josh.lackey_ESO wrote: »It's hard to discuss the value of regen and cost reduction without knowing what is going on with the base cost of abilities.
Before One Tamriel, the base cost for abilities scaled up with every level and vet rank. Now they are a flat value for everyone, and are reduced as you add CP into cost reduction. (This began with changes to battle level that happened back in Orisinium, but that's another discussion.)
You can still see look at the formulas for former base costs using the excellent UESP EsoSkills tool. Also see here.
As you can see, the current base costs at cp160 (formerly known as VR16) were increased by 29% across the board over the level 50 base costs.
So the ability base costs were already increased to counterbalance the introduction of cost-reduction and regen passives. Everyone who is talking about sustain being too easy is overlooking that fact. I mentioned this in the discussion of no cp campaigns recently, but it seems relevant here as well.
With the removal of Veteran Ranks, there is no more VR16. We are all simply Level 50. The "removal" of vet ranks was done in such a way that 10cp = 1 VR up to 160cp. It made converting the systems easy, as there really are still vet ranks, they're just baked into the CP system.
What we could be seeing is the removal of the final vestiges (pun intended) of the VR system. A lot of people have been dreading the possibility of gear cap increase. Right now the cp cap can be raised without affecting gear, since gear stops at cp160 (aka VR16). But this really doesn't make any sense in context of a VR-less CP system.
Maybe with Morrowind, gear (and food, and everything else) will scale to CP cap, allowing you to get more recovery that way. This would be a dreadful situation unless there were some system added to upgrade existing gear to the new cap. But assuming we don't have to farm all new gear, I actually think full scaling and remove of the old VR16 cap would make sense. And that kind of change would require reworking those regen passives.
The base recovery values and possible changes to gear sets are also factors. Right now, base recovery is 514. The formula is based only on level, and does not take into account CP rank. If base recovery scaled up with CP in a 10-to-1 vet rank style, base recovery would be 1100 at cp630.
The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
@ToRelaxThe problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Here's a truth about small scale: If you commit yourself to a fight, you can die. There are entirely too many factors, some of which you have no control over whatsoever, that even the most skilled player could survive every encounter.
No, if you want to improve, push your limits and learn from your mistakes. If you always win your fights easily or run, you will never learn to overcome the odds you are avoiding.
Surprising hearing this from you. I'm going to assume you just wrote what was on your mind, because I know well enough you seek out challenges like any good player keen to improve, whatever number of people you run with.
Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.
Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.

RadioheadSh0t wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.
Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.
Ghost-Shot wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.
I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.
RadioheadSh0t wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.
Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.
Ghost-Shot wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.
I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.
I think you don´t understand.
The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.
It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.
Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
a) playing smallscale in a wellknown group over years
b) how tryhardy the eu server is
The only remedy to this behavior is retreating to ones own faction.
RadioheadSh0t wrote: »I have been chased by full raids literally dozens of times.
Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.
Ghost-Shot wrote: »RadioheadSh0t wrote: »I have been chased by full raids literally dozens of times.
Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.
Brutal, are you the guy that posts rants in zone or sends the rage tells that might bring you that kind of agro? If not that's *** man.
RadioheadSh0t wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »I have been chased by full raids literally dozens of times.
Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.
Brutal, are you the guy that posts rants in zone or sends the rage tells that might bring you that kind of agro? If not that's *** man.
Nope, just boiler-plate Xv1. I don't send tells, don't talk in zone (but don't know how that would relate to opponents). I find it weird that you find it so unusual, do you play solo often?
RadioheadSh0t wrote: »I have been chased by full raids literally dozens of times.
Not engaged with them, they might see me finishing up a fight or just not in stealth and they will spend 5+ minutes chasing down one sorc who wasn't even engaged with them.
The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Ghost-Shot wrote: »RadioheadSh0t wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.
Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.
I've been chased by a zerg before and I've been the zerg chasing before, but this seems ridiculous, I have never seen a 24 man legitimately chase a solo halfway across the map, most die long before that. It's a shame if you rode over a hill or something into a 24 man but in most cases you can see the zerg from pretty far away and change course, if you choose to engage a 24 man by yourself the that's all on you.Ghost-Shot wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.
I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.
I think you don´t understand.
The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.
It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.
Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
a) playing smallscale in a wellknown group over years
b) how tryhardy the eu server is
The only remedy to this behavior is retreating to ones own faction.
Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.
If Ghostbane's sarcasm meets your definition of aggression, then I think I can recommend you something you ought to enjoy:Mojomonkeyman wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.
Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.
I've been chased by a zerg before and I've been the zerg chasing before, but this seems ridiculous, I have never seen a 24 man legitimately chase a solo halfway across the map, most die long before that. It's a shame if you rode over a hill or something into a 24 man but in most cases you can see the zerg from pretty far away and change course, if you choose to engage a 24 man by yourself the that's all on you.Ghost-Shot wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.
I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.
I think you don´t understand.
The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.
It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.
Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
a) playing smallscale in a wellknown group over years
b) how tryhardy the eu server is
The only remedy to this behavior is retreating to ones own faction.
Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.
Comparing your tone to the others in this thread, you seem to spread much more aggression than any smallscaler I´ve met. I can only assume you have a grudge with some individuals, who (in your world) represent entire playstyles and now you are throwing stones against anyone who could fall into said playstyle category.
Please take your own advice, keep your hostility to yourself and stop throwing around condescending posts based on assumptions. Every single one of your posts here includes at least one insult or accusation (just taking the one I quoted you can find gems like "children", hypocrites"), which makes you look 1) very biased and 2) not very smart.
Self-reflection is a very underrated virtue.

Mojomonkeyman wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
So if I'm solo, and a 24-man group spots me and chases me halfway across the map, I bit off more than I could chew? If I pick a 1v1 and the player just perms-blocks until his 12 buddies show, I bit off more than I could chew? Not to mention latency, bugs, FPS, imbalance.
Come on, the statement I was responding to was ridiculous. No, it's not your fault every time you die, unless it's simply your fault that you don't want to run in a large raid, which is terrible logic.
I've been chased by a zerg before and I've been the zerg chasing before, but this seems ridiculous, I have never seen a 24 man legitimately chase a solo halfway across the map, most die long before that. It's a shame if you rode over a hill or something into a 24 man but in most cases you can see the zerg from pretty far away and change course, if you choose to engage a 24 man by yourself the that's all on you.Ghost-Shot wrote: »Ghost-Shot wrote: »RadioheadSh0t wrote: »Princess_Asgari wrote: »Seeing the possible cp changes and the warden passives and base skills its obvious that certain classes without MAJOR buffs will simply not be competitive. The warden alone takes the best of every class and wraps it into one.
I understand the need for pushing for more Morrowind sales but how can you even begin to say Warden is balanced with all that it offers.
I agree with you completely, but why wouldn't they make the new shiny class totally OP to get more people into/back into the game? It's a an awful balance decision, but we all know that profits matter much more that balance to ZOS.The problem with smallscale in this game isn't that it isn't possible. The problem is that everyone is expecting everything to come for free. People aren't willing to improve, they rather assume they are good and therefore should be able to win every fight no matter how poorly they pick their fight.
Let me tell you a simple truth about smallscale: Every single death is because you made a mistake. Improve.
Someone is out of touch with reality.
Biting off more than you can chew is a mistake
If the food respawns and comes flying back on horseback while also bringing along a second a second and third menue, cheeseplate and desert it´s hardly the guy having a feast to blame.
The bites just don´t end because there is no penalty for being eaten - so they´ve learned to gorge you by just coming around often enough.
I mean you don't have to stick to the same spot you killed them at, move around and find others to kill. Most of the time when you get zerged down its because you put yourself in a position to be zerged, I find that trying to single handily hold a trans line is a pretty poor decision.
I think you don´t understand.
The fight literally never ends. We constantly move into one direction away from the zerg/enemy respawn.
It´s not unusual to start a fight between brk sej and have it end at the IC bridge with us dead - because people place camps or just ride back and point out position in zone chat with us never being able to disengange because we constantly fight and kill people.
Saying you can get avoid getting zerged down if the enemy wants to zerg you just shows you have no idea of
a) playing smallscale in a wellknown group over years
b) how tryhardy the eu server is
The only remedy to this behavior is retreating to ones own faction.
Must be an EU thing, we have lots of zergs on NA but its very rare to have them chase you very far, you usually either die pretty quick or they get bored. The exception to that is the small scale and "solo" players who are unnecessarily hostile towards people who play in a zerg (seriously, grow up children) or the massive hypocrites who's "small" group is balls deep in a faction zerg, and tbh most of those people deserve every bit of zerg agro they get.
Comparing your tone to the others in this thread, you seem to spread much more aggression than any smallscaler I´ve met. I can only assume you have a grudge with some individuals, who (in your world) represent entire playstyles and now you are throwing stones against anyone who could fall into said playstyle category.
Please take your own advice, keep your hostility to yourself and stop throwing around condescending posts based on assumptions. Every single one of your posts here includes at least one insult or accusation (just taking the one I quoted you can find gems like "children", hypocrites"), which makes you look 1) very biased and 2) not very smart.
Self-reflection is a very underrated virtue.
You get gapclose spammed to death? -> You shouldn't have let them come into gapclose range. Why did you wait for them to catch you?
You fight 5v10 and get zerged by 20 more during the fight? -> Why didn't you a) pull the enemies away from reinforcement lines and/or b) why didn't you disengage the fight in time when you saw 20 more enemies? (It's highly unlikely that in such a situation the 20 randomly came to a spot way off the lines)
You get root spammed? -> Shouldn't be a problem if you are fighting an acceptable amount of enemies, it only *** you if you try to retreat but ideally you started kiting soon enough so you didn't let the rootspammer come close enough.
Etc.