It does need this. It's old news as come up before but I concur.
Right after DB dropped you would see mass murdered villages everywhere
j.murro2ub17_ESO wrote: »
Daran_Cousland wrote: »There is no challenge for the huge rewards they rake in for doing this.
But there could be...let us kill the players that have bounties.
Funny for a game that glorifies and encourages stealing and killing, I don't see them ever implementing a FORCED way to stop such activity. Furthermore, the overwhelming majority of players DO NOT WANT forced PvP in PvE content.
AdamBourke wrote: »The corpses should be made to disappear before the NPC respawns. This is the only problem I have with this.
Daran_Cousland wrote: »There is no challenge for the huge rewards they rake in for doing this.
But there could be...let us kill the players that have bounties.
I am going to have to disagree as I think the risks involved merit the rewards. Having a bounty on your head in this game is punishing enough. It makes regular activities in town a real chore. Guards are immortal. In other words: there is sufficient penalty for getting caught stealing or being an assassin. If they made it any worse - it would likely make such play styles untenable.
Daran_Cousland wrote: »Funny for a game that glorifies and encourages stealing and killing, I don't see them ever implementing a FORCED way to stop such activity. Furthermore, the overwhelming majority of players DO NOT WANT forced PvP in PvE content.
who said anything about forcing them to stop? what you want is freedom from consequence.
better luck with your next straw man...
Agreed, ZOS failed utterly to implement both TG and DB sensibly because they reneged on their plan for the Justice system which was supposed to allow players to kill criminals .. and the guards are largely pathetic and useless.Daran_Cousland wrote: »There is no challenge for the huge rewards they rake in for doing this.
But there could be...let us kill the players that have bounties.
Daran_Cousland wrote: »Funny for a game that glorifies and encourages stealing and killing, I don't see them ever implementing a FORCED way to stop such activity. Furthermore, the overwhelming majority of players DO NOT WANT forced PvP in PvE content.
who said anything about forcing them to stop? what you want is freedom from consequence.
better luck with your next straw man...
A simple approach!
Make stealing less profitable and
put more severe punishments on killing innocent NPC's.
Murder should make a player character a permanent outlaw
unless a huge bribe to guards is being paid.
BlackSparrow wrote: »I have to agree. These assassins are clearly out of hand. They keep killing all my good pickpocket targets!
j.murro2ub17_ESO wrote: »This has been discussed into the ground. Its not happening and I am glad for it. There is already risk built into it - its called a bounty if you are caught.
Daran_Cousland wrote: »Funny for a game that glorifies and encourages stealing and killing, I don't see them ever implementing a FORCED way to stop such activity. Furthermore, the overwhelming majority of players DO NOT WANT forced PvP in PvE content.
who said anything about forcing them to stop? what you want is freedom from consequence.
better luck with your next straw man...