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stealing and assassinations have gotten absurdly out of hand

  • salmoncat33
    salmoncat33
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    It's so easy to get pardons, I have hundreds and as soon as I get a bounty I sign it away. Gonna camp everywhere trying to find poor saps to flaunt your pvp "prowess" over? Only thing this will do is drive new blood away from the game.
  • zaria
    zaria
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    Stania wrote: »
    I have to agree. These assassins are clearly out of hand. They keep killing all my good pickpocket targets! ;)

    Sometimes, as an another filthy thief, having an DB genocidal around has been beneficial to me. There's times where I got my eye on a nice safebox, and after some minutes of hiding in the corner and studying that couple of npcs and a guard's routine I realized that they just won't leave it alone! I could kill them, but that's dangerous and bad for business. And then, someone in shrouded armor approaches, gives some nice stabs in my obstacle's backs and goes away being chased by the guard.

    "Thank Sithis!" I scream in the corners of my mind.
    Much the same here, Khajiit thief guild member so prefer not to kill. Exception is then forced into combat in an small house by npc. Running tend to be far cheaper and works well anyway.
    But if somebody kill everybody in house it makes stuff easy for me :)

    Only issue I have is the caravan south of rawl'kwa, here its an constant massacre so they place need some guards.
    This would leave fewer guards other places who is good for business.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tommy_The_Gun
    Tommy_The_Gun
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    The people who steal stuff and then fence it in order to grind gold faster simply kill NPC because they have like 3 item you can steal from them. In order to "reset" you need to kill NPC and then it will respawn with full inventory again.

    And I don't think that allowing people to kill players that steal & kill NPC will make situation better. It will only make more chaos. Imagine this. How many "campers" we will have ? (In PvE zone ! ! !).
    It will be like 1 dude is stealing something and 10 dudes just wait and they suddenly zerg this one dude. OMG :open_mouth:

    Going even further - most gold that goes later to trading guild comes from... you guessed it - fenceing stolen goods. 1 Player just earns like 10K per day, and after 5 days he/she can go to guild traders and just buy something nice (example a rare motif) from other player.

    So if you make such a huge risk for "stealing" then in the long term - the ones that will suffer the most will be trading guilds.
    Edited by Tommy_The_Gun on February 17, 2017 4:56PM
  • Sordidfairytale
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    A couple ways that the developers could make it work;

    Option A.
    Make it a cyrodiil only system. The NPC's can be pickpocketed and assassinated. The PC's can be hunted for bounty.

    Option B.
    Make it an opt in with 50% increase in xp/gold/loot drops. "Anti" characters could also have bounties assigned to them by the guilds. And so be targets for the assassins.

    That being said, these things would take resources from the developers for other things. Other things I'd much rather prefer to see them fix before taking on something this expansive and complex.
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  • NightbladeMechanics
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    Can I be a bounty hunter...if I have a bounty? :open_mouth:
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  • anadandy
    anadandy
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    sevomd69 wrote: »
    anadandy wrote: »
    Stania wrote: »
    Sometimes, as an another filthy thief, having an DB genocide around has been beneficial to me. There's times where I got my eye on a nice safebox, and after some minutes of hiding in the corner and studying that couple of npc and a guard's routine I realized that they just won't leave it alone! I could kill them, but that's dangerous and bad for business. And then, someone in shrouded armor approaches, gives some nice stabs in my obstacle's backs and goes away being chased by the guard.

    "Thank Sithis!" I scream in the corners of my mind.

    One of the best interactions I ever had in the game was a similar situation. My sneak thief was dogging a safebox and the Argonian innkeeper just would.not.leave. So I sneak behind a divider to wait him out - hear an ominous gurgle, sneak out and there's an Assassin standing by the corpse - he gives me a thumbs up emote and leaves me to my now unguarded safebox. Good times.

    I didn't know you could assassinate innkeepers (friendly NPC's)... on XBNA we can only blade of woe neutral npc's and all innkeepers so far that I have seen are friendlies...

    To be honest, he might not have been the innkeeper - he was some random Argonian pacing back and forth in front of the safebox I needed. I still appreciated the kill. :)
  • dbgager
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    Defintelly not very realistic to have corpses lying all over the place from assasins and thieves. Society would put an end to that in any real world. It would be the exception and not the rule.
    Edited by dbgager on February 17, 2017 5:23PM
  • Ghost-Shot
    Ghost-Shot
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    PvP Justice system could fix that...
  • Daran_Cousland
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    Why do people keep asking for things the devs have outright said is never going to happen?

    because not all of us forum camp all day and hang on to every word the devs say. many of us either play the game or we don't play the game.
  • BTHRZeroX
    BTHRZeroX
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    I have not really had an issue with this since they respawn quite frequent, and its not like there are not 1000's of NPC's in other areas.
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  • SunnyBunny
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    anadandy wrote: »
    AdamBourke wrote: »
    The corpses should be made to disappear before the NPC respawns. This is the only problem I have with this.

    The first person my assassin killed was an NPC she thought was weeping over the dead body of a loved one. Turned out it was the NPC's own dead body and she was just weeding around it.

    OHH that was the same one for me - it was creepy.

    The crazy thing is I have wandered into towns by accident and there are bodies ALL OVER THE PLACE. I assume its because of "bad guys" but then they disappear. I have seen WHOLE villages killed - once by a vampire and werewolf that must have been friends. The other time by what I call a Killing Swarm - usually 3-4 players sneaking up behind NPC's and doing the deed.
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  • Sweetpea704
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    Just chill. It will calm down after a couple of weeks.
  • Surragard
    Surragard
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    Why do people keep asking for things the devs have outright said is never going to happen?

    You must be referring to how ESO will always require a sub and how crown crates will never come to the game. :D There is no such thing as never for the devs. They can change their mind or even a staff change could revise an old idea, you know like the way ZOS had a staff change and suddenly subs were optional and we got a crown store.

    To the OP, it can be annoying when someone is wiping out a village and you can't get to the quest giver. Otherwise I don't know that players stealing has a direct impact on your gameplay.
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  • Myyth
    Myyth
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    It wont work. As others have said, as soon as I get a bounty I log off and play another character till the bounty goes away. Or I use the edicts to clear the bounty. Youd never catch me.

    I hope they never nerf or change stealing. Ive gotten hundreds of thousands of gold. Its the only source of income I have.
  • Jitterbug
    Jitterbug
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    Cadbury wrote: »
    AshTal wrote: »
    Something needs to be done, can't walk 10 feet in a city without walking over a dozen corpses

    Then again given the price of housing and furniture need some way to make a million gold.

    Nothing needs to be done. Just walk over the corpses.

    Gotta admit, it's pretty funny to see an NPC standing over a pile of his clone's corpses.

    My poor immersions
  • Myyth
    Myyth
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    Quote -
    "Gotta admit, it's pretty funny to see an NPC standing over a pile of his clone's corpses."

    Its even better when the NPC is sweeping up their own corpse!
    Edited by Myyth on February 19, 2017 7:12PM
  • Zvorgin
    Zvorgin
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    AshTal wrote: »
    Something needs to be done, can't walk 10 feet in a city without walking over a dozen corpses

    Then again given the price of housing and furniture need some way to make a million gold.

    Nothing needs to be done. Just walk over the corpses.

    People seem to have no issue walking over my corpse in Cyrodiil so seems at least some people are already adjusted to the mass dead NPCs.
  • Zvorgin
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    Glurin wrote: »
    ADarklore wrote: »
    Funny for a game that glorifies and encourages stealing and killing, I don't see them ever implementing a FORCED way to stop such activity. Furthermore, the overwhelming majority of players DO NOT WANT forced PvP in PvE content.

    who said anything about forcing them to stop? what you want is freedom from consequence.

    better luck with your next straw man...

    Every time something like this comes up and one of the proponents mention "consequence", what they really mean is the ability to gank, teabag, and arbitrarily deny other people access to content.

    EVERY. TIME.

    I am not, nor will I ever be in favor of any form of open world PvP content beyond Cyrodiil. Even duels are too much. :angry:

    If you know you could be killed by a player for killing a NPC and still kill the NPC, another player killing you wouldn't be a gank.

    I can understand wanting to rob and murder NPCs with no consequence as the current system and that's fine with me, but why people complain about people dueling I don't get. I guess it is the "it isn't my way so it isn't the right way" mentality?
  • waterfairy
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    If they bother you then challgem then to a duel or throw poo at them
  • MLGProPlayer
    MLGProPlayer
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    It's gotten pretty silly. Gold Coast towns are littered with NPCs standing next to their bodies.

    How about making NPCs individually rendered for each player? Or is that not technically feasible?

    Right now, NPCs need to respawn quickly so as to not disservice other players. But it just ends up looking stupid.
    Edited by MLGProPlayer on February 20, 2017 12:22AM
  • JWKe
    JWKe
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    I have my setting of attacking NPC's [ON]. So... if I accidentally hit an NPC it warrants me being killed by another player? No thanks.
  • DragonBound
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    I do not think the risk vs reward is enough, you can easily get heat off of you after a certain point in the guilds, if anything it needs to be far more interesting involving players in general, I think instead players should be able to get bounties to track the players down, you can get hints where they where last scene, limit the bounty to 1 player hunting the person so it is not unfair. I do not think this will likely happen but man it would be allot of fun.
  • ArchMikem
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    This has been discussed into the ground. Its not happening and I am glad for it. There is already risk built into it - its called a bounty if you are caught.

    But people aren't caught. If they're good enough they'll go on murder sprees and rack up bounties in the hundreds of thousands but never need worry about it cause they always escape the guards. If you can escape then there is no risk.

    The presence of risk is what keeps the peace. It's supposed to tell you, if you do this, it'll end badly for you. So then tell me why do towns continue looking like the sites of a massacre? Because players don't give a flying wamasu about the risk.
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  • DragonBound
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    ArchMikem wrote: »
    This has been discussed into the ground. Its not happening and I am glad for it. There is already risk built into it - its called a bounty if you are caught.

    But people aren't caught. If they're good enough they'll go on murder sprees and rack up bounties in the hundreds of thousands but never need worry about it cause they always escape the guards. If you can escape then there is no risk.

    The presence of risk is what keeps the peace. It's supposed to tell you, if you do this, it'll end badly for you. So then tell me why do towns continue looking like the sites of a massacre? Because players don't give a flying wamasu about the risk.

    Exactly.
  • Lylith
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    "stealing and assassinations have gotten absurdly out of hand"

    tell it to zos. i'm sure they'll pull back homestead and remove the motivation.

    Edited by Lylith on February 20, 2017 3:07AM
  • Arthmoor
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    As one of the dirty, dirty thieves... yep, I wouldn't protest to this, provided it was implemented correctly. There's a lot of potential for griefing (For example, camping refuge entrances would not be hard, and would pretty much break the system).

    I have to agree. These assassins are clearly out of hand. They keep killing all my good pickpocket targets! ;)

    You solve this by making stealth work on players in cities then, just like it does now in PvP. If you're well hidden even if the people spot you, you ought to be close enough to the refuge to escape.
  • NocturnalGuideMe
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    for everyone complaining about corpses and things....
    ahem...

    You are playing a medieval style COMBAT dungeon crawling game

    primarily rooted in looting and murder sprees.
    What? Cuz they are bandits and are camped near a city you possibly have to venture to doesnt make it any less systematic Murder when you wipe them out?
    Why cuz the NPC quest giver is glad they are dead and gives you some gold and a paltry gear item? Its less murder that way?

    do you believe all criminals in real life should be slaughtered too? just not anyone lving in a cul-de-sac?

    get real. is this a troll post?

    #BanditLivesMatter
    #DungeonMonsterLivesMatter
    Edited by NocturnalGuideMe on February 20, 2017 3:56AM
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  • Rainwhisper
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    It's a PvE activity. If you want to up the challenge, up it with PvE solutions. As soon as you start adding PvP to the PvE world I, and a lot of the other PvE only players will be gone.
  • LtCrunch
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    Initially ZOS promised a system where we could become "guards" and be able to attack and kill players who were flagged as kill on sight. With a skill line and bounty quests. The whole shebang. They said the initial justice system we got was just laying the groundwork for more additions as time went forward. Whelp as far as I can tell we've gotten almost no significant additions to the justice system since it's initial implementation. Last I heard they'd done a complete 180 on any sort of player "guard" additions and decided it "would be too disruptive", or some such nonsense.

    It's worrisome to me that we've been fed similar lines about housing and how it's initial implementation is "just laying the groundwork and to expect it to be expanded going forward." I'm not holding my breath.
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  • LtCrunch
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    There are a lot of people saying this is "forcing PVP." Simply put this isn't true. Just don't get caught and don't let your heat reach KOS status and guess what? No PVP! It's an organic form of opt-in PVP. It's immersive. It fits. It works. I'm just okay at PVP, and I love thieving and utilizing my blade of woe. I'd get my ass handed to me again and again by player "guards". But I'm 100% in favor of something like this and was super excited when we were promised it was coming with further iteration of the justice system. It's an element that would really help make the world feel more "sandboxy" and immersive.

    It's one of those elements..Or lack thereof that highlights a glaring hole in the system and pulls you out of the experience.
    Edited by LtCrunch on February 20, 2017 5:43AM
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