That could be a good idea...but the lines are currently adjusted to keep them at similar dps. If 2h builds became more powerful with an additional trait...especially a 5th piece trait, the skills would all need to be nerfed.
That could be a good idea...but the lines are currently adjusted to keep them at similar dps. If 2h builds became more powerful with an additional trait...especially a 5th piece trait, the skills would all need to be nerfed.
No. This change does exactly the opposite of what you want, it makes builds less diverse.
PvE: DW will still be dps king, good spammable, AoE and DoT. Nothing will change.
PvP: Everyone with a class spammable now has no reason to run DW and will switch to 2H (much more appropiate passives), DW will become even less common in PvP.
Totes-Bode wrote: »
KochDerDamonen wrote: »That could be a good idea...but the lines are currently adjusted to keep them at similar dps. If 2h builds became more powerful with an additional trait...especially a 5th piece trait, the skills would all need to be nerfed.
they aren't really balanced though, tell me how often you see an endgame PvE build rocking 2H for group dps. I'm not saying no one is doing it, I'm just saying they don't do the same DPS. The DoT available in 2H is worse, the spammable(uppercut) is generally worse, the execute is pretty good, the AoE (which is also the DoT) is worse, the Major Brutality spell is better in the sense that it heals you which isn't much to consider, 2H has a gap closer (good for PvP) and DW has some... weird thing.
Am I saying 2H suck and never use them? No. I'm saying being able to use 2 sets wouldn't suddenly make 2H the better option for PvE dps.
No. This change does exactly the opposite of what you want, it makes builds less diverse.
PvE: DW will still be dps king, good spammable, AoE and DoT. Nothing will change.
PvP: Everyone with a class spammable now has no reason to run DW and will switch to 2H (much more appropiate passives), DW will become even less common in PvP.
Not really interested in PVP since 90% will just run with a zerg or copy whatever build Fengrush or Sypher is streaming atm anyway regardless of this change.
But for PVE, which is what the vast majority of the game's development and fan focus is centered around, it would allow for a lot of build diversity. Lots or really cool setups are possible with 5+5+2 monster set combos.
Plus it is desperately needed to make frost staff tanking even remotely viable.
...and have a higher base damage then all other melee weapons.Tommy_The_Gun wrote: »I agree. It is just weird. The only advantage I can see is that 2H weapons are mostly ranged weapons (destr / rest staff and bow) but we also have 2H swords - those are melee weapons...
thankyourat wrote: »No. This change does exactly the opposite of what you want, it makes builds less diverse.
PvE: DW will still be dps king, good spammable, AoE and DoT. Nothing will change.
PvP: Everyone with a class spammable now has no reason to run DW and will switch to 2H (much more appropiate passives), DW will become even less common in PvP.
Not really interested in PVP since 90% will just run with a zerg or copy whatever build Fengrush or Sypher is streaming atm anyway regardless of this change.
But for PVE, which is what the vast majority of the game's development and fan focus is centered around, it would allow for a lot of build diversity. Lots or really cool setups are possible with 5+5+2 monster set combos.
Plus it is desperately needed to make frost staff tanking even remotely viable.
There is more build diversity in PvP than there is in PvE. if you go into PvP you see so many different build combination. Where as if you join a raid in PvE everyone is running the same sets basically, and that's cause PvE is just a DPS race where as PvP is more about survivability so you can afford to try out different sets because you don't need to maximize your DPS potential
TheShadowScout wrote: »...and have a higher base damage then all other melee weapons.Tommy_The_Gun wrote: »I agree. It is just weird. The only advantage I can see is that 2H weapons are mostly ranged weapons (destr / rest staff and bow) but we also have 2H swords - those are melee weapons...
That is the tradeoff after all - two-handed weapons have an advantage (range or more damage), but a drawback (one lost slot for stuff).
Asking for removal of the drawback and yet wanting to keep the advantage is kinda unfair, don'tcha think?
And giving the other melee weapon lines a damage boost to make all exactly the same again... would be pretty boring.
So, nope. Make your choice, live with it.
(not like two-handers don't have dominated cyrodil anyhow through divines know how many nerfs... used to be skirt and staff was the winning choice, then they nerfed that and at some point everyone and their granny ran with WB spam, and they nerfed that too, and now the big killer is eye of the storm last I got my behind handed to me in PvP...)
How dare they make your weapon choice come with consequences ...
Make everyone exactly the same again!
thankyourat wrote: »No. This change does exactly the opposite of what you want, it makes builds less diverse.
PvE: DW will still be dps king, good spammable, AoE and DoT. Nothing will change.
PvP: Everyone with a class spammable now has no reason to run DW and will switch to 2H (much more appropiate passives), DW will become even less common in PvP.
Not really interested in PVP since 90% will just run with a zerg or copy whatever build Fengrush or Sypher is streaming atm anyway regardless of this change.
But for PVE, which is what the vast majority of the game's development and fan focus is centered around, it would allow for a lot of build diversity. Lots or really cool setups are possible with 5+5+2 monster set combos.
Plus it is desperately needed to make frost staff tanking even remotely viable.
There is more build diversity in PvP than there is in PvE. if you go into PvP you see so many different build combination. Where as if you join a raid in PvE everyone is running the same sets basically, and that's cause PvE is just a DPS race where as PvP is more about survivability so you can afford to try out different sets because you don't need to maximize your DPS potential
That could be a good idea...but the lines are currently adjusted to keep them at similar dps. If 2h builds became more powerful with an additional trait...especially a 5th piece trait, the skills would all need to be nerfed.
Why doesn't every weapon have secondary set item (excluding sword and shield/dual wield).
Destro Staff - Fire/Ice/Lightning Tome
Restro Staff - Light Tome
Bow - Arrows
2H - Gauntlet/Sheath/etc.