Dolmen's difficultly level

  • DrkHunter86
    DrkHunter86
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    qsnoopyjr wrote: »
    AdamBourke wrote: »
    For a single player or small group the difficulty is fine (they do scale to number of players for a small amount). I never really die at dolmens, but they can take a while to solo.

    If the number of players is too high, the lag frustrates me more than the speed at which it goes down.

    I normally play off peak hours though, so i dont see it too much. Normally less than six people appear - and i still have to solo some.

    Wow, is your vote for real?

    I cant recall ever wiping from a Dolmen, but who knows how others fare.

    I wipe alot when I was level 10 running a level 20 dolmen with no cp. Pre one tamerial of course
  • LordGavus
    LordGavus
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    Dolmens are way too easy with the amount of players that show up. I would like to see some sort of scaling based on the amount of players present.
  • Chadak
    Chadak
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    Average, sometimes we win sometimes we wipe
    Has it not occurred to anyone that dolmens are perhaps supposed to be on the easy side of the challenge pool?

    Maybe? No?

    No. Cearly not.
  • Doctordarkspawn
    Doctordarkspawn
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    WAYYYYY Too difficult, all of us wipe on a regular basis
    I picked the option I did because this poll is leading, trying to drive people toward the conclusion Dolmens are too easy.

    Stop. Hardcore pandering and control is why I stopped playing endgame. It's why plenty are stopping.
  • qsnoopyjr
    qsnoopyjr
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    Ya'll be messing up my polls.

    Why put so much effort into Dolmens and make them insanely easy.

    Then you have World Bosses, no effort put into them and they are either too difficult for half the people, and too easy for the other half.

    I thought when you put a lot of effort into something, usually in MMORPGs a lot of effort is put into raids... That the amount of effort equals increased difficulty. However in this MMORPG, you have special effects of the dolmen, you have a voiceover, you have several different types of final bosses.... Yet they drop it like its hawwwwwt. They be dropping like its hawt!

    All u do is look at them and they be dropping like its hawt!
    You have no time to even touch them because they be... Dropping like its hawt.

    See this Big Nasty Dolmen Final Boss, extreme amount of effort The Zenimax Online Creative team work they did... I would like the Zenimax Online Balance team to look into this boss and find out why this Big Nasty Final Dolmen Boss.... Dropped it like it hawwwwt. 7 seconds 1 2 3 4 5 6 7, and he's dead. All that effort put into making him and he lasts only 7 seconds.

    Screenshot_20170211_234247.png
    Edited by qsnoopyjr on February 13, 2017 4:13AM
  • AcadianPaladin
    AcadianPaladin
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    I didn't vote because I agree the poll is fishing for the conclusion that dolmens are too easy. Heh, I think that 'hardcore pandering' is an appropriate term.

    Trying to make everything hard simply adds pressure to only play the meta build of the week using the meta BIS gear.

    How about leaving room for bow/bow stamsorcs? Or hybrids who *gasp* split their attributes. Or even my Bosmer magplar controlled by a set of rather slow senior citizen fingers? I can think of loads of ways to boost challenge if one wants, ranging from not using animation canceling to dropping the BIS super sets. Otoh, there is quite a bit less that less skilled or gifted players can do to easily make things easier.
    Edited by AcadianPaladin on February 13, 2017 4:13AM
    PC NA(no Steam), PvE, mostly solo
  • BRogueNZ
    BRogueNZ
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    Scales to number of people doing the dolmen perhaps. I kinda like being able to solo them if no ones around.
  • qsnoopyjr
    qsnoopyjr
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    BRogueNZ wrote: »
    Scales to number of people doing the dolmen perhaps. I kinda like being able to solo them if no ones around.

    I aint saying they should make em hard to solo.

    The difficulty is okay solo. But when you have 15+ people around... Do you find yourself pretty much standing there waiting for the Dolmen to end... Because the mobs be dropping like its hawwwwt, since the time you even target a mob, its already dead or near death.

    If you have 15+ people around, you should get the same reward as whatever the scaled reward is currently... But the fight should be more epic. Like the mobs can actually open a can of whoop butt on you and have there HP drain drop based on time limit... Aka monster can only take 5% hp total HP drop per second... Rather than just get completely destroyed.

    A time based cap on total hp drop is better than straight up increasing the HP, because even when all the good players are dead... There is still a chance. It gives everyone a chance... You dont need to be 20k+ dps player... You just be a....

    Regular player, and still have fun enjoy fighting and not feel like you aint doing *** cuz you aint have 35k + dps.

    Heck maybe add weather effects like tornado... To get everyone to back off the Dolmen for a second, and give the monsters a chance to breathe.

    Tornado, Lightning Storm, Earthquake... Have sound effects to let you know its coming...
    Comon man, get innovative, this is 2017. I'm waiting for Next Gen MMORPG stuff to come to life.
    Edited by qsnoopyjr on February 13, 2017 4:25AM
  • MornaBaine
    MornaBaine
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    AdamBourke wrote: »

    If the number of players is too high, the lag frustrates me more than the speed at which it goes down.

    .

    All of this. I and one other player can take down a dolmen with ease. Other payers show up though....and my lag becomes unbearable and my game unplayable.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • BRogueNZ
    BRogueNZ
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    qsnoopyjr wrote: »
    BRogueNZ wrote: »
    Scales to number of people doing the dolmen perhaps. I kinda like being able to solo them if no ones around.

    I aint saying they should make em hard to solo.

    The difficulty is okay solo. But when you have 15+ people around... Do you find yourself pretty much standing there waiting for the Dolmen to end... Because the mobs be dropping like its hawwwwt, since the time you even target a mob, its already dead or near death.

    If you have 15+ people around, you should get the same reward as whatever the scaled reward is currently... But the fight should be more epic. Like the mobs can actually open a can of whoop butt on you and have there HP drain drop based on time limit... Aka monster can only take 5% hp total HP drop per second... Rather than just get completely destroyed.

    A time based cap on total hp drop is better than straight up increasing the HP, because even when all the good players are dead... There is still a chance. It gives everyone a chance... You dont need to be 20k+ dps player... You just be a....

    Regular player, and still have fun enjoy fighting and not feel like you aint doing *** cuz you aint have 35k + dps.

    Heck maybe add weather effects like tornado... To get everyone to back off the Dolmen for a second, and give the monsters a chance to breathe.

    Tornado, Lightning Storm, Earthquake... Have sound effects to let you know its coming...
    Comon man, get innovative, this is 2017. I'm waiting for Next Gen MMORPG stuff to come to life.

    yes, its almost a race to ensure you get a hit on anything.

    Edited by BRogueNZ on February 13, 2017 9:09AM
  • qsnoopyjr
    qsnoopyjr
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    MornaBaine wrote: »
    AdamBourke wrote: »

    If the number of players is too high, the lag frustrates me more than the speed at which it goes down.

    .

    All of this. I and one other player can take down a dolmen with ease. Other payers show up though....and my lag becomes unbearable and my game unplayable.

    This is why they need to add breaks into fights.
    A lot of MMORPGs and other games I been noticing. Its a huge intense fight.... Throughout the entire fight. Lots of lag created. The only time its not so laggy is during breaks.
    I'm picturing GW2 btw, a world boss, 100 players spamming stuff, lag lag lag, a break, finally no lag.

    Dolmens need more breaks, needs a lightning storm randomly if monsters die too fast to get players to go on defense.

    Pretty much every MMORPG is. OFFENSE OFFENSE OFFFFFENSE.
    LIFE DRAIN LIFE DRAIN LIIIIIIFE DRAIN!
    Do not even consider blocking at any time, do not consider any hp buff. Those random mobs... They do no damage compared to the damage and life drains you do.
    Hardly any play some defense mechanics.

    Should be a part of the dolmen, if you dont block you will get huge drop in HP. Not just a 25 50 75% type deal. A random type deal instead based on how much stuff is going on. The game should be able to detect if too much stuff going on, like too many people casting AoEs spamming it up, that's when the thunder storm should come out.

    That Big Nasty Boss I showed...
    He should have a super fast mechanic, bull charge mechanic, if you dont block or get outta his way, it should be instant death.
    That guy looks wayyyyyy too nasty to be tickling everyone.
    Especially all those people using BSW and fully decked out DPS.
    Screenshot_20170211_234247.png
    Edited by qsnoopyjr on February 13, 2017 4:34AM
  • qsnoopyjr
    qsnoopyjr
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    Honestly,

    I say the more people, the higher the monsters damage hits u.
    If you can bring him down in 7 seconds, he should bring down anyone not playing defense in 1 second.
  • idk
    idk
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    qsnoopyjr wrote: »
    @qsnoopyjr

    Anyone at a dolmen with a lot of people there should find the dolmen easy. It should be easy with a lot of people there. I do not think a poll is needed to know this.

    It is easy doing it solo to begin with.

    Yes, but I just wanted to confirm whether or not Dolmen's are tough.

    Not everyone is a trail player that does 20k + dps sustained.
    I want to get feedback from those newbies and see if they find Dolmen's easy too.
    Obviously some people are finding it tough, but for most part, it looks like my hypothesis is correct.

    @qsnoopyjr newer players would find it a challenge regardless since they are still learning basic mechanics of the game.
  • qsnoopyjr
    qsnoopyjr
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    qsnoopyjr wrote: »
    @qsnoopyjr

    Anyone at a dolmen with a lot of people there should find the dolmen easy. It should be easy with a lot of people there. I do not think a poll is needed to know this.

    It is easy doing it solo to begin with.

    Yes, but I just wanted to confirm whether or not Dolmen's are tough.

    Not everyone is a trail player that does 20k + dps sustained.
    I want to get feedback from those newbies and see if they find Dolmen's easy too.
    Obviously some people are finding it tough, but for most part, it looks like my hypothesis is correct.

    @qsnoopyjr newer players would find it a challenge regardless since they are still learning basic mechanics of the game.

    Its just a bunch of random monsters that tickle you.
    You don't even need good DPS to do these. The Dolmen boss is no difficult than a random questline boss.
    Unlike World Bosses and Veteran Dungeons.

    Again, I aint saying it should be tougher to solo.
    I'm saying, a lot of people come to these. And since a lot of people come to these. It should be more epic fighting. Not difficult, and not what I put in the description "I just stand there, and we win"
    By epic fighting, I mean, the Dolmen god, should be shouting at you, the daedric should be in greater numbers than the amount of people.
    If 20 people show up, there should be 25 daedra spawning. They should have a limit on how much HP they drop per second, so... Its a fight and not a bunch of monsters getting plowed. And that giant boss... He should be as badass as he looks. He should not be a pushover.

    Cap on HP Drop per second.
    NO HP increase.
    Increase the damage they do
    Have monsters gang up on a person. Make it the person doing nothing. Make it the person that deals most damage.
    Make the monsters smart rather than creeping around being all static.
    Edited by qsnoopyjr on February 13, 2017 5:30AM
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    WAYYYYY Too difficult, all of us wipe on a regular basis
    So hard they are impossible! :#
    Sarcasm
    Edited by Wrecking_Blow_Spam on February 13, 2017 5:19AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • max_only
    max_only
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    Dolmens are soloable.

    I know there are a lot of popular ones that are crowded (Alikr, Auridon) but there are always the ones people ignore bc they are too much of a hike.
    #FiteForYourRite Bosmer = Stealth
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    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
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  • Doctordarkspawn
    Doctordarkspawn
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    WAYYYYY Too difficult, all of us wipe on a regular basis
    qsnoopyjr wrote: »
    Ya'll be messing up my polls.

    Why put so much effort into Dolmens and make them insanely easy.

    Then you have World Bosses, no effort put into them and they are either too difficult for half the people, and too easy for the other half.

    I thought when you put a lot of effort into something, usually in MMORPGs a lot of effort is put into raids... That the amount of effort equals increased difficulty. However in this MMORPG, you have special effects of the dolmen, you have a voiceover, you have several different types of final bosses.... Yet they drop it like its hawwwwwt. They be dropping like its hawt!

    All u do is look at them and they be dropping like its hawt!
    You have no time to even touch them because they be... Dropping like its hawt.

    See this Big Nasty Dolmen Final Boss, extreme amount of effort The Zenimax Online Creative team work they did... I would like the Zenimax Online Balance team to look into this boss and find out why this Big Nasty Final Dolmen Boss.... Dropped it like it hawwwwt. 7 seconds 1 2 3 4 5 6 7, and he's dead. All that effort put into making him and he lasts only 7 seconds.

    Screenshot_20170211_234247.png

    I'm not messing up your poll. I'm pointing out how blatently biased it is and how your attempting to lead people to the conclusion they need to be made harder.

    Open world events are not ment to be the same difficulty as raids, They never have been. Sorry. End of story. No game I've seen makes them this way and the -reason- their this easy, is because you know what?

    AFTER THE UPDATE, NOBODY DOES THEM.

    People will do them in some zones in order to get certain drops, in low level zones, or just for achievements, but that's about it. Why do I need to suffer, for doing a dolmen every once and a while for fun, for something that, if made difficult, you -wont- be able to do when excitement dies down?

    @qsnoopyjr This is the attitude that produced so much content that is barely played now. I guess you'll only learn no one wants to play with the killer DM when you kill the game.

    PS: The problem with the suggestion of making it harder isn't that the suggestion is bad, in this case, oddly enough. It's that ZOS does not know what they need to do to reach a happy medium. More than once, they have refused multiple difficulties. They overdo, or underdo solutions. So when you ask them to make it harder, expect them to make it so hard no one can do it. It's just how Zeni works by this point.
    Edited by Doctordarkspawn on February 13, 2017 6:01AM
  • Juponen
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    They did buff the dolmen difficulty just as, certain exceptions like Alikr notwithstanding, people left dolmen farming for farming housing stuff or something.

    So it is again a breeze to find an empty dolmen. And if you are one of the nerfed setups you really can enjoy the increased challenge to the full.
  • Duiwel
    Duiwel
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    Average, sometimes we win sometimes we wipe
    I voted average, because while I can solo any dolmen there are thousands of people who need other players help before they can attempt them.
    @Duiwel:
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  • Apherius
    Apherius
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    to easy ... but i don't spam aoe .
  • maboleth
    maboleth
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    qsnoopyjr wrote: »
    Jeepers man,

    Should I make a poll on World Bosses. Do you think the outcome will be opposite? WAYYYYYYYYYYYY to hard.
    Balance?

    Actually, world bosses are FINALLY challenging! Do NOT touch these!! Fix dolmens, leave bosses alone.
  • CaptainVenom
    CaptainVenom
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    maboleth wrote: »
    qsnoopyjr wrote: »
    Jeepers man,

    Should I make a poll on World Bosses. Do you think the outcome will be opposite? WAYYYYYYYYYYYY to hard.
    Balance?

    Actually, world bosses are FINALLY challenging! Do NOT touch these!! Fix dolmens, leave bosses alone.

    This. Yesterday I just killed two of them as solo. You need skill, so I say world boss difficult is just fine for both solo and group players. If ZOS increase dolmen's final boss to world boss difficult, it would be great, I suppose.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Lunarhound
    Lunarhound
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    As a few people have said here, I really think they should scale in difficulty with the number of players. Whether that means more creatures or just stronger creatures doesn't matter much to me, although I do think it'd be cool if actual, stronger bosses and lieutenants - as in, stronger types of Daedra, not just the same ones with more hitpoints - showed up with enough people.

    I also think it'd be cool if, when players fail to stop an incursion, Daedra would spread out over the surrounding landscape and start causing havoc, but that's a whole other thing.
    Edited by Lunarhound on February 13, 2017 12:35PM
  • Doctordarkspawn
    Doctordarkspawn
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    WAYYYYY Too difficult, all of us wipe on a regular basis
    Lunarhound wrote: »
    As a few people have said here, I really think they should scale in difficulty with the number of players. Whether that means more creatures or just stronger creatures doesn't matter much to me, although I do think it'd be cool if actual, stronger bosses and lieutenants - as in, stronger types of Daedra, not just the same ones with more hitpoints - showed up with enough people.

    I also think it'd be cool if, when players fail to stop an incursion, Daedra would spread out over the surrounding landscape and start causing havoc, but that's a whole other thing.

    The problem is how are you going to do that?

    The ammount of players trigger certain incremental health stages, and so on and so fourth? Well, everyone and their mother does enough DPS so that's not gonna hold for that long. To me, this sounds like the same logic they took to vet dungeons. Increase the time to kill, and that satisfies no one.
  • maboleth
    maboleth
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    This. Yesterday I just killed two of them as solo. You need skill, so I say world boss difficult is just fine for both solo and group players. If ZOS increase dolmen's final boss to world boss difficult, it would be great, I suppose.

    That would be a quick and clean fix for this issue and I like it. If anything, make the final dolmen boss really challenging, so that Molag Bal's words really hold the meaning.
  • Amayna
    Amayna
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    WAYYYYY Too difficult, all of us wipe on a regular basis
    Nothing fun about a 30 second meltfest though

    You're doing it wrong then, Dolmens are about levels and loot! This isn't end game content it's open season for n0obs and Vets to gain XP, loot and lots of gold in the fastest time possible lol



  • Doctordarkspawn
    Doctordarkspawn
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    WAYYYYY Too difficult, all of us wipe on a regular basis
    maboleth wrote: »
    This. Yesterday I just killed two of them as solo. You need skill, so I say world boss difficult is just fine for both solo and group players. If ZOS increase dolmen's final boss to world boss difficult, it would be great, I suppose.

    That would be a quick and clean fix for this issue and I like it. If anything, make the final dolmen boss really challenging, so that Molag Bal's words really hold the meaning.

    Tell me how many people do the worldbosses now. All that's gonna do is make people not wanna do dolmens.
    Edited by Doctordarkspawn on February 13, 2017 12:42PM
  • maboleth
    maboleth
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    Tell me how many people do the worldbosses now. All that's gonna do is make people not wanna do dolmens.

    Many do world bosses, just about the right amount of fairly skilled individuals. I usually don't have to call anyone to assist me, because people are already there. Having only 2-3 more people helps and makes it very enjoyable, as different bosses have different mechanics. Dying is also part of the game and learning experience, don't remove that.

    I really don't understand the camping on dolmens and trivial fights, so reduction of people there would be something worth considering. Currently it is pointless. I understand it shouldn't be an end-game challenge, but currently it's not a challenge at all with +10 people Woodstock-camping there.

    Edited by maboleth on February 13, 2017 12:56PM
  • Doctordarkspawn
    Doctordarkspawn
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    WAYYYYY Too difficult, all of us wipe on a regular basis
    maboleth wrote: »
    Tell me how many people do the worldbosses now. All that's gonna do is make people not wanna do dolmens.

    Many do world bosses, just about the right amount of fairly skilled individuals. I usually don't have to call anyone to assist me, because people are already there. Having only 2-3 more people helps and makes it very enjoyable, as different bosses have different mechanics. Dying is also part of the game and learning experience, don't remove that.

    I really don't understand the camping on dolmens and trivial fights, so reduction of people there would be something worth considering. Currently it is pointless. I understand it shouldn't be an end-game challenge, but currently it's not a challenge at all with +10 people Woodstock-camping there.

    I guarentee you. There will be two major effects if this happens.

    The first, is that the ammount of people who do these will decrease. "Fairly skilled individuals' my butt. Everyone wants something that isn't 0-30 once and a while and overland content is typically where they find it.

    The second, is the ammount of players who will make it to endgame will decrease. Why? Because they'll get hammered with the difficulty early on, and this had a profound impact on playerbase back when the game was new. The reason for people stopping wasn't the same then, y'know why they stopped? Vet levels were grindy. Vet levels were consistantly hard as all balls and it was a grind. They hit vet level after quite frankly one of the hardest questing experiences I had ever seen, and it got old fast. Despite how much people look at launch with rose tinted glasses, it wasn't all that great. And quite frankly I know alot of people who hit endgame, hit a wall because of difficulty or because they immediately thought "I cant take anymore of this."

    You want people to stop enjoying content because you think too many are, and not only is that sickening, it's idiotic. I will never know why people care so much about other peoples fun, to the point where they have to go out of their way to regulate it.
    Edited by Doctordarkspawn on February 13, 2017 1:18PM
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    WAYYYYY Too easy, all I do is spam AoE and win, sometimes... I just stand there and we win
    dolmens since launch have always been a joke ... even solo they have no challenge but lets face it the *** friendly version of elderscrolls online is just that *** friendly ... all challenges have been removed from the game with the expection of vet trials (maw)
    Edited by karldavy149b16_ESO on February 13, 2017 1:11PM
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