It's only because of housing. Stealing (and killing people to loot their corpse) is one of the best ways to find both furniture blueprints and certain furnishings. It also gets quite a bit of gold, especially if you're a casual/low level player and not up to farming or part of a trading guild.
It will die down once this update has been around for a while and everyone's stopped seeing it as the newest 'must have' thing.
(Although saying that I estimate I've got another 2 months to go before I can afford my house.)
Daran_Cousland wrote: »There is no challenge for the huge rewards they rake in for doing this.
But there could be...let us kill the players that have bounties.
Didn't originally they were planning to have PvP bounties built in to the Justice system but then after player feedback it was removed?
I kinda wish it was put in, just to see how it would be.
ChandraNalaar wrote: »Daran_Cousland wrote: »There is no challenge for the huge rewards they rake in for doing this.
But there could be...let us kill the players that have bounties.
This has been discussed so many times before, no. The problem with your solution is good thieves and assassins don't get bounties, so you don't get to kill the majority of the players you see running around murdering villages. Also, when TG was first coming out they were going to implement a similar system to what you are proposing, and ZoS stated that it was too easy to exploit and therefore would not be put in place.
Daran_Cousland wrote: »There is no challenge for the huge rewards they rake in for doing this.
But there could be...let us kill the players that have bounties.
NeillMcAttack wrote: »Retreating Maneuver makes guards pointless!!
Daran_Cousland wrote: »There is no challenge for the huge rewards they rake in for doing this.
But there could be...let us kill the players that have bounties.
Sometimes, as an another filthy thief, having an DB genocide around has been beneficial to me. There's times where I got my eye on a nice safebox, and after some minutes of hiding in the corner and studying that couple of npc and a guard's routine I realized that they just won't leave it alone! I could kill them, but that's dangerous and bad for business. And then, someone in shrouded armor approaches, gives some nice stabs in my obstacle's backs and goes away being chased by the guard.
"Thank Sithis!" I scream in the corners of my mind.
I have yet to get a blueprint by pick pocketing or murdering an NPC. I've tried. Must be a rare drop from them.
I have gotten them from containers and bags and as drops from mobs.
Spacemonkey wrote: »Well, and I suppose this was already thought of too;
I guess they could implement a battle level penalty + bounty system in PVP zones.
So theiving and murdering in a crappy way (that gets you unreal bounties) would bring very real consequences of getting your ass kicked in PVP , IF, you ever go there.
That way maybe one day I'd be able to kill people in pvp :P
I have yet to get a blueprint by pick pocketing or murdering an NPC. I've tried. Must be a rare drop from them.
I have gotten them from containers and bags and as drops from mobs.
Same here.
Delves with urns.
i suspect the injustice drop chance is tied to TG/DB ranks and achievements.
Sometimes, as an another filthy thief, having an DB genocide around has been beneficial to me. There's times where I got my eye on a nice safebox, and after some minutes of hiding in the corner and studying that couple of npc and a guard's routine I realized that they just won't leave it alone! I could kill them, but that's dangerous and bad for business. And then, someone in shrouded armor approaches, gives some nice stabs in my obstacle's backs and goes away being chased by the guard.
"Thank Sithis!" I scream in the corners of my mind.
One of the best interactions I ever had in the game was a similar situation. My sneak thief was dogging a safebox and the Argonian innkeeper just would.not.leave. So I sneak behind a divider to wait him out - hear an ominous gurgle, sneak out and there's an Assassin standing by the corpse - he gives me a thumbs up emote and leaves me to my now unguarded safebox. Good times.
I personally don't care about the material rewards too much. I am tired of seeing half a town's NPCs standing nonchalantly over their own recently murdered bodies, though.