Giles.floydub17_ESO wrote: »Since Zos has not used total set bonus slots to balance anything this is a rather moot point.
Additionally, Magika builds are the most popular in competitive raiding ATM. That being the case and that almost all good magika builds use a staff (2H weapon) it seems like the above change is not needed .
Giles.floydub17_ESO wrote: »Since Zos has not used total set bonus slots to balance anything this is a rather moot point.
Additionally, Magika builds are the most popular in competitive raiding ATM. That being the case and that almost all good magika builds use a staff (2H weapon) it seems like the above change is not needed .
MLGProPlayer wrote: »There isn't anything that 2H does better than dual wield, which is why no one uses 2H.
All I see of the positions against adding up to 'No, because then its the saaaaaaaaaaaaaaame' followed by ricepaper-thin non-sequiturs of ultimate irrelevance about presumptions of 2h being, somehow, inherently stronger anyway.
No. No, it isn't. And the 2h lines, no matter what you think, aren't inherently superior to DW either.
You're just making garbage up to try to justify your indefensible position when the simple fact of the matter is that 2h/staff wielders are getting jacked out of a set slot and are getting nothing in return for it.
Whhhhyyyyyy is destro staff preferred for magicka dps? Couldn't possibly be because it is literally the only magicka DPS weapon in the game, could it be?
What else ya gonna run on a magicka dps build - your face? Resto staff and lots of wishful thinking? Bow and pretend stamina is actually magicka?
Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Since Zos has not used total set bonus slots to balance anything this is a rather moot point.
Additionally, Magika builds are the most popular in competitive raiding ATM. That being the case and that almost all good magika builds use a staff (2H weapon) it seems like the above change is not needed .
Yeah and I wonder why everyone uses dual wield in pvp and pve hm, for that extra 1 set bonus I believe really definitely comes in handy on many sets.
leepalmer95 wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Since Zos has not used total set bonus slots to balance anything this is a rather moot point.
Additionally, Magika builds are the most popular in competitive raiding ATM. That being the case and that almost all good magika builds use a staff (2H weapon) it seems like the above change is not needed .
Yeah and I wonder why everyone uses dual wield in pvp and pve hm, for that extra 1 set bonus I believe really definitely comes in handy on many sets.
No they don't.
Raids will use a destro over a dw for ult.
Most stamina players use 2h over dw because it's just better for pvp, better skills + passives.
Even the magicka builds using dw or s&b may switch to destro next patch because of dw nerf + increased dmg of staffs or magicka blocking.
Go play pvp some more.
TheShadowScout wrote: »...and have a higher base damage then all other melee weapons.Tommy_The_Gun wrote: »I agree. It is just weird. The only advantage I can see is that 2H weapons are mostly ranged weapons (destr / rest staff and bow) but we also have 2H swords - those are melee weapons...
That is the tradeoff after all - two-handed weapons have an advantage (range or more damage), but a drawback (one lost slot for stuff).
Asking for removal of the drawback and yet wanting to keep the advantage is kinda unfair, don'tcha think?
And giving the other melee weapon lines a damage boost to make all exactly the same again... would be pretty boring.
So, nope. Make your choice, live with it.
(not like two-handers don't have dominated cyrodil anyhow through divines know how many nerfs... used to be skirt and staff was the winning choice, then they nerfed that and at some point everyone and their granny ran with WB spam, and they nerfed that too, and now the big killer is eye of the storm last I got my behind handed to me in PvP...)
Except, it's not rational ...I don't think you will make one player exactly the same as another simply by bringing rational and beneficial balance to a core mechanics like set bonuses.
I also hear a lot of people saying "2H is better for PVP" and I am thinking really? How? Better passives? There is one passive that increases stamina regen when you kill something. Not useful in PVE boss fights at all outside the rare cases there are adds, and won't make that much of a difference with spear shards chucked around.
Pretty much the only reason people use 2H in PVP is for the gap closer, not because it is an inherently stronger weapon.
Kyle1983b14_ESO wrote: »leepalmer95 wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Since Zos has not used total set bonus slots to balance anything this is a rather moot point.
Additionally, Magika builds are the most popular in competitive raiding ATM. That being the case and that almost all good magika builds use a staff (2H weapon) it seems like the above change is not needed .
Yeah and I wonder why everyone uses dual wield in pvp and pve hm, for that extra 1 set bonus I believe really definitely comes in handy on many sets.
No they don't.
Raids will use a destro over a dw for ult.
Most stamina players use 2h over dw because it's just better for pvp, better skills + passives.
Even the magicka builds using dw or s&b may switch to destro next patch because of dw nerf + increased dmg of staffs or magicka blocking.
Go play pvp some more.
I don't pvp at all but the Spinner set sure does sell quite a bit especially dual swords
Well, 2h weapons also have twice the trait benefit, so ZOS acknowledged the issue in that instance.
Don't see why set bonuses should be any different.
sodantokb16_ESO wrote: »There were less than 10% of current sets ingame when it was decided 2H weapons are limited (read: from the start). There were no monster masks, there were no maelstorm or master weapons. There were no agility sets.
Currently, 99% of popular sets were not present when ZoS decided for this 2H limitation.
If you think all sets gets balanced accordingly or the advantages of 2H (existing since beta) outweighs the advantage gained from all those new sets that are so much better than what was used before... you should see a doctor.
leepalmer95 wrote: »Kyle1983b14_ESO wrote: »leepalmer95 wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Since Zos has not used total set bonus slots to balance anything this is a rather moot point.
Additionally, Magika builds are the most popular in competitive raiding ATM. That being the case and that almost all good magika builds use a staff (2H weapon) it seems like the above change is not needed .
Yeah and I wonder why everyone uses dual wield in pvp and pve hm, for that extra 1 set bonus I believe really definitely comes in handy on many sets.
No they don't.
Raids will use a destro over a dw for ult.
Most stamina players use 2h over dw because it's just better for pvp, better skills + passives.
Even the magicka builds using dw or s&b may switch to destro next patch because of dw nerf + increased dmg of staffs or magicka blocking.
Go play pvp some more.
I don't pvp at all but the Spinner set sure does sell quite a bit especially dual swords
It sells for a lot because it's very very rare.
A sharp spinner staff sells for more.
Next patch you'll see ever less dw builds because of destro buff's.
The thing you have to remember is where the loss of set bonuses is most significant, specifically, FROST STAFF TANKS.
While it may not be super bad for a DPS to lose one set and slot a single Kena or something instead, a tank really wants to be getting the best bang for their buck in terms of group utility.
Further, the sort of sets tanks stack don't lend well to swapping between bars where they are active and where they aren't. For example Ebon. Swap from sword and shield to frost bar and the entire group loses over 1k health? Or Plague Doctor, swap and lose over 6k health on the tank (and a lot of strength on their shield to the group if they're a DK)?
I also hear a lot of people saying "2H is better for PVP" and I am thinking really? How? Better passives? There is one passive that increases stamina regen when you kill something. Not useful in PVE boss fights at all outside the rare cases there are adds, and won't make that much of a difference with spear shards chucked around.
Pretty much the only reason people use 2H in PVP is for the gap closer, not because it is an inherently stronger weapon.