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  • Sanct16
    Sanct16
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    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
    Edited by Sanct16 on March 17, 2017 5:55AM
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Masel
    Masel
    Class Representative
    It's hard to discuss the value of regen and cost reduction without knowing what is going on with the base cost of abilities.

    Before One Tamriel, the base cost for abilities scaled up with every level and vet rank. Now they are a flat value for everyone, and are reduced as you add CP into cost reduction. (This began with changes to battle level that happened back in Orisinium, but that's another discussion.)

    You can still see look at the formulas for former base costs using the excellent UESP EsoSkills tool. Also see here.

    As you can see, the current base costs at cp160 (formerly known as VR16) were increased by 29% across the board over the level 50 base costs.

    So the ability base costs were already increased to counterbalance the introduction of cost-reduction and regen passives. Everyone who is talking about sustain being too easy is overlooking that fact. I mentioned this in the discussion of no cp campaigns recently, but it seems relevant here as well.

    With the removal of Veteran Ranks, there is no more VR16. We are all simply Level 50. The "removal" of vet ranks was done in such a way that 10cp = 1 VR up to 160cp. It made converting the systems easy, as there really are still vet ranks, they're just baked into the CP system.

    What we could be seeing is the removal of the final vestiges (pun intended) of the VR system. A lot of people have been dreading the possibility of gear cap increase. Right now the cp cap can be raised without affecting gear, since gear stops at cp160 (aka VR16). But this really doesn't make any sense in context of a VR-less CP system.

    Maybe with Morrowind, gear (and food, and everything else) will scale to CP cap, allowing you to get more recovery that way. This would be a dreadful situation unless there were some system added to upgrade existing gear to the new cap. But assuming we don't have to farm all new gear, I actually think full scaling and remove of the old VR16 cap would make sense. And that kind of change would require reworking those regen passives.

    The base recovery values and possible changes to gear sets are also factors. Right now, base recovery is 514. The formula is based only on level, and does not take into account CP rank. If base recovery scaled up with CP in a 10-to-1 vet rank style, base recovery would be 1100 at cp630.

    They (and with they I mean Gina Bruno) definitely said there will be NO gear cap increase with Morrowind or in the near future.

    And if they ever do it, they would HAVE to include a way to upgrade your gear, because otherwise, PvE and PvP will be empty. I'm not grinding all that gear again.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Ghost-Shot
    Ghost-Shot
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    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    You are being entirely to reasonable, that one guy that jumped in the middle of 30 people and got rekt immediately was clearly the superior player.
  • RadioheadSh0t
    RadioheadSh0t
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    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.
    Edited by RadioheadSh0t on March 17, 2017 1:54PM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Ghost-Shot
    Ghost-Shot
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    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake
  • Mojomonkeyman
    Mojomonkeyman
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    Lots of self-proclaimed solo-/smallscale experts here who have never actually commited to that playstyle but insist on telling others how it works. Eye-opener for sure.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • ToRelax
    ToRelax
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    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Here's a truth about small scale: If you commit yourself to a fight, you can die. There are entirely too many factors, some of which you have no control over whatsoever, that even the most skilled player could survive every encounter.

    No, if you want to improve, push your limits and learn from your mistakes. If you always win your fights easily or run, you will never learn to overcome the odds you are avoiding.

    Surprising hearing this from you. I'm going to assume you just wrote what was on your mind, because I know well enough you seek out challenges like any good player keen to improve, whatever number of people you run with.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sanct16
    Sanct16
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    ToRelax wrote: »
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Here's a truth about small scale: If you commit yourself to a fight, you can die. There are entirely too many factors, some of which you have no control over whatsoever, that even the most skilled player could survive every encounter.

    No, if you want to improve, push your limits and learn from your mistakes. If you always win your fights easily or run, you will never learn to overcome the odds you are avoiding.

    Surprising hearing this from you. I'm going to assume you just wrote what was on your mind, because I know well enough you seek out challenges like any good player keen to improve, whatever number of people you run with.
    @ToRelax
    I didn't say that you should never seek challenging fights - neither did I say you should always run away. However the most important thing about making a small group work is to pick your fights wisely. If you fight outnumbered being able to plan ahead how the fight might develope and act proactively is a very important skill that many players seem to forget about.

    I agree that you should push your limits. However you need to know your limits - if you try to fight 30 enemies with a 5 man group face to face that isn't pushing your limit, it's just pugish behaviour that should lead to death and in no way justifies complaining about getting zerged.

    You get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?
    You fight 5v10 and get zerged by 20 more during the fight? -> Why didn't you a) pull the enemies away from reinforcement lines and/or b) why didn't you disengage the fight in time when you saw 20 more enemies? (It's highly unlikely that in such a situation the 20 randomly came to a spot way off the lines)
    You get root spammed? -> Shouldn't be a problem if you are fighting an acceptable amount of enemies, it only *** you if you try to retreat but ideally you started kiting soon enough so you didn't let the rootspammer come close enough.
    Etc.

    My orginal comment was of course and exeggaration. What I tried to say was that people should look at deaths more as a chance to improve rather than how bad the game is. There is hardly a fight that we lose where I would say we played perfectly.

    I'm just getting tired of players making excuses instead of just looking for what they could do better. No, they just assume they did everything perfect - even when they didn't - and complain how skillless the game is.

    @Mojomonkeyman
    Sure, I'm not fully commited to smallscale, I prefer playing in raids but I have still played my fair share of 3-6 man groups which I believe qualifies as smallscale. I don't see how this is relevant tho regardin what I said, maybe playing both different playstyles gives me some more insight on how to pick fights based on your group size or just some more objectivity or maybe even what classes to pick for a good group setup - not sure how to explain otherwise that I never encounter any of the problems everyone else is complaining about.

    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Derra
    Derra
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    Sanct16 wrote: »
    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    I´d like to challenge that statement.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
    The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ghost-Shot
    Ghost-Shot
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    Derra wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
    The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.

    I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.
  • RadioheadSh0t
    RadioheadSh0t
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    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.

    Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.
    Edited by RadioheadSh0t on March 17, 2017 8:41PM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • RadioheadSh0t
    RadioheadSh0t
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    "Got gap-closed to death? Shouldn't have let them within gap-close range."

    Reading that just completely explains everything.

    "It's your fault that you tried to fight that person from inside Radiant Destruction range!"
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Lore_lai
    Lore_lai
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    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
    3MXkumi.jpg


  • Sandman929
    Sandman929
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    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.

    Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.

    The game does seem to favor large raids though doesn't it?
  • Derra
    Derra
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    Ghost-Shot wrote: »
    Derra wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
    The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.

    I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.

    I think you don´t understand.

    The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.

    It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.

    Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
    a) playing smallscale in a wellknown group over years
    b) how tryhardy the eu server is

    The only remedy to this behavior is retreating to ones own faction.
    Edited by Derra on March 17, 2017 9:12PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ghost-Shot
    Ghost-Shot
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    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.

    Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.

    I've been chased by a zerg before and I've been the zerg chasing before, but this seems ridiculous, I have never seen a 24 man legitimately chase a solo halfway across the map, most die long before that. It's a shame if you rode over a hill or something into a 24 man but in most cases you can see the zerg from pretty far away and change course, if you choose to engage a 24 man by yourself the that's all on you.
    Derra wrote: »
    Ghost-Shot wrote: »
    Derra wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
    The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.

    I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.

    I think you don´t understand.

    The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.

    It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.

    Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
    a) playing smallscale in a wellknown group over years
    b) how tryhardy the eu server is

    The only remedy to this behavior is retreating to ones own faction.

    Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.
  • RadioheadSh0t
    RadioheadSh0t
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    I have been chased by full raids literally dozens of times.

    Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.
    Edited by RadioheadSh0t on March 17, 2017 9:54PM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Ghost-Shot
    Ghost-Shot
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    I have been chased by full raids literally dozens of times.

    Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.

    Brutal, are you the guy that posts rants in zone or sends the rage tells that might bring you that kind of agro? If not that's *** man.
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    I have been chased by full raids literally dozens of times.

    Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.

    Brutal, are you the guy that posts rants in zone or sends the rage tells that might bring you that kind of agro? If not that's *** man.

    Nope, just boiler-plate Xv1. I don't send tells, don't talk in zone (but don't know how that would relate to opponents). I find it weird that you find it so unusual, do you play solo often?
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
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    Aldonius Brutus - Vet Orc DK (DC)
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    Ghost-Shot wrote: »
    I have been chased by full raids literally dozens of times.

    Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.

    Brutal, are you the guy that posts rants in zone or sends the rage tells that might bring you that kind of agro? If not that's *** man.

    Nope, just boiler-plate Xv1. I don't send tells, don't talk in zone (but don't know how that would relate to opponents). I find it weird that you find it so unusual, do you play solo often?

    People play multiple factions so they tend to remember the real shitters. Not usually solo but im usually either in a 3-4 man or ~18, so I see both sides of this argument. And its just not a real issue I've seen. The only times we've honestly been chased for more than a minute by a raid is when we repeatedly bomb their back lines and they eventually feel they need to deal with the inconvenience, which is 100% reasonable. I also understand that this is a zerg game so I tend to not get triggered by lots of players.
  • Synozeer
    Synozeer
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    I have been chased by full raids literally dozens of times.

    Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.

    I've noticed two things that are like catnip to zergs - streaking or mistforming away. This triggers some primitive chase instinct in the herd. Further study on this phenomenon is required.
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
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    ...and many more.
  • LegendaryChef
    LegendaryChef
    ✭✭✭✭✭
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    I normally enjoy your posts on the forums but I have to say that this one was the least thought out and untrue post from you to date.

    Small scale is still possible in the game but it seems that with every update Zos do they are slowly but surely making the playstyle harder as time goes on whereas still running in bomb groups/zergs has little no to downside so I fully get most of the QQ.

    Prime example would be the new tree passive, stacking a poison and regeneration debuff on a small scale player is really going to give the small scale players a hard time whereas bigger group players will see very little impact.

    I'm honestly not sure if you were trolling or not in the last part of the post when you mentioned every death being your own fault. I know this is everyone's favourite topic but do I need to remind anyone about the stealth system Zos currently has? Or maybe blob's latest one shot build?

    There are so many different possible issues that could lead to your own death during small scale fights from getting double CC'd or as I mentioned you could simply get one shot and there's f**k all you can do about it. There has been fights my group thought was manageable at first but as soon as we engage out comes nother 5+ people flying out of stealth....

    I think the last part should read something more like: Every single mistake you make will greatly increase your chance of death. But to simply state that every death is your own fault in a time of Eso's current PvP state is obsurd and if that's really your best advice regarding small scale maybe you aren't the one to give advice at all.
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.

    Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.

    I've been chased by a zerg before and I've been the zerg chasing before, but this seems ridiculous, I have never seen a 24 man legitimately chase a solo halfway across the map, most die long before that. It's a shame if you rode over a hill or something into a 24 man but in most cases you can see the zerg from pretty far away and change course, if you choose to engage a 24 man by yourself the that's all on you.
    Derra wrote: »
    Ghost-Shot wrote: »
    Derra wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
    The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.

    I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.

    I think you don´t understand.

    The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.

    It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.

    Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
    a) playing smallscale in a wellknown group over years
    b) how tryhardy the eu server is

    The only remedy to this behavior is retreating to ones own faction.

    Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.

    Comparing your tone to the others in this thread, you seem to spread much more aggression than any smallscaler I´ve met. I can only assume you have a grudge with some individuals, who (in your world) represent entire playstyles and now you are throwing stones against anyone who could fall into said playstyle category.

    Please take your own advice, keep your hostility to yourself and stop throwing around condescending posts based on assumptions. Every single one of your posts here includes at least one insult or accusation (just taking the one I quoted you can find gems like "children", hypocrites"), which makes you look 1) very biased and 2) not very smart.

    Self-reflection is a very underrated virtue.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.

    Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.

    I've been chased by a zerg before and I've been the zerg chasing before, but this seems ridiculous, I have never seen a 24 man legitimately chase a solo halfway across the map, most die long before that. It's a shame if you rode over a hill or something into a 24 man but in most cases you can see the zerg from pretty far away and change course, if you choose to engage a 24 man by yourself the that's all on you.
    Derra wrote: »
    Ghost-Shot wrote: »
    Derra wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
    The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.

    I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.

    I think you don´t understand.

    The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.

    It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.

    Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
    a) playing smallscale in a wellknown group over years
    b) how tryhardy the eu server is

    The only remedy to this behavior is retreating to ones own faction.

    Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.

    Comparing your tone to the others in this thread, you seem to spread much more aggression than any smallscaler I´ve met. I can only assume you have a grudge with some individuals, who (in your world) represent entire playstyles and now you are throwing stones against anyone who could fall into said playstyle category.

    Please take your own advice, keep your hostility to yourself and stop throwing around condescending posts based on assumptions. Every single one of your posts here includes at least one insult or accusation (just taking the one I quoted you can find gems like "children", hypocrites"), which makes you look 1) very biased and 2) not very smart.

    Self-reflection is a very underrated virtue.
    If Ghostbane's sarcasm meets your definition of aggression, then I think I can recommend you something you ought to enjoy:
    hko_logo_blueShadow.png

    He's completely accurate about where the wholesale sodium chloride comes from in pvp: it's disproportionately from ppl who consider themselves solo/smallscale players, and also the 10-16 mans that consider themselves 'small groups'. It's not an accusation to say that those are the ones who will actually bother to chase individuals across the map, it's simply a statement of fact. He's not calling you a child or hypocrite, nor is he directing that descriptive at all solo players. There's literally nothing to get offended about there.

    I do not know what else to tell you other than please exercise your reading comprehension, get off your high horse and address the substance of his post rather than pulling an ad hominem out of your ass.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.

    Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.

    I've been chased by a zerg before and I've been the zerg chasing before, but this seems ridiculous, I have never seen a 24 man legitimately chase a solo halfway across the map, most die long before that. It's a shame if you rode over a hill or something into a 24 man but in most cases you can see the zerg from pretty far away and change course, if you choose to engage a 24 man by yourself the that's all on you.
    Derra wrote: »
    Ghost-Shot wrote: »
    Derra wrote: »
    Ghost-Shot wrote: »
    Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.

    I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.

    I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.
    Sanct16 wrote: »
    The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.

    Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

    Someone is out of touch with reality.

    Biting off more than you can chew is a mistake

    If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
    The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.

    I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.

    I think you don´t understand.

    The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.

    It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.

    Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
    a) playing smallscale in a wellknown group over years
    b) how tryhardy the eu server is

    The only remedy to this behavior is retreating to ones own faction.

    Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.

    Comparing your tone to the others in this thread, you seem to spread much more aggression than any smallscaler I´ve met. I can only assume you have a grudge with some individuals, who (in your world) represent entire playstyles and now you are throwing stones against anyone who could fall into said playstyle category.

    Please take your own advice, keep your hostility to yourself and stop throwing around condescending posts based on assumptions. Every single one of your posts here includes at least one insult or accusation (just taking the one I quoted you can find gems like "children", hypocrites"), which makes you look 1) very biased and 2) not very smart.

    Self-reflection is a very underrated virtue.

    Oh come on, I'm sure you can do better than saying I'm not very smart!

    I have very little bias on the subject, as stated previously in this thread I play in small groups and large groups regularly so I see and understand the very valid concerns of both play styles. As @HoloYoitsu pointed out, there is a very big difference between hostility and sarcasm, though sometimes it can be hard to pick up on tone through text, understandable.

    And if you really take exception to anything I said feel free to explain to me how its not childish to trash people based on the size of their group and how its not hypocritical to go around the game and forums constantly speaking negatively of large groups, and further specific guilds, while at the same time stacking one's own "small group" in the middle of a faction zerg?

    People will obviously disagree with what @Sanct16 said, there seems to be a desperate need to keep up the illusion that small scale PvP is the only thing that requires skill in this game. But when we regularly see threads pop up looking to do things like debuff groups based on size, there is a vocal bunch that clearly wants everything handed to them, thus diminishing the skill required.
  • Etaniel
    Etaniel
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    ✭✭
    Sanct16 wrote: »
    You get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?
    You fight 5v10 and get zerged by 20 more during the fight? -> Why didn't you a) pull the enemies away from reinforcement lines and/or b) why didn't you disengage the fight in time when you saw 20 more enemies? (It's highly unlikely that in such a situation the 20 randomly came to a spot way off the lines)
    You get root spammed? -> Shouldn't be a problem if you are fighting an acceptable amount of enemies, it only *** you if you try to retreat but ideally you started kiting soon enough so you didn't let the rootspammer come close enough.
    Etc.

    Disengage? If by disengage you mean : not even engaging and running away, spreading out the group so that one may survive and place a camp, then I agree.
    But you can't disengage just by snapping your fingers. I mean, I can see a sorc streaking away, or a nightblade using shade and cloaking away, but that's it.
    You can't disengage the way your bomb group would be able to , with rapids and barrier for example. You just can't slot that.

    I think it's pretty safe to say that our fights our 90% started by kiting the enemy pretty far from the travelled path, into a location we feel comfortable fighting in, never do we zerg dive and complain we got outnumbered, but it happens very often that we'll try to engage a similarly sized group and get added by 5 + stealthers, or an entire zerg will change their course to reach that small cross on the map. You can't disengage from that. Once you start a fight, you pretty much have to commit to it.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • LeifErickson
    LeifErickson
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    Ever since the great one Maubee got banned, I haven't been chased halfway across the map as much as I use to. Man do I miss that guy. His group chasing me has lead to some of the most exciting fights I've ever had. I can only speak for myself but I enjoy being chased by many.
  • Valencer
    Valencer
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    Sanct16 wrote: »
    You get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?

    Did you know enemies can now mount up and catch up to you on horseback? Big Boss knows :(
  • Xsorus
    Xsorus
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    I had a guy chase my sorc a bit after I killed a guy near him, stop and turn around till a large group of 12 or so caught up then mount up and all of them chase me down *grin*
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