Much the same here, Khajiit thief guild member so prefer not to kill. Exception is then forced into combat in an small house by npc. Running tend to be far cheaper and works well anyway.BlackSparrow wrote: »I have to agree. These assassins are clearly out of hand. They keep killing all my good pickpocket targets!
Sometimes, as an another filthy thief, having an DB genocidal around has been beneficial to me. There's times where I got my eye on a nice safebox, and after some minutes of hiding in the corner and studying that couple of npcs and a guard's routine I realized that they just won't leave it alone! I could kill them, but that's dangerous and bad for business. And then, someone in shrouded armor approaches, gives some nice stabs in my obstacle's backs and goes away being chased by the guard.
"Thank Sithis!" I scream in the corners of my mind.
Sometimes, as an another filthy thief, having an DB genocide around has been beneficial to me. There's times where I got my eye on a nice safebox, and after some minutes of hiding in the corner and studying that couple of npc and a guard's routine I realized that they just won't leave it alone! I could kill them, but that's dangerous and bad for business. And then, someone in shrouded armor approaches, gives some nice stabs in my obstacle's backs and goes away being chased by the guard.
"Thank Sithis!" I scream in the corners of my mind.
One of the best interactions I ever had in the game was a similar situation. My sneak thief was dogging a safebox and the Argonian innkeeper just would.not.leave. So I sneak behind a divider to wait him out - hear an ominous gurgle, sneak out and there's an Assassin standing by the corpse - he gives me a thumbs up emote and leaves me to my now unguarded safebox. Good times.
I didn't know you could assassinate innkeepers (friendly NPC's)... on XBNA we can only blade of woe neutral npc's and all innkeepers so far that I have seen are friendlies...
Fly666monkey wrote: »Why do people keep asking for things the devs have outright said is never going to happen?
AdamBourke wrote: »The corpses should be made to disappear before the NPC respawns. This is the only problem I have with this.
The first person my assassin killed was an NPC she thought was weeping over the dead body of a loved one. Turned out it was the NPC's own dead body and she was just weeding around it.
Fly666monkey wrote: »Why do people keep asking for things the devs have outright said is never going to happen?
j.murro2ub17_ESO wrote: »
Gotta admit, it's pretty funny to see an NPC standing over a pile of his clone's corpses.
j.murro2ub17_ESO wrote: »
Daran_Cousland wrote: »Funny for a game that glorifies and encourages stealing and killing, I don't see them ever implementing a FORCED way to stop such activity. Furthermore, the overwhelming majority of players DO NOT WANT forced PvP in PvE content.
who said anything about forcing them to stop? what you want is freedom from consequence.
better luck with your next straw man...
Every time something like this comes up and one of the proponents mention "consequence", what they really mean is the ability to gank, teabag, and arbitrarily deny other people access to content.
EVERY. TIME.
I am not, nor will I ever be in favor of any form of open world PvP content beyond Cyrodiil. Even duels are too much.
j.murro2ub17_ESO wrote: »This has been discussed into the ground. Its not happening and I am glad for it. There is already risk built into it - its called a bounty if you are caught.
j.murro2ub17_ESO wrote: »This has been discussed into the ground. Its not happening and I am glad for it. There is already risk built into it - its called a bounty if you are caught.
But people aren't caught. If they're good enough they'll go on murder sprees and rack up bounties in the hundreds of thousands but never need worry about it cause they always escape the guards. If you can escape then there is no risk.
The presence of risk is what keeps the peace. It's supposed to tell you, if you do this, it'll end badly for you. So then tell me why do towns continue looking like the sites of a massacre? Because players don't give a flying wamasu about the risk.
BlackSparrow wrote: »As one of the dirty, dirty thieves... yep, I wouldn't protest to this, provided it was implemented correctly. There's a lot of potential for griefing (For example, camping refuge entrances would not be hard, and would pretty much break the system).
I have to agree. These assassins are clearly out of hand. They keep killing all my good pickpocket targets!