AdamBourke wrote: »For a single player or small group the difficulty is fine (they do scale to number of players for a small amount). I never really die at dolmens, but they can take a while to solo.
If the number of players is too high, the lag frustrates me more than the speed at which it goes down.
I normally play off peak hours though, so i dont see it too much. Normally less than six people appear - and i still have to solo some.
Wow, is your vote for real?
I cant recall ever wiping from a Dolmen, but who knows how others fare.
Scales to number of people doing the dolmen perhaps. I kinda like being able to solo them if no ones around.
AdamBourke wrote: »
If the number of players is too high, the lag frustrates me more than the speed at which it goes down.
.
Scales to number of people doing the dolmen perhaps. I kinda like being able to solo them if no ones around.
I aint saying they should make em hard to solo.
The difficulty is okay solo. But when you have 15+ people around... Do you find yourself pretty much standing there waiting for the Dolmen to end... Because the mobs be dropping like its hawwwwt, since the time you even target a mob, its already dead or near death.
If you have 15+ people around, you should get the same reward as whatever the scaled reward is currently... But the fight should be more epic. Like the mobs can actually open a can of whoop butt on you and have there HP drain drop based on time limit... Aka monster can only take 5% hp total HP drop per second... Rather than just get completely destroyed.
A time based cap on total hp drop is better than straight up increasing the HP, because even when all the good players are dead... There is still a chance. It gives everyone a chance... You dont need to be 20k+ dps player... You just be a....
Regular player, and still have fun enjoy fighting and not feel like you aint doing *** cuz you aint have 35k + dps.
Heck maybe add weather effects like tornado... To get everyone to back off the Dolmen for a second, and give the monsters a chance to breathe.
Tornado, Lightning Storm, Earthquake... Have sound effects to let you know its coming...
Comon man, get innovative, this is 2017. I'm waiting for Next Gen MMORPG stuff to come to life.
MornaBaine wrote: »AdamBourke wrote: »
If the number of players is too high, the lag frustrates me more than the speed at which it goes down.
.
All of this. I and one other player can take down a dolmen with ease. Other payers show up though....and my lag becomes unbearable and my game unplayable.
Giles.floydub17_ESO wrote: »@qsnoopyjr
Anyone at a dolmen with a lot of people there should find the dolmen easy. It should be easy with a lot of people there. I do not think a poll is needed to know this.
It is easy doing it solo to begin with.
Yes, but I just wanted to confirm whether or not Dolmen's are tough.
Not everyone is a trail player that does 20k + dps sustained.
I want to get feedback from those newbies and see if they find Dolmen's easy too.
Obviously some people are finding it tough, but for most part, it looks like my hypothesis is correct.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@qsnoopyjr
Anyone at a dolmen with a lot of people there should find the dolmen easy. It should be easy with a lot of people there. I do not think a poll is needed to know this.
It is easy doing it solo to begin with.
Yes, but I just wanted to confirm whether or not Dolmen's are tough.
Not everyone is a trail player that does 20k + dps sustained.
I want to get feedback from those newbies and see if they find Dolmen's easy too.
Obviously some people are finding it tough, but for most part, it looks like my hypothesis is correct.
@qsnoopyjr newer players would find it a challenge regardless since they are still learning basic mechanics of the game.
Ya'll be messing up my polls.
Why put so much effort into Dolmens and make them insanely easy.
Then you have World Bosses, no effort put into them and they are either too difficult for half the people, and too easy for the other half.
I thought when you put a lot of effort into something, usually in MMORPGs a lot of effort is put into raids... That the amount of effort equals increased difficulty. However in this MMORPG, you have special effects of the dolmen, you have a voiceover, you have several different types of final bosses.... Yet they drop it like its hawwwwwt. They be dropping like its hawt!
All u do is look at them and they be dropping like its hawt!
You have no time to even touch them because they be... Dropping like its hawt.
See this Big Nasty Dolmen Final Boss, extreme amount of effort The Zenimax Online Creative team work they did... I would like the Zenimax Online Balance team to look into this boss and find out why this Big Nasty Final Dolmen Boss.... Dropped it like it hawwwwt. 7 seconds 1 2 3 4 5 6 7, and he's dead. All that effort put into making him and he lasts only 7 seconds.
Lunarhound wrote: »As a few people have said here, I really think they should scale in difficulty with the number of players. Whether that means more creatures or just stronger creatures doesn't matter much to me, although I do think it'd be cool if actual, stronger bosses and lieutenants - as in, stronger types of Daedra, not just the same ones with more hitpoints - showed up with enough people.
I also think it'd be cool if, when players fail to stop an incursion, Daedra would spread out over the surrounding landscape and start causing havoc, but that's a whole other thing.
CaptainVenom wrote: »This. Yesterday I just killed two of them as solo. You need skill, so I say world boss difficult is just fine for both solo and group players. If ZOS increase dolmen's final boss to world boss difficult, it would be great, I suppose.
skiptomyluau wrote: »Nothing fun about a 30 second meltfest though
CaptainVenom wrote: »This. Yesterday I just killed two of them as solo. You need skill, so I say world boss difficult is just fine for both solo and group players. If ZOS increase dolmen's final boss to world boss difficult, it would be great, I suppose.
That would be a quick and clean fix for this issue and I like it. If anything, make the final dolmen boss really challenging, so that Molag Bal's words really hold the meaning.
Doctordarkspawn wrote: »Tell me how many people do the worldbosses now. All that's gonna do is make people not wanna do dolmens.
Doctordarkspawn wrote: »Tell me how many people do the worldbosses now. All that's gonna do is make people not wanna do dolmens.
Many do world bosses, just about the right amount of fairly skilled individuals. I usually don't have to call anyone to assist me, because people are already there. Having only 2-3 more people helps and makes it very enjoyable, as different bosses have different mechanics. Dying is also part of the game and learning experience, don't remove that.
I really don't understand the camping on dolmens and trivial fights, so reduction of people there would be something worth considering. Currently it is pointless. I understand it shouldn't be an end-game challenge, but currently it's not a challenge at all with +10 people Woodstock-camping there.