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Dolmen's difficultly level

qsnoopyjr
qsnoopyjr
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So when you do a dolmen, usually a lot of people will show up, and when they do, do you find dolmen's to be...
Edited by qsnoopyjr on February 12, 2017 1:35AM

Dolmen's difficultly level 235 votes

WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
91%
Kalfisdrakhan2002_ESOSirAndySigilspearGrafDrescheSolarikenColoursYouHavebigscoothb14_ESOsekou_trayvondRemag_DivYshaarFaulgorSvenjaAKSb16_ESO2stevvvob16_ESOYulsTryxuskarldavy149b16_ESOAlienSlofNeillMcAttack 215 votes
Average, sometimes we win sometimes we wipe
4%
ItsGlaiveNebthet78AdamBourkeAnhedonieLirkinJWKeDuiwelKimberlyannKitsuragiChadakVeuth 10 votes
WAYYYYY Too difficult, all of us wipe on a regular basis
4%
ItsMeTooSunraKorsarioAzuraKinMyNameIsEliasSovjetWrecking_Blow_SpamBobby_V_RockitDoctordarkspawnAmayna 10 votes
  • qsnoopyjr
    qsnoopyjr
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    One thing to think about.

    On world bosses, usually people dont show up to help unless you beg them to show up.
    On Dolmen's, people show up without even being begged to show up.

    Are dolmen's balanced right? People show up to these.
    Are world bosses balanced right? People ignore these.
  • Dr_Rektar
    Dr_Rektar
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Its easy to ailing them too. Not so ez as with zerglings i' d say 30% harder than with zerg. Abd yes thete5 are so many dolmens in cyro without a purpose. Zos. Make use of them please
    Engine guardian - best set ever
  • Berenhir
    Berenhir
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    Dr_Rektar wrote: »
    Its easy to ailing them too. Not so ez as with zerglings i' d say 30% harder than with zerg. Abd yes thete5 are so many dolmens in cyro without a purpose. Zos. Make use of them please

    Cold Fire Sieges
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • qsnoopyjr
    qsnoopyjr
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    Dr_Rektar wrote: »
    Its easy to ailing them too. Not so ez as with zerglings i' d say 30% harder than with zerg. Abd yes thete5 are so many dolmens in cyro without a purpose. Zos. Make use of them please

    Perhaps should be scaled? Maybe even more serious yet fun boss shows up, that isn't just a DPS check, yet alone an advanced mechanic check either.

    Maybe a DPS check, or a laziness check. As in more adds show up if a lot of people show up. this way that people don't do anything they get overwhelmed by adds, aka doesn't feel like pointless game thing, show up and get rewarded for doing absolute nothing. Instead you feel like you actually did something and proud of your reward.
    Which makes sense because its a dolmen, its where Daedric are coming from, it should be your raid vs there raid.
    20 players vs 10 daedric isnt a fair fight.
    Edited by qsnoopyjr on February 12, 2017 1:45AM
  • Taleof2Cities
    Taleof2Cities
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    I started a thread about this months ago in PTS testing for OneTamriel ... these should be more difficult given their new popularity.

    https://forums.elderscrollsonline.com/en/discussion/292917/world-boss-difficulty-has-improved-what-about-public-dungeons-and-dolmens
  • Dr_Rektar
    Dr_Rektar
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Hmm stronger bosses might be good. And my stronger we need not the hp increse. But some oneshotmechanics. But still soloable
    Engine guardian - best set ever
  • Dr_Rektar
    Dr_Rektar
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Cold fire sieges is good but still 90% of dolmens in cyro are staying there lonely while people cancering at bridge
    Engine guardian - best set ever
  • qsnoopyjr
    qsnoopyjr
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    Dr_Rektar wrote: »
    Hmm stronger bosses might be good. And my stronger we need not the hp increse. But some oneshotmechanics. But still soloable

    hell *** ya dude,

    What they think we want "fights to be longer... So HP increase"
    What we really want "Epic fights.... LEEEEEEROY JEEEEKINS. AKA So many adds, overwhelmed by adds"

    And ya know what.
    Dolmens are daedric portals, its the perfect scenario for this.
  • SirAndy
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    They should scale the difficulty of the mobs according to the number of players, not just throw more mobs at you.

    Even generals just melt in seconds if you have a lot of people around ...
    dry.gif
  • qsnoopyjr
    qsnoopyjr
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    I want that Daedric Prince that talks to you while you do Dolmen to get so mad and angry, so all I hear is that meteor sound and then adds popping up all over the place.

    I dont want to lose by 1 boss doing some stupid AE.
    I want to die from 100 *** smacking the heck out of me LOL

    I want to hear that Daedric Prince to a laugh like GOLGOTH in Lords of Magic, whenever someone dies at the Dolmen. And instead of getting easier, the Dolmen gets harder and more adds spawn when people die.

    They really need to add on to the interaction that the Daedric Prince talks to you, like if theres a lot of people there, he should be going crazy, it should be like Star Fox "FIRE FIRE!!! Dont Let them Through!" Basically that guy just needs to be talking his ass off. They need to make it epic fights.
    Edited by qsnoopyjr on February 12, 2017 1:59AM
  • Dr_Rektar
    Dr_Rektar
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Hm lol I love your idea about "more death =stronger mobs "
    Engine guardian - best set ever
  • MythicEmperor
    MythicEmperor
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Who's ever wiped on a dolmen? I'm sure my cat could faceroll it and win. Heck, my cat could faceroll the Molag Bal final boss fight. World PVE is way too easy.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • qsnoopyjr
    qsnoopyjr
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    SirAndy wrote: »
    They should scale the difficulty of the mobs according to the number of players, not just throw more mobs at you.

    Even generals just melt in seconds if you have a lot of people around ...
    dry.gif

    Maybe both, how about a cap on how much damage they can take.
    Instead of insane HP buff

    How about cap where you can only knock out 20% of their HP per second.
    This way they can at least smack you a few times.
    And with a lot of monsters, that's a lot of smacks a few times. Haha

    I think the Dolmen Prince should more interactive and less, static. As in talks to you based on whats happening rather than, 'oh you killed everything, now I talk'. Like everytime someone dies, should be a GOLGOTH from Lords of Magic laugh.
    https://www.youtube.com/watch?v=g4gbXtai6tw&t=438s goto 12:00.

    HUE HUA HA HA.

    Serious thats what makes good games good games and bad games bad games. It's that corny thing that makes people laugh or make things epic.
    Edited by qsnoopyjr on February 12, 2017 2:09AM
  • skiptomyluau
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    I think under like 8 players leave it as is. Then ramp up difficulty to like 15 players. More than 15 summon a world boss from that zone and up the drop to purple or something.
  • qsnoopyjr
    qsnoopyjr
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    I think under like 8 players leave it as is. Then ramp up difficulty to like 15 players. More than 15 summon a world boss from that zone and up the drop to purple or something.

    Well, it'll be a grind then, it wont be fun anymore.
    Shouldn't always be rewarded with items, should be rewarded by a fun and epic fight. A good time.
  • skiptomyluau
    skiptomyluau
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Nothing fun about a 30 second meltfest though
  • kyle.wilson
    kyle.wilson
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Dolmans are probably the easiest thing to solo in the game, next to a mudcrab.
    Sometimes I like to close a dolman just to mess up grinders rotations.
  • qsnoopyjr
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    Jeepers man,

    Zenimax Balance team, overlooking this. Too much balance on skills, and making it tougher to get nice items, they forget about other things like dolmen's.

    95% say dolmen's not easy.... But WAYYYYYYYYYYYYYY too easy.

    This intended?

    Should I make a poll on World Bosses. Do you think the outcome will be opposite? WAYYYYYYYYYYYY to hard.
    Balance?
  • qsnoopyjr
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    Nothing fun about a 30 second meltfest though

    I agree,

    The toughest thing with a Dolmen, is trying to land some attacks on a mob because they "drop it like its hot."
  • disintegr8
    disintegr8
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    Considering I, like many out there, am capable of completing dolmens (and several world bosses) solo, simply having one other person present can be enough to make them too easy.

    This is not to say I don't find any of them challenging on my own, but given the choice of fighting them with a mob of 20 strangers or doing them solo, I'd take solo any day.

    I see people in text chat all the time looking for dolmen groups but I don't know why, if you are going to struggle and nobody is at the dolmen, just wait a couple of minutes - someone will be along.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • qsnoopyjr
    qsnoopyjr
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    disintegr8 wrote: »
    Considering I, like many out there, am capable of completing dolmens (and several world bosses) solo, simply having one other person present can be enough to make them too easy.

    This is not to say I don't find any of them challenging on my own, but given the choice of fighting them with a mob of 20 strangers or doing them solo, I'd take solo any day.

    I see people in text chat all the time looking for dolmen groups but I don't know why, if you are going to struggle and nobody is at the dolmen, just wait a couple of minutes - someone will be along.

    Question, do you know how much DPS you do, is it over 25k?
  • AdamBourke
    AdamBourke
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    Average, sometimes we win sometimes we wipe
    For a single player or small group the difficulty is fine (they do scale to number of players for a small amount). I never really die at dolmens, but they can take a while to solo.

    If the number of players is too high, the lag frustrates me more than the speed at which it goes down.

    I normally play off peak hours though, so i dont see it too much. Normally less than six people appear - and i still have to solo some.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • qsnoopyjr
    qsnoopyjr
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    AdamBourke wrote: »
    For a single player or small group the difficulty is fine (they do scale to number of players for a small amount). I never really die at dolmens, but they can take a while to solo.

    If the number of players is too high, the lag frustrates me more than the speed at which it goes down.

    I normally play off peak hours though, so i dont see it too much. Normally less than six people appear - and i still have to solo some.

    Wow, is your vote for real?

    I cant recall ever wiping from a Dolmen, but who knows how others fare.
  • idk
    idk
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    @qsnoopyjr

    Anyone at a dolmen with a lot of people there should find the dolmen easy. It should be easy with a lot of people there. I do not think a poll is needed to know this.

    It is easy doing it solo to begin with.
  • qsnoopyjr
    qsnoopyjr
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    @qsnoopyjr

    Anyone at a dolmen with a lot of people there should find the dolmen easy. It should be easy with a lot of people there. I do not think a poll is needed to know this.

    It is easy doing it solo to begin with.

    Yes, but I just wanted to confirm whether or not Dolmen's are tough.

    Not everyone is a trail player that does 20k + dps sustained.
    I want to get feedback from those newbies and see if they find Dolmen's easy too.
    Obviously some people are finding it tough, but for most part, it looks like my hypothesis is correct.
    Edited by qsnoopyjr on February 13, 2017 1:57AM
  • disintegr8
    disintegr8
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    qsnoopyjr wrote: »
    disintegr8 wrote: »
    Considering I, like many out there, am capable of completing dolmens (and several world bosses) solo, simply having one other person present can be enough to make them too easy.

    This is not to say I don't find any of them challenging on my own, but given the choice of fighting them with a mob of 20 strangers or doing them solo, I'd take solo any day.

    I see people in text chat all the time looking for dolmen groups but I don't know why, if you are going to struggle and nobody is at the dolmen, just wait a couple of minutes - someone will be along.

    Question, do you know how much DPS you do, is it over 25k?

    No idea (being on PS4) but I tend to focus on my self sustain rather than outright damage - especially as I am someone who doesn't run trials.

    Someone else might have more DPS but if the fight isn't over quickly, they run out of resources. I want my characters to be able to go the distance and still get the job done without relying on backup.
    Edited by disintegr8 on February 13, 2017 2:09AM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Korah_Eaglecry
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    I never expect content to be challenging when theres a large group of players present. It will always be a face roll and any sort of balancing to make it more challenging will certainly chase players away from that content.

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • qsnoopyjr
    qsnoopyjr
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    I never expect content to be challenging when theres a large group of players present. It will always be a face roll and any sort of balancing to make it more challenging will certainly chase players away from that content.

    Yep,

    But if there's occassionally 15+ players that show up, and the mobs die before you can even target them.
    is it time to balance?

    I mean, seriously, spawn a big nasty looking daedric monster... And all he does is "drop it like its hot".
    Shouldn't that big nasty looking daedric monster... Be very nasty... DPS wise. Where 1 of those 15 players should be blocking and tanking, and at least some mechanics going on, rather than that... Big Nasty Looking Daedric Monster tickling everyone at the Dolmen.

    Also to mention,
    Does Zenimax Online Balance team... Really want people to stand around Dolmen because its so easy.
    Because I literally kill a few mobs, do a few hits on the final mob, and really, I stand around a lot, because "time I target a mob, they already dead"
    Edited by qsnoopyjr on February 13, 2017 2:35AM
  • Korah_Eaglecry
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    qsnoopyjr wrote: »
    I never expect content to be challenging when theres a large group of players present. It will always be a face roll and any sort of balancing to make it more challenging will certainly chase players away from that content.

    Yep,

    But if there's occassionally 15+ players that show up, and the mobs die before you can even target them.
    is it time to balance?

    I mean, seriously, spawn a big nasty looking daedric monster... And all he does is "drop it like its hot".
    Shouldn't that big nasty looking daedric monster... Be very nasty... DPS wise. Where 1 of those 15 players should be blocking and tanking, and at least some mechanics going on, rather than that... Big Nasty Looking Daedric Monster tickling everyone at the Dolmen.

    Also to mention,
    Does Zenimax Online Balance team... Really want people to stand around Dolmen because its so easy.
    Because I literally kill a few mobs, do a few hits on the final mob, and really, I stand around a lot, because "time I target a mob, they already dead"

    Ive had that many players show up and I never seem to have a problem hitting something. I honestly dont know what you think is going to happen to the Dolmens if they decide to make them "more challenging". Im quite certain it wont be what ever it is youve convinced yourself of.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • DrkHunter86
    DrkHunter86
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    qsnoopyjr wrote: »
    So when you do a dolmen, usually a lot of people will show up, and when they do, do you find dolmen's to be...

    They're too easy whether its just me or myself and a dozen other people. I'm usually online late at night as I work late. More often than not I solo them and do so without breaking a sweat lol.
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