ZOS_KaiSchober wrote: »Eine der Informationen, die im Zusammenhang mit der Morrowind-Berichterstattung besprochen wurden, ist die Tatsache, dass sich das Team sehr wohl bewusst ist, wie problematisch das RNG-System ist, und das über Lösungswege, wie möglicherweise ein Tokensystem, nachgedacht wird.
puffytheslayer wrote: »i know right!
the rng is awful in there
ive done it almost 10 times now and all i have is
a decicive lightning staff
1 precise & 1 powered resto staff
a nirn greatsword
1 charged, 1 precice, 1 infused & 1 sharpened battleaxe
a decicive bow
(jk, bragging, rngeebus loves me)
Another 3000 should do, then they'll provide another response.
Another 6000 will provide a dev response.
Another 10,000 will provide a response with a feature change
Another 30,000 will provide a response with a positive feature change.
Time to get spamming OP.
tinythinker wrote: »Zero.
Get enough people to stop running vMA if you want serious attention.
ZOS loves internal metrics. They do listen to us, but you have a better chance of getting a change if the right numbers support you.
Drop rate is still abhorrent. It's so remarkably obvious that nobody cares about the crap traits they put in there, yet for some reason they're still there. Just remove the useless junk traits from the loot table already. People shouldn't be running solo content a dozen times a week for a year straight and still not get the drop they want. I mean ffs, it's been a year. Use your brains ZOS. Take one afternoon away from retexturing senche tigers for crown sale and remove crap traits from vMA. People simply do not go into vMA looking for those items, no matter how hard you try to convince yourselves that they do.
but then you realise people only want a token system because they´re lazy to do vmsa a few times or don´t have time for it
KingYogi415 wrote: »This is the one.
I can feel it!
https://www.youtube.com/watch?v=YXfnZ7HYD_kIt's a quite simple fix ZOS has to make:
Add an extra difficulty (Torture mode) for leaderboarders to vMSA / Dungeons / Trials
- Normal mode (for beginners) -> No vMSA weapons
- Veteran mode (for advanced casual gamers) -> vMSA weapons & no leaderboards
- Torture mode (for people with OCD) -> vMSA weapons & leaderboards & extra title
The rewards will be the same from Veteran and Torture modes, just only Torture mode will have leaderboards for "recognition".
Veteran mode difficulty will be toned down so (enthusiastic) casual gamers you can complete it with ease in 30minutes and actually grind for vMSA weapons (which will still be a LONG road), instead of completing it once and never touching it again.
Torture mode will be made a LOT harder, since the "pro's" don't have any challenge anymore right now and still want recognition in leaderboard for their "pro" skills.
It's a small tweak for ZOS, everyone will be happy, except for the griefers who don't like seeing other players happy while playing a game and they will demand other players experiencing grief and frustration like they do or want to have.
Introducing this system to all dungeons / trials / arenas will brighten up Elder Scrolls Online a lot. If any dev / community manager reads this post, please seriously consider this, it will improve your game for the majority of the (enthusiastic) casual gamers who play ESO, and will most likely bind them longer to your game.
Bigevilpeter wrote: »The RNG is horrible, it is not fun to go all the way just to get a rigged RNG useless weapon. Why are they doing this? everyone seems to hate it and it is not fun in any way to run VMA hundreds of times and still not get the weapon you need.
Leader boards is still there for people to keep coming back to VMA, but forcing people to keep coming to VMA because of horrible RNG is very cheap.
Listen to your freaking customers ZOS, many people quit because of crappy VMA rng and personally I am not far off from that.
Asserting something you have no evidence for isn't usually a good way to argue a point .. just saying.Bigevilpeter wrote: »many people quit because of crappy VMA rng