this bit out back in 2015:Princess_Asgari wrote: »Hopefully if the keep the reduced cost cp change they go back and reduce the skill costs as well to compensate. It was something like 26% increase when cp was introduced with 1.6 (could be less).
A lot of skills for both mag and stam on a few classes are just too high for both pve and pvp. It just pushes everyone into the exact same gear using less availible sets even more.
Was CP when they inflated stats so you could see the difference better when you spent your CP? I think so, and they multiplied most skill costs by 10 I believe.
Further there was the base skill cost calculation change that resulted from the removal of Vet levels. All skills ended up about 8% more expensive at the base level, because math is hard for ZOS I assume.There is a .877% "Nerf" in the actual formula that is multiplicative with all non-CP spell cost reduction (which is additive with each other) which includes the Breton Passive. This went live in a 1.6
Grumble_and_Grunt wrote: »Well, I can't agree with you.Thanks for your contribution to the discussion.
It might not be the most constructive feedback to your post. But it most certainly hits the nail on the head.
I´d have wholeheartedly agreed with you (for certain classes) up until orsinium. Ever since then a group outnumbering you and determined to kill you will do that unless you port into a keep or into a different campaign.
Disengaging is not possible against semi competent players or incompetent players vastly outnumbering you.
Getting vastly outnumbered is not avoidable anymore.
For groups of <5 I think the best setup is to go with only mag sorcs, except maybe 1 templar. Mag sorc combines good ranged single target damage with good moveability, aswell as having the option to coordinate storms for AOE damage. Usually we go a bit on the sides of some travel line between enemy keeps and pull people away while always staying on range and focussing down the closest squishy guy. If they move towards us, we move away from them keeping distance while still ranging them down. If it's getting many we pull towards some choke and when they stack up we cast 4 storms and vaporize them. Even with otherwise fully singletarget oriented builds, 4 storms are usually enough to kill a bunch of stacked enemies. Afterwards you just clear up the survivors and start over again.
As you can see, in this playstyle there isn't really anything like "commiting" to a fight that you can't disengage from and due to sorc mobility and range, there is also no reason why you wouldn't be able to avoid getting vastly outnumbered.
simply be it their main and they always play no matter how royally a patch f**** them over, most small scalers I imagine care little for K:D or AP and simply play for the fun of the fights, except the fun fights are becoming so few nowadays.
OMG! I was actually saying the same thing in guild chat in regards to the comments in this thread.So you let your templar die a lot because he can´t get away?
OMG! I was actually saying the same thing in guild chat in regards to the comments in this thread.So you let your templar die a lot because he can´t get away?
Okay guys - all we need is one sacrificial Templar for our SorcScale group. Anyone want to volunteer?
>_>
<_<
Don't loot at me pls...
Grumble_and_Grunt wrote: »Well, I can't agree with you.Thanks for your contribution to the discussion.
It might not be the most constructive feedback to your post. But it most certainly hits the nail on the head.
I´d have wholeheartedly agreed with you (for certain classes) up until orsinium. Ever since then a group outnumbering you and determined to kill you will do that unless you port into a keep or into a different campaign.
Disengaging is not possible against semi competent players or incompetent players vastly outnumbering you.
Getting vastly outnumbered is not avoidable anymore.
For groups of <5 I think the best setup is to go with only mag sorcs, except maybe 1 templar. Mag sorc combines good ranged single target damage with good moveability, aswell as having the option to coordinate storms for AOE damage. Usually we go a bit on the sides of some travel line between enemy keeps and pull people away while always staying on range and focussing down the closest squishy guy. If they move towards us, we move away from them keeping distance while still ranging them down. If it's getting many we pull towards some choke and when they stack up we cast 4 storms and vaporize them. Even with otherwise fully singletarget oriented builds, 4 storms are usually enough to kill a bunch of stacked enemies. Afterwards you just clear up the survivors and start over again.
As you can see, in this playstyle there isn't really anything like "commiting" to a fight that you can't disengage from and due to sorc mobility and range, there is also no reason why you wouldn't be able to avoid getting vastly outnumbered.
simply be it their main and they always play no matter how royally a patch f**** them over, most small scalers I imagine care little for K:D or AP and simply play for the fun of the fights, except the fun fights are becoming so few nowadays.
My group plays our mains, which all happen to be nightblades, there's 3 of us 2 stam 1 mag. We play for fun but we definitely won't hesitate to get some tasty d-ticks, but the fun fights lately have been rare, most fights end up with us beating on a healbot until a Zerg comes or us beating on a healbot for 5 minutes then killing it and seeing it again 2 minutes later, I miss the days when we could be chased for 20 minutes with fun skirmishes the whole time with it ending with us eventually getting cornered and either winning or losing and taking many bags to the face
IzakiBrotherSs wrote: »Unless someone really decides to waste 50+ points into this star instead of cost reduction, this CP star will be useless. 10% for 50 points spend isn't that huge. So if you were to put less than that, the debuff would be barely noticeable.
The star replaces cost reduction.
Mojomonkeyman wrote: »Well, I can't agree with you.Thanks for your contribution to the discussion.
It might not be the most constructive feedback to your post. But it most certainly hits the nail on the head.
I´d have wholeheartedly agreed with you (for certain classes) up until orsinium. Ever since then a group outnumbering you and determined to kill you will do that unless you port into a keep or into a different campaign.
Disengaging is not possible against semi competent players or incompetent players vastly outnumbering you.
Getting vastly outnumbered is not avoidable anymore.
For groups of <5 I think the best setup is to go with only mag sorcs, except maybe 1 templar. Mag sorc combines good ranged single target damage with good moveability, aswell as having the option to coordinate storms for AOE damage. Usually we go a bit on the sides of some travel line between enemy keeps and pull people away while always staying on range and focussing down the closest squishy guy. If they move towards us, we move away from them keeping distance while still ranging them down. If it's getting many we pull towards some choke and when they stack up we cast 4 storms and vaporize them. Even with otherwise fully singletarget oriented builds, 4 storms are usually enough to kill a bunch of stacked enemies. Afterwards you just clear up the survivors and start over again.
As you can see, in this playstyle there isn't really anything like "commiting" to a fight that you can't disengage from and due to sorc mobility and range, there is also no reason why you wouldn't be able to avoid getting vastly outnumbered.
We are playing completely different games. AP or kill counts mean nothing to me, never have, never will. The only reason for me pvping is the rewarding feeling I get out of the quality of the fight, not the quantity of enemies I kill. A bomb/raid setup (or a mini version of it, like you described) with stacked destro ults is not smallscale and does not yield any satisfaction to me no matter how successful since it downgrades the quality of a fight to a successful bomb.
Why would I ever take the chance of having good fights away from my opponents, my allies and myself with aligned rinse-repeat destro nuking when those good fights are the major defining factor of me having fun?